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EVE Online: Inferno 1.3 deployment announcement

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-10-15 09:45:22 UTC  |  Edited by: CCP Navigator
EVE Online: Inferno 1.3 will be deployed on Tuesday, October 16. Downtime will begin at 11:00 UTC and will take estimated 255 minutes until 12:35 15:15 UTC.

This update focuses on fixing several character creator issues, graphical glitches and other minor irregularities. The full patch notes for EVE Online: Inferno 1.3 are available here and further information regarding Faction Warfare mechanics are available here.

We will keep you updated about the deployment process in this thread.

Update at 11:25 UTC: Downtime will be extended until 13:05 UTC.
Update at 12:23 UTC: Downtime will be extended until 13:45 UTC.
Update at 13:45 UTC: Downtime will be extended until 14:05 UTC.
Update at 14:00 UTC: Downtime will be extended until 14:45 UTC.
Update at 14:35 UTC: Downtime will be extended until 15:15 UTC.


EVE Online: Inferno 1.3 has been deployed successfully and this thread will be locked now.

We would like to encourage you to use the following threads for reporting further feedback:
General feedback
Issues
Mac feedback and issues

CCP Phantom - Senior Community Developer

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2012-10-15 10:35:01 UTC  |  Edited by: Chribba
No more bra straps...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Cass Lie
State War Academy
Caldari State
#3 - 2012-10-15 10:36:00 UTC
As an Achura female, I approve of this patch.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#4 - 2012-10-15 10:48:40 UTC
Patch notes will be updated soon per CCP Explorer on twitter.

Please update OP with Dust interaction limitations or do we get a Dev blog about themTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rikula
Doomheim
#5 - 2012-10-15 10:53:34 UTC
Quote:
Mesh clipping on the womens Acquire ´Structure´ Skirt has been reduced.


What is the Acquire skirt?
CCP Explorer
C C P
C C P Alliance
#6 - 2012-10-15 10:58:43 UTC  |  Edited by: CCP Explorer
Salpun wrote:
Patch notes will be updated soon per CCP Explorer on twitter.

Please update OP with Dust interaction limitations or do we get a Dev blog about themTwisted
Yep, the patch notes are not wrong but they are incomplete. We're working on updating them.

CCP karkur has a devblog pending for the chat changes.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Salpad
Carebears with Attitude
#7 - 2012-10-15 11:06:18 UTC
That's not really a lot of improvements for a 0.1 increment.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2012-10-15 11:14:44 UTC
Salpad wrote:
That's not really a lot of improvements for a 0.1 increment.

List is incomplete.Twisted
Its the dust frame work build. While there might be dust devs logging in testing stuff and the dust story line might be moved forward during live events. There is no date set for PS3 players to move to TQ. At least that is my general impression.

Dust districts on Buckingham do not show up unless there is a battle you can connect to. I think that is how it works becouse they removed the district out lines from the last couple Buckingham builds.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Soldarius
Dreddit
Test Alliance Please Ignore
#9 - 2012-10-15 11:44:58 UTC
"Bombs detonation visual effect matches now server side hit information."

As opposed to... what? Relevant? Or no? Just curious.

http://youtu.be/YVkUvmDQ3HY

CCP Habakuk
C C P
C C P Alliance
#10 - 2012-10-15 12:10:31 UTC
Soldarius wrote:
"Bombs detonation visual effect matches now server side hit information."

As opposed to... what? Relevant? Or no? Just curious.


The visual effect of the bomb explosion was out of sync with the real explosion. It was displayed too close to where the bomb was launched.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#11 - 2012-10-15 14:09:58 UTC
I hate to say it, but nice "weekly inventory updates until it is fixed" that you don't have in there....

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#12 - 2012-10-15 14:14:52 UTC
Updated Patch notes is up and Fozzie has posted about the changes in a couple of threads.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#13 - 2012-10-15 14:45:19 UTC
Finally a nice finished and polished mechanic for FW.
Borlag Crendraven
The Scope
Gallente Federation
#14 - 2012-10-15 14:46:33 UTC
"Sleeper drones now have more than one missile damage area." what is this bit here? Somewhat vague description of whatever it is, makes me think of hitbox more than anything. Assuming this has to do with multiple types of damage however?
Besbin
Blue Republic
RvB - BLUE Republic
#15 - 2012-10-15 15:13:50 UTC
Borlag Crendraven wrote:
"Sleeper drones now have more than one missile damage area." what is this bit here? Somewhat vague description of whatever it is, makes me think of hitbox more than anything. Assuming this has to do with multiple types of damage however?


I'd guess it's in relation to graphical missile effects.
Stitcher
School of Applied Knowledge
Caldari State
#16 - 2012-10-15 15:47:02 UTC  |  Edited by: Stitcher
Besbin wrote:
Borlag Crendraven wrote:
"Sleeper drones now have more than one missile damage area." what is this bit here? Somewhat vague description of whatever it is, makes me think of hitbox more than anything. Assuming this has to do with multiple types of damage however?


I'd guess it's in relation to graphical missile effects.


It means that currently the missiles only strike one point on a sleeper model. Now there are multiple points that the missile can impact with the result that you see the explosions going off all over the sleeper rather than all being focused on one spot.

It's purely a cosmetic update, but was probably a really simple thing to do. Like, an intern's afternoon between fetching the coffee. (not to demean the fine work done by whichever person it was who actually did this, but just so as to head off the people who'll complain about fixing cosmetic stuff when there are quote "real prerblerms ter be fixang" end quote. Some people just don't take pride in appearance.)

AKA Hambone

Author of The Deathworlders

Palovana
Inner Fire Inc.
#17 - 2012-10-15 16:38:31 UTC
Quote:
Districts can be warped to via the planet context menu.

This looks interesting and makes perfect sense, why should an entire planet have only one warp-in point?
Could orbiting a planet be next?
"You can't do that with a Planet" - I recall getting that message when I was a n00b, first trying to orbit a planet and it was a definite WTF moment.
ctx2007
Republic Military School
Minmatar Republic
#18 - 2012-10-15 16:47:54 UTC
Does that mean Amarr women have no bra straps meaning bouncy boobs Lol roll on WiS .... i,m so sad P

You only realise you life has been a waste of time, when you wake up dead.

Logicycle
Stimulus
Rote Kapelle
#19 - 2012-10-15 17:32:17 UTC
M'kay
Evei Shard
Shard Industries
#20 - 2012-10-15 17:38:25 UTC
"District satellites will appear globally on the overview while there is a ship on grid with it, including cloaked ships."

So when on grid with a District satellite, you can't cloak? or?

Profit favors the prepared

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