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Making the Procuror, Skiff, Covetor and Hulk Relevant

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Author
Darth Gustav
Sith Interstellar Tech Harvesting
#21 - 2012-10-14 00:19:47 UTC  |  Edited by: Darth Gustav
Kara Books wrote:
I like the new changes the way they are right now, CCP is fully taking care of everything posible to ensure Miners flourish and multiply, consistently with little to nothing to stop them.

Your changes are based on financial gain and loss, they have nothing to do with improving gameplay at this time.


If the need arises, CCP should look into it, but for now, there are very few and sporadic theosis that actually serve to improve gameplay.


The mining frigate, I hope the Tech 2 variant will be made for Ninja salvagers, now that could be FUN!


The current system is not fine. Please tell me a situation where you, as an informed miner, would operate a Skiff.

If you say Null, I'll call shenanigans. I live in null, I've seen the grav sites and the ice belts and even the regular belts.

People fly Macks for EHP and Hulks for yield. Or they fly Retrievers and Covetors if they're really just starting. Not a Procuror or Skiff out there.

If you say Low, I'll call shenanigans. Even if you find a quiet low-sec, to minimize risk you want to get in and out in a hurry.

What says hurry like one mining laser and a gigantic ore bay? The Skiff and the Procuror are terrible for low-sec.

If you say High-sec, I'll just say you're lying because that's apparently not correct based on any observations at all.

As for the Tech II ORE frigate, I hadn't thought about it. I guess it should be better at whatever the Tech I does than the Tech I is. Making it a ninja salvage ship seems rather random.

Thanks for posting and I look forward to your reply about a scenario where you would pilot a Skiff or Procuror over one of the other hoices.

If you want to be awesome you can tell me why 95% of miners would pilot anything other than a Retriever or a Mackinaw. But only if you are feeling ambitious.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mallak Azaria
Caldari Provisions
Caldari State
#22 - 2012-10-14 00:35:43 UTC
Kara Books wrote:
I like the new changes the way they are right now, CCP is fully taking care of everything posible to ensure Miners flourish and multiply consistently with little to nothing to stop them.


The underlined part presents an issue down the road, which you may not be able to predict at this point.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2012-10-14 01:30:23 UTC
Nevyn Auscent wrote:
The Hulk/Covetor could probably use matching the Skiff/Procurer in ore bay. I don't see the reason it has half the size of the Skiff for Ore bay.

The Mack/Skiff have the same theoretical yield (I say theoretical as the lost time on the Skiff cycles may set you behind if you don't use an ore scanner and perfectly time your cycles). So the Hulk & Skiff having the same ore bay size makes sense.

In order to even out the yields a bit between Skiff & Mack and slightly boost Skiffs use I'd also change the role bonus from bonus yield to decreased cycle/cap time, the same as the ice bonus on the two of them. As that will reduce the lost cycles to be the same as the hulk.


The hulk barely has an ore bay because its meant to be a fleet miner used along side an orca and hauler support. the orca provides all the ore bay the hulk needs.

the mack gets a small boost to mining amount, the skiff does not. so the mack has a greater yield than the skiff, theoretically and otherwise. i think its appropriate that the heaviest tanker has the lowest yield, and then only just.

Darth Gustav wrote:
The current system is not fine. Please tell me a situation where you, as an informed miner, would operate a Skiff.


WH's. bait procurors are hilarious and would probably work in low. if u dnt get engaged, then u stil get ore. rarity at the moment may be to do with the prices of ore. there is no reason to even try and mine in low sec because the ore is worth less than that of hi-sec. also, non-WH corps are never willing to babysit miners.

Darth Gustav wrote:
If you want to be awesome you can tell me why 95% of miners would pilot anything other than a Retriever or a Mackinaw. But only if you are feeling ambitious.


retrievers and macks are best solo miners. most miners are solo miners. feature working as intended Bear

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Darth Gustav
Sith Interstellar Tech Harvesting
#24 - 2012-10-14 01:35:00 UTC  |  Edited by: Darth Gustav
Daichi Yamato wrote:
Nevyn Auscent wrote:
The Hulk/Covetor could probably use matching the Skiff/Procurer in ore bay. I don't see the reason it has half the size of the Skiff for Ore bay.

