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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#481 - 2012-10-12 13:25:47 UTC
Lunaleil Fournier wrote:
This isn't "bounty hunting" its "kill bonuses."

The whole "Accept Bounty, track down bounty, capture/kill bounty" ala Boba Fett, is missing in this system. Any random kill nets the bounty. That's not the right way to do this.

Disappointed there aren't any skills being introduced so players can really develop their character.
Disappointed you can't accept bounties as missions - which would be tied to skills ;)

For example:
Bounties only pay out if you have the bounty mission accepted when you kill the mark.
Skills would allow you to accept up to X number of active bounty missions.
Skills increase the % of payout based on Isk value destroyed.

That is bounty hunting. Please implement.


Perhaps a system like that could be developed for Avatar game play. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#482 - 2012-10-12 13:33:45 UTC
Schmell wrote:
Not sure if someone mentioned it yet, but killright trading system looks exploitable like hell.

So basically you are pirate or suicide ganker and somebody sells a killright on you. You log in your alt, buy killright and kill yourself in a shuttle or something. If killright clears after it, well it is over.

Any comments?


Yes, if the carebear give's the kill right away in blind stupidity, you can easily get out of it with an alt.

If, however, he has a brain and charges for the kill right, you are giving him at least partial compensation to get out of it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tialano Utrigas
Running with Dogs
Northern Coalition.
#483 - 2012-10-12 13:43:47 UTC  |  Edited by: Tialano Utrigas
Not sure if this has already been suggested in the post (didnt fancy trawling the pages) but...

Farming of killrights

Alt A and Alt B.

Alt B in a Rook ship shoots at Alt A.

Alt B assumes the position and gets CONCORD'd.

Alt A sets a 20m ish charge on the killright.

Alt B sits outside Jita 4-4 in a 500k hauler. (Something cheap but still worth the effort)

Someone pays the bill for the Killmail to Alt A.

Profit!

Rinse and repeat.
Ranger 1
Ranger Corp
Vae. Victis.
#484 - 2012-10-12 13:44:30 UTC
Singulis Pacifica wrote:
Spugg Galdon wrote:

**** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.


Which is why you should reap the benefits of the proposed system. It will work great for people like you. Forcing others to play the style you like is not a good idea. It ruins the sandbox-principle. I am not interested in hunting other players for a bounty and even if you become a suspect in Jita, I would not fire a single shot at your ship because I am just not into PvP. EVE accommodates both playstyles at the moment. It should not chuck this bounty hunter system down everyone's throat. It needs an "opt-out" option, that's all.

You don't opt out of potential PVP in EVE unless you never undock. I see no reason for this to change.
I post with my main now, and will do so afterwards, and I can be suicide ganked at any time just like anybody else as it is.
Having a bounty does NOT allow people to shoot you with impunity, nor guarantee profitability... it is merely extra incentive.
An "opt out" button would be used first by the very people that deserve a bounty, and most suicide gankers would simply stay in NPC corps.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

War Kitten
Panda McLegion
#485 - 2012-10-12 13:46:00 UTC
Tialano Utrigas wrote:
Not sure if this has already been suggested in the post (didnt fancy trawling the pages) but...

Farming of killrights

Alt A and Alt B.

Alt B in a Rook ship shoots at Alt A.

Alt B assumes the position and gets CONCORD'd.

Alt A sets a 20m ish charge on the killright.

Alt B sits outside Jita 4-4 in a 500k hauler.

Someone pays the bill for the Killmail to Alt A.

Profit!

Rinse and repeat.


This needs a little refinement to entice buyers more, and possibly even reduce ship loss costs, but you're on the right track. :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ranger 1
Ranger Corp
Vae. Victis.
#486 - 2012-10-12 13:49:44 UTC
Oscar Mars wrote:
DeBingJos wrote:
Bear with me...


  1. I put a nice bounty on my alt.

  2. I get killrights on my alt.

  3. My alt in an expensive warp core stabbed tanked ship sits on a busy gate.

  4. I sell the killrights for a couple of millions.

  5. As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.

  6. I don't lose the killrights on my alt because he escaped, but I keep the isk.

  7. go back to 3



.. profit!

