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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Megan DeMonet
Republic University
Minmatar Republic
#421 - 2012-10-12 06:13:12 UTC
this is some good stuff....

I see a lot of gankers crying about "oh no, now i can be killed by a fleet instead of the noob miner that cant fight. this is a bunch of BS, think ill go play WOW." <-- not a direct quote, then again i skipped a few pages so it could be.


then dont be ganking., that just leave more targets for the ones with the jewels to do the job. funny how i always hear "carebear" this and "carebear" that. but when it comes down to the it. the gankers seem to cry the most when its their turn to be taken advantage of.

and oh hell yea, ill still gank me some ppl, steal their crap, pod them in highsec. you know why? do ya, huh?

I'll tell you why.

BECAUSE THAT SHTUFF IS FUN!

Twisted

A Priest, a Rabbi, and an Imam walk into a bar......

James Amril-Kesh
Viziam
Amarr Empire
#422 - 2012-10-12 06:17:44 UTC
Megan DeMonet wrote:
this is some good stuff....

I see a lot of gankers crying about "oh no, now i can be killed by a fleet instead of the noob miner that cant fight. this is a bunch of BS, think ill go play WOW." <-- not a direct quote, then again i skipped a few pages so it could be.

This could already happen, if the noob miner had a fleet defending him.

Enjoying the rain today? ;)

Ranger 1
Ranger Corp
Vae. Victis.
#423 - 2012-10-12 06:20:40 UTC  |  Edited by: Ranger 1
Poetic Stanziel wrote:
Ranger 1 wrote:
Poetic Stanziel wrote:
Ranger 1 wrote:
No, carebears are usually looking to make a profit.
When it comes to their little PvE activities. When it comes to PvP, they're usually happy to just give away the opportunity to attack their aggressors/griefers. Wardecs taught us this last May.

Ahh, but in a war dec situation their usual business is being shut down by the war dec. They can't make money while it is ongoing, they can only lose money or leave their own corp (which is disruptive). It's pretty understandable that they would want as many people on their side as possible, to put an end to the war as quickly as possible.

This situation is completely and utterly different.

They got ganked, it can happen at any time and they know it. Their ISK making activities aren't being shut down, they are at no greater risk than normal. Life has already reverted to it's normal pace. It is by far to their advantage to sell that right at a reasonable price and compensate themselves at their attackers expense. They have absolutely nothing to lose by doing so, and have the potential for anything from a modest to an impressive gain.

I guess we'll find out come December/January how it plays out.

If you're right, and kill rights for ISK is the norm, then kill right baiting becomes a viable profession. Baiting people into paying for kill right activation to an alt, then docking up for 15 minutes. Repeat.

Fair enough my friend. It should be interesting if nothing else.

To be honest, one of the reasons why I am taking this stance and not backing you up on this, was my first thought on hearing the new system was one of having missed an opportunity.

A couple of weeks ago my freighter alt was attacked by a group of several Tornado and Talos battle cruisers, in an attempt to gank my several billion ISK cargo.
The attempt failed by a narrow margin, due to some wise precautions I had taken that I won't go into. Smile

So upon reading this Dev Blog my very first reactions was "Doh, if this had happened to me after this went live I could have sold all of those kill rights (for the attack) for 10 or 20 million ISK each. After all, these guys were hanging around the gate in modestly expensive ships... and likely would do so again. Each one would have been a fairly tempting target for anybody passing by if they had a kill right for that amount on their heads. At a minimum I would have recouped more than the price of my repair bill, even if they removed the kill rights with an alt.

The least desirable outcome would have been that they kept those characters docked for 30 days, but even that would have provided a fairly rewarding sense of satisfaction.

The possibility of giving the kill right away simply to get revenge never crossed my mind, particularly since it would play directly to their benefit (allowing easy removal by an alt).

If that is MY first reaction, I seriously doubt I would be in the minority on this.

Edit: I rather like the possibility of kill right baiting. It still leaves a way for stupid people to lose money, and opens up a completely new shady career.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Violet Giraffe
Space Giraffes
#424 - 2012-10-12 06:24:35 UTC
So as far as I understand, anyone can now be griefed through the new bounty system?
Ranger 1
Ranger Corp
Vae. Victis.
#425 - 2012-10-12 06:27:21 UTC  |  Edited by: Ranger 1
Violet Giraffe wrote:
So as far as I understand, anyone can now be griefed through the new bounty system?

