These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

POSs: new and improved with flavor crystals

First post
Author
Ignatius Leopardi
School of Applied Knowledge
Caldari State
#1 - 2012-10-14 23:07:05 UTC
I recall reading in the CSM meeting minutes something about a revision to the current approach to POSs.

The points that caught my eye were:
-- Can be owned by individual players
-- Personalized to reflect a sense of home
-- Anchorable just about anywhere
-- Streamlined anchoring mechanic

I haven't seen much information on that since, although I could have missed it.

Anyone know what's up with this? I think those changes would be most excellent.
Idris Helion
Doomheim
#2 - 2012-10-14 23:12:45 UTC
Here's some changes I'd like to see:

1. Being able to actually dock and live in your POS full-time. (A hab module that has a "captain's quarters" would be cool.)
2. Being able to repair/repackage ships and modules.
3. Unification of manufacturing types into one module (modules, drones, and ammo). I don't see the sense in having so many different kinds of mfg modules.
4. A less nasty management interface.
5. Instead of having three control towers (small, med, large), simply allow powergrid and CPU to be upgraded via modules. Increased CPU/grid means increased fuel consumption.
SmilingVagrant
Doomheim
#3 - 2012-10-14 23:57:21 UTC
Idris Helion wrote:
Here's some changes I'd like to see:

1. Being able to actually dock and live in your POS full-time. (A hab module that has a "captain's quarters" would be cool.)
2. Being able to repair/repackage ships and modules.
3. Unification of manufacturing types into one module (modules, drones, and ammo). I don't see the sense in having so many different kinds of mfg modules.
4. A less nasty management interface.
5. Instead of having three control towers (small, med, large), simply allow powergrid and CPU to be upgraded via modules. Increased CPU/grid means increased fuel consumption.


1. Shouldn't happen. This would destroy the value of station eggs.
2. Sure why not.
3. Rather than this I'd like to see pos that lets you link various modules that do this.
4. Yes please.
5. I'm neutral on this.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-10-15 00:00:55 UTC
Flavor crystals... CCP I found a better way to go about amarr ammo! Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2012-10-15 00:27:30 UTC
SmilingVagrant wrote:
Idris Helion wrote:
Here's some changes I'd like to see:

1. Being able to actually dock and live in your POS full-time. (A hab module that has a "captain's quarters" would be cool.)
2. Being able to repair/repackage ships and modules.
3. Unification of manufacturing types into one module (modules, drones, and ammo). I don't see the sense in having so many different kinds of mfg modules.
4. A less nasty management interface.
5. Instead of having three control towers (small, med, large), simply allow powergrid and CPU to be upgraded via modules. Increased CPU/grid means increased fuel consumption.


1. Shouldn't happen. This would destroy the value of station eggs.
2. Sure why not.
3. Rather than this I'd like to see pos that lets you link various modules that do this.
4. Yes please.
5. I'm neutral on this.


As far as 1 is concerned, you have a point but the ability to personalize and inhabit a POS really does need to happen.

Now if that means that certain things are only really practical to do in an Outpost, so be it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rengerel en Distel
#6 - 2012-10-15 00:31:50 UTC
New POS won't be until spring/winter 2013 at the earliest.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ignatius Leopardi
School of Applied Knowledge
Caldari State
#7 - 2012-10-15 00:39:14 UTC
Rengerel en Distel wrote:
New POS won't be until spring/winter 2013 at the earliest.


That's good to know - thank you.

Do you know what the changes will include?
Rengerel en Distel
#8 - 2012-10-15 00:46:22 UTC
Ignatius Leopardi wrote:
Rengerel en Distel wrote:
New POS won't be until spring/winter 2013 at the earliest.


That's good to know - thank you.

Do you know what the changes will include?


I doubt even CCP knows yet.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ignatius Leopardi
School of Applied Knowledge
Caldari State
#9 - 2012-10-15 01:25:19 UTC
In which case perhaps they can be influenced by cogent and reasonably presented suggestions.

Alternatively, they could look to the forums. :)
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-10-15 01:35:14 UTC
Rengerel en Distel wrote:
Ignatius Leopardi wrote:
Rengerel en Distel wrote:
New POS won't be until spring/winter 2013 at the earliest.


That's good to know - thank you.

Do you know what the changes will include?


I doubt even CCP knows yet.



The magic 8 ball hasn't decided yet

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Speaker for TheDead
Fusion Enterprises Ltd
Pandemic Horde
#11 - 2012-10-15 01:54:02 UTC
Surfin's PlunderBunny wrote:
Rengerel en Distel wrote:
Ignatius Leopardi wrote:
Rengerel en Distel wrote:
New POS won't be until spring/winter 2013 at the earliest.


That's good to know - thank you.

Do you know what the changes will include?


