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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
GM Homonoia
Game Master Retirement Home
#521 - 2012-10-15 15:20:21 UTC
Lin-Young Borovskova wrote:
GM Homonoia wrote:
BUT, if you try and game the system to trick rookies into attacking you first (by, for example, having your alt activate the kill right on you right when you happen to sit at the undock of a rookie station(and yes, we can see that sort of thing) ) you are being the type of person that we give free vacations to. In all seriousness, do NOT try and game the system to go after rookies. We do not care how well you argue or how well your internet lawyering skills are. We do NOT allow this and the spirit of this principle trumps any and all other rules about game play we have. If you do this and your argument is "but this rule or this mechanic states..." then stop right there and do not bother; we WILL hammer down on that. No exceptions.



Thx for this clarification GM Homonoia. Seems some people around are by far more interested on how to abuse rules to engage rookies than actually profit from this new awesome system you guys work on to actually get more pvp.

Would like your confirmation on my readings, you are actually creating more pvp opportunities and making high sec less safer.

Am I right?


That is something you would have to ask a game designer as game masters do not determine what will be put into the game or why. As another GM put it; if game design wants to add rusty bikes to the game we will support it, as long as we get logs stating how much rust is on the bike at any point in time and whose pants it manages to stain.

Senior GM Homonoia | Info Group | Senior Game Master

Doddy
Excidium.
#522 - 2012-10-15 15:21:30 UTC
I haven't seen anywhere where they say the will reduce killrights from 30days to 24 hrs.....
Natsett Amuinn
Caldari Provisions
Caldari State
#523 - 2012-10-15 15:23:37 UTC
Doddy wrote:
I haven't seen anywhere where they say the will reduce killrights from 30days to 24 hrs.....

30 days, even better. The hell of I know exactly how long they last.
Lin-Young Borovskova
Doomheim
#524 - 2012-10-15 15:26:47 UTC
Karl Hobb wrote:
Bloodpetal wrote:
Basically, your example with the Rookie is impossible, because it will be impossible for him to commit a crime with that switch set to "on".

It's quite possible because the rookie would be shooting a legal target; a suspect can be shot by one and all.


Read GM post above before even trying, if you do, don't cry after because ban hammer sent your account 6ft underground. There will be no excuse for playing with alts created for this single purpose, and as GM Homonoia just clearly stated, those are things they can perfectly spot. Now add petitions and figure out the number of tears incoming.

Anyway, individuals with this single goal of jerking other players do not deserve nor attention nor excuse and the game as a whole would be a lot better without them, they can go jerk some other game they will not be missed.

brb

Lin-Young Borovskova
Doomheim
#525 - 2012-10-15 15:28:44 UTC
GM Homonoia wrote:
Lin-Young Borovskova wrote:
GM Homonoia wrote:
BUT, if you try and game the system to trick rookies into attacking you first (by, for example, having your alt activate the kill right on you right when you happen to sit at the undock of a rookie station(and yes, we can see that sort of thing) ) you are being the type of person that we give free vacations to. In all seriousness, do NOT try and game the system to go after rookies. We do not care how well you argue or how well your internet lawyering skills are. We do NOT allow this and the spirit of this principle trumps any and all other rules about game play we have. If you do this and your argument is "but this rule or this mechanic states..." then stop right there and do not bother; we WILL hammer down on that. No exceptions.



Thx for this clarification GM Homonoia. Seems some people around are by far more interested on how to abuse rules to engage rookies than actually profit from this new awesome system you guys work on to actually get more pvp.

Would like your confirmation on my readings, you are actually creating more pvp opportunities and making high sec less safer.

Am I right?


That is something you would have to ask a game designer as game masters do not determine what will be put into the game or why. As another GM put it; if game design wants to add rusty bikes to the game we will support it, as long as we get logs stating how much rust is on the bike at any point in time and whose pants it manages to stain.


