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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#461 - 2012-10-12 11:16:09 UTC  |  Edited by: Spugg Galdon
Singulis Pacifica wrote:
Vaerah Vahrokha wrote:
Besides what the guy above me said:


Some random ideas about this bounty system, please correct me where I am wrong.

- All those who have websites, 3rd party utilities, EvE forums guides or just "presence" will basically be often - if not perma-bountied.

Those thinking it's not impossible, just think about John Lennon, there's always somebody out to "make you immortal". Or wants just to make some random "famous" somebody else's live miserable.

Basically it'll become a forum-alt cess-pool even worse than today, people won't be able to express their opinions because somebody will just bounty them to extinction.

While this will affect "bad posters" etc the most, it's easy to imagine how people who just post much (i.e. Tippia) will get completely anonymous and gratuitous bounties spammed every day.
Can't even know who to thank for the harassment.


- I am not expecially wealthy, but I can myself decide to force someone else to quit EvE by permanently having an enticing enough bounty on his head.


I didn't even cover this in my post, but it too is a valid argument. CCP would turn the game into a cess-pit of bounties on all kind of posters and familiar players, developers of tools like EVE-mon etc. People would be forced to create forum alts. Many do so now, but in the future, this is will be the standard form of communication. Because no one is going to post and use their main character anymore. Is this what you plan to achieve CCP? Force people into hiding behind forum alts?

**** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#462 - 2012-10-12 11:19:08 UTC  |  Edited by: Optimo Sebiestor
I like what you did here CCP.. Now if you only made a bounty office with a killrigth search list, so we could see if someone have a kill rigth on the bounty target you have. Just so you can find/approach the guy owning a kill rigth you want to buy, and set up a deadly deal. Big smile I'm worried without such an option, its going to be extreemly hard finding valid killrigths to the person you want to pay to get a killrigth on.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#463 - 2012-10-12 11:28:02 UTC
Spugg Galdon wrote:

**** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.


Which is why you should reap the benefits of the proposed system. It will work great for people like you. Forcing others to play the style you like is not a good idea. It ruins the sandbox-principle. I am not interested in hunting other players for a bounty and even if you become a suspect in Jita, I would not fire a single shot at your ship because I am just not into PvP. EVE accommodates both playstyles at the moment. It should not chuck this bounty hunter system down everyone's throat. It needs an "opt-out" option, that's all.
MatrixSkye Mk2
Republic University
Minmatar Republic
#464 - 2012-10-12 11:35:25 UTC
Props to CCP! Piracy in hi sec will finally have more serious consequences.

Successfully doinitwrong™ since 2006.

DeBingJos
Sebiestor Tribe
Minmatar Republic
#465 - 2012-10-12 11:40:20 UTC
Bear with me...


  1. I put a nice bounty on my alt.

  2. I get killrights on my alt.

  3. My alt in an expensive warp core stabbed tanked ship sits on a busy gate.

  4. I sell the killrights for a couple of millions.

  5. As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.

  6. I don't lose the killrights on my alt because he escaped, but I keep the isk.

  7. go back to 3



.. profit!

Killright scamming, I like it !

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#466 - 2012-10-12 11:42:22 UTC
Singulis Pacifica wrote:
Spugg Galdon wrote:

**** it. I'm posting with my main all the time. I'm gonna flame people. Troll like mad. Get the anger going and see just how high I can get a bounty on my self. I want people to "Have a go at me". I want the randomness of getting locked up and shot at without expecting it. I want to be flagged a suspect in Jita and have to fight my way out. Eve will become real seat of your pants universe with this. If you want hello kitty in space then GTFO of EvE.


Which is why you should reap the benefits of the proposed system. It will work great for people like you. Forcing others to play the style you like is not a good idea. It ruins the sandbox-principle. I am not interested in hunting other players for a bounty and even if you become a suspect in Jita, I would not fire a single shot at your ship because I am just not into PvP. EVE accommodates both playstyles at the moment. It should not chuck this bounty hunter system down everyone's throat. It needs an "opt-out" option, that's all.