Killright scamming, I like it !



Except for the above giant freaking system hole, I love it all. Hopefully TSF will account for said giant freaking hole before the roll-out of the product. Probably not until someone has stripped trillions of isk from the system and slaughtered the economy again.

But as always hey its Beta, and better late than never.


That's not a hole, that's the birth of an excellent new criminal profession.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Iam Widdershins
Project Nemesis
#487 - 2012-10-12 13:50:09 UTC
I have a very specific technical question regarding payout tiers on ranked bounties:

Say you have an evil pirate in a terrible pirate corp which is in turn a member of some awful pirate alliance. The player has a middling-range bounty, not particularly ranked very high; the corporation and alliance, however, are both ranked very highly on the bounty scales. You've stated before that the more specific bounty pays out first, but you haven't stated anything about how this applies when the more specific bounty is geared to pay out less than the more general one.

If the alliance is ranked in 1st for highest bounty and the corporation is ranked 10th, will killing this pirate only award the base amount from his specific pool? Will it award the 1st place bonus amount from his specific pool? Or will it award the base amount from his specific pool, with the difference up to the 10th place bonus from the corp bounty pool and the difference again up to the 1st place bonus from the alliance bounty pool?

Lobbying for your right to delete your signature

Megan DeMonet
Republic University
Minmatar Republic
#488 - 2012-10-12 13:51:19 UTC
Schmell wrote:
Not sure if someone mentioned it yet, but killright trading system looks exploitable like hell.

So basically you are pirate or suicide ganker and somebody sells a killright on you. You log in your alt, buy killright and kill yourself in a shuttle or something. If killright clears after it, well it is over.

Any comments?



if i sell my kill rights for 50 mil, and you want to pay me 50 mil to kill yourself. im all for it.

A Priest, a Rabbi, and an Imam walk into a bar......

Ranger 1
Ranger Corp
Vae. Victis.
#489 - 2012-10-12 13:55:47 UTC  |  Edited by: Ranger 1
Iam Widdershins wrote:
I have a very specific technical question regarding payout tiers on ranked bounties:

Say you have an evil pirate in a terrible pirate corp which is in turn a member of some awful pirate alliance. The player has a middling-range bounty, not particularly ranked very high; the corporation and alliance, however, are both ranked very highly on the bounty scales. You've stated before that the more specific bounty pays out first, but you haven't stated anything about how this applies when the more specific bounty is geared to pay out less than the more general one.

If the alliance is ranked in 1st for highest bounty and the corporation is ranked 10th, will killing this pirate only award the base amount from his specific pool? Will it award the 1st place bonus amount from his specific pool? Or will it award the base amount from his specific pool, with the difference up to the 10th place bonus from the corp bounty pool and the difference again up to the 1st place bonus from the alliance bounty pool?

I "think" at the moment is that the payout first comes from the more "personal" bounty amount (in the case of a personal and corp bounty being on the same person). Remember, payout is based on the value of what is destroyed... the actual bounty amount is only the size of the pool the money comes from. I would imagine any bonus would depend on what "pool" the money was coming from.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#490 - 2012-10-12 13:56:01 UTC
Ranger 1 wrote:
If, however, [the carebear] has a brain…
Uh-oh. I think I may have spotted a flaw…
CCP Paradox
#491 - 2012-10-12 14:10:25 UTC
Ranger 1 wrote:
Iam Widdershins wrote:
I have a very specific technical question regarding payout tiers on ranked bounties:

Say you have an evil pirate in a terrible pirate corp which is in turn a member of some awful pirate alliance. The player has a middling-range bounty, not particularly ranked very high; the corporation and alliance, however, are both ranked very highly on the bounty scales. You've stated before that the more specific bounty pays out first, but you haven't stated anything about how this applies when the more specific bounty is geared to pay out less than the more general one.

If the alliance is ranked in 1st for highest bounty and the corporation is ranked 10th, will killing this pirate only award the base amount from his specific pool? Will it award the 1st place bonus amount from his specific pool? Or will it award the base amount from his specific pool, with the difference up to the 10th place bonus from the corp bounty pool and the difference again up to the 1st place bonus from the alliance bounty pool?

