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FW: rebalancing NPCs and you

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Milton Middleson
Rifterlings
#461 - 2012-10-07 21:53:45 UTC
How is letting t2 frigates into minors or t2 cruisers into mediums any worse than letting pirate ships into plexes of the appropriate size? Hopefully this means we'll see more t2 cruisers and battleships and fewer battlecruisers.

Also, the rookie plex idea is awesome. If people don't own T1 frigates, they could, I don't know, buy them. It's not like they're expensive. Or if the very notion of flying a t1 frigate offends you, just ignore the rookie plexes and grumble about scrubs ruining EVE.

I also like the idea of replacing FW missions with mini-arcs.
Bienator II
madmen of the skies
#462 - 2012-10-07 23:28:51 UTC
Bloodpetal wrote:
Had a discussion with Ty Delaney about this and we sparked an idea...


Take the Faction Warfare missions and use the Epic Arc system to create a few once a day Epic arcs. You can have multiple agents start them or have different agents start different epic arcs, etc.

The point is, that when you pick up the FW Mission Arcs, you go through and run the missions until you finish the sites, and then you can go back and start one the next day. It can have a few Arcs so that it's not always the same, with decisions, but it pushes a storyline (nice for noobs) and it somewhat paces the amount of missions people can do. Which is better than the infinite amount of missions that can be pumped out.

Still profitable? Yes, just not abusable.


its still abuseable. people would just accept those with a fleet of pods and finish them in an neutral tengu or faction caracal.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Milton Middleson
Rifterlings
#463 - 2012-10-08 03:30:23 UTC
Quote:
its still abuseable. people would just accept those with a fleet of pods and finish them in an neutral tengu or faction caracal.


Anything which can be repeated or duplicated can be farmed, and will be if it is worth the effort. The only way to get around this is to constrict the supply in a way that is player independent. In order to reduce the number of FW mission farmers, you would either need to make it so there are a finite number of missions available at a given time (which will mostly hurt the people who won't camp the agents all day i.e. the actual pvpers), or make the entry and maintenance costs sufficiently high to discourage the majority of carebears.

You could, I suppose, make it so that FW missions don't give standings, cut the standings gain from plexes, and make standings degrade over time to baseline if not maintained with activity. But that sounds like a bigger pain to the pvper than the carebear. If missions were moderately better than Retribution-Tier 1 income, but were unaffected by tier and required alt-spam to abuse effectively, they'd work as a nice auxiliary source of income if your faction is getting its ass kicked without generating the absolutely insane income you get now at tier 5.
Veshta Yoshida
PIE Inc.
Khimi Harar
#464 - 2012-10-08 08:16:21 UTC
Pirate ships in plexes are a non issue when/if navy hulls are readily available at 1/5th the costs .. hell, if they do the balance pass properly the mere fact that all T1 are being tiericided will make pirate hulls a luxury rather than an iWin button .. T1 hulls are shaping up to be quite powerful and I fully expect the gap between them and T2/pirate to be minuscule by the time the dust settles (ie. after T2/pirate are revised).
Eve PvP has always been about paying through the nose to get those few extra percentages that guarantees a win, CCP are now in a position to make that reality for hulls as well as modules.
Bienator II wrote:
its still abuseable. people would just accept those with a fleet of pods and finish them in an neutral tengu or faction caracal.

Except completing a mission with a non-FW character was declared an exploit ages ago .. would have to be enforced though which is where the issue lies Smile
Milton Middleson wrote:
....

Missions only to enemy held space (or even more evil, to border systems only!) and all missions to include a poison pill .. solves any issues related to missions. PvP'ers can and will fight for them with the non-confrontational's being shown the door in short order (if standings remain).
No need to create mini-arcs and what not, just increase the risks to be proportionate with the rewards involved, CCP can wield their rotten carrot as long as we get to swing the stick around .. as it was meant to be! Big smile


X Gallentius
Black Eagle1
#465 - 2012-10-08 14:08:03 UTC
TrouserDeagle wrote:
It's funny how bad you all are. I just get the impression that you all fly overpowered pirate faction ships and don't know how to use the scanner.
Actually we just don't want to fight logi/ecm gangs the new medium plexes 23/7. It's bad enough trying to take down a logi gang in a Tier 3 plex with battlecruisers. It will be near impossible to do in a medium plex.