Thx for this interesting answer Blink

brb

Karl Hobb
Imperial Margarine
#526 - 2012-10-15 15:35:29 UTC
Lin-Young Borovskova wrote:
Karl Hobb wrote:
Bloodpetal wrote:
Basically, your example with the Rookie is impossible, because it will be impossible for him to commit a crime with that switch set to "on".

It's quite possible because the rookie would be shooting a legal target; a suspect can be shot by one and all.


Read GM post above before even trying, if you do, don't cry after because ban hammer sent your account 6ft underground. There will be no excuse for playing with alts created for this single purpose, and as GM Homonoia just clearly stated, those are things they can perfectly spot. Now add petitions and figure out the number of tears incoming.

I'm not into ******* with newbs, just pointing out how the new mechanics work, so it would be appreciated if you would actually read what I wrote before running your mouth about it.

A professional astro-bastard was not available so they sent me.

Marlona Sky
State War Academy
Caldari State
#527 - 2012-10-15 15:55:00 UTC
A lot of hostility in this thread. I would like to add that kill rights should never expire until they are used.
Doddy
Excidium.
#528 - 2012-10-15 15:55:09 UTC
Natsett Amuinn wrote:
Doddy wrote:
I haven't seen anywhere where they say the will reduce killrights from 30days to 24 hrs.....

30 days, even better. The hell of I know exactly how long they last.


Well because there is nothing better than getting ganked by a bunch of wannabe pirates only to find them in thier high sec mission ships a week later.
Natsett Amuinn
Caldari Provisions
Caldari State
#529 - 2012-10-15 15:58:24 UTC
Karl Hobb wrote:
Lin-Young Borovskova wrote:
Karl Hobb wrote:
Bloodpetal wrote:
Basically, your example with the Rookie is impossible, because it will be impossible for him to commit a crime with that switch set to "on".

It's quite possible because the rookie would be shooting a legal target; a suspect can be shot by one and all.


Read GM post above before even trying, if you do, don't cry after because ban hammer sent your account 6ft underground. There will be no excuse for playing with alts created for this single purpose, and as GM Homonoia just clearly stated, those are things they can perfectly spot. Now add petitions and figure out the number of tears incoming.

I'm not into ******* with newbs, just pointing out how the new mechanics work, so it would be appreciated if you would actually read what I wrote before running your mouth about it.

It doesn't make it bad.

They're trying to remove tricking people into being able to get shot. This should make it clear who you can or can not shoot at, as well as provide the oportunity for more people to get involved in shooting each other in high sec.

Anything that can potentially make pvp more accessible to more people is a good thing for EVE.

Using it to greif new players is an entirely other issue, and something that people are already doing anyways. It's irrelevant, just don't do it.


The only people who will not benefit from this are those people who do not want more people being able to shoot at them. The people who want to gank without putting themselves into a situation where other people can easily retaliate against them.



I totally understand that many people would prefer that they just put in a toggle that allowed players to set a PvP flag to on, so that you can pvp in high sec without concord involvement, and they should.

The problem is, the ******* carebears wont use it!
You'll get like 3 guys out of 300 thousand that will actually turn on the pvp flag, ******* yay.

However, give them the option to decide first, and you'll likely see more people engaging than less. Carebears don't want to be subject to RANDOM pvp, they want CONTROLLED CONCENSUAL pvp.

Non concensual pvp that is penalized with concensual pvp is just about the best way that CCP could have handled ganking and can flipping. Seriously, the only alternative is to remove the ability to gank and can flip entirely and put in only /pvp option.




People should learn to count their ******* blessings instead of bitching all time. CCP is literally giving us the best of both worlds and people are bitching about it.
Natsett Amuinn
Caldari Provisions
Caldari State
#530 - 2012-10-15 16:03:21 UTC
Doddy wrote:
Natsett Amuinn wrote:
Doddy wrote:
I haven't seen anywhere where they say the will reduce killrights from 30days to 24 hrs.....

30 days, even better. The hell of I know exactly how long they last.


