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Player Features and Ideas Discussion

 
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Modules

First post
Author
zzlep Alduin
Alveare Artifex
#1 - 2012-10-12 12:56:14 UTC  |  Edited by: ISD Suvetar
I have a question for the community and it is to do with CCP’s promise on delivering new modules to the game.

What I would like to do is to get the opinion of the community regarding the classification of modules.

For those that are interested; when human beings react to a threat we all subconsciously prepare to either Fight or Flee, the theory is called the “fight-or-flight response”.

Fight is manifested in aggressive, combative behavior and flight is manifested by fleeing potentially threatening situations, such as being confronted by a predator.

The questions is there a lot of modules in eve all designed (hopefully) for a certain role, whether it’s to fight….. or to flee.

Does the game need more modules for the fighting or should there be more modules for fleeing?

And before the trolls (Edit: Snipped insulting language - ISD Suvetar), may I remind you of the forum rules.

Thanks in advance.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#2 - 2012-10-12 13:02:01 UTC
With regards to those same rules, I've moved this thread from General Discussion as this sub forum is more relevant to this type of discussion.

Thanks and fly safe.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

zzlep Alduin
Alveare Artifex
#3 - 2012-10-12 13:26:00 UTC
ISD Suvetar wrote:
With regards to those same rules, I've moved this thread from General Discussion as this sub forum is more relevant to this type of discussion.

Thanks and fly safe.


i Disagree with your interpretation of this thread this is no way inclined to features and ideas