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Dev blog: The Retribution of Team Super Friends

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Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#561 - 2012-10-12 17:46:44 UTC
Singulis Pacifica wrote:
Ranger 1 wrote:


Now how do you expect CCP to code in the "only if he wronged them" aspect of this?


Correct, which is why the proposed bounty system by CCP is flawed. It will give anyone the ability to put a bounty on anyone else. And that's why I am against it. And not just me, but others too.

Bounties are monitored by CONCORD. This organization only responds to criminal offenses in the form of active violent behavior. Contract scamming is part of EVE, but no criminal offense as such. I can agree with all the people in favor of this new system that these players should receive a bounty on their heads as well, but then this should be limited based on their PvP skills/actions. This means they (the contract scammers who will likely never leave the station anyway) can receive a bounty, but that it is only a small amount. Which is as it should be. CONCORD does not see these players as criminals.

A PvE player can receive a bounty, but it is capped. Once he starts to PvP however, the cap is increased dramatically to a point where the cap no longer exists. I think this would be a fair solution to both the players in favor of random bounties and those against it.

Oh and I still think that players within 30 days upon creation of their account should be immune to any bounties to properly protect them and to prevent griefing issues. We all want more people to play this game. Yet the ability to put a bounty on top of their heads would leave many newcomers clueless as they won't understand why they received it in the first place.



How do you distinguish when a PvE'er becomes a PvP'er... and why would CCP want to encourage said distinctions. We want to encourage people to PvP, not inhibit them!!!!

Btw, nearly all PvP'ers partake in some PvE activities to fund their PvP.

As for concord.. .fine.... lets not have concord be responsible for the new bounty system... give it to some organization with less scruples... Problem solved...

Finally, I really, really don't understand your fear? For example.... Why would it matter if I put a 1b bounty on your head... just for protesting this change?? Do you think you'll be magically hunted down by griefers for the rest of your EvE career? How will this inhibit you... explain to me why this is going to harm you or hurt you or prevent you from playing!!!
Ranger 1
Ranger Corp
Vae. Victis.
#562 - 2012-10-12 17:48:31 UTC
Singulis Pacifica wrote:
Ranger 1 wrote:


Now how do you expect CCP to code in the "only if he wronged them" aspect of this?


Correct, which is why the proposed bounty system by CCP is flawed. It will give anyone the ability to put a bounty on anyone else. And that's why I am against it. And not just me, but others too.

Bounties are monitored by CONCORD. This organization only responds to criminal offenses in the form of active violent behavior. Contract scamming is part of EVE, but no criminal offense as such. I can agree with all the people in favor of this new system that these players should receive a bounty on their heads as well, but then this should be limited based on their PvP skills/actions. This means they (the contract scammers who will likely never leave the station anyway) can receive a bounty, but that it is only a small amount. Which is as it should be. CONCORD does not see these players as criminals.

A PvE player can receive a bounty, but it is capped. Once he starts to PvP however, the cap is increased dramatically to a point where the cap no longer exists. I think this would be a fair solution to both the players in favor of random bounties and those against it.

Oh and I still think that players within 30 days upon creation of their account should be immune to any bounties to properly protect them and to prevent griefing issues. We all want more people to play this game. Yet the ability to put a bounty on top of their heads would leave many newcomers clueless as they won't understand why they received it in the first place.


Concord does NOT monitor bounties, nor do they change their response in any way.

Many of the most notorious characters in EVE have never fired a shot in anger, nor should they be excluded from a bounty system.

A 30 day restriction would be highly exploitable.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

space ganelon
The Mining Corp
#563 - 2012-10-12 17:50:06 UTC
"Kill Rights will now be created at the same time a Criminal flag is put on a player, but only for attacking in hi sec or podding in low sec"

I love the idea of being able to "rent" kill rights, tho I would prefer it to start a Limited Engagement rather than Suspect flag - I do not want to share the kill! However... To me, the above statement of how you get killrights effectively renders them pointless. Folks who pod in lowsec are *usually* going to be flashy anyhow, due to the whomping big sec hit associated with podding, and ppl who care about sec status generally don't pod. KR on a flashy is redundant since they're, well, flashy. Hisec ganking is such a small fraction of pvp that I don't see it generating any useful volume of KRs either. I'll assert that the new Crimewatch mechanics will also reduce the number of hisec ganks since the scooping of ganked loot becomes minutely more problematic. Sooo.... where are these lovely rentable KRs going to come from?

