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Building a better battleship.

Author
Onictus
Federal Navy Academy
Gallente Federation
#21 - 2012-10-13 19:09:01 UTC
Exploited Engineer wrote:
Paikis wrote:
There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.


Err ...

The Naga outdamages the Rokh. By a whopping 25%!
The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff)
The Oracle has the same paper DPS as the Abaddon, plus better damage projection.
The Talos has the same paper DPS as the Hyperion, plus better damage projection.

The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there.


Slighly?

Rokh and Abaddon have about 3 times to the buffer of a their tier 3 counter parts.

Talos can't mount a plate and Neutrons, and if you want to compare shield fits a nano-hype is nothing to sneeze at with 1200 DPS and a 85k eHP with links running ands with dual nanos you can run down a Drake with it.

Tornado, what can you say, a Maelstrom ****** a fleet stabber, that is a beautiful thing. However, with ACs nano-phoons and and pests are fast enough and have neuts, and a heavy neut is no laughing matter.



Syrias Bizniz
some random local shitlords
#22 - 2012-10-13 19:40:56 UTC  |  Edited by: Syrias Bizniz
Just because a shipclass mostly designed for fleet-pvp that suffers from tiericide isn't able to solo-kill a Tech3 cruiser and some Tier2 battlecruisers are able to chew through a battleship doesn't mean you should buff them above all else and make them solowtfpwnmobiles. It's an indicator for the following things:

a) Your battleship setup sucks and you should overthink it.
b) You ****** up and used a battleship for a situation where you shouldn't have chosen a battleship.
c) Someone brought the exactly right ship to kill you.
d) Maybe some ship(classe)s are overpowered and one should consider nerfing them.
e) You haven't seen a Hyperion yet.


Well, to make EVE work there was this (GREAT!) idea of... different weapon sizes where bigger doesn't mean better but suits another task. If Battleships were able to track everything they engage, then there would be noone flying frigs ever again. Cause would you look at that, battleships everywhere, how should you tackle one when you know exactly it will f*ck you up way too fast before your backup lands on grid? People would only bring battleships to fight battleships to fight battleships to fight battleships - and maybe some blap dreads and stealthbombers.

Fortunately, they aren't able to track everything. They have a pattern of prey they can engage very well. Just as frigates have such a pattern, just like supercarriers have one, cruisers have one, and yeah, maybe battlecruisers and T3 cruisers have a bigger pattern. But come on, you wouldn't bring a frig to kill a Navy Caracal. You just KNOW that you are screwed if you do so. But i don't hear you screaming to buff frigates so it can be on par with a Navy Caracal or Stabber Fleet Issue. A frigate can engage a battleship and keep a point long enough for a) backup to arrive or b) wear down all the drones and maybe something in between like ignore drones and chew through buffer tank because 'LOL i'll just buffer my BS for solo! 1v1 to be honored!'.


EVE is like Rock Paper Scissors - but on crack. Get over it and wait until the balancetrain hits battleship tiericide.
bloodknight2
Revenu.Quebec
#23 - 2012-10-13 20:41:07 UTC
To me, the greatest problem with BS is their scan resolution. A BS is a state-of-the-art ship and yet, they have one of the worst scan resolution of every subcap ship in this game. The abaddon has 85 scan res VS 75 for the orca. A BS should have the best computer, not a Pentium 2 taking 45sec for targetting a frig.

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#24 - 2012-10-13 21:38:21 UTC
How about a role bonus? Maybe 30% bonus to smartbomb range per level. Lol

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Arazel Chainfire
Aliastra
Gallente Federation
#25 - 2012-10-13 22:43:04 UTC
I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.

Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.

What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?

Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.

Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.

They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.

-Arazel
Onictus
Federal Navy Academy
Gallente Federation
#26 - 2012-10-13 22:49:02 UTC
Arazel Chainfire wrote:
I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.

Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.

What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?

Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.

Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.

They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.

-Arazel


Foxcats aren't that scary when there aren't a pack of carriers repping them.
Red Teufel
Calamitous-Intent
#27 - 2012-10-13 23:43:36 UTC
the only thing bothering the battleships...is the drake.
Arazel Chainfire
Aliastra
Gallente Federation
#28 - 2012-10-14 05:00:15 UTC
Onictus wrote:
Arazel Chainfire wrote:
I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.

Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.

What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?

Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.

Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.

They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.

-Arazel


Foxcats aren't that scary when there aren't a pack of carriers repping them.


Well, thank you for proving my point. Battleships excel when there are capitals on the field, with either battleships backing up the capitals, or the capitals backing up the battleships. Drakes... not so much.

I was going to say something snarky and ask why you keep running away from foxcats... then I decided to stop beating that dead horse. Moving on now.

-Arazel
Onictus
Federal Navy Academy
Gallente Federation
#29 - 2012-10-14 06:21:33 UTC  |  Edited by: Onictus
Arazel Chainfire wrote:

Well, thank you for proving my point. Battleships excel when there are capitals on the field, with either battleships backing up the capitals, or the capitals backing up the battleships. Drakes... not so much.

I was going to say something snarky and ask why you keep running away from foxcats... then I decided to stop beating that dead horse. Moving on now.

-Arazel




Except your point is wrong. Battleships aren't that good with caps on the field. We use Tengus for that specific reason, GTFO factor.

..and your snarky is on EvE24 right now read the 4-0/49- battle report.

The Foxcats were getting wrecked under a cyno jammper with logis we lost maybe 2 ships to something like 20 before they bailed back for 49- where they hid under ECM busting supers and had their usual cap support.

But feel free to take on foxcats when you are outnumbered in sub cap capital and supers and feel free to stay on the field and get farmed.
Barrak
The Painted Ones
#30 - 2012-10-14 09:22:11 UTC
Ken 1138 wrote:
I see your point but you can't compare eve online ships to anything in real live for one. If you look at eve ships by size and damage it goes up and up until you hit battleships then it takes a dive. If you had something basic like a level 4 mission and had a choice between any type of Battlecruiser, battleship or T3 cruiser each worth the same. I can guess what most would pick



Like someone else pointed out, to which you replied with the above, Battleships are not really meant to solo!

They are a fleet ship that requires support. Whilst it is a little silly to compare internet space ships to the current world sea fairing vessels, one thing that generally does remain correct is the CLASS of ship.

EvE Generally sticks to the correct classes and when you apply the same method to EvE you end up with a nice fleet. It sounds to me as though you are generally referring to playing solo, particularly with your reference to L4 missions.

Also... in relation to that (L4 Missions), I'm not sure where you get your info from because all three of those classes are flown a lot in L4's.

BC's are the starter ship and are often used by poorer or lower skilled pilots, then it's a toss up between BS and T3's. All you need do is look at this very forum to see the number of threads about L4 fits.

T3's, Tengu in particular, might be used slightly less after the Winter Change, but that is due to an AMMO change not a ship change. Another thing to also bear in mind is that fighting against Rats/Sleepers is entirely different to fighting players. Rats are generally low skilled, therefore varying combinations; Kiting, speed tanking etc are very effective (Kiting=BS, Speed Tanking=T3).

Sounds to me as though you either do not have the skills to correctly fly a BS or that you are trying to make it do something it can't.

Regards
Mishra Ninghor
The Scarlet Storm
#31 - 2012-10-14 10:10:37 UTC
Better battleships have already been built. They're called Naga, Oracle, Tornado and Talos. Not slow as ****, not booring as **** and they bring the cowbell you need.
Syrias Bizniz
some random local shitlords
#32 - 2012-10-14 12:43:09 UTC
The newer and better battleships you mentioned are so good, where you had to use 30-40 Maelstroms earlier to alpha a battleship, now you would need 15-20 Rokhs to alpha your Tier 3 battlecruisers!
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#33 - 2012-10-14 15:37:18 UTC
biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).

What I'd really like to see, is the loss of size specific bonuses.

That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...

Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...

Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters
-> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.

Its balanced, and makes battleships more versatile
Bernard 2007
The Scarlet Storm
#34 - 2012-10-14 15:46:26 UTC
Verity Sovereign wrote:
biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).

What I'd really like to see, is the loss of size specific bonuses.

That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...

Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...

Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters
-> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.