I "think" at the moment is that the payout first comes from the more "personal" bounty amount (in the case of a personal and corp bounty being on the same person). Remember, payout is based on the value of what is destroyed... the actual bounty amount is only the size of the pool the money comes from. I would imagine any bonus would depend on what "pool" the money was coming from.


At this moment in design, the more favorable payout pool will be paid on the kill of the character.
Example: The target has rank 11 in the character list, rank 3 in the corp list and rank 8 in the alliance list. The rank 3 one would be used.

Disclaimer that this could be changed, we're still in the process of tweaking things based on your feedback of course.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Malcanis
Vanishing Point.
The Initiative.
#492 - 2012-10-12 14:14:16 UTC
MatrixSkye Mk2 wrote:
Props to CCP! Piracy in hi sec will finally have more player driven consequences.



FTFY

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Terrorfrodo
Interbus Universal
#493 - 2012-10-12 14:24:26 UTC
Tialano Utrigas wrote:
Not sure if this has already been suggested in the post (didnt fancy trawling the pages) but...

Farming of killrights

Alt A and Alt B.

Alt B in a Rook ship shoots at Alt A.

Alt B assumes the position and gets CONCORD'd.

Alt A sets a 20m ish charge on the killright.

Alt B sits outside Jita 4-4 in a 500k hauler. (Something cheap but still worth the effort)

Someone pays the bill for the Killmail to Alt A.

Profit!

Rinse and repeat.

Why would anyone pay 20m for the right to kill a 500k hauler?

Ok, in Jita 4-4 you'd probably find people who pay 20m to add +1 to their killboard stats. So basically you'll be selling worthless kills to people who think padding their killboard with industrial ganks grows their epeen. Well, why not?

.

Singulis Pacifica
Pator Tech School
Minmatar Republic
#494 - 2012-10-12 14:25:38 UTC
Ranger 1 wrote:


You don't opt out of potential PVP in EVE unless you never undock. I see no reason for this to change.


Correct. There is always a chance that people shoot at you, which I never disputed.

Ranger 1 wrote:


I post with my main now, and will do so afterwards, and I can be suicide ganked at any time just like anybody else as it is.
Having a bounty does NOT allow people to shoot you with impunity, nor guarantee profitability... it is merely extra incentive.


The fact that you will post on your main is up to you. I have my doubts whether I will continue to do so. Again, you are correct. It is never a "oh, I can legally shoot people with a bounty now". But the problem is the excessive use of the mechanic. If many people put a bounty on someone, or a very rich person puts one out then that target is good gank opportunity, provided he doesn't fly in something cheap of course.

I would only be willing to accept that a bounty can be placed on anyone if the total bounty placed is tied to the PvP statistics of a player. If a player does a lot of PvP, his maximum bounty he can have on him is very high or unlimited. If a player is new to the game, and thus has no experience in PvP or proper skills, his bounty is capped at 10 million or something low.


Malcanis
Vanishing Point.
The Initiative.
#495 - 2012-10-12 14:28:06 UTC
Anyone who wants to waste their ISK putting bounties on me just for posting is welcome to do so.

I will regard them as a badge of honour. Also, LOL.


(Your Fathers are fat and your moms are ugly!)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Terrorfrodo
Interbus Universal
#496 - 2012-10-12 14:29:55 UTC
DeBingJos wrote:
Bear with me...


  1. I put a nice bounty on my alt.

  2. I get killrights on my alt.

  3. My alt in an expensive warp core stabbed tanked ship sits on a busy gate.

  4. I sell the killrights for a couple of millions.

  5. As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.

  6. I don't lose the killrights on my alt because he escaped, but I keep the isk.

  7. go back to 3



.. profit!

Killright scamming, I like it !

Fixed. A dev already clarified that you only keep the ISK if the killright is successfully converted into a kill. If the target survives its 15-minute suspect flag, the killright remains for sale and no ISK is transferred.

.

Vyktor Abyss
Abyss Research
#497 - 2012-10-12 14:31:23 UTC  |  Edited by: Vyktor Abyss
Circumvention

A short story by Vyktor Abyss

As a dastardly member of the Gallente militia for several years, I woke up today to find a talentless, bile filled bloated gimp of the Caldari militia had placed a 10 billion ISK bounty on killing me..... Oh no!