Hello Kitty Online is -------->

This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.

This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle
Spugg Galdon
Federal Navy Academy
Gallente Federation
#467 - 2012-10-12 11:44:17 UTC  |  Edited by: Spugg Galdon
DeBingJos wrote:
Bear with me...


  1. I put a nice bounty on my alt.

  2. I get killrights on my alt.

  3. My alt in an expensive warp core stabbed tanked ship sits on a busy gate.

  4. I sell the killrights for a couple of millions.

  5. As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.

  6. I don't lose the killrights on my alt because he escaped, but I keep the isk.

  7. go back to 3



.. profit!

Killright scamming, I like it !


I can see the Phobos becoming very popular

In fact. It's gonna be my ship of choice after Winter
Aron Fox
Tranquillian Imperial Navy
#468 - 2012-10-12 11:45:07 UTC
CCP Gargant wrote:
Bounties. We all want to know more about how the upcoming iterations on them and how it will all work. CCP SoniClover from Team Super Friends explains the fundamental mechanics behind this upcoming (non-chocolate) bounty hunting system in this devblog.

Read it to bits here

As always, we want your constructive feedback and thoughts in the comments below.


Will Corp Tax be applied on kills of player/corp/allience placed bounties ?
CCP Paradox
#469 - 2012-10-12 11:48:35 UTC
Aron Fox wrote:
CCP Gargant wrote:
Bounties. We all want to know more about how the upcoming iterations on them and how it will all work. CCP SoniClover from Team Super Friends explains the fundamental mechanics behind this upcoming (non-chocolate) bounty hunting system in this devblog.

Read it to bits here

As always, we want your constructive feedback and thoughts in the comments below.


Will Corp Tax be applied on kills of player/corp/allience placed bounties ?


Yes, it will.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Nyla Skin
Caldari Provisions
Caldari State
#470 - 2012-10-12 11:55:24 UTC
Lunaleil Fournier wrote:
Any random kill nets the bounty. That's not the right way to do this.


Maybe one reason its not paid out in full at one kill.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Singulis Pacifica
Pator Tech School
Minmatar Republic
#471 - 2012-10-12 12:12:01 UTC  |  Edited by: Singulis Pacifica
Spugg Galdon wrote:


Hello Kitty Online is -------->

This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.

This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle


Oh, I blend in alright. That's not the point. Fact of the matter is. You like to play your way in EVE and you are as much entitled to it as I am with my way. This effectively tries to unify playing styles which is NOT a good idea. I like the bounty hunter system in general. It's a great addition to the game, keep up the work on it CCP.

But personally, I have no interest in the bounty hunter system at all. I could care less if someone else has billions of ISK as a bounty. I am not interested in PvP and I don't play the game to PvP. Yet we both play the same game... I wonder why that is... Oh that's right, because CCP has created a game which can accommodate both of our playing styles.. Good huh? Yeah well, it's only as good as long as CCP makes sure that true PvE carebears/high-sec dwellers and whatnot can decide to choose for no bounty rewards and no means to get kill-rights as a trade-off for immunity against ridiculous bounties placed upon their heads.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#472 - 2012-10-12 12:13:26 UTC  |  Edited by: Singulis Pacifica
double post: removed.
Aida Nu
Perkone
Caldari State
#473 - 2012-10-12 12:13:27 UTC
Make it so when you activate kill rights, only you and any potential fleet you are in are allowed to engage the target.
The target should not be a free for all when a kill right gets activated.

Do this and these changes will be very sexy.
James Amril-Kesh
Viziam
Amarr Empire
#474 - 2012-10-12 12:15:50 UTC
rodyas wrote:
James Amril-Kesh wrote:
Mars Theran wrote:
Well, nobody said you wanted to discourage PvP in highsec did they? ..oh yeah, that's right, they did. Lol

I find this incredibly amusing. Blink

I don't want to discourage highsec PVP, no.
Which is why I'm against these changes.
They go ahead and break the wardec system, so instead of fixing that they move on and break yet another aspect of highsec PVP.
You're an idiot if you can't see the trend here.