Squatdog
State Protectorate
Caldari State
#466 - 2012-10-09 00:32:14 UTC
Milton Middleson wrote:
How is letting t2 frigates into minors or t2 cruisers into mediums any worse than letting pirate ships into plexes of the appropriate size? Hopefully this means we'll see more t2 cruisers and battleships and fewer battlecruisers.



Once again, because Medium Plexes will be a magnet for Logi/Falcon faggotry, without allowing the BCs required to effectively deal with them...while Minor Plexes will be home to super-tanked Vengeance and ASB Hawks.

The buffs to T1 frig and cruiser hulls make these proposed changes entirely unnecessary to begin with.

Quote:
Also, the rookie plex idea is awesome. If people don't own T1 frigates, they could, I don't know, buy them. It's not like they're expensive. Or if the very notion of flying a t1 frigate offends you, just ignore the rookie plexes and grumble about scrubs ruining EVE.


Do a Minor Plex instead.

It's that simple.
Ty Delaney
Gambit Roulette
#467 - 2012-10-09 15:00:47 UTC
Milton Middleson wrote:
Quote:
its still abuseable. people would just accept those with a fleet of pods and finish them in an neutral tengu or faction caracal.


Anything which can be repeated or duplicated can be farmed, and will be if it is worth the effort. The only way to get around this is to constrict the supply in a way that is player independent. In order to reduce the number of FW mission farmers, you would either need to make it so there are a finite number of missions available at a given time (which will mostly hurt the people who won't camp the agents all day i.e. the actual pvpers), or make the entry and maintenance costs sufficiently high to discourage the majority of carebears.

You could, I suppose, make it so that FW missions don't give standings, cut the standings gain from plexes, and make standings degrade over time to baseline if not maintained with activity. But that sounds like a bigger pain to the pvper than the carebear. If missions were moderately better than Retribution-Tier 1 income, but were unaffected by tier and required alt-spam to abuse effectively, they'd work as a nice auxiliary source of income if your faction is getting its ass kicked without generating the absolutely insane income you get now at tier 5.


I think the idea we'd had that would throttle back abuse was to make each one of the quest chains contains 'undesirable' missions as part of the arc, in order to continue. The arcs themselves could probably be largely strung together from the existing missions, plus a few new ones (or reskinned non FW missions).

By that, I mean requiring completion on missions that everyone currently skips, because they're a pain do solo. Basically put in missions for each arc that are generally farmer unfriendly, and then load most of the reward at the end of the arc, in the style of the Gurista or Angel arcs.

Hell, hinging an arc on a simple variation on Shades of Grey that featured a couple webbing towers would be enough to force folks into something besides an MSE, AB-fit bomber all the time.
Deacon Abox
Black Eagle5
#468 - 2012-10-14 18:14:38 UTC  |  Edited by: Deacon Abox
Milton Middleson wrote:
How is letting t2 frigates into minors or t2 cruisers into mediums any worse than letting pirate ships into plexes of the appropriate size? Hopefully this means we'll see more t2 cruisers and battleships and fewer battlecruisers.

Also, the rookie plex idea is awesome. If people don't own T1 frigates, they could, I don't know, buy them. It's not like they're expensive. Or if the very notion of flying a t1 frigate offends you, just ignore the rookie plexes and grumble about scrubs ruining EVE.

I also like the idea of replacing FW missions with mini-arcs.

Because T2 frigates and T2 cruisers means Falcons and tech II logis in the mediums. Much better to have squishy and noob friendlier BBs. It means Rapiers and Lachesises in medium plexes. Say goodbye to all tech I cruisers there then.