Why did non-return-fire lowsec ship kills get removed as KR generators? Too complicated to describe/maintain ? Why not say any lowsec ship aggression that generates a Suspect flag grants a KR? please? :)

-space
Kreed Ellecon
The Scope
Gallente Federation
#564 - 2012-10-12 17:50:39 UTC
Ranger 1 wrote:
CCP Paradox wrote:
Kreed Ellecon wrote:
i would like to see a identification option added to overview setting so that i can see players with bounties on them/ buyable kill rights on them so that the hunting of these criminals is easier and quicker,, dont need to go thru 10 steps to find out if i can pop some outlaw passing thru my system




This is already in the overview, and visible in the selected item window too.

If I may, I believe some people don't realize what you mean when you say "selected items window".

It is the box at the top of your overview that contains commands (Orbit, approach, target, jump, etc.) specific to whatever you have selected on your overview. I believe there was a picture of what the kill rights icon looked like in it in the Dev Blog.



i do not have the selected items window available mine stays blank all the time no matter what i hover over or select in space or on the overview,, so that option of identifiing targets needs to be two fold ,,, the " selected items window" and a color coded identifcation option in the overview,,,

i saw the original pic that would probable work just fine for me if my "selected items window" work properly,,, thus the request for a two fold identification system
Kreed Ellecon
The Scope
Gallente Federation
#565 - 2012-10-12 17:56:46 UTC
so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,,
Ranger 1
Ranger Corp
Vae. Victis.
#566 - 2012-10-12 17:56:50 UTC  |  Edited by: Ranger 1
Kreed Ellecon wrote:
Ranger 1 wrote:
CCP Paradox wrote:
Kreed Ellecon wrote:
i would like to see a identification option added to overview setting so that i can see players with bounties on them/ buyable kill rights on them so that the hunting of these criminals is easier and quicker,, dont need to go thru 10 steps to find out if i can pop some outlaw passing thru my system




This is already in the overview, and visible in the selected item window too.

If I may, I believe some people don't realize what you mean when you say "selected items window".

It is the box at the top of your overview that contains commands (Orbit, approach, target, jump, etc.) specific to whatever you have selected on your overview. I believe there was a picture of what the kill rights icon looked like in it in the Dev Blog.



i do not have the selected items window available mine stays blank all the time no matter what i hover over or select in space or on the overview,, so that option of identifiing targets needs to be two fold ,,, the " selected items window" and a color coded identifcation option in the overview,,,

i saw the original pic that would probable work just fine for me if my "selected items window" work properly,,, thus the request for a two fold identification system

Well, as he said, it will have an icon of some sort in the overview that can be used, but you really need to get that issue sorted.

Perhaps clearing your cache or repairing/reinstalling would help, it's not a common issue... at least not one I've seen being discussed often so it is likely a glitch in your install.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bodega Cat
Expedition Spartica
#567 - 2012-10-12 17:57:26 UTC
ergherhdfgh wrote:
.....

What I think many people are failing to see is that gankers, griefers and can flippers benefit more from concord protection than anyone else. The risk reward thing needs to work on both ends of the scale. So instead of bringing more victimization to high sec why not bring more carebears to low/null ?



Careful how you frame this....

The "You can't force me to play your way" crowd are going to eat this up and spit it back at you!
Ranger 1
Ranger Corp
Vae. Victis.
#568 - 2012-10-12 18:00:32 UTC
Bodega Cat wrote:
ergherhdfgh wrote:
.....

What I think many people are failing to see is that gankers, griefers and can flippers benefit more from concord protection than anyone else. The risk reward thing needs to work on both ends of the scale. So instead of bringing more victimization to high sec why not bring more carebears to low/null ?



Careful how you frame this....

The "You can't force me to play your way" crowd are going to eat this up and spit it back at you!

True, but incentivising something is not the same as forcing something.
This is a distinction that the EVE community in particular seems to struggle with.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

CCP Punkturis
C C P
C C P Alliance
#569 - 2012-10-12 18:03:36 UTC  |  Edited by: CCP Punkturis
Kreed Ellecon wrote:
so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,,


there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK)

(I had already replied to this question here - does nobody notice my posts??????????)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gizznitt Malikite
Agony Unleashed
Agony Empire
#570 - 2012-10-12 18:03:50 UTC
space ganelon wrote:
"Kill Rights will now be created at the same time a Criminal flag is put on a player, but only for attacking in hi sec or podding in low sec"

I love the idea of being able to "rent" kill rights, tho I would prefer it to start a Limited Engagement rather than Suspect flag - I do not want to share the kill! However... To me, the above statement of how you get killrights effectively renders them pointless. Folks who pod in lowsec are *usually* going to be flashy anyhow, due to the whomping big sec hit associated with podding, and ppl who care about sec status generally don't pod. KR on a flashy is redundant since they're, well, flashy. Hisec ganking is such a small fraction of pvp that I don't see it generating any useful volume of KRs either. I'll assert that the new Crimewatch mechanics will also reduce the number of hisec ganks since the scooping of ganked loot becomes minutely more problematic. Sooo.... where are these lovely rentable KRs going to come from?