The Mack/Skiff have the same theoretical yield (I say theoretical as the lost time on the Skiff cycles may set you behind if you don't use an ore scanner and perfectly time your cycles). So the Hulk & Skiff having the same ore bay size makes sense.

In order to even out the yields a bit between Skiff & Mack and slightly boost Skiffs use I'd also change the role bonus from bonus yield to decreased cycle/cap time, the same as the ice bonus on the two of them. As that will reduce the lost cycles to be the same as the hulk.


The hulk barely has an ore bay because its meant to be a fleet miner used along side an orca and hauler support. the orca provides all the ore bay the hulk needs.

the mack gets a small boost to mining amount, the skiff does not. so the mack has a greater yield than the skiff, theoretically and otherwise. i think its appropriate that the heaviest tanker has the lowest yield, and then only just.

Darth Gustav wrote:
The current system is not fine. Please tell me a situation where you, as an informed miner, would operate a Skiff.


WH's. bait procurors are hilarious and would probably work in low. if u dnt get engaged, then u stil get ore. rarity at the moment may be to do with the prices of ore. there is no reason to even try and mine in low sec because the ore is worth less than that of hi-sec. also, non-WH corps are never willing to babysit miners.

Darth Gustav wrote:
If you want to be awesome you can tell me why 95% of miners would pilot anything other than a Retriever or a Mackinaw. But only if you are feeling ambitious.


retrievers and macks are best solo miners. most miners are solo miners. feature working as intended Bear


I guess I have to admit I haven't seen a bait Procuror. It sounds awfully gimmicky. What?

They wanted the barges to have roles. You can still fill differing roles while solo. There shouldn't be one obvious "Lead Role."

Players need to have a choice to make. The Mack is Easy Mode taken way too far.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Astroniomix
School of Applied Knowledge
Caldari State
#25 - 2012-10-14 01:52:17 UTC
Darth Gustav wrote:

I guess I have to admit I haven't seen a bait Procuror. It sounds awfully gimmicky. What?

They wanted the barges to have roles. You can still fill differing roles while solo. There shouldn't be one obvious "Lead Role."

Players need to have a choice to make. The Mack is Easy Mode taken way too far.

That's only because people are lazy. One ship being used a lot because more people prefer that playsyle is not the same as one ship being objectively better at everything.
Mallak Azaria
Caldari Provisions
Caldari State
#26 - 2012-10-14 01:58:24 UTC
Astroniomix wrote:
Darth Gustav wrote:

I guess I have to admit I haven't seen a bait Procuror. It sounds awfully gimmicky. What?

They wanted the barges to have roles. You can still fill differing roles while solo. There shouldn't be one obvious "Lead Role."

Players need to have a choice to make. The Mack is Easy Mode taken way too far.

That's only because people are lazy. One ship being used a lot because more people prefer that playsyle is not the same as one ship being objectively better at everything.


How many Hulks/Covetors have you seen since the barge changes?
Now how many Skiffs/Procurers have you seen since the barge changes?
How many Mackinaws/Retrievers have you seen since the barge changes?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Darth Gustav
Sith Interstellar Tech Harvesting
#27 - 2012-10-14 02:00:02 UTC  |  Edited by: Darth Gustav
Astroniomix wrote:
Darth Gustav wrote:

I guess I have to admit I haven't seen a bait Procuror. It sounds awfully gimmicky. What?

They wanted the barges to have roles. You can still fill differing roles while solo. There shouldn't be one obvious "Lead Role."

Players need to have a choice to make. The Mack is Easy Mode taken way too far.

That's only because people are lazy. One ship being used a lot because more people prefer that playsyle is not the same as one ship being objectively better at everything.

That's precisely why it's broken. It's a big fat bag of stupid EHP with a built-in jet can sized ore bay with no real barrier between it and material acquisition at all.