As things currently are there are plenty of wonderful tech I frig/destroyer and cruiser battles in the current plex restriction regimes. That won't happen if tech II gets lumped in. Faction and pirate faction are nbd atm. They can often be juicy killmails anyway. But tech II Logis and Recons in the same plexes as tech I cruisers will just destroy any place for tech I cruisers.

These tech II cruisers are fine in majors because you can go in with BCs and have some good fights then.

The current plex restrictions are working quite well. They really cannot be improved upon. Maybe the only suggested change that makes sense is the addition of a rookie plex for noob ships and tech I frigates only.

edit - oh and forgot tech IIIs also. Ugh.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Planetwhore001
Doomheim
#469 - 2012-10-15 09:20:27 UTC
Chuckling at the idea that a PVP fit will tank and destroy spawning waves of NPC's over an extended time.

Seriously head over to BC and check out PVP vs PVE fits, there is no comparison. Fighting rats is PVE work, it demands PVE fits and by reducing their DPS to "low" is not going to change that fact.

You want to force PVP into a PVE hat and coat ... guess what it aint gonna work. Lets get down to the nitty gritty here shall we? You effed up with the last update to FW. Lucky for CCP the goons couldn't keep a lid on the absurd loophole your "testing" failed to find [SERIOUSLY not one of your QA guys thought to check???] and CCP got to look all hardcore by flinging around enough mud to cover their own ineptitude.

What you couldn't do anything about was the afk farming of plexs. Why can people afk them, because they are PVE content. Why do they give such ridiculous rewards? Because otherwise Faction Warfare would have died a death by now. So now you want to make them a back up to PVP. Sorry that was a mouthful of coffee hitting the screen.

What you could do is admit that the plexing system is broken beyond repair, scrap it as PVE content and make it into small gang PVP. No seriously.

The whole omg what type of ship can I take into that plex idea is rotten. If people want frigate or destroyer PVP go join RvB or EVE Uni. So rather than the plethora of plexes we reduce it to three types.

Stage 1 requires 4 members of the opposite faction to capture. Stage 2 requires 8 members of the opposite faction to capture. Both are gated to accept all subcaps. Stage 3 require 20 members of the opposite faction to capture and is ungated. Plexs do NOT reward players with LP, instead an arbitary number of control points for that system are removed/added to the system control depending on the winner (using the tried and tested CCP method lets say 20/40 and 100). Each system requires an arbitrary number of control points to upgrade (again lets say 1000). Once the system control falls to the Vunerable status, offensive plexes cease to spawn and defensive plexes spawn. Each plex takes 20 minutes to capture.

The control zone for all of these is 40km, opposing faction ships reset the capture timer if they enter the zone. If there is no member of the opposing faction in system at the time of capture then the point value is 1/4'ed.

So there you have it, a rough idea I know but it does more to promote small gang pvp and involvement as a group than everything CCP has done in the past year. Does it mean that plexing itself brings the player no reward, well yes it does but this is war [insert war face]. This is PVP content, the reward is the fight itself, so buckle up soldier and go win us a system.

Whats that? You want to make isk while fighting the Caldari/Amarr/Minmatar/Froggies (please delete as appropriate). Then go run missions or Incursions. War should not be about making money!!!!


Just for CCP ... you see thats where you failed FW. You bribed people into trying it, and rather than getting the core concept that it is PVP everyone saw the ridiculous earning potential and got on the wagon. The current mess you are dealing with is your OWN fault. Stop trying to bribe people into doing it, make it a true war scenario, get the isk out of FW and let it stand on its own two feet. If it fails after that then you KNOW it was a waste of time.
CCP Fozzie
C C P
C C P Alliance
#470 - 2012-10-15 13:59:32 UTC  |  Edited by: CCP Fozzie
Wanted to point you guys towards the other thread where I'm posting some updates. Gonna use that one for consolidated feedback for this round of tweaks.

forums.eveonline.com/default.aspx?g=posts&m=2048369#post2048369

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Luc Chastot
#471 - 2012-10-15 14:28:45 UTC
CCP Fozzie wrote:
Wanted to point you guys towards the other thread where I'm posting some updates. Gonna use that one for consolidated feedback for this round of tweaks.