Why did non-return-fire lowsec ship kills get removed as KR generators? Too complicated to describe/maintain ? Why not say any lowsec ship aggression that generates a Suspect flag grants a KR? please? :)

-space


This is good..... although it means infinite lowsec killrights...

To explain: I find a person will killrights... I activate the KR, make them a suspect... which grants killrights??

maybe an alternative option....

All aggressive actions on another player that generate a Sec Status Loss also grant Killrights...
Buffalo Ryder
Space Vikings
#571 - 2012-10-12 18:10:36 UTC
this is 1 of the hottest forum subjects this year thank you ccp
my thought on ASB should be only 10-12% more boost than a pith x-type (x-large) ( dunno about the smaller units) or possible reduction boost amp effectiveness or increase of cap use use or larger fitting requirements
also structure bounties should be payed out to top damage dealer and final blow (makes an incentive to blow up high sec POS) are structure bounties just reserved to POS ? how about sov blockade units or mobile warp disruptors? or would corp/alliance bounties cover these deployable structure?
i have been waiting salvage drone for awhile and would the noctis get a drone bay for these drones? maybe a skill to make these salvage drones more effective to possbilty of a t1 salvager ( t2 salvager still be king)
:: explosive incredible hulk brofist to ccp::
Strata Maslav
Federal Navy Academy
Gallente Federation
#572 - 2012-10-12 18:16:37 UTC
CCP Punkturis wrote:
Kreed Ellecon wrote:
so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,,


there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK)

(I had already replied to this question here - does nobody notice my posts??????????)


Im putting my vote down for pink and white polka dots
space ganelon
The Mining Corp
#573 - 2012-10-12 18:21:03 UTC
Gizznitt Malikite wrote:
space ganelon wrote:
Why not say any lowsec ship aggression that generates a Suspect flag grants a KR? please? :)


This is good..... although it means infinite lowsec killrights...

To explain: I find a person will killrights... I activate the KR, make them a suspect... which grants killrights??

maybe an alternative option....

All aggressive actions on another player that generate a Sec Status Loss also grant Killrights...


Actualy, I did say "ship aggression that generates Suspect flag" - activating KR is not ship aggression, thus does not generate KR. Nor would returning fire on someone who aggressed you.
CCP Punkturis
C C P
C C P Alliance
#574 - 2012-10-12 18:25:07 UTC
Strata Maslav wrote:
CCP Punkturis wrote:
Kreed Ellecon wrote:
so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,,


there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK)

(I had already replied to this question here - does nobody notice my posts??????????)


Im putting my vote down for pink and white polka dots


what about pink and hello kitty (bounty is black and has skull)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

ergherhdfgh
Imperial Academy
Amarr Empire
#575 - 2012-10-12 18:27:06 UTC
Ranger 1 wrote:

Bounty payouts can be adjusted up a bit by how highly ranked the person is on the bounty board... and you also have to be aware that module and loot drops that will be picked up also affect (in addition to insurance payout) how profitable the system would be.


those are very good points that I missed.

Ranger 1 wrote:


As for "stealing" the current bounties... really? Smile

You realize ISK is not your, and never is yours. The moment you spend your money and convert it to ISK it becomes an in game asset that you do not personally own. It belongs to CCP. They let you use it to play the game, or take it away as they see fit. If you don't get that, you need to adjust your thinking a bit.


I do understand the legal justifications. But legal and illegal having nothing to do with right and wrong nor functional and not functional. I'm not saying you have to see things my way so please don't tell me that I must seeing things your way.

CCP controls all the rules around in game isk. That gives them complete control over it. When the game is strictly sold as a pay over time thing where you give them a set amount of money at set intervals then your comment has more validity. When a mechanic is introduced to buy game money with real money then the line becomes blurred.

It's like designing a product to fail just outside of warranty so that you can sell the product more often. There is nothing illegal about it but it is certainly corrupt.

There is a conflict of interests there. You have to understand that just like we work within the rules of the game to try and benefit ourselves to the highest degree so does CCP work with in the rules of the corporate world to benefit themselves the most. I'm not saying that is bad or wrong I'm just saying that when dealing with people you can better influence how they will act by monitoring their incentives than by trying to argue them to your point of view.

Put into the context of this game that means you can have a greater effect on game design by insisting on certain profit motives than you can on arguing on the forums about game mechanics.

I would rather see it where CCP's main profit motive is to bring more people into the game than to sell more virtual goods to their players. In recent years CCP has moved more and more towards selling virtual goods to people for real life money. I understand that there are many games out there that do it. I understand that I can choose to play this game or not. This is a dev blog and that comment was geared towards the Devs not other players.

I am in so many words telling the Devs that if they continue to turn this game into a marketing opportunity to sell me fake **** I will find something else to do with my free time.

I'm old enough to remember when cable TV first came out. Initially I thought it was a great idea. You pay money every month to watch TV which you used to get for free but the benefit was since you payed monthly you did not have to watch commercials. A lot of people at the time liked the idea of paying so as not to watch commercials as well and cable TV grew to the point where commercial TV was being threatened to go way because so many people were willing to pay to not watch them . It was at this point that commercials started appearing on Cable TV as well as the main networks now being on cable.

I for one got sick of paying over $100 dollars per month for commercial TV and have not had a TV in my home in over 10 years now. I left WoW when they started selling virtual goods and I'm coming close to leaving this due to marketing of virtual goods to me inside a game that I pay a monthly fee to play.

If you like being marketed to in game then contiue to do so. That comment was not directed at you but at the Devs.

Want to talk? Join Cara's channel in game: House Forelli

Alexander Renoir
Covenant Trading Agency
#576 - 2012-10-12 18:27:20 UTC  |  Edited by: Alexander Renoir
@ Punkturis please try to answer:
Why do you at CCP think that it would be a good idea to implement a new anonymous tool to be able to harass players, who never ever did criminal acts to others?

DevBlog wrote:

[...] bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system.


Why this? Someone who never played offensive and just wants to play WITHOUT beeing a pirat, ganker or a$$hole and just wants to fly his missions, build ships or mines will now get bountys. WHY?
You state that:

CCP Punkturis wrote:

I don't see how that's different than just ganking him over and over without the bounty?


When there is no diference .. why this option to anonymous griefe a person with a positive security rating with bounty who never did criminal acts?
I never did criminals acts because I never wanted a bounty! Now every player is able to add an bounty to me although I never did harm him/her.

I thought that the bounty system is administrated from CONCORD; the police in EVE. But now even good players will get bounties just for fun. THAT makes no sense.
Keep the option to place bountys to REAL CRIMINALS with negative security rating .. not to someone who never played like an a$$hole!
Vincent Athena
Photosynth
#577 - 2012-10-12 18:28:59 UTC
CCP Punkturis wrote:
Strata Maslav wrote:
CCP Punkturis wrote:
Kreed Ellecon wrote:
so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,,


there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK)

(I had already replied to this question here - does nobody notice my posts??????????)


Im putting my vote down for pink and white polka dots


what about pink and hello kitty (bounty is black and has skull)


That may well be more of a deterrence to criminal activity than any bounty or kill rights.

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Logicycle
Stimulus
Rote Kapelle
#578 - 2012-10-12 18:29:10 UTC
Very cool stuff coming.
CCP Punkturis
C C P
C C P Alliance
#579 - 2012-10-12 18:33:08 UTC
Alexander Renoir wrote:
@ Punkturis please try to answer:
Why do you at CCP think that it would be a good idea to implement a new anonymous tool to be able to harass players, who never ever did criminal acts to others?

DevBlog wrote:

[...] bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system.


Why this? Someone who never played offensive and just wants to play WITHOUT beeing a pirat, ganker or a$$hole and just wants to fly his missions, build ships or mines will now get bountys. WHY?
You state that:

CCP Punkturis wrote:

I don't see how that's different than just ganking him over and over without the bounty?


When there is no diference .. why this option to anonymous griefe a person with a positive security rating with bounty who never did criminal acts?
I never did criminals acts because I never wanted a bounty! Now every player is able to add an bounty to me although I never did harm him/her.

I thought that the bounty system is administrated from CONCORD; the police in EVE. But now even good players will get bounties just for fun. THAT makes no sense.
Keep the option to place bountys to REAL CRIMINALS with negative security rating .. not to someone who never played like an a$$hole!


I believe (I have faith!) that people will mostly be putting bounties on people that annoy them, not just random people in local.. you can be a pretty annoying forum poster but a nice person in game so you might want to place bounty on that guy

I think that if you're a nice person in general people are going to leave you alone

that said, there are of course mean people that'll suicide gank anyone, with or without bounties

but I'll also point out I'm not a game designer, I'm just a brogrammer Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

OlRotGut
#580 - 2012-10-12 18:36:58 UTC

CCP Punkturis wrote:



but I'll also point out I'm not a game designer, I'm just a brogrammer Big smile



I see what you did there. =)