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CCP - This Is Your Game As It Stands - As I Have Played The Aspects

First post
Author
Nanatoa
#61 - 2012-10-14 12:36:44 UTC
Ioci wrote:
Disconnect is the biggest ship killer in missions. That ship might still be there when you log back in.

Typical reaction from a carebear. Going for safety in a once-a-year event by lowering your efficiency all year long.

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Arduemont
Rotten Legion
#62 - 2012-10-14 13:53:25 UTC
Is this topic really still going?

Why?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

qDoctor Strangelove
Doomheim
#63 - 2012-10-14 14:20:42 UTC
So, numbers are theown around here.

How do you make 250 million doing level 5 missions for 5 hours? ( that is 50 mill an hour... )

How do you make half a billion doing NULL sec ratting?


I claim bullshit on both these claims
Taranius De Consolville
Doomheim
#64 - 2012-10-14 15:00:07 UTC
qDoctor Strangelove wrote:
So, numbers are theown around here.

How do you make 250 million doing level 5 missions for 5 hours? ( that is 50 mill an hour... )

How do you make half a billion doing NULL sec ratting?


I claim bullshit on both these claims


ofc it is, but u only have to read the replies to see what kinda player base this game really has

in eve u have two options

Become an elistis pvp prick

or quit

because everything else gets nerfed like hell by pvp alt complaining because they fuxed there own game up by murdering empire players non stop, now they cant stop, so new players dont have a chance, quit and no new players come up.

rise in subscriptions? No, rise in alt accounts
Idris Helion
Doomheim
#65 - 2012-10-14 15:22:15 UTC
Taranius De Consolville wrote:
Mining - What's the point? With a mack at full skills i pull in maybe 5mil worth of minerals per load, so over the course of 5 hours, ive made 25mil in mining, with ships costing hundreds of millions? Whats the damn point.


With trit and pye now fetching such good prices, I'm finding that I can get about 12-15M ISK per hour per miner out in the belt. The more miners you get in a belt, the more it pays. Even with a little 2-man mining corp, you should easily be able to make 50M ISK/hr. That's not great wages compared to some L4 missions, but it's stable and very predictable. You can do this in a Retriever costing about 20M ISK apiece, too -- you don't need a Mack for hisec mining. It can bump your yield some, but it's not necessary.

You also need to have your entire logistics chain in place to make mining pay off. You need good refining skills, a freighter to get your minerals to market, and a good sense of when to sell and when to stockpile. You need to know when to dump your minerals on a buy order or set up sell orders. (In fact, I rarely sell my minerals on the market any more. I do most of my business by contract these days. I sell in bulk and remove the overhead of transaction taxes and market fees.)

It's easy to mine badly, and it sounds to me like you're doing it badly.
Idris Helion
Doomheim
#66 - 2012-10-14 15:57:36 UTC
One other thing I'd say about EVE -- it's a very slow game. Very slow. You spend 90% of your time either harvesting stuff to make ISK, or doing logistics and staging work to prepare for some op. It's sort of like a big military operation: you spend most of your time preparing and waiting, then a small fraction actually doing the thing you were preparing for. Then you start all over again. This is the core design of every MMO I'm aware of, and EVE is no different.

Early on in my EVE career, I became incredibly frustrated at the real-time training system. No matter how much or how little I played the game, there was no way to increase my skills other than time. Every other game levels you up according to how much you play, but in EVE there are no "levels". Only skills. And the only way to skill up is to take the days, weeks, and months necessary to train. It's slow work, and you have to have a clear idea of where you want to go in the game in order for it to be worthwhile, because initially, EVE is not a very fun game to play. In the early going, it's a boring, maddening grind. (Even more so than most MMO's.) There is no guidance, no hand-holding. You're easy prey for every pirate and ganker that comes along. All the good stuff -- a POS, a faction ship, an exhumer, whatever -- is months of training and standings-grinding away. (Not to mention hundreds of millions of ISK.)

So why does EVE persist long after most games have faded away? I think it's because it appeals to players who play the "long game". Their goals are months and sometimes years in the making. EVE is brutally unkind to the immediate-gratification player. EVE reminds me more of the old military sims like HARPOON more than anything. It's not a shooter or a space-combat sim; it's a slow and deliberate strategy game that plays out over months and years.

tl;dr - More than anything else, EVE takes patience. That's a lot for a video-game to ask, but so it is. If you find that it asks too much, there's no shame in just moving on. You can't "lose" at EVE any more than you can "win" at EVE. If it's not fun any more, just stop playing.
Opertone
State War Academy
Caldari State
#67 - 2012-10-14 17:08:13 UTC  |  Edited by: Opertone
Mining sucks!

Botting sucks even harder - need to introduce prospecting - scannable asteroid deposits otherwise unavailable for mining.

All known empire rocks should be barren by now. Yield very low mineral contents.

Killing NPCs in belts - illogical, best make NPCs come for you in low and null sec randomly and unpredictably.

Missions gotta be randomly generated, some sort of mission AI guidelines. Missions need to be longer and more challenging.

Null sec could use less choke-points. Remove local intel is absolute must. So that you can only see your members but not hostile members. And possibly total count per constellation without exact names.

ALSO

Please, fix eve's PVP - it is too easy to avoid PVP. How about some chages to warp disruptor. It will have special WARP energy, war disruptor kills that energy slowly at long ranges up to 150 KMs. If you decide to not warp out and fight, 15 seconds later your warp core energy is empty. You can not escape - you may win, snipe, charge, orbit, but not warp off. Let scramblers work as normal - totally restrict warping.

It will allow a lot more PvP at longer ranges, with no easy quitting once fight is accepted. It will allow for better tactics.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Idris Helion
Doomheim
#68 - 2012-10-14 17:20:59 UTC
Opertone wrote:
Mining sucks!

Botting sucks even harder - need to introduce prospecting - scannable asteroid deposits otherwise unavailable for mining.

All known empire rocks should be barren by now. Yield very low mineral contents.



Doing this would completely break the game economy. EVE needs huge amounts of trit, all day, every day. Limit that supply and you break the game. Which is why it won't happen. For better or worse, hisec mining is what it is and probably will always be.

Now, this is not to say that CCP can't augment the mining process. And it seems like they are doing this -- the new mining frigate is a welcome addition, and I hear that CCP is experimenting with a "ring mining" mechanic that would add a new scanning element to the process.

But mining is what it is. After ten years, CCP is not going to fool with that mechanic much. It is too central to the game economy.
Taranius De Consolville
Doomheim
#69 - 2012-10-14 17:24:11 UTC
Idris Helion wrote:
Opertone wrote:
Mining sucks!

Botting sucks even harder - need to introduce prospecting - scannable asteroid deposits otherwise unavailable for mining.

All known empire rocks should be barren by now. Yield very low mineral contents.



Doing this would completely break the game economy. EVE needs huge amounts of trit, all day, every day. Limit that supply and you break the game. Which is why it won't happen. For better or worse, hisec mining is what it is and probably will always be.

Now, this is not to say that CCP can't augment the mining process. And it seems like they are doing this -- the new mining frigate is a welcome addition, and I hear that CCP is experimenting with a "ring mining" mechanic that would add a new scanning element to the process.

But mining is what it is. After ten years, CCP is not going to fool with that mechanic much. It is too central to the game economy.


Mining no longer controls the economy. You would do well to remember that.
Lyrrashae
Hellstar Towing and Recovery
#70 - 2012-10-14 17:47:40 UTC  |  Edited by: Lyrrashae
Why is it that, in the "minds" of most ultra-carebears, "anyone who has anything to do with non-consensual PvP in any manner at any time whatsoever" always = "raging RL dickhead?"

Granted, the latter is easier to type, but....Yeah.

I can haz ur stuffs, OP?

Oh, and in before lock.

Ni.

Taranius De Consolville
Doomheim
#71 - 2012-10-14 17:55:17 UTC
Lyrrashae wrote:
Why is it that, in the "minds" of most ultra-carebears, "anyone who has anything to do with non-consensual PvP in any manner at any time whatsoever" always = "raging RL dickhead?"

Granted, the latter is easier to type, but....Yeah.