It's bad for the game because it both dumbs Eve down and deflates the value of mining as a profession at the same time.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2012-10-14 02:15:14 UTC
Darth Gustav wrote:

stuff ^


Mack is definitely easy mode, which is why its yield isnt great and it doesnt have the tank of the skiff. ur still gankable (especially if u dont tank) and if u afk mine u will overkill alot of asteroids.

bait procurers still get a decent yield, its just if they are engaged they can gtfo or hold targets in place for backup to arrive. the only reason i can think of them not working in null and low is because of local and the fact that miners in these areas are not protected like WH miners.

i'd still say miners have a good choice between working hard/together with the hulk for higher yield or semi afk mining with the mack for lesser yield. High sec mining has little else to take into consideration other than how easy u want to make it for urself or how to maximise yield.

the fact that everyone uses the mack just tells u about the nature of miners rather than the short comings of the Hulk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Darth Gustav
Sith Interstellar Tech Harvesting
#29 - 2012-10-14 02:20:08 UTC
Daichi Yamato wrote:
Darth Gustav wrote:

stuff ^


Mack is definitely easy mode, which is why its yield isnt great and it doesnt have the tank of the skiff. ur still gankable (especially if u dont tank) and if u afk mine u will overkill alot of asteroids.

bait procurers still get a decent yield, its just if they are engaged they can gtfo or hold targets in place for backup to arrive. the only reason i can think of them not working in null and low is because of local and the fact that miners in these areas are not protected like WH miners.

i'd still say miners have a good choice between working hard/together with the hulk for higher yield or semi afk mining with the mack for lesser yield. High sec mining has little else to take into consideration other than how easy u want to make it for urself or how to maximise yield.

the fact that everyone uses the mack just tells u about the nature of miners rather than the short comings of the Hulk.

I can't argue about bait Procurors because I've never seen one. I'm just ceding you that point.

The Mack has the second best yield of the Exhumers, and is only nominally lower than the Hulk in first place.

Being gankable in high-sec as a theoretical possibility doesn't constitute much risk. If it is at least potentially profitable, however, it is then a legitimate risk.

I've seen figures from knowledgable miners claiming the Mackinaw's high yield combined with its cavernous ore bay makes it just as efficient as the Hulk for mining in large groups, because it can jettison a full cargo contiainer at a time, whereas the Hulk has to micromanage much more.

That's not a very clear choice. But I feel our perspectives are different enough that for this conversation to be civil we will have to agree to disagree. Again, barring the bait Procuror in WH space, as I have indicated I'll stipulate that point. It remains an edge case at best.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mallak Azaria
Caldari Provisions
Caldari State
#30 - 2012-10-14 02:31:14 UTC
Dual ASB Procurer Droneboats Cool

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Darth Gustav
Sith Interstellar Tech Harvesting
#31 - 2012-10-14 02:34:59 UTC
Mallak Azaria wrote:
Dual ASB Procurer Droneboats Cool

That's actually what I'm talkin' about.

Choices are vastly cooler than cookie-cutter boilerplates.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2012-10-14 02:46:56 UTC
Darth Gustav wrote:


I've seen figures from knowledgable miners claiming the Mackinaw's high yield combined with its cavernous ore bay makes it just as efficient as the Hulk for mining in large groups, because it can jettison a full cargo contiainer at a time, whereas the Hulk has to micromanage much more.


mack has only has 5% more yield than a skiff at level 5. i think its appropriate that the hulk is for micro managing, and u get a whopping 30% extra yield over the Mack before mining upgrades.The hulks ore hold is more than sufficient for holding a single load of ore, after which u have 3 minutes to jettison for ur hauler.

if u can keep up with that, and have a hauler, u will be earning that 30% extra. but if ur a more relaxed miner and/or have no hauler then the mack fits the bill perfectly.

i totally agree the skiff is rare, because mining outside of high sec is rare. its a questionable role, but it is still a role better fulfilled by the skiff and procuror than the m

the frequency of Macks is more to do with it suiting miners needs(laziness) more than with being overpowered. At the very most all that needs changing is to nerf the yield (and maybe ehp) of the mack rather than buffing the Hulk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Astroniomix
School of Applied Knowledge
Caldari State
#33 - 2012-10-14 02:50:11 UTC
Darth Gustav wrote:

I've seen figures from knowledgable miners claiming the Mackinaw's high yield combined with its cavernous ore bay makes it just as efficient as the Hulk for mining in large groups, because it can jettison a full cargo contiainer at a time, whereas the Hulk has to micromanage much more.