Would be cool to have a link to get there faster from here.

Make it idiot-proof and someone will make a better idiot.

Bienator II
madmen of the skies
#472 - 2012-10-15 14:36:51 UTC  |  Edited by: Bienator II
Veshta Yoshida wrote:

Bienator II wrote:
its still abuseable. people would just accept those with a fleet of pods and finish them in an neutral tengu or faction caracal.

Except completing a mission with a non-FW character was declared an exploit ages ago .. would have to be enforced though which is where the issue lies Smile

thats interesting. Didn't knew that it was considered as an exploit. When i hunt mission runners its basically all i see. Eather they have a FW alt tanking the mission and finishing it with one or two neutral SBs (i seriously don't understand why you need that many SBs) or they are a bit more advanced and do the extreme version wich is typically a neutral tengu and a fleet of alt pods or noob ships to get many missions at once.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hans Jagerblitzen
Ice Fire Warriors
#473 - 2012-10-15 17:30:10 UTC
Planetwhore001 wrote:
Chuckling at the idea that a PVP fit will tank and destroy spawning waves of NPC's over an extended time.

Seriously head over to BC and check out PVP vs PVE fits, there is no comparison. Fighting rats is PVE work, it demands PVE fits and by reducing their DPS to "low" is not going to change that fact.

You want to force PVP into a PVE hat and coat ... guess what it aint gonna work. Lets get down to the nitty gritty here shall we? You effed up with the last update to FW. Lucky for CCP the goons couldn't keep a lid on the absurd loophole your "testing" failed to find [SERIOUSLY not one of your QA guys thought to check???] and CCP got to look all hardcore by flinging around enough mud to cover their own ineptitude.

What you couldn't do anything about was the afk farming of plexs. Why can people afk them, because they are PVE content. Why do they give such ridiculous rewards? Because otherwise Faction Warfare would have died a death by now. So now you want to make them a back up to PVP. Sorry that was a mouthful of coffee hitting the screen.

What you could do is admit that the plexing system is broken beyond repair, scrap it as PVE content and make it into small gang PVP. No seriously.

The whole omg what type of ship can I take into that plex idea is rotten. If people want frigate or destroyer PVP go join RvB or EVE Uni. So rather than the plethora of plexes we reduce it to three types.

Stage 1 requires 4 members of the opposite faction to capture. Stage 2 requires 8 members of the opposite faction to capture. Both are gated to accept all subcaps. Stage 3 require 20 members of the opposite faction to capture and is ungated. Plexs do NOT reward players with LP, instead an arbitary number of control points for that system are removed/added to the system control depending on the winner (using the tried and tested CCP method lets say 20/40 and 100). Each system requires an arbitrary number of control points to upgrade (again lets say 1000). Once the system control falls to the Vunerable status, offensive plexes cease to spawn and defensive plexes spawn. Each plex takes 20 minutes to capture.

The control zone for all of these is 40km, opposing faction ships reset the capture timer if they enter the zone. If there is no member of the opposing faction in system at the time of capture then the point value is 1/4'ed.

So there you have it, a rough idea I know but it does more to promote small gang pvp and involvement as a group than everything CCP has done in the past year. Does it mean that plexing itself brings the player no reward, well yes it does but this is war [insert war face]. This is PVP content, the reward is the fight itself, so buckle up soldier and go win us a system.

Whats that? You want to make isk while fighting the Caldari/Amarr/Minmatar/Froggies (please delete as appropriate). Then go run missions or Incursions. War should not be about making money!!!!


Just for CCP ... you see thats where you failed FW. You bribed people into trying it, and rather than getting the core concept that it is PVP everyone saw the ridiculous earning potential and got on the wagon. The current mess you are dealing with is your OWN fault. Stop trying to bribe people into doing it, make it a true war scenario, get the isk out of FW and let it stand on its own two feet. If it fails after that then you KNOW it was a waste of time.


First off, nobody said anything about waves and waves of NPC's - they are scrapping existing plex content, and re-engineering the *few* NPC's you'll see to be completed using PvP fits. So this PvP or PvE dichotomy you're so fearful of doesnt apply in this case. They are customizing the content to be run by all our PvP ships. I use the term "content" loosely - essentially we are getting NPC proxies for individual player ships warping into the plex. You either kill the enemy player, or kill the rat that warps in, and can use the same ship for both.

You also apparently missed the 4 years where Faction Warfare pilots begged for rewards for plexing so that they didn't have to run missions anymore, and could plex for PvP and earn LP along the way. In trying to thwart CCP's "effing up" of FW, you're also rejecting one of the community's top feature requests.

What CCP did was admit that the plexing system was broken beyond repair, is scrapping it as PVE "content" and is in the process of making it into small gang PVP. Yes seriously.

Calm down and stop wasting good coffee sputtering it all over the screen. Cool

CPM0 Chairman / CSM7 Vice Secretary

Veshta Yoshida
PIE Inc.
Khimi Harar
#474 - 2012-10-15 18:20:23 UTC
Hans Jagerblitzen wrote:
First off ...

You are "new" to FW (relatively Smile) so I'll go easy on you ... hehehehe.

The clamouring for easy LP/ISK was not a thing until the last year prior to changes, personally think it was a combination of Incursion system becoming saturated and panic caused by CCP's tweaking of Sanctums.
The three years preceding the establishment of the farm lobby, what we asked/begged for was consequence and balance (biggest annoyance/broken bit: DT shuffle). Missions were so damn easy and lucrative that only the tunnel vision impaired who flat out refuse to do anything resembling PvE wanted an alternative .. they got something even more lucrative while doubling up on the PvE aspect .. orbiting a timer.

Still waiting for updates as to what is planned now after a few months worth of feedback. Initial offering merely cause current bloats to take up defensive farming with no practical way for any change to landscape (barring the infusion of umpteen hundred active pilots as is the case now) .. quite frankly need to know if it worth hanging around for.

Memory Lane:
- Back in the day we'd plex a system about halfway, at which point it flared on the map resulting in buckets of blood/tears as enemy scrambled to defend (or proselytize in local Lol) ..... now you can't even see the region names and you risk burning a hole in your monitor if you are foolish enough to toggle FW state on the map.

- Back in the day we'd regularly punch each other silly in all manner of ships as no one outside FW had any interest in it ..... now (when we left pre-inferno) you get some BC action, anything bigger is dropped on as outside interests brought their bat-phones with them (how many Titans are in play in FW today by the way?).

- Back in the day an aggressive PvP lifestyle was possible with an hour or two per week missioning to sustain it as "our" stuff had value on the market ..... now half the people in FW cannot make ends meet as high-sec can put "our" stuff on market for less so they spend all day orbiting buttons/running missions, accumulating LP in anticipation of the tri-annual monster-flip event that will hopefully keep them afloat until the next event.

Been back for a week or so now and have yet to see anything but ab frigs buzzing around from plex to plex like some damn pollinating bees. Perhaps it is because I haven't been travelling the Huola-Auga pipe as that seems to (still) be the only place one can get a shower (blood, golden, tears .. take your pick).
Hulkdriver003
Shadows Of The Future
#475 - 2012-10-15 21:03:13 UTC  |  Edited by: Hulkdriver003
Hans Jagerblitzen wrote:


First off, nobody said anything about waves and waves of NPC's - they are scrapping existing plex content, and re-engineering the *few* NPC's you'll see to be completed using PvP fits. So this PvP or PvE dichotomy you're so fearful of doesnt apply in this case. They are customizing the content to be run by all our PvP ships. I use the term "content" loosely - essentially we are getting NPC proxies for individual player ships warping into the plex. You either kill the enemy player, or kill the rat that warps in, and can use the same ship for both.

