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Player Features and Ideas Discussion

 
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[IDEA] Bumping the Respec Idea

Author
Worrlock
The Scope
Gallente Federation
#1 - 2011-09-21 21:52:20 UTC
Here are all the locked previous posts on the subject.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=691664
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203497
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1205018

My version is similar enough that I'd leave it up to the Devs to decide which way they want to go. It sure would be nice to have a "respec" available. I don't think it should be something on demand, but maybe instead make it a rare/limited thing. Maybe make it a Christmas present from CCP to the players. Or release a "respec" with every other expansion or something. I just would really like a way to reinvest those skill points I wasted on uninformed decisions years ago. I would expect to have a money sink involved. Something involving the Medical bay perhaps?
ShahFluffers
Ice Fire Warriors
#2 - 2011-09-21 23:58:35 UTC
And WHY should we support something that encourages FOTM playstyle?
Nezumiiro Noneko
Alternative Enterprises
#3 - 2011-09-22 09:06:45 UTC
well...at least you didn't go "gee, I don't know if this idea has ever been posted before...".

Lemme guess....you don't like the marauder or caps of your race and don't want to learn a new bs 5 and racial cap/new weapons.
Ajurna Jakar
Jian Products Engineering Group
#4 - 2011-09-22 09:39:02 UTC
isn't FOTM good for the game? i dont exactly see why it should be bad. its good for industry and good for content. keeps things interesting. so more respecs for everyone!

http://eve-corp-management.org/ 

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2011-09-22 12:05:34 UTC
Ajurna Jakar wrote:
isn't FOTM good for the game? i dont exactly see why it should be bad. its good for industry and good for content. keeps things interesting. so more respecs for everyone!


Everyone everywhere flying the exact same thing isn't good for anything.
steave435
Perkone
Caldari State
#6 - 2011-09-22 14:40:17 UTC
There are no useless skills in EVE (or close enough anyway, but stuff like TSM 5 now that it's not a pre-req should be made useful instead), and you made a choice on what to train, live with it. You might even one day discover that you're glad to have them.
When I started out, I trained Caldari BS 5 in my first few months. I then regretted it for years and never used it...and then suddenly, alpha fleet and PLs Shieldcats using Rokhs came along. At about the same time, we started using shield tanked, high DPS neuting BS for killing caps lacking support, and Ravens work great for it. Due to those and other shield based concepts starting to pop up, shield triage was suddenly in demand for more then just repping towers, and the Chimera was now an easy train.
After 3 years of regretting it, I'm suddenly glad I have that "useless" skill after all. You just have to wait for someone to come up with something that use the skill you don't want right now.
Worrlock
The Scope
Gallente Federation
#7 - 2011-09-22 23:01:19 UTC
Well avoiding players switching skills for FOTM would be handled by having the "respec" only allowed once in a great while. Yearly or bi-yearly even. Plus check out this link where he talks about how it helped bring people back to the game and where it also was an isk sink because of people buying new skill books.

http://www.youtube.com/watch?v=ADyEvM1paZs&feature=player_profilepage#t=772s
Worrlock
The Scope
Gallente Federation
#8 - 2011-09-22 23:11:18 UTC
Nezumiiro Noneko wrote:
well...at least you didn't go "gee, I don't know if this idea has ever been posted before...".

Lemme guess....you don't like the marauder or caps of your race and don't want to learn a new bs 5 and racial cap/new weapons.


Nope, wrong. I got Gallente BS 5 and am happy with it. Although my focus is on subcaps.

On my alt I'd switch from minmitar ship skills and weapons to amarr ship skills and weapons.. Try to get into a Nightmare instead of a Machariel.

When I learned to drive in my dad's pickup truck it didn't take me 20million more skillpoints to learn to drive my mom's car. Even if it was a right side drive import it wouldn't take months to learn how to drive.
Worrlock
The Scope
Gallente Federation
#9 - 2011-09-22 23:14:52 UTC
Danika Princip wrote:
Ajurna Jakar wrote:
isn't FOTM good for the game? i dont exactly see why it should be bad. its good for industry and good for content. keeps things interesting. so more respecs for everyone!


Everyone everywhere flying the exact same thing isn't good for anything.



Thats an unrealistic argument because of the need to always have fleet counters. You would never see 300 vs 300 thundercat/hellcat/alphacat/whelpfleet/ battles because someone would always be trying to bring the counter. If the game gets to a point where everyone is flying the same ship then thats a problem for CCP to balance, not something that should be blamed on "respecs"
steave435
Perkone
Caldari State
#10 - 2011-09-23 07:46:12 UTC
Worrlock wrote:
Nezumiiro Noneko wrote:
well...at least you didn't go "gee, I don't know if this idea has ever been posted before...".

Lemme guess....you don't like the marauder or caps of your race and don't want to learn a new bs 5 and racial cap/new weapons.


Nope, wrong. I got Gallente BS 5 and am happy with it. Although my focus is on subcaps.

On my alt I'd switch from minmitar ship skills and weapons to amarr ship skills and weapons.. Try to get into a Nightmare instead of a Machariel.

When I learned to drive in my dad's pickup truck it didn't take me 20million more skillpoints to learn to drive my mom's car. Even if it was a right side drive import it wouldn't take months to learn how to drive.

Now try to drive the new type of car where your brain is directly linked to every little piece and system of it, each requiring you to know how it works in order to use them. Once you've learnt that, go try out the car made by the aliens from wherever that we will encounter in year something something.
Jint Hikaru
OffWorld Exploration Inc
#11 - 2011-09-23 11:27:55 UTC  |  Edited by: Jint Hikaru
Worrlock wrote:
Nope, wrong. I got Gallente BS 5 and am happy with it. Although my focus is on subcaps.


