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(Proposal) Fix the Bounty system

Author
Velin Dhal
Zeonic CG
#1 - 2011-10-16 17:37:07 UTC  |  Edited by: Velin Dhal
1. Bounties may only be placed on characters who have a - 5.0 security status or worse. In life, Bounties are placed upon the worst criminals, not law abiding citizens. People with a positive security status should not be allowed to have bounties on them. - 5.0 locks people out of high sec mostly, as you are seen as a criminal in the eyes of all faction navies.

2. Bounties degrade over time. If you don't undock or log in every day, your bounty degrades. If you don't have a negative security status change every 2 or 3 days, your bounty degrades. Any positive sec status change degrades your bounty. Getting -4.9 clears your bounty completely.

3. No one from the same corp or alliance may place or claim a bounty on another member. No one in NPC corp may have a bounty placed upon them, nor may they claim a bounty.

Since the launch of Capt. Quarters, EOH has been using the bounty system as a way of advertising their "game". They have over half the top bounties on the list which means they're constantly coming up on the in game TV. Most of the other top bounty players have not undocked from a station or logged on in weeks. I've been watching for them and I know this to be true.

The Bounty system is currently a worthless feature as is but it has real potential. With a better mechanic, this is something that could interest more people in PvP as there is a real profit if you succeed. It also keeps the majority of bounties in Low-Sec. 0.0 players usually have a high security status because of ratting and complex running.
Endovior
PFU Consortium
#2 - 2011-10-17 03:13:13 UTC
...Huh. I think that might actually be a bounty system worse then the existing one. A token attempt to stop people from collecting bounties on themselves is laudable, but it's cancelled out by a number of bad moves.

1: There's no reason to restrict bounties to unrepentant pirates; after all, career pirates and suicide gankers carefully micromanage their sec status to continue their piratical acts, and bounties could be a good way of going after them.
2: There's no reason why bounty funds should degrade over time; otherwise, why would anyone contribute to them? Heck, I could see arguments for bounties increasing over time, as the SCC invests the bounty funds at a marginal interest rate to encourage the bounty hunters.
3: There shouldn't be any way to shed a bounty that doesn't involve someone collecting on it, ever. Merely ratting for a few hours should not be sufficient to undo the consequences of any action serious enough that other players put their money on the line to punish you for it.

For somehow managing to propose a bounty system worse then the existing one, I rate this bounty proposal 1/5 stars.
Scrapyard Bob
EVE University
Ivy League
#3 - 2011-10-17 14:28:26 UTC
Endovior wrote:
2: There's no reason why bounty funds should degrade over time; otherwise, why would anyone contribute to them? Heck, I could see arguments for bounties increasing over time, as the SCC invests the bounty funds at a marginal interest rate to encourage the bounty hunters.


That would just lead to people putting big bounties on alts, then podding them periodically to reap the additional funds put in by the SCC.

In a game with alts and multiple accounts, there's no way to ensure that a high-priced bounty won't be collected by a friend or alt of the person with the bounty. Since we also have near unlimited jump clones, you can't even count on the pod kill resulting in implant loss.

Due to game mechanics, bounties in EVE will probably never be more then fluff (or a badge of courage).
Endovior
PFU Consortium
#4 - 2011-10-18 05:26:14 UTC
I never said it would be a good interest rate. That said, since there doesn't actually exist any other way of collecting interest on ISK in Eve as of yet, that's not an appropriate mechanic, and it would be exploited like you said. If there was other sources of interest, though, it'd make sense.