I can haz ur stuffs, OP?

Oh, and in before lock.


Another idiot who read the first line and stopped reading

This has nothing to do with pvp as a whole, i enjoy pvp u fool

Next time understand the post before you comment
Lyrrashae
Hellstar Towing and Recovery
#72 - 2012-10-14 18:03:56 UTC
Taranius De Consolville wrote:
Lyrrashae wrote:
Why is it that, in the "minds" of most ultra-carebears, "anyone who has anything to do with non-consensual PvP in any manner at any time whatsoever" always = "raging RL dickhead?"

Granted, the latter is easier to type, but....Yeah.

I can haz ur stuffs, OP?

Oh, and in before lock.


Another idiot who read the first line and stopped reading

This has nothing to do with pvp as a whole, i enjoy pvp u fool

Next time understand the post before you comment


I read the rest of your whining.

And then I assigned it the value it was worth, namely, ****-all. Carebear is a mentality, not a killboard score. And yours absolutely stinks of it, mate. That's all I needed to know.

Biomass button, that way ----->

Ni.

Taranius De Consolville
Doomheim
#73 - 2012-10-14 18:09:40 UTC
Lyrrashae wrote:
Taranius De Consolville wrote:
Lyrrashae wrote:
Why is it that, in the "minds" of most ultra-carebears, "anyone who has anything to do with non-consensual PvP in any manner at any time whatsoever" always = "raging RL dickhead?"

Granted, the latter is easier to type, but....Yeah.

I can haz ur stuffs, OP?

Oh, and in before lock.


Another idiot who read the first line and stopped reading

This has nothing to do with pvp as a whole, i enjoy pvp u fool

Next time understand the post before you comment


I read the rest of your whining.

And then I assigned it the value it was worth, namely, ****-all. Carebear is a mentality, not a killboard score. And yours absolutely stinks of it, mate. That's all I needed to know.

Biomass button, that way ----->


Your an idiot and id own you 1v1 easily, your an elitists child who fears change, who fears when people dont need your space to roam in to make money, so u have to put yourself at risk, your killboard stats are a joke, u think this mission char i pvp on? lol, pure 100% lol

You think i cry?

You think i rage?

I couldnt care less what you think for your own ego
Adeleda Adoudel
Federal Navy Academy
Gallente Federation
#74 - 2012-10-14 18:19:58 UTC
I see a lot of ranting about 0.0 being empty but tbf, if every system was full you wouldn't get 2 jumps into Sov space without crying blob because alliences defend their space. There's plenty of fights to be had there if you know where to look.
Lyrrashae
Hellstar Towing and Recovery
#75 - 2012-10-14 19:02:43 UTC  |  Edited by: Lyrrashae
Taranius De Consolville wrote:


Your an idiot and id own you 1v1 easily, your an elitists child who fears change, who fears when people dont need your space to roam in to make money, so u have to put yourself at risk, your killboard stats are a joke, u think this mission char i pvp on? lol, pure 100% lol

You think i cry?

You think i rage?

I couldnt care less what you think for your own ego


1) "You're," not "your."

2) A lot of people could own me 1v1, and have. But I'm not so "elitists" that I think that that actually matters on any real level. Google "projection," bru, and then look in a mirror.

3) "My" space? I wasn't aware that individuals could hold sov in hi- or losec, did CCP change this recently?

4) My killboard stats being a joke would seem to imply that I do indeed put myself at risk, although it's been awhile since I've done any PvP (new hot-rod PC coming soon should remedy that, though. URP-SPLOSION --quite possibly my ship's and/or pod's-- TYME NAOW SOON!).

5) So who's your main, then? This is mine. Stand and back up what you say openly, or **** off, you sanctimonious little hypocritical coward. Which compels the question, why are you hiding behind an alt.? Someone clearly as awesome at PvP as you should have little to fear. (Because there is so much to be afraid of In a video-game!Roll)

6) There is no (6).

7) Your trolling lacks panache and originality, but you gain points for all the responses: I would say....

...Hmmmm...

...

6.5/10.

Not bad, not bad, but work on your style more.

Next!

Ni.