Well because there is nothing better than getting ganked by a bunch of wannabe pirates only to find them in thier high sec mission ships a week later.

Are you ******* kidding? You have to be.


You're going to cry about getting "ganked" by a bunch of carebears.

Holly ****! Gank barges much? Seriously, the **** man?

Yes, suicide gankers are shooting ships that shoot back, never.

Suicide gankers are going to be subject to this the most, who the hell do you think they're ganking? It sure aint anything that can actually blow them up before concord.



You don't get to cry about pvp man. WTF?
Karl Hobb
Imperial Margarine
#531 - 2012-10-15 16:09:36 UTC
Natsett Amuinn wrote:
They're trying to remove tricking people into being able to get shot.

Yes, I understand that. The point of my post was to refute Bloodpetal's post about the action being impossible with the "idiot switch" turned on. All that switch does, from what I've read, is prevent someone from performing an action that would gain them a Suspect or Criminal flag. Shooting a Suspect does not gain you a Suspect or Criminal flag, although it does put you into an LE with the Suspect, so the Suspect can shoot you back (the whole point of Destiny's thought experiment).

A professional astro-bastard was not available so they sent me.

Natsett Amuinn
Caldari Provisions
Caldari State
#532 - 2012-10-15 16:15:07 UTC
Karl Hobb wrote:
Natsett Amuinn wrote:
They're trying to remove tricking people into being able to get shot.

Yes, I understand that. The point of my post was to refute Bloodpetal's post about the action being impossible with the "idiot switch" turned on. All that switch does, from what I've read, is prevent someone from performing an action that would gain them a Suspect or Criminal flag. Shooting a Suspect does not gain you a Suspect or Criminal flag, although it does put you into an LE with the Suspect, so the Suspect can shoot you back (the whole point of Destiny's thought experiment).

Irrelevant on both your parts.




I should add, in regards to the entire issue here.

Carebear logs in, checks local and sees no scary pilots, undocks and goes mining. Scary guy comes into system, carebear docks and waits for scary guy to leave.

Come patch.
Carebear logs in, checks local, sees scary guy, sees scary guy has a public killright, hops in pvp fit ship and goes shooting scary guy. Or he does what he usually did.

The biggest difference here, the carebear had an OPTION.


You have to be out of your mind to think that's bad or making high sec safer in any way.
Just because it got more dangerous for pirates doesn't make it safer. Holly ****, the dangerous profession is actually going to be dangerous.



You're ******* belt rats I don't shoot. WTF.

Seriously CCP, fix the AI on the rats, they ***** to much.
Lord Zim
Gallente Federation
#533 - 2012-10-15 16:15:16 UTC
Lin-Young Borovskova wrote:
You are actually creating more pvp opportunities and making high sec less safer.

Am I right?

I'd love to hear your argument for how these changes would "make hisec less safe".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#534 - 2012-10-15 16:23:59 UTC  |  Edited by: Natsett Amuinn
Another thing.


CCP is practically blowing PvPers right now.

They made an entire system dedicated to, and driven by, criminal activity. The more you guys act like the sadistic, psychopathic, basement dwellers the carebears think you are, the more pvp you can potentially create.

The entire flagging mechanic will be intimately driven by your actions.

The entire mechanic is BEGGING YOU to gank and steal MORE!
The MORE you gank and steal, the MORE people you can potentially blow up legally. How is that not awesome!


Edit: CCP actually turned ganking into a viable system for generating concensual pvp. Has any other game ever managed this? This could be the best flagging system of any MMO, ever. I'm flabergasted so many people think this is a bad change.

Other games are like, well just remove the ganking as much as possible. CCP found a way to make it work within a player driven sandbox, that actually fosters the emergent gameplay design that they're dedicated to.

I dunno, I find this kind of **** impressive. This, to me, is what I would consider out of the box development.