I doubt even CCP knows yet.



The magic 8 ball hasn't decided yet


It's decided by Gerbil races.....

"Inception date: [u]Expired[/u]."

Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2012-10-15 05:24:12 UTC  |  Edited by: Ranger 1
Ignatius Leopardi wrote:
Rengerel en Distel wrote:
New POS won't be until spring/winter 2013 at the earliest.


That's good to know - thank you.

Do you know what the changes will include?

What has been seriously discussed is:

1: Modular. Able to build in different capabilities or make those capabilities better by adding more components.
2: Part of a single structure that interlocks rather than independent from each other, think Lego's.
3: Ability to personalize. Can be owned by an individual instead of a corporation.
4: Included captains quarters, possibly other area's if developed at that time.
5: No force fields.
6: Ships dock like at a station/outpost.
7: Anchor-able in many more locations in a system.
8: Able to anchor more than one in a given area, perhaps form communities or encampments of POS's in the same area.
9: Fueling to work differently, be less difficult. Easier to maintain.
10: Far, far down the line perhaps even somewhat mobile.

They are just entering the concept stage, so obviously nothing has been set in stone or developed yet, and many of these idea's are very ambitious, but they seem pretty set on redoing the whole concept.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alavaria Fera
GoonWaffe
#13 - 2012-10-15 05:25:15 UTC
Ignatius Leopardi wrote:
In which case perhaps they can be influenced by cogent and reasonably presented suggestions.

Alternatively, they could look to the forums. :)

Yeah, the F&I forums, that no one goes go.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ranger 1
Ranger Corp
Vae. Victis.
#14 - 2012-10-15 05:28:58 UTC
Alavaria Fera wrote:
Ignatius Leopardi wrote:
In which case perhaps they can be influenced by cogent and reasonably presented suggestions.

Alternatively, they could look to the forums. :)

Yeah, the F&I forums, that no one goes go.

You know, I've actually been sticking my nose in there lately... since they have been discussing the details of the ship re-balance in there.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alavaria Fera
GoonWaffe
#15 - 2012-10-15 05:31:15 UTC
Ranger 1 wrote:
Alavaria Fera wrote:
Ignatius Leopardi wrote:
In which case perhaps they can be influenced by cogent and reasonably presented suggestions.

Alternatively, they could look to the forums. :)

Yeah, the F&I forums, that no one goes go.

You know, I've actually been sticking my nose in there lately... since they have been discussing the details of the ship re-balance in there.

Good job!

Now give them your feedback in the GD forums, where it'll be easily noticed among the random trash and badposting that goes on around these parts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#16 - 2012-10-15 05:56:13 UTC
I think 'growing' a structure to be specific to the inhabitants would be best. Let players decide if they want it to function more closely to a station or more towards a deep outpost with defenses, and of course everything in between. Both destructible in their own way.
Hav0cide
The Graduates
The Initiative.
#17 - 2012-10-15 09:25:51 UTC
They spoke of letting POs have a jump drive. But to have it jump takes time.

The Sadistic Clowns - Recruiting new players who want to learn PVP/PVE/Exploration. Join our channel - 'Clowns recruits'

Keno Skir
#18 - 2012-10-15 10:09:33 UTC  |  Edited by: Keno Skir
Surfin's PlunderBunny wrote:
Flavor crystals... CCP I found a better way to go about amarr ammo! Big smile


Conflag = Minty Fresh Pirate

Hav0cide wrote:
They spoke of letting POs have a jump drive. But to have it jump takes time.


If thats not a joke it sounds like a stupid idea Shocked
Brooks Puuntai
Solar Nexus.
#19 - 2012-10-15 12:09:40 UTC
SmilingVagrant wrote:


1. Shouldn't happen. This would destroy the value of station eggs.
2. Sure why not.
3. Rather than this I'd like to see pos that lets you link various modules that do this.
4. Yes please.
5. I'm neutral on this.


#1 isn't a bad idea even if does crash eggs in the process. Switching over to destroyable stations needs to happen, however CCP has been reluctant to change normal stations over for various good reasons, so making POSs into mini-destructible stations will help that..

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Hav0cide
The Graduates
The Initiative.
#20 - 2012-10-15 12:21:59 UTC
Keno Skir wrote:
Surfin's PlunderBunny wrote:
Flavor crystals... CCP I found a better way to go about amarr ammo! Big smile


Conflag = Minty Fresh Pirate

Hav0cide wrote:
They spoke of letting POs have a jump drive. But to have it jump takes time.


If thats not a joke it sounds like a stupid idea Shocked


Was in the CSM notes as an idea, nothing concrete. Feel free to go find it amongst the crap.

The Sadistic Clowns - Recruiting new players who want to learn PVP/PVE/Exploration. Join our channel - 'Clowns recruits'

12Next page