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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Ristlin Wakefield
Viziam
Amarr Empire
#261 - 2012-10-12 17:29:58 UTC
Lin-Young Borovskova wrote:
You asked high sec to become a cold harsh place, you got it.

Activate your kill rights, or someone does this vs you, then it's no man s land and shoot everything shooting you or shoot everything legally with appropriated flag. This couldn't be better to turn high sec in to some place everyone shoots at every one.

How the heck can you silly puppies still moan and cry about it?

Roll


I don't get people. Some will just moan and groan through life until they die. No wonder some kids are so happy to bury their parents lol.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Malcanis
Vanishing Point.
The Initiative.
#262 - 2012-10-12 17:32:40 UTC
Lord Zim wrote:
Malcanis wrote:
Sounds like fun times, to be honest. Empire is going to be a slaughterhouse.

My advice is to buy minerals.

So you're thinking these changes will actually be beneficial to bounty hunters?

If so, then I guess this is one of the first times we've actually disagreed about a change. There's always a first for everything, I guess. vOv



Bounty hunters are dumb and can't work things our or use alts or scouts.

Stupid bounty hunters

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ristlin Wakefield
Viziam
Amarr Empire
#263 - 2012-10-12 17:37:01 UTC
Staleward Ad'mraa wrote:
Players can place as much bounty as they want on other players, let it be 100 million to 500 billion. CCP has made it so the players can't collect the bounty all at once. How much chunk of the bounty depends on the cost of the ship you just destroyed. Like the person is flying a 2 billion isk ship, you destroy that ship, you get 2 billion out of 500 billion bounty. This allows for multiple people to collect off the same bounty that has been placed on that person till it is depleted. If you pod someone, the game adds up the cost of implants the player had and pays you that in bounty. Don't try getting rid of your bounty in one pod, because you would have to have a ship that is the same amount as the bounty.

This is how the new bounty system works, only concern is that players can abuse the bounty system to grief others with large amounts of isk.

As for the Flagging, this was to be suspected. Players who attack others in high-sec will be flagged, allowing for other players to act like concord to exact some justice. Like all systems that came before this one, players will find a way to abuse it. All CCP needs to do is tweak it to compensate for the short-comings that was missed. But seriously, you can't really judge a system before it comes out, it is like counting your chickens before they hatch.


I wouldn't call that abuse. If no one has a killright on you then so what if you have a big bounty on your head? If you don't do naughty things, naughty things own't be done to you (as often). i like it.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Alavaria Fera
GoonWaffe
#264 - 2012-10-12 17:50:33 UTC
Ristlin Wakefield wrote:
Staleward Ad'mraa wrote:
Players can place as much bounty as they want on other players, let it be 100 million to 500 billion. CCP has made it so the players can't collect the bounty all at once. How much chunk of the bounty depends on the cost of the ship you just destroyed. Like the person is flying a 2 billion isk ship, you destroy that ship, you get 2 billion out of 500 billion bounty. This allows for multiple people to collect off the same bounty that has been placed on that person till it is depleted. If you pod someone, the game adds up the cost of implants the player had and pays you that in bounty. Don't try getting rid of your bounty in one pod, because you would have to have a ship that is the same amount as the bounty.

This is how the new bounty system works, only concern is that players can abuse the bounty system to grief others with large amounts of isk.

As for the Flagging, this was to be suspected. Players who attack others in high-sec will be flagged, allowing for other players to act like concord to exact some justice. Like all systems that came before this one, players will find a way to abuse it. All CCP needs to do is tweak it to compensate for the short-comings that was missed. But seriously, you can't really judge a system before it comes out, it is like counting your chickens before they hatch.


I wouldn't call that abuse. If no one has a killright on you then so what if you have a big bounty on your head? If you don't do naughty things, naughty things own't be done to you (as often). i like it.

Profitable ganking

Better buff CONCORD some more, just in case.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ristlin Wakefield
Viziam
Amarr Empire
#265 - 2012-10-12 18:50:14 UTC
Alavaria Fera wrote:
Ristlin Wakefield wrote:
Staleward Ad'mraa wrote:
Players can place as much bounty as they want on other players, let it be 100 million to 500 billion. CCP has made it so the players can't collect the bounty all at once. How much chunk of the bounty depends on the cost of the ship you just destroyed. Like the person is flying a 2 billion isk ship, you destroy that ship, you get 2 billion out of 500 billion bounty. This allows for multiple people to collect off the same bounty that has been placed on that person till it is depleted. If you pod someone, the game adds up the cost of implants the player had and pays you that in bounty. Don't try getting rid of your bounty in one pod, because you would have to have a ship that is the same amount as the bounty.

This is how the new bounty system works, only concern is that players can abuse the bounty system to grief others with large amounts of isk.