Its balanced, and makes battleships more versatile


No it's not ;) It makes battleships solowtfpwnmachines with medium and small weapons because they're tank is scaled so that they are unkillable by smaller crafts. Right now battleships are in general very very well balanced. You have guns to fight slow ships, powergrid enough to fit large neuts (especially if you downsize guns a bit), and drones to handle smaller targets.
Schalac
Apocalypse Reign
#35 - 2012-10-14 15:51:36 UTC
Verity Sovereign wrote:
biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).

What I'd really like to see, is the loss of size specific bonuses.

That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...

Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...

Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters
-> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.

Its balanced, and makes battleships more versatile

This or, we need more modules like the assault launchers. Where they are cruiser sized weapons that fire frig sized ammo. Imagine a blaster setup that is a BS weapon but fires cruiser size ammo and has almost cruiser class blaster tracking. With long range weapons this isn't so much a big deal because with enough range tracking becomes less of an issue, but with up close weapons I think it would be a great addition to the game.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#36 - 2012-10-14 16:07:20 UTC
Bernard 2007 wrote:
Verity Sovereign wrote:

Its balanced, and makes battleships more versatile


No it's not ;) It makes battleships solowtfpwnmachines with medium and small weapons because they're tank is scaled so that they are unkillable by smaller crafts. Right now battleships are in general very very well balanced. You have guns to fight slow ships, powergrid enough to fit large neuts (especially if you downsize guns a bit), and drones to handle smaller targets.


They'd only be "solowtfpwnmachines with medium and small weapons" against cruiser sized craft and smaller- and those smaller ships would still easily be able to disengage, and the BS's fitted with undersize weapons would get wtfpwned by tier 3 BCs and BS's fitting large guns.

ie, if they fit to kill small ships, they can, but then they lose to big ships. If they fit to stand their ground with BS's, then the smaller ships will easily kill them (as now).

There is still no fit that can beat or equal every other sub cap, they still can't chase smaller size targets and keep them tackled, but they can take more punishment to compensate (and one risks a whole lot more resources when using them)
MHayes
Deep Core Mining Inc.
Caldari State
#37 - 2012-10-14 18:56:41 UTC
All battleships need a buff.
Tornii
Federal Navy Academy
Gallente Federation
#38 - 2012-10-15 08:33:32 UTC
I think battleships do need to be buffed a bit in terms of mobility. Not to be more viable for solo, but for small/medium gangs. Small gang PVP would benefit from another ship class participating in it.
Malcanis
Vanishing Point.
The Initiative.
#39 - 2012-10-15 10:22:06 UTC
Riot Girl wrote:
I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.

In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.


By WW II this was the case. Prior to the introduction of the aircraft carrier, Battleships were pretty much an I-win button.

They shouldn't be an I-win button in EVE, because I-win buttons break the game. Battleships have their niche and they're heavily used within it. Soloing around and pwnsaucing is not that niche.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jerick Ludhowe
Internet Tuff Guys
#40 - 2012-10-15 15:33:08 UTC
Alara IonStorm wrote:




What really killed Battleships? Well besides reluctance, Missiles. Missiles could penetrate the toughest Armor in ways Torpedo's and Cannons could not, out ranged guns 2-5 times and ended most Armored Warfare at sea. Ships today are not heavily armored relying on missile countermeasures instead, Guns currently are not a big deal most ships are armed with one light Duel Purpose Gun. Anti-Ship Missiles killed Battleships in the modern age, reluctance to use them killed them in the past age.


While the analysis of range of missiles vs guns is more or less correct the assumption that an anti ship missile is more effective against a large warship compared to high caliber guns is incorrect. An armor piercing 16 inch shell fired from an iowa weighed more than 2600 lbs and impacted at velocities that only soviet and few other nations anti ship cruiser missiles come close to. To put it simply, a 2600lb + anti ship round is more powerful than a 2000lb guided bomb which is significantly more powerful than a harpoon or other comparable missiles.

Furthermore, the development and proliferation of extremely effective anti missiles systems present in large numbers on the worlds leading warships is pushing nations such as the US and others to develop large caliber EM guns to counter these type of defenses. While the "stopping power" of these EM guns may not be comparable to a harpoon or 16 inch shell, the range and more importantly flight time will more than make up for this. These guns also have the added benefit of not requiring explosive propellant significantly improving survivability compared to large gun warship of the past. The day of gun based nuclear powered war ships may very well be upon us.