That's not a very clear choice. But I feel our perspectives are different enough that for this conversation to be civil we will have to agree to disagree. Again, barring the bait Procuror in WH space, as I have indicated I'll stipulate that point. It remains an edge case at best.

I've seen those figures too, but you are exaggerating them. They were saying that 2 macs are superior to a hulk and a hauler, thanks to the massive ore bay. But once you get to about 3-4 hulks with a dedicated hauler the hulk pulls ahead.
Darth Gustav
Sith Interstellar Tech Harvesting
#34 - 2012-10-14 02:54:33 UTC
Daichi Yamato wrote:
Darth Gustav wrote:


I've seen figures from knowledgable miners claiming the Mackinaw's high yield combined with its cavernous ore bay makes it just as efficient as the Hulk for mining in large groups, because it can jettison a full cargo contiainer at a time, whereas the Hulk has to micromanage much more.


mack has only has 5% more yield than a skiff at level 5. i think its appropriate that the hulk is for micro managing, and u get a whopping 30% extra yield over the Mack before mining upgrades.The hulks ore hold is more than sufficient for holding a single load of ore, after which u have 3 minutes to jettison for ur hauler.

if u can keep up with that, and have a hauler, u will be earning that 30% extra. but if ur a more relaxed miner and/or have no hauler then the mack fits the bill perfectly.

i totally agree the skiff is rare, because mining outside of high sec is rare. its a questionable role, but it is still a role better fulfilled by the skiff and procuror than the m

the frequency of Macks is more to do with it suiting miners needs(laziness) more than with being overpowered. At the very most all that needs changing is to nerf the yield (and maybe ehp) of the mack rather than buffing the Hulk.

That's actually not altogether unreasonable. I suppose we don't even necessarily have to agree to disagree. We can agree to almost completely agree but not quite. Lol

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Luc Chastot
#35 - 2012-10-14 06:47:20 UTC  |  Edited by: Luc Chastot
Why not give the Covetor and Hulk a strip miner range improvement as a role bonus? Its intended role is fleet mining, and not having to move too far away from the Orca is a good thing, I guess. 50% range bonus would put strip miners in line with survey scanners.

Make it idiot-proof and someone will make a better idiot.

Izrok
Center for Advanced Studies
Gallente Federation
#36 - 2012-10-14 07:03:38 UTC
With the recent redesign of minig barges was the running of mining missions unpleaasantly affected... I would suggest two things.
1. it must be possible to finish a mission with cargo in ore hold
2. cargohold expanders have to work on ore hold too

ore is just a specific type of cargo, isn't it?
Nevyn Auscent
Broke Sauce
#37 - 2012-10-14 08:48:35 UTC  |  Edited by: Nevyn Auscent
Fail pilots whining about a feature when they haven't even read the new ship bonuses.
I'm not in the habit of insulting people, but really, you guys deserve it.

Quote:
The Mackinaw is an exhumer with an extensive ore bay.

Traits
Mining Barge skill bonus per level:
5% bonus to ore hold capacity
5% bonus to all shield resistances

Exhumer skill bonus per level:
1% bonus to Strip Miner yield
1% reduction in Ice Harvester duration

Role Bonus:
50% bonus to Strip Miner yield
33.33% reduction in Ice Harvester Duration and capacitor use


Quote:
The Skiff is an exhumer with exceptional defensive capabilities.

Traits
Mining Barge skill bonus per level:
5% bonus to shield hit points
5% bonus to all shield resistances

Exhumer skill bonus per level:
1% bonus to Strip Miner yield
1% reduction in Ice Harvester duration

Role Bonus:
200% bonus to Strip Miner yield
66.66% reduction in Ice Harvester Duration and capacitor use


Identical yield bonuses.
Mack gets a bonus which makes it equivilent to 3 Strip miners (assuming no overkill)
Skiff gets a bonus which makes it equivilent to 3 Strip miners (assuming no overkill)
Both get 1% per level in Exhumer skill to Yield.
Both get 1% per level in Exhumer skill to Ice duration.