As for the Flagging, this was to be suspected. Players who attack others in high-sec will be flagged, allowing for other players to act like concord to exact some justice. Like all systems that came before this one, players will find a way to abuse it. All CCP needs to do is tweak it to compensate for the short-comings that was missed. But seriously, you can't really judge a system before it comes out, it is like counting your chickens before they hatch.


I wouldn't call that abuse. If no one has a killright on you then so what if you have a big bounty on your head? If you don't do naughty things, naughty things own't be done to you (as often). i like it.

Profitable ganking

Better buff CONCORD some more, just in case.


I dunno. There are only so many douches in game. And I doubt Goons are dumb enough to put a bounty on their own targets :P

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Dar Manic
Dirt Road Services
#266 - 2012-10-12 18:53:38 UTC
"Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system."

That's more of a problem than being able to give others a kill right. Does CCP really think the dregs of Eve aren't going to abuse this for lulz? Even if you play the safe carebear in high-sec, you can still get shot with the new system. That will definitely help get new players to stay around once the sh*thead types get their plan together...

I just don't understand null sec players.

**Please note: **Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up. Thank you.

captain foivos
State War Academy
Caldari State
#267 - 2012-10-12 18:59:37 UTC
Dar Manic wrote:
Even if you play the safe carebear in high-sec, you can still get shot with the new system.



You could get shot under the old system, too.
Lord Zim
Gallente Federation
#268 - 2012-10-12 19:01:19 UTC
Dar Manic wrote:
"Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system."

That's more of a problem than being able to give others a kill right. Does CCP really think the dregs of Eve aren't going to abuse this for lulz? Even if you play the safe carebear in high-sec, you can still get shot with the new system. That will definitely help get new players to stay around once the sh*thead types get their plan together...

How is getting a bounty on you going to make your life in hisec any different from today's?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herr Hammer Draken
#269 - 2012-10-12 19:15:27 UTC
From the blog;
"More selective kill right selling – this is similar to the one above, only for kill rights instead of bounties. This basically allows the owner of the kill right to select more carefully who can purchase the kill right."

Ok for those that think they can just buy their own kill right and use an alt. Hmm guess again.

It would be interesting if bounty hunters become well known in EVE. Then a person sets up a Kill right with the purchaser limited to being in a named bounty hunter corp.

I suppose if you had an alt in every bounty hunter corp you could still get around this though.

This idea is not coming out in the winter update and is still on the drawing board. Slated for a patch after the winter update.
There will probably be another blog to announce feedback on this idea after the winter update.

Herr Hammer Draken "The Amarr Prophet"

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#270 - 2012-10-12 19:19:15 UTC
Ranger 1 wrote:
There is nothing unprofessional about voicing your honest opinion, especially when it is a strongly supported opinion.

What the opinion isn't the issue and how popular it is is irrelevant. If an ISD wants to voice their personal opinion as a player they should use their player character, not their ISD character. It is inappropriate for people appointed to positions of authority to voice their personal opinions on matters while being obviously identifiable as having been appointed that authority. It gives people the impression that either the person is trying to use their position to grant their opinion legitimacy or that their personal opinion is the official stance of the organization that they work for.

If I did that in my job I'd end up losing paygrades.
Roime
Mea Culpa.
Shadow Cartel
#271 - 2012-10-12 19:28:39 UTC
ISDs are forum mods and people, wake up now :D that was absolutely ridiculous.

.

Lord Zim
Gallente Federation
#272 - 2012-10-12 19:36:59 UTC
Herr Hammer Draken wrote:
From the blog;
"More selective kill right selling – this is similar to the one above, only for kill rights instead of bounties. This basically allows the owner of the kill right to select more carefully who can purchase the kill right."

Ok for those that think they can just buy their own kill right and use an alt. Hmm guess again.

It would be interesting if bounty hunters become well known in EVE. Then a person sets up a Kill right with the purchaser limited to being in a named bounty hunter corp.

I suppose if you had an alt in every bounty hunter corp you could still get around this though.

This idea is not coming out in the winter update and is still on the drawing board. Slated for a patch after the winter update.
There will probably be another blog to announce feedback on this idea after the winter update.

Hey, so, guy, did you notice how that part was under "iterative work", i.e. "a few tidbits of what could happen"?

This means, they're not adding it in now, and given CCP's excellent track record, we can pretty much assume it's never going to happen. There's nothing in it to make bounty hunters A Profession Of Value. There's no value in being a notorious bounty hunter in the upcoming system, none, nada, zip, zilch.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Herr Hammer Draken
#273 - 2012-10-12 19:54:33 UTC
Lord Zim wrote:
Herr Hammer Draken wrote:
From the blog;
"More selective kill right selling – this is similar to the one above, only for kill rights instead of bounties. This basically allows the owner of the kill right to select more carefully who can purchase the kill right."