You also apparently missed the 4 years where Faction Warfare pilots begged for rewards for plexing so that they didn't have to run missions anymore, and could plex for PvP and earn LP along the way. In trying to thwart CCP's "effing up" of FW, you're also rejecting one of the community's top feature requests.

What CCP did was admit that the plexing system was broken beyond repair, is scrapping it as PVE "content" and is in the process of making it into small gang PVP. Yes seriously.

Calm down and stop wasting good coffee sputtering it all over the screen. Cool


Thank you for the reply, I would like to qualify a little.

As far as all the Dev comments that I have read, the line they are drawing is one of scaled rat sizes and more better AI. It is also mentioned that they will chain upwards in difficulty/size as you kill each "wave" [qualifier - I use wave to mean spawn cycle not number of npc's]. No confirmation has been given of the number of spawns nor of their sizes. If they are aiming towards being easy to kill with PVP fitted ships of appropriate size then what is their point apart from blocking capture?

My second point strikes right at the heart of why FW is broken. As I read it CCP has a vision for FW to be nullsec sov war lite edition. When you go out and PVP in a nullsec war you dont get paid to do it. Admittedly depending on the quality of your alliance/coalition you may get improved ship reimbursements etc (hey now there is an idea ... increase insurance payouts or have a "bonus" payout from the faction). If you want to make isk you have to carebear when things are quiet. In FW we have the exact opposite, you get paid regardless. It is clear bribery. The fact the the current state of FW is the fault of both the "community" [qualified - at my last count of pilots actually involved in PVP kills below the 1000 mark] and CCP for caving to them. Strategic objectives should not reward the pilot directly, but indirectly through system control mechanisms and system boni. You want to make isk, then fine go carebear on missions. HTFU and welcome to Nullsec Lite, none of the flavour and none of the rewards.

The fact is all CCP are doing is a spit and polish, they are not actually under the hood. FW as it stands is the bastardised remnants of 4 years of caving to the "community" and inept idealism. From the original failed launch, through the dry spells, the t Faction battleship fiasco up to the current day, it is just broken. If CCP can fix Crimewatch they sure as hell can fix FW or just put the damn thing down and redeploy the wasted resources to systems that need them more.

Just for the record, yes I do have alts in different faction militia at the moment circle camping for LP. I understand fully what a massive ISK faucet FW is and I am glad to see CCP finally dealing with it.
X Gallentius
Black Eagle1
#476 - 2012-10-15 21:42:07 UTC  |  Edited by: X Gallentius
I remember back in the day when not completing missions had serious consequences on my militia standings (Damn you Reggie Kray and your f****** inteceptor!) and therefore the only way to make any isk was to leave theater and do something else. I was perpetually poor since I preferred to have fun fighting rather than make tons of isk for shiny ships. Even so, fights were rare because everybody had to spend so much time creating ways to efficiently generate wealth.

Then they buffed missions to ridiculous levels and I became incredibly wealthy, alts ran FW missions too and also got extremely wealthy. Many FW pvp'ers cried because alts were making as much isk as they were. Then CCP nerfed missions to only OP levels. Most of the alts still ran missions for Caldari and Minmatar because they were easier. I was happy though. I could stay in the FW theater to make isk, but I still had to do it with a PVE ship. While this was an inconvenience, at least I would be able to quickly run a couple missions when things were slow, and if needed I could reship in a somewhat reasonable amount of time if there was a big fight brewing.

Then they buffed FW income again last May. I am now able to stay in theater and make isk in a real pvp ship fighting for occupancy 100% of the time instead of running missions that take me out of my pvp ship. The horror. Alts have come back too. With massive isk comes massive alts. With the introduction of the incredirepping Incursus alts not only farm for Caldari (massive numbers of alts farm for them), but alts farm for my side too. FW pvp'ers are crying again because alts leech off the system (as they always do - "they" meaning both the alts leeching and the FW pvp'ers whining), but now these alts also affect occupancy. CCP is going to hopefully fix the alt plexing issue enough so that enough of them will find something better to do and hopefully occupancy will be determined more by pvp'ers and less by alts. We'll be back in a better state than we were before May.