They not only preserver ganking, this could also make it fun for more people.
I would personally enjoy having someone set a public kill right on my alt, or chasing criminals through space with her.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#535 - 2012-10-15 18:34:57 UTC  |  Edited by: Destiny Corrupted
Natsett, I'm no longer sure if you're playing the same game that we are at this point.

Natsett Amuinn wrote:
None of your excuses prevent more pvp. Your alt will be legal to shoot at by more people with these changes than they are today. Currently gankers and flippers are only ever legal to the guy they target, and that guy rarely ever has the means to fight back. I don't know where you get the idea that you'll just be able to suicide yourself to make the flag go away. Did CCP state somewhere that the flag is removed if you die? I was under the impression that the public killrights would effectively work as an individual contract that is available for anyone to take. If I accept one on you, I have 15 miutes to blow you up; not you're main or alt.

Seriously, what part of "-10 gank alts can be shot anywhere, anytime" do you not understand? What part of "kill rights get removed when collected on" do you not understand?

Natsett Amuinn wrote:
I was under the impression that if you kill someone you get blown up, get some flag that lasts some amount of time and gankee gets killrights for like 24 hours. He can than set the killright so that anyone AROUND YOU can choose to accept a 15 minute pvp flag that makes you both legal to each other, until THEY blow you up. Am I missing something here?

What part of "kill rights are 30 days" do you not understand? What part of "kill rights grant the collector the advantage of alpha strike, and are therefore not a pvp flag" do you not understand?

Natsett Amuinn wrote:
The only people this effects are people that, today, who's only threat is concord, and are pissed that soon they'll actually have to worry about other players. You know damned well that this will lead to more pvp, and that you'll be exposed to more people who are allowed to shoot at you, and that is your problem.

What part of "CONCORD doesn't engage anyone, even outlaws, unless they have a GCC" do you not understand? Once again, what part of "outlaws can be engaged anywhere" do you not understand?

Natsett Amuinn wrote:
None of this has anything to do with outlaws. Guys under -5 have their methods of getting around high sec, and they should. Are these guys not already legal targets as long as they're red in high sec?

Finally, a sliver of rational thought, but I still have to ask: what part of "all gank alts are outlaws" do you not understand?

Natsett Amuinn wrote:
This is attaching short term concensual pvp timers onto activeties that many people take part in. It's basically only effects yellow blocks. Some of them will now have short term pvp flags. I could have swore that this change only means that if you gank someone than for 24 hours every person you are near is a possible pvp target, and if you flip a can you get a what, 15 minute ffa flag? How does that not have the potential to create more pvp?
...
I hope that with the flipping, if I go into a belt with several ships mining and they have combat drones out to deal with rats, that if I touch a can that those drones will come at me if they're set to aggressive; making the owner of the drones a legal target for me to shoot. Miners should need to pay attention if they have drones out, and I see a lot with drones out; not paying attention

What? You smoking again, bro?

No, seriously, do you understand basic EVE gameplay mechanics at all? You're certainly talking a lot about them, so you should have some degree of familiarity, right? Right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Sura Sadiva
Entropic Tactical Crew
#536 - 2012-10-15 18:38:38 UTC
Natsett Amuinn wrote:
Another thing.


CCP is practically blowing PvPers right now.

They made an entire system dedicated to, and driven by, criminal activity. The more you guys act like the sadistic, psychopathic, basement dwellers the carebears think you are, the more pvp you can potentially create.

The entire flagging mechanic will be intimately driven by your actions.

The entire mechanic is BEGGING YOU to gank and steal MORE!
The MORE you gank and steal, the MORE people you can potentially blow up legally. How is that not awesome!


Edit: CCP actually turned ganking into a viable system for generating concensual pvp. Has any other game ever managed this? This could be the best flagging system of any MMO, ever. I'm flabergasted so many people think this is a bad change.

Other games are like, well just remove the ganking as much as possible. CCP found a way to make it work within a player driven sandbox, that actually fosters the emergent gameplay design that they're dedicated to.