But wait...This is good news though my friends, because for the last 3 months I have been manipulating the market for the fabled +1% Less CPU required for Energy Grid upgrades implant, by selling 10 of such implants per week to myself using an alt for 1 billion isk each (despite being able to purchase them from the militia LP store for under 1 million ISK each).

Being a rather redundant, useless implant, my 10 sales per week account for 99% of the volume traded in the last 3 months and so... thanks to the lovely rolling 3 month average price index CCP recently introduced I am now able to create a clone valued at 1 billion ISK on the server for 21m ISK (Sadly I have over 120m skillpoints so my basic clone is 20m) .

I then proceed to log in my alt who repeatedly pods my 1 billion+ ISK clones until all that Caldari militia pilots bounty pool is exhausted.

Final total is the loss of 10 implants and clones = 210m loss
My alt has made 20% of the pool for each clone killed = over 5b in bounty from the pool

Alas poor Vyktor for I knew him so well....

TL:DR - The moral of this story is people will still circumvent the bounty system by podding themselves in new clever ways (Sadly). Hopefully CCP has planned mechanics to counter this behaviour.

Cheers.
Tialano Utrigas
Running with Dogs
Northern Coalition.
#498 - 2012-10-12 14:35:25 UTC
Terrorfrodo wrote:
Tialano Utrigas wrote:
Not sure if this has already been suggested in the post (didnt fancy trawling the pages) but...

Farming of killrights

Alt A and Alt B.

Alt B in a Rook ship shoots at Alt A.

Alt B assumes the position and gets CONCORD'd.

Alt A sets a 20m ish charge on the killright.

Alt B sits outside Jita 4-4 in a 500k hauler. (Something cheap but still worth the effort)

Someone pays the bill for the Killmail to Alt A.

Profit!

Rinse and repeat.

Why would anyone pay 20m for the right to kill a 500k hauler?

Ok, in Jita 4-4 you'd probably find people who pay 20m to add +1 to their killboard stats. So basically you'll be selling worthless kills to people who think padding their killboard with industrial ganks grows their epeen. Well, why not?


Precisely that!

Kill boards mean a lot to some people. And where better to bait them? Cool
Roime
Mea Culpa.
Shadow Cartel
#499 - 2012-10-12 14:35:42 UTC
Singulis Pacifica wrote:
Ranger 1 wrote:


You don't opt out of potential PVP in EVE unless you never undock. I see no reason for this to change.


Correct. There is always a chance that people shoot at you, which I never disputed.

Ranger 1 wrote:


I post with my main now, and will do so afterwards, and I can be suicide ganked at any time just like anybody else as it is.
Having a bounty does NOT allow people to shoot you with impunity, nor guarantee profitability... it is merely extra incentive.


The fact that you will post on your main is up to you. I have my doubts whether I will continue to do so. Again, you are correct. It is never a "oh, I can legally shoot people with a bounty now". But the problem is the excessive use of the mechanic. If many people put a bounty on someone, or a very rich person puts one out then that target is good gank opportunity, provided he doesn't fly in something cheap of course.

I would only be willing to accept that a bounty can be placed on anyone if the total bounty placed is tied to the PvP statistics of a player. If a player does a lot of PvP, his maximum bounty he can have on him is very high or unlimited. If a player is new to the game, and thus has no experience in PvP or proper skills, his bounty is capped at 10 million or something low.




If a player is new, he can only fly and afford cheap ships, and probably in hisec. As you only get bounties worth a portion of the destroyed ship, it makes no sense to suicide him.

.

Singulis Pacifica
Pator Tech School
Minmatar Republic
#500 - 2012-10-12 14:42:46 UTC
Roime wrote:


If a player is new, he can only fly and afford cheap ships, and probably in hisec. As you only get bounties worth a portion of the destroyed ship, it makes no sense to suicide him.


Unlike a kill-right, a bounty has no expiration time for as long as the player remains an active player. This means a bounty may not hinder him initially, but it will when he acquires more expensive ships. Again, this is a from of griefing players which I do NOT appreciate.