The only difference between them is in potential fittings (which if they are being fully tanked doesn't apply) & overkill (which the skiff has slightly more issue with)
Yes, if you go for max yield from both of them, you get a slight bit more from the Mack due to the extra low slot, but at that point your EHP aren't going to be anywhere near as great. And the 5 med slots of the skiff makes it easy to fit a lot of tank + a scanner still & any other utility/prop you want.
Procurers/Skiffs also no longer have the Warp Stab bonus you people have been talking about. Know your ships!

Now, this has pointed out one problem to me however, and an easy one to resolve at that which should bring more hulks to the field if not more skiffs, which is number of slots between the three barges.
Hulk: 9, Mack, 9, Skiff, 8
However since the Strip miners on the Mack/Skiff work better... it means the following.

Available slots.
Hulk: 9
Mack: 10
Skiff: 10

This can be rectified either by adding a slot to the Hulk (Low slot ideally to pack more yield onto the hulk to make it a clear king there) or by removing a slot from the Mack (Low to drop it's yield) & Skiff (Mid, since it already only has 2 lows, and dropping it to 1 low removes fitting options). The latter option brings the Skiff & Mack to identical yield potential (in theory ignoring overkill), which helps the mack against the skiff, and since it increases the gap between the mack & hulk yield, also helps the hulk out at the same time.
The first option simply improves the hulk but leaves the skiff where it is.
So my personal preference would be for option 2, but either brings them back in line.
Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2012-10-14 09:34:55 UTC
Izrok wrote:
With the recent redesign of minig barges was the running of mining missions unpleaasantly affected... I would suggest two things.
1. it must be possible to finish a mission with cargo in ore hold
2. cargohold expanders have to work on ore hold too

ore is just a specific type of cargo, isn't it?


Exactly
Its a specific type, with a specific hold to go in. dnt need bigger ore holds, the mack can already mine for an hour without needing to dock. and the hulk doesnt need a hold at all when used properly

Nevyn Auscent wrote:
Identical yield bonuses.


missed that after checking like twice Sad but the original argument still stands. ppl prefer the mack because it suits their afk style of play. Those who can be bothered to use a hulk properly get better yield and less overkill as a reward. and the skiff survives better in dangerous places. a range bonus to a hulks strip miners wouldnt be terrible

Nevyn Auscent wrote:
Procurers/Skiffs also no longer have the Warp Stab bonus you people have been talking about. Know your ships!


if that was referring to when i said procurers can gtfo, its because we have them fit a stab.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scatim Helicon
State War Academy
Caldari State
#39 - 2012-10-14 10:43:06 UTC
Mining is so one-dimensional and simplistic in its current form that its pretty much impossible to find varied balanced roles for multiple ship types, and since the hitpoint buffs have essentially nerfed suicide ganking into the ground there's even less in the way of decisions for miners to make.

Every time you post a WiS thread, Hilmar strangles a kitten.

LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#40 - 2012-10-14 11:55:08 UTC
As far as balancing goes:

The only thing the hulk might need is a slight buff to yield so that there is more of a contrast between it and the mack. I'd rather not give it an extra low slot so just increase the ship based bonus slightly (maybe by another 0.5% strip miner yield per exhumer skill level).

The skiff is a trickier matter, there are two options:
- Increase difficulty of rats in 0.5 and 0.6 so that macs are taking on more risk compared to the skiff, and that hulks will definitely need to be in a fleet for protection, or..
- Add ship bonuses to skiff so that it has a greater chance of success mining solo in low-sec or wormhole space (as it is, w/o a spare high slot one can't put a cloak on it which makes it unlikely to be useful, but perhaps increased warp stability and better agility could be sufficient).

That said...I'm currently using a skiff to mine in 0.5 systems and for occasional grav sites...the smaller ore bay isn't proving to be a problem at all and the higher yield of mac isn't worth worrying about.