I dunno, I find this kind of **** impressive. This, to me, is what I would consider out of the box development.

They not only preserver ganking, this could also make it fun for more people.
I would personally enjoy having someone set a public kill right on my alt, or chasing criminals through space with her.



Exactly what he said.

Also, extending the bounty system to corp and alliance (if the system works) could in some way balance the last wardec nerf. When a group start to have an huge bounty pool will become more evaluable and appealing for mercenaries and so on.

A freighter suicide ganked can easly trigger a struggle for the loot since looting should FFA flag and a lot of other potential conflictual situations and game ooptions.



Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#537 - 2012-10-15 18:45:02 UTC
Natsett Amuinn wrote:
The only people who will not benefit from this are those people who do not want more people being able to shoot at them. The people who want to gank without putting themselves into a situation where other people can easily retaliate against them.

So the people who are outlaws want to gank without the possibility of retaliation? What?

Natsett Amuinn wrote:
However, give them the option to decide first, and you'll likely see more people engaging than less. Carebears don't want to be subject to RANDOM pvp, they want CONTROLLED CONCENSUAL pvp.

No, they don't. That's why they're carebears and not say, industrialists, miners, anti-pirates, or any other profession in the game. Carebears are carebears because they want no player interaction whatsoever.

Natsett Amuinn wrote:
Come patch.
Carebear logs in, checks local, sees scary guy, sees scary guy has a public killright, hops in pvp fit ship and goes shooting scary guy. Or he does what he usually did.

Uh, lol?

Natsett Amuinn wrote:
CCP is practically blowing PvPers right now.

lol?

Natsett Amuinn wrote:
The entire mechanic is BEGGING YOU to gank and steal MORE!

Yeah, on alts. The only time it won't be on alts is when it's not being done for profit, but to **** people off, ie. I have a dozen logistics on standby and the carebear won't win the fight anyway.

Seriously, have you read my OP, or the thread at all? Have you read the key posts that lay out what our actual gripes are with this proposed system?

If you're trolling, congratulations, you're one of the best I've ever seen.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ginger Barbarella
#538 - 2012-10-15 18:48:26 UTC
I like how Sanshas will now have kill rights on me for blasting some nasty Guristas... that's awesome.

Wait, wut?

"Blow it all on Quafe and strippers." --- Sorlac

Grumpy Owly
Imperial Shipment
Amarr Empire
#539 - 2012-10-15 20:20:35 UTC
Dear Team super friends,

Please can you add nappies into the nex store. This way certain poor elements of the criminal fraternity who are incapable of rising to a challenging fight can wear these accordingly for any "accidents" that may occur.

I love these arguments where people have an expectation of mechanics and are incapable of adapting to a "corrected" system. Please note it is important to recognise that Bounty Hunting is a corrected process and not a new feature. This is since the criminal element has been operating under a false premise of lack of relatiatory mechanisms for their actions for years and now that there is the possibility of having to engage in PvP we shall see who are in fact the more cunning, intelligent and skillfull criminal as a result.

Heaven forbid that as a result the aspect of criminality will need to adapt and evolve to a profession that needs more than just using advisory spreadsheets to calculate gank profit and loss potentials, consider that at last you might have to engage in a fight with others in order to operate as a criminal. Maybe as a result gameplay could potential be more fun and exciting due to this challenge? Theres a thought eh?

EvE Darwinism at its best, +1 CCP and props to the CSM for supporting interests, roll on Winter, roll on Retribution. *smiles*

Regards,

Grumpy.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#540 - 2012-10-15 20:28:03 UTC
Better start working on new whines now instead of later. That adaptation doesn't take us more than a week or two (how much time passed between CONCORD insurance removal and the next suicide gank? Seconds, maybe?), after which point you'll need to find a new talking point for CCP to push through the pinhole-sized gap in rational thought into the realm of reality.

I hear pvp flags are in vogue right now. Maybe you should get started on that.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted