These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

bounties, suspects and me

Author
Pike Rhy
Doomheim
#1 - 2012-10-12 07:28:48 UTC
So I've been reading about the new bounty system and can't wrap my tiny brain around it; perhaps you lovely people can help.

The situation is this...

I'm in high sec, I see a guy (or gal) with a juicy bounty and open kill rights. I purchase said kill rights and activate them making him (or her) a suspect. Now I, and everyone else, can attack my target. OK so far.

Question is this...

If I open fire on my 'cash cow' am I also flagged as a suspect and fair game for the swarming carebear horde? Clearly I would prefer my pew to be as risk free as possible. Thx.

Grumpymunky
Monkey Steals The Peach
#2 - 2012-10-12 08:22:46 UTC
You'll be open to retaliation from the "cash cow" that should be it.
Mess with the cow, get the udder.

or something like that.

Post with your monkey.

Thread locked due to lack of pants.

Pike Rhy
Doomheim
#3 - 2012-10-12 11:28:49 UTC
That is certainly how it should work, CCP take noteAttention

Inquisitor Kitchner
The Executives
#4 - 2012-10-12 12:14:46 UTC
Pike Rhy wrote:
That is certainly how it should work, CCP take noteAttention




Sigh



This IS how it works. You make someone a suspect making them a LEGAL target for all aggression. If you shoot a LEGAL target you get the Limited Engagement Flag and so does he, meaning he can shoot you back, everyone can shoot him but no-one can shoot you.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Nyla Skin
Caldari Provisions
Caldari State
#5 - 2012-10-12 12:37:02 UTC  |  Edited by: Nyla Skin
edit: nevermind..

It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...

Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..

or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#6 - 2012-10-12 14:05:37 UTC
Grumpymunky wrote:

Mess with the cow, get the udder.


And a new furry pron vid Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2012-10-12 14:33:18 UTC
Nyla Skin wrote:
edit: nevermind..

It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...

Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..

or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright.


indeed.
making someone a global target is riduculous, so a limited engagement between the two sounds better.

but then how does logi work? also within the limited engagement? or does anyone who tries to level the fight become a global target also? lololol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#8 - 2012-10-12 14:46:01 UTC
Daichi Yamato wrote:
Nyla Skin wrote:
edit: nevermind..

It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...

Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..

or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright.


indeed.
making someone a global target is riduculous, so a limited engagement between the two sounds better.

but then how does logi work? also within the limited engagement? or does anyone who tries to level the fight become a global target also? lololol


Repping anyone who is a suspect, or has an LE, makes you a suspect. Bring enough logi to rep your logi or don't bring any.

I used to have a clever sig but I lost it.

Pike Rhy
Doomheim
#9 - 2012-10-12 15:41:11 UTC  |  Edited by: Pike Rhy
Inquisitor Kitchner wrote:
Pike Rhy wrote:
That is certainly how it should work, CCP take noteAttention




Sigh



This IS how it works. You make someone a suspect making them a LEGAL target for all aggression. If you shoot a LEGAL target you get the Limited Engagement Flag and so does he, meaning he can shoot you back, everyone can shoot him but no-one can shoot you.



thanks for clearing it up... clever clogs
Xylorn Hasher
Caldari Provisions
Caldari State
#10 - 2012-10-12 16:09:41 UTC
You all seems to forgot that bounty is paid upon PODKILL not shipkill.
And the only way to legally kill a POD in hisec is to wardeck victim's corporation.

Good Luck you will need it.

All my posts are made shortly after Marihuana consumption.

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#11 - 2012-10-12 16:14:28 UTC
Xylorn Hasher wrote:
You all seems to forgot that bounty is paid upon PODKILL not shipkill.
And the only way to legally kill a POD in hisec is to wardeck victim's corporation.

Good Luck you will need it.
You all seems to have missed the Dev Blogs.

Who put the goat in there?

Reppyk
The Black Shell
#12 - 2012-10-12 16:14:29 UTC
Xylorn Hasher wrote:
You all seems to forgot that bounty is paid upon PODKILL not shipkill.
And the only way to legally kill a POD in hisec is to wardeck victim's corporation.

Good Luck you will need it.
Worst post I've ever seen today.

Dude just stop talking (and go read these devblogs).

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Nyla Skin
Caldari Provisions
Caldari State
#13 - 2012-10-12 18:24:51 UTC
Xylorn Hasher wrote:
You all seems to forgot that bounty is paid upon PODKILL not shipkill.
And the only way to legally kill a POD in hisec is to wardeck victim's corporation.

Good Luck you will need it.


This is just false in the new system, I recommend reading the dev blogs.

Available here.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Tortise Winkle VonDudenberg
Doomheim
#14 - 2012-10-12 21:43:12 UTC  |  Edited by: Tortise Winkle VonDudenberg
this will work as intended.
Reppyk
The Black Shell
#15 - 2012-10-12 22:59:56 UTC
They said "suspect flag". It's a global flag. Everyone could shoot.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Bienator II
madmen of the skies
#16 - 2012-10-13 01:22:07 UTC
it would be kinda fun if the corp of the dude with the suspect flag could help him making everyone involved a suspect. would create a lot of wrecks on both sides and pull in uninvolved people

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sutha Moliko
Giza'Msafara
#17 - 2012-10-13 06:54:13 UTC  |  Edited by: Sutha Moliko
What seems missing is the Mercenary market/contract.

Attacking a Wanted in HS will result with a Concord intervention and this should stay like this to prevent abuse.
It will not prevent an organized mercenary group to suicide gank a juicy hauler in a Freighter with bounty on him : 20% of the bounty + value of the Loot, sound pretty good Lol

However
Let see how a mercenary contract could work for a dedicated bounty hunter :
- Check bounty office
- Choose a wanted target
- click Accept Contract.

Now the bounty hunter can :
- Attack the wanted anywhere without Concord retaliation
- A mercenary contract will last for one week.
- When a mercenary take a contract the target will be warn by evemail
- Only a limited number of active contract can be taken by character at a time. The number of Mercenary Contracts could easily be adjusted by introducing a social skill like "Mercenay contracting, rank V" : lvl1 = one contract, lvl 5 = 5 active contracts et voila !

With the Mercenary contract and the skill, the profession will really look like a profession and the more bounty a target has on his head the more bounty hunters on his trail. Cool

Another thing to prevent harrassment. Once the bounty on a wanted is depleted, no one can put a bounty on him for a week.
Evolution1979
Hull Down Inc.
#18 - 2012-10-17 09:11:23 UTC
Sutha Moliko wrote:
What seems missing is the Mercenary market/contract.

Attacking a Wanted in HS will result with a Concord intervention and this should stay like this to prevent abuse.
It will not prevent an organized mercenary group to suicide gank a juicy hauler in a Freighter with bounty on him : 20% of the bounty + value of the Loot, sound pretty good Lol

However
Let see how a mercenary contract could work for a dedicated bounty hunter :
- Check bounty office
- Choose a wanted target
- click Accept Contract.

Now the bounty hunter can :
- Attack the wanted anywhere without Concord retaliation
- A mercenary contract will last for one week.
- When a mercenary take a contract the target will be warn by evemail
- Only a limited number of active contract can be taken by character at a time. The number of Mercenary Contracts could easily be adjusted by introducing a social skill like "Mercenay contracting, rank V" : lvl1 = one contract, lvl 5 = 5 active contracts et voila !

With the Mercenary contract and the skill, the profession will really look like a profession and the more bounty a target has on his head the more bounty hunters on his trail. Cool

Another thing to prevent harrassment. Once the bounty on a wanted is depleted, no one can put a bounty on him for a week.


obviously this is all a bad idea!
This will make it very easy to kill whoever you like!
Put contract with alt on someone, then accept it with main and you are good to go.
If this was to be implemented is can see a lot of miners/missionrunners/haulers not logging in anymore.
In fact everyone in highsec would be fair game.
Then just remove security ratings of systems in the whole of eve, and watch it slowly die, as no new ships will be produced.