People will still cry on the forums about alts still farming because that's what alts do and that's what whiny FW players do as well. We FW players can't appreciate the fact that nowhere else in Eve can you make this much isk without having to run five PvE accounts.

I, on the other hand, will still appreciate the fact that I can make isk in a PvP ship with the option of breaking off my PvE any time I want when I hear that there are WTs one-two jumps away.

Isk is still flowing in. Kills are up. I'm happy. Well done CCP.
Bienator II
madmen of the skies
#477 - 2012-10-16 14:16:57 UTC
A general Q: if npcs switch targets, do they maintain a lock to the last target?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hulkdriver003
Shadows Of The Future
#478 - 2012-10-16 17:10:18 UTC
Bienator II wrote:
A general Q: if npcs switch targets, do they maintain a lock to the last target?


Based on the behaviour of rats currently I would assume you would remain locked. I do know that Incursion Sansha's do rotate locking ... I suppose it could come down to how many PC's are involved and the max lock number of the rats.
Squatdog
State Protectorate
Caldari State
#479 - 2012-10-18 11:37:47 UTC
Planetwhore001 wrote:
Chuckling at the idea that a PVP fit will tank and destroy spawning waves of NPC's over an extended time.

Seriously head over to BC and check out PVP vs PVE fits, there is no comparison. Fighting rats is PVE work, it demands PVE fits and by reducing their DPS to "low" is not going to change that fact.

You want to force PVP into a PVE hat and coat ... guess what it aint gonna work. Lets get down to the nitty gritty here shall we? You effed up with the last update to FW. Lucky for CCP the goons couldn't keep a lid on the absurd loophole your "testing" failed to find [SERIOUSLY not one of your QA guys thought to check???] and CCP got to look all hardcore by flinging around enough mud to cover their own ineptitude.


LOL...what?

A typical brawler Drake can easily run a major outpost and even an open major provided you kill the original spawn from range before triggering timer. Hell, I used to run MEDIUMS with a Hookbill because I was too lazy to reship, back when the NPCs had EWAR.

Unarmed Incursus aren't PVP ships.




Planetwhore001
Doomheim
#480 - 2012-10-18 16:36:16 UTC
Squatdog wrote:
Planetwhore001 wrote:
Chuckling at the idea that a PVP fit will tank and destroy spawning waves of NPC's over an extended time.

Seriously head over to BC and check out PVP vs PVE fits, there is no comparison. Fighting rats is PVE work, it demands PVE fits and by reducing their DPS to "low" is not going to change that fact.

You want to force PVP into a PVE hat and coat ... guess what it aint gonna work. Lets get down to the nitty gritty here shall we? You effed up with the last update to FW. Lucky for CCP the goons couldn't keep a lid on the absurd loophole your "testing" failed to find [SERIOUSLY not one of your QA guys thought to check???] and CCP got to look all hardcore by flinging around enough mud to cover their own ineptitude.


LOL...what?

A typical brawler Drake can easily run a major outpost and even an open major provided you kill the original spawn from range before triggering timer. Hell, I used to run MEDIUMS with a Hookbill because I was too lazy to reship, back when the NPCs had EWAR.

Unarmed Incursus aren't PVP ships.



Quite agree, unarmed Incursus are not PVP ships, they are PVE ships tuned to the requirements of the content they are engaged in.

As for Drake comment, good luck with that after the winter nerf-date. Seriously, yes there are PVP ships that can double up, the fact that CCP are making it even easier by removing Ewar once more caving to a minority community in a vain attempt to keep their pet system alive.

Hey CCP if those involved in FW started bleating for free carriers I bet you would start seeding them for LP. One cave after another.