Ok for those that think they can just buy their own kill right and use an alt. Hmm guess again.

It would be interesting if bounty hunters become well known in EVE. Then a person sets up a Kill right with the purchaser limited to being in a named bounty hunter corp.

I suppose if you had an alt in every bounty hunter corp you could still get around this though.

This idea is not coming out in the winter update and is still on the drawing board. Slated for a patch after the winter update.
There will probably be another blog to announce feedback on this idea after the winter update.

Hey, so, guy, did you notice how that part was under "iterative work", i.e. "a few tidbits of what could happen"?

This means, they're not adding it in now, and given CCP's excellent track record, we can pretty much assume it's never going to happen. There's nothing in it to make bounty hunters A Profession Of Value. There's no value in being a notorious bounty hunter in the upcoming system, none, nada, zip, zilch.


Did you notice I said as much in my statement. I guess I was not obvious enough for you though huh.
Boy did you get out of the wrong side of the bed this morning. Hey do not have a nice day. -1

Herr Hammer Draken "The Amarr Prophet"

Darth Gustav
Sith Interstellar Tech Harvesting
#274 - 2012-10-12 20:02:23 UTC
So just to be totally clear, when this trash hits TQ we will be buying our own kill rights and activating them when nobody's around.

One more thing, how exclusive can killmail sales ever be in a game loaded with alts?

I know my alt is starting a "legitimate mercenary corp" right now! Roll

Iterative vaporware.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lord Zim
Gallente Federation
#275 - 2012-10-12 20:09:04 UTC
Herr Hammer Draken wrote:
Did you notice I said as much in my statement. I guess I was not obvious enough for you though huh.
Boy did you get out of the wrong side of the bed this morning. Hey do not have a nice day. -1

I did. It also has absolutely no relevance on the discussion since it's in "a future iteration of the feature", which in CCP speak means "it's not happening, we're just saying it so you'll accept the changes wolololol".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ISD TYPE40
Imperial Shipment
Amarr Empire
#276 - 2012-10-12 21:30:04 UTC
Right, I have cleaned this thread of a lot of troll, flame and personal attack posts. Clearly this subject is of great interest to people, and seeing decent discussions going on is always a great thing.

What isn't great is when people have to resort to insults, foul language and personal attacks aimed both at other players and members of staff. This kind of behaviour won't be tolerated, it is against the forum rules and serves no purpose other than to derail and destroy good conversation. So please, in future, post sensibly - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

captain foivos
State War Academy
Caldari State
#277 - 2012-10-12 22:08:27 UTC
Friends don't let friends drink and post.
Il Feytid
State War Academy
Caldari State
#278 - 2012-10-12 22:19:09 UTC
I hope we are able to see who placed a bounty on ourselves. Looking forward to seeing the bounty on me skyrocket with ISK from people who don't like me in game, this forum, FHC, k.com, reddit, somethingawful, tm.com, etc...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#279 - 2012-10-12 22:21:19 UTC
non judgement wrote:
If I were one of you guys complaining about this. I'd suggest in the devblog comments thread, that buying a kill right should be a one time only, like it currently is. Having it go for the whole 30 days, no matter how many times people have tried it before, is a bit over the top.

I like the idea of trying to get myself shot at, so I could use that kill right against the person who attacked me. But I think it's strange that it will be like that for 30 days after. It doesn't really seem fair.

It's fine if it's 30 days, as long as the kill right is sellable to one person only instead of acting as an FFA toggle on the perp. It would be a system that makes sense both from a gameplay perspective and a common sense perspective.

Ila Dace wrote:
So strolling around regulated territory blowing people's stuff up with few consequences is realistic?

It seems to me that this will be the first time that regulated space actually seems like regulated space, without the Deus Ex Machina of your guns not activating. It means that blowing people up "all day long" will now have consequences in regulated space, and that those consequences are up to the players, not Concord. This is a good thing.

If you blow up people all day long in high-sec, you become an outlaw very quickly, and anyone can shoot you anyway. The point you're making is moot. The only people who will be affected by this are newbies who accidentally shoot people (CCP shooting themselves in the foot), and low-sec pvpers who go for pods (why should high-seccers be entitled to intervene in low-sec gameplay?). Anyone else who suicide-ganks uses alts already so this change wouldn't hurt them at all. Try again.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Zim
Gallente Federation
#280 - 2012-10-12 22:27:50 UTC
Marlona Sky wrote:
I hope we are able to see who placed a bounty on ourselves. Looking forward to seeing the bounty on me skyrocket with ISK from people who don't like me in game, this forum, FHC, k.com, reddit, somethingawful, tm.com, etc...

delusions of grandeur much

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat