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Ship spinning feedback

First post
Author
Morwen Lagann
Tyrathlion Interstellar
#41 - 2011-10-18 03:08:29 UTC
CCP Aporia wrote:
Flamespar wrote:
Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.


The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).


The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task.

The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar.

Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Oberine Noriepa
#42 - 2011-10-18 03:29:42 UTC  |  Edited by: Oberine Noriepa
Just put the button in the station services menu with its own icon and rollover label.

Two separate buttons will have to be made, though. One for entering your CQ and one for entering the hangar.

CCP Legion
#43 - 2011-10-18 10:29:27 UTC
The client update now offered on SiSi fixes several issues including:

  • The fog is now much less in all the hangars. It is still there, but not as much 'in your face'.
  • Ship scaling is now correct, like it was before.
  • The button to enter CQ now reads "Enter Captain's Quarters" instead of "Enter Captain's Quarter".(The button was also given a darker background. The UI design for moving between the hangar and the CQ is being re-iterated on for the winter release)
  • The occasional duplicate ship issue should now be gone as well.

The bug where the Station Services panel could move down when docking is still in, as it proved to be a tougher nut to crack and we are still looking into it.

Do let us know if you see anything else, these fixes will be on TQ very soon.

@CCP_Legion | Producer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#44 - 2011-10-18 10:35:01 UTC  |  Edited by: Salpun
Have the tutorials been updated?
When will the ship be moved back from the CQ balcany?
Will we get the updated materialization locations before the winter expansion?

edit. did a cycle test of cq/hanger and dock/undock. The old switch ships old ships cargo bay is still open bug feature is backLol

Nothing major broke but only tryed one station.
Will it be pushed out today with the patch?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Oberine Noriepa
#45 - 2011-10-18 13:48:48 UTC  |  Edited by: Oberine Noriepa
Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#46 - 2011-10-18 14:07:38 UTC
Oberine Noriepa wrote:
Yeah, I think by "ship scaling" people were more complaining about the fact that in CQ view, your ship ends up being next to your balcony instead of being distant and on the docking ring. I could be wrong, but that's pretty much what I meant. I think it would be better if the ships were located at the docking ring rather than being so close to your CQ.


This. CCP, please do this. Please also move the CQ balconies somewhere believable.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lex Striker
Eldron Enterprises
#47 - 2011-10-18 14:19:17 UTC
I just want to thank CCP for going back to 'ship spinning'. I did not realize how much I really missed it until I saw it again. The CQ is fine and I am sure I will use it when there is something meaningful to do there. However, at this time, I will keep to the ship view.

I find it interesting that even though I identify with my avatar, as was the intent of CQ, I still want to see my current ship. For me, I think it is because the ship is my tool... it is what I use to achieve things here in EO. When I can use my avatar to do things, then I am sure I will have the same feeling towards them. But until then, I will keep to my ships.
Bienator II
madmen of the skies
#48 - 2011-10-19 03:45:10 UTC
regarding the button:
why not adding it to the CQ hologram thingy? A doubleclick on the ship should enter spinning mode too. Leaving spinning mode could be solved in a similar manner by clicking on the (not yet existing) balcony.

you have the new UI framework, use it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Oberine Noriepa
#49 - 2011-10-19 13:12:21 UTC
There actually was a hologram button for it in the mirror that had the other three CQs. It might return in the next mirror and expansion.

Malice Redeemer
Kenshin.
Fraternity.
#50 - 2011-10-31 17:36:48 UTC
Morwen Lagann wrote:
CCP Aporia wrote:
Flamespar wrote:
Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.


The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).


The current one doesn't feel like it's properly integrated into the interface, as if someone didn't know where to put it and just slapped glue on a random spot and said "this'll do" before moving on to the next task.

The neocom button being "confusing" is a rather minor downside that only lasts until you try clicking on it once. Once you've clicked on it and found out what it does, it's hard to be confused anymore. It seemed pretty self-evident to me the first time I saw it, even before the tool-tip appeared, given the different color on top of the arrows clearly pointing in the opposite direction. It fit in, was intuitively placed and designed, and was a good counterpart to the spinning ship hologram menu's "Enter Ship Hangar" option. The only thing the neocom button version was missing was an equivalent button on the neocom (same cyan color, just pointing right like the undock button, for example) while the CQ was active in case someone didn't want to walk to their couch or the balcony to swap to the hangar.

Also, I don't know if anyone else has noticed or pointed it out, but "Captain's Quarter" feels/looks awkward, even if it is technically correct grammar. "Captain's Quarters" seems a lot better, imo.


I agree, Blue arrows good, funny text on the 3d scene very bad. Please add buttons to the neocom to switch between CQ and hanger veiw
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