Wow, I didn't know razor was a hi sec corp. With you being all about hi sec, and spending lots of time up there obviously, think there is any way I could get an app to your alliance?

I spend most of my time in hi sec, and be nice to have fellow hi seccers to hang out with and ***** about how CCP keeps playing with the area we pilots fly around in the most.

I'm concerned about highsec because I'm concerned about the game itself, and that requires a big picture approach.

I also know significantly more about highsec than I do about lowsec, which is why I generally don't go off on discussions about how broken Factional Warfare is because I really don't know enough to have a properly formulated opinion.

Enjoying the rain today? ;)

Sexy Cakes
Have A Seat
#475 - 2012-10-12 12:23:44 UTC
Quote:
If you’re in a fleet and get bounty, the bounty is shared between the fleet members.


I think this should be only people who activate a module on the kill, just like NPC bounties.

Not today spaghetti.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#476 - 2012-10-12 12:48:45 UTC
Singulis Pacifica wrote:
Spugg Galdon wrote:


Hello Kitty Online is -------->

This is EvE (TiE Brother!). It stands for Everyone vs Everyone. If you want to play a game where you create a little bubble around yourself and don't interact with anything other than NPC's go and play a single player game.

This is a game designed for player interaction not opting out cause it might be a little scary or risky. But then again, you did high light your own point very well. If you do not want to interact with people you can choose not to. If you don't want other people to interact with you go somewhere where there isn't anybody else or try to be a "grey man". Go unnoticed. don't let people see you or notice you're even there. Blend into the crowd. Then guess what; you have your playstyle


Oh, I blend in alright. That's not the point. Fact of the matter is. You like to play your way in EVE and you are as much entitled to it as I am with my way. This effectively tries to unify playing styles which is NOT a good idea. I like the bounty hunter system in general. It's a great addition to the game, keep up the work on it CCP.

But personally, I have no interest in the bounty hunter system at all. I could care less if someone else has billions of ISK as a bounty. I am not interested in PvP and I don't play the game to PvP. Yet we both play the same game... I wonder why that is... Oh that's right, because CCP has created a game which can accommodate both of our playing styles.. Good huh? Yeah well, it's only as good as long as CCP makes sure that true PvE carebears/high-sec dwellers and whatnot can decide to choose for no bounty rewards and no means to get kill-rights as a trade-off for immunity against ridiculous bounties placed upon their heads.



You're not being much of a grey man here. You've been noticed. I've noticed you. Which means you've put yourself into my domain. My cross hairs. Looking forward to December. Expect a bounty on your head Twisted
Oscar Mars
Brutor Tribe
Minmatar Republic
#477 - 2012-10-12 13:13:36 UTC
DeBingJos wrote:
Bear with me...


  1. I put a nice bounty on my alt.

  2. I get killrights on my alt.

  3. My alt in an expensive warp core stabbed tanked ship sits on a busy gate.

  4. I sell the killrights for a couple of millions.

  5. As soon as someone tries to engage, my alt warps off and cloaks for 15 minutes.

  6. I don't lose the killrights on my alt because he escaped, but I keep the isk.

  7. go back to 3



.. profit!

Killright scamming, I like it !



Except for the above giant freaking system hole, I love it all. Hopefully TSF will account for said giant freaking hole before the roll-out of the product. Probably not until someone has stripped trillions of isk from the system and slaughtered the economy again.

But as always hey its Beta, and better late than never.

Singulis Pacifica
Pator Tech School
Minmatar Republic
#478 - 2012-10-12 13:16:03 UTC  |  Edited by: Singulis Pacifica
Spugg Galdon wrote:



You're not being much of a grey man here. You've been noticed. I've noticed you. Which means you've put yourself into my domain. My cross hairs. Looking forward to December. Expect a bounty on your head Twisted


And so beginneth the forced use of forum alt accounts to prevent this. Thanks in advance CCP if you are not willing to provide the opt-out ability it desperately needs. Sad

Hell, increase the NPC corp tax rate to 50 percent if you want. But make sure players can still go about their own way if they choose to do so and not wonder how much bounty yokels have put on their head now while they don't even participate in any PvP.

Oh, and the reason why I speak up? I not only represent myself, but also a close relative: My 69-year old dad plays EVE too. I got him introduced to the game and he likes it as alternative to his WoW adventures. Together, we mine, do missions, produce stuff, rat. etc. We go about our own way and are very happy in our NPC corp where I have met some other great people too. I'm being noticed because I stand up to defend this ability. I don't PvP because I don't want to. As a courier shipper I get ganked, but I never fire back. I leave that up to CONCORD. And now my dad and I have to worry about some anonimous idiot putting a bounty on our head while we never even fired a single weapon at that person? How stupid is that?
Ranger 1
Ranger Corp
Vae. Victis.
#479 - 2012-10-12 13:24:28 UTC
ergherhdfgh wrote:
Most of this sound really good. I've actually been waiting for these changes since I started playing this game. In general is sounds like a huge step in the right direction.

However eliminating all current bounties seems like a very poor decision. People paid those amounts out of their wallets and now you guys are just going to steal that isk from the game? And I don't use the word steal lightly here. You guys sell PLEX for real life money and the isk made from selling that PLEX can be used for anything in game including placing bounties. When isk is removed from the game it reduces the total isk pool and therefore has an upward effect on prices. Meaning more PLEXs have to be purchased to buy the same stuff. So that aspect of this change seems very shady at best and bordering on criminal.

As far as the bounty only paying out 20% of the ship value I'm not sure why you went so low? I mean anything below full payout will prevent players from cashing in on their own bounties with alts. What the 20% does is make it so that no matter how big of a bounty you put on someone it will almost never be cost effective to gank someone for their bounty. In low sec and null sec the people that like to shoot at other people do, up till now the people that don't like to shoot at other people had no way to deal with this. It would seem bounties should be something to balance things.

what I mean is someone running around low or null sec is likely to get shot at by the people that will shoot at them and not by those that won't and a bounty likely won't change that. I doubt a bounty would make someone shoot at a "blue" and not having a bounty will not stop someone from shooting at a "red" or "neut".

To me it would seem that they way bounties can bring some balance is when someone can put a bounty high enough on a player to make them afraid to travel without much caution in high sec. I realize that the transferable kill rights is intended to help with that but what if you want to put a bounty on someone that has never killed another player like a jita scammer for example.

Again aside from stealing the current bounties most of these changes seem like a real good start but I think there is room between what you proposed and ideal.

Bounty payouts can be adjusted up a bit by how highly ranked the person is on the bounty board... and you also have to be aware that module and loot drops that will be picked up also affect (in addition to insurance payout) how profitable the system would be.

As for "stealing" the current bounties... really? Smile

You realize ISK is not your, and never is yours. The moment you spend your money and convert it to ISK it becomes an in game asset that you do not personally own. It belongs to CCP. They let you use it to play the game, or take it away as they see fit. If you don't get that, you need to adjust your thinking a bit.

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Danny Centauri
Republic University
Minmatar Republic
#480 - 2012-10-12 13:25:12 UTC  |  Edited by: Danny Centauri
The only thing that concerns me is awareness of the feature, right now there is no tutorial for it etc so players do not know they can seek retribution (even if the current mechanic is broken). What I would suggest is the following:

- When your ship is destroyed you do not automatically receive the insurance you have to claim it.
- When you come to the claim insurance window (part of character sheet), which blinks when you have pending insurance, you open up the insurance claim to view who was responsible.
- If the person responsible was not a NPC character then you have two options either to take your ISK or to add the insurance ISK (or part of it) as a bounty on the person who killed you.

This effectively means that every new player when they die for the first time will know about the bounty system and what they can do to seek retribution. Also it works bounties into a core part of game play - getting blown up.

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