The issue here is that all those skills he used while he was a younger player, and those he used to make the money to be able to get into subcaps... he now wants to recycle directly into a pure subcap skillplan.
(Probably so he can be OMGWTFBBQ SUBCAPS FAP FAP FAP as quickly as possible)

Those skills were part of your characters life and although you may say they are usless now, they had a use at one time and contributed to what your character is today.


Edit:
Worrlock wrote:
If the game gets to a point where everyone is flying the same ship then thats a problem for CCP to balance

They already did, by not allowing respecs!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Aimee Grimes
#12 - 2011-09-23 20:46:07 UTC
Skills are part of our life, attributes as well. We can change them once per year and many people use that feature I would assume.
My first EVE character was born with an extremely high Charisma value (being Intaki) and he had no willpower or perception. Still, I was able to pilot 90% of all EVE ships.

What I would like to see is some kind of re-spec, single skill removal or un-training - either limited to one execution per year or as a paid service (like 100 AUR per rank). CCP does have the functionality implemented apparently, otherwise I would have learning and more social skills. So, wouldn't it be fair to say that if they are allowed to revert their "decisions" (avoiding the word mistake) on skills, we could be allowed the same?

I love to explore new things in EVE and I am also committed to it - but I would appreciate any help to get my skill portfolio to L5 someday.
Joe Risalo
State War Academy
Caldari State
#13 - 2011-09-23 21:25:14 UTC
to a certain extent, it should be allowed because of the lack of training and experience before you even started a character.

As a rookie I started as Gallente, but later on realized that i wasn't limited to gallente, then a short bit later after seeing a golem run missions, decided I wanted to fly caldari.

However, because I didn't get any real information or experience with the choices, I now have waisted skills in gallente ships and turrets which I don't use. At all.

I would very much like to clear off those waisted turret and gallente ships and apply them somewhere else that I would have put them, had i known that it was going to be my primary focus.

Such as missiles or caldari ships... Perhaps even better pvp or drone skills.. You know, something I ACTUALLY USE.
Angus Torg
1st Naval Shipyards
#14 - 2011-10-18 08:13:27 UTC
*bump*

Finally found this old re-spec thread again. And yes, I still believe that this would be something I really like. Having played for more than 8 years now, my skill sheet is utterly corrupted with all the stuff I have tried out. But still, there are some things that I decided for myself that I don't want to do anymore (especially in the light of upcoming changes to capitals). So, getting back that training time in order to invest it to something I am really committed to would be wonderful.

I was absolutely happy when the attribute remap was introduced long time ago - being an Intaki Character born with maximum Charisma attribute.. - And I don't think that my brain would suffer more skill changes than it does from attribute changes. So, once per year a skill remap would be awesome.

Torg

Tippia
Sunshine and Lollipops
#15 - 2011-10-18 09:31:33 UTC
Angus Torg wrote:
Finally found this old re-spec thread again. And yes, I still believe that this would be something I really like.
I would like to have all the bounty payments in EVE go into my wallet. That doesn't make it a good idea.

The problem is that it would ruin large portions of the game.

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
Mag's
Azn Empire
#16 - 2011-10-18 10:17:10 UTC
Worrlock

Trojan Trolls

Bad idea is bad. If you want a char with different skills, then either train one or buy one.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Shingorash
Stellar Defense Services
#17 - 2011-10-18 11:24:49 UTC
As a one time thing and only 1 time it would be okay I guess.

Getting 20m SP's off my alt from Industry because its useless to me would be a great thing.
Angus Torg
1st Naval Shipyards
#18 - 2011-10-18 11:35:58 UTC
I don't judge ideas, whether they are good or bad. But this should be a discussion forum, and not only a place to press the "I like" or "+1" button.

>> It removes the point of having skills to begin with.
Why is that so? CCP just offers a basic set of skills along with a ship to fly. If you are unhappy with it, get rid of it. Or don't even get you the default Velator nowadays.

>> It removes the point of having attributes.
The ability to change attribute once a year already made this obsolete. Why should it now be different?

>> It removes attribute implants from the game.
I tend to disagree. You still want to train something, don't you? And even if it made attribute implants obsolete, we could remove those from the much desired Capsule Killmails.

>> It removes variety and instead encourages FOTM and cookie-cutter setups.
Mono-cultures usually prosper for a short time, until nature finds a way to correct that illness. Diversity will still win in the long run, but skill remapping would add some possibilities to specialize after exploring.

>> It removes the uniqueness, history and "character" of your character.
No. You remove that once you use the feature. No one would be forced to flash his own memories.

>> It removes planning and choice and consequences.
As it has been said, the feature should be limited to one remap per year. Then you still can plan, choose and feel the pain for one year.

>> It removes goal-setting, progression and any achievement in those areas.
I'd think that it might change goal-setting, progression and achievements. Still, it does not remove it. If you want something, you still need to work for it. The price for making it happen might change.

>> It kills character trading.
I guess it would rather boost it, just like the remap option increases your selling price nowadays.

>> It massively boosts older characters over new ones.
Being a 8 year old character I can fly almost all sub-caps and the Gallente capitals. Most basic skills are on L5, specializations are usually on L4. If I had the choice I would put some of the skills I have trained to maximize the specializations and have less skills to track (which are not adding a real benefit right now). So, what would I gain? 5%? A newly certified pilot lacks those skills of course. But I don't see how that's different with or without having the ability to streamline my brain?

>> It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
Would you elaborate more about this "catching up" concept?

Torg