A bounty does not remove Concord protection. The payout will likely end up around 20% of the value of the ship (possibly mods and cargo) until the bounty amount is used up. It can make a gank attempt a bit more likely to turn a profit, and raises your chances to be a target, but doesn't leave you without the usual Concord protection.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nyla Skin
Caldari Provisions
Caldari State
#426 - 2012-10-12 06:40:32 UTC
This is looking more awesome the more I read about it. Pirate

Couple little things:
Quote:
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.

I assume a mail will go out to the person who placed the bounty that this has happened.

Quote:
We’ll redo the Most Wanted list to make it cooler and more useful. The characters with the top bounties on them will be ranked, with the rank giving a bonus to the payout percentage for killing them. This means high-rank characters are potentially juicier targets.

I assume people who have been unsubscribed will be removed from the most wanted list. (should be automatic since being unsubscribed will remove the bounty pool anyway, but you never know what devs manage to overlook ;))

Quote:
Bounties have no effect on who can be attacked legally where.

This was a rather big letdown though, but at least it will be possible to gain some isk due to bounty being awarded at ship destruction now instead of podding (which is next to impossible to achieve solo anyway).

I do hope that there are no ship insurance trickeries available that would make it worthwhile to the bounty person to keep destroying his own ships..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Malcanis
Vanishing Point.
The Initiative.
#427 - 2012-10-12 06:41:08 UTC
CCP Punkturis wrote:
All cool people in this thread will get a virtual explosive brofist from me!



You should get ALL THE LIKES for this.

Massive thank you to Superfriends for fixing what has been a long-term open sore in the balance of hi-sec

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#428 - 2012-10-12 06:42:26 UTC
Violet Giraffe wrote:
So as far as I understand, anyone can now be griefed through the new bounty system?


Read The Damb Dev Blog wrote:

Bounties have no effect on who can be attacked legally where.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#429 - 2012-10-12 06:42:51 UTC
Poetic Stanziel wrote:
Alts Voiding Kill Rights
Undock in a shuttle. An alt activates the kill right. Blows up shuttle. Kill right completed.

CCP will fix this cleverness quickly, since it voids the entire kill right system on zero day.
This is already fixed in the system. If you want control over your revenge, don't make the kill public (or do it under controlled circumstances).

Quote:
Boiling a Frog
As I wrote previously, this is another step towards sunshine and rainbows in highsec. Kill rights, rather than encouraging PvP in highsec, will effectively reduce it over the long haul. There'll still be those people who don't give a **** about the mechanics, but there'll be more people who will give up their highsec criminality, because being gangbanged at any time and any place is not desirable.
This isn't compatible with your concern about voiding kill rights. The danger of your gangbang scenario basically comes down to what kind of warning the prospective victim will get that he is about to have a bad day. Aside from that insecurity factor, it's no different than being -5, and people manage that just fine.

Violet Giraffe wrote:
So as far as I understand, anyone can now be griefed through the new bounty system?
No more than they can under the current system.
Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#430 - 2012-10-12 06:47:29 UTC
Megan DeMonet wrote:
this is some good stuff....

I see a lot of gankers crying about "oh no, now i can be killed by a fleet instead of the noob miner that cant fight. this is a bunch of BS, think ill go play WOW." <-- not a direct quote, then again i skipped a few pages so it could be.


then dont be ganking., that just leave more targets for the ones with the jewels to do the job. funny how i always hear "carebear" this and "carebear" that. but when it comes down to the it. the gankers seem to cry the most when its their turn to be taken advantage of.

and oh hell yea, ill still gank me some ppl, steal their crap, pod them in highsec. you know why? do ya, huh?

I'll tell you why.

BECAUSE THAT SHTUFF IS FUN!

Twisted


Ganking now has consequences. That's awesome.

But balance it. Re-introduce Insurance payouts for CONCORDed ships.

This means it's less expensive to suicide gank (therefore more of them). BUT, you can be counterganked due to kill rights.
(It also buffs the Skiff, because a Mack survives against Desties easily, but Tier 3s will need a Skiff).

Result: actions have consequences. But all play styles are supported.

The Gankers point is that CCP's recent changes are making Suicide Ganking almost impossible. It's a play style that is part of EVE and needs to be balanced as part of the whole ecology of EVE.
Malcanis
Vanishing Point.
The Initiative.
#431 - 2012-10-12 06:47:33 UTC
James Amril-Kesh wrote:
James Amril-Kesh wrote:
How exactly does this encourage players to have killrights generated on themselves?

I only see yet another measure being taken to make highsec even safer than it already is. There's going to be a lot less suicide ganking if people can just buy a killright at any time for cheap (and you know they'll be cheap) and instantly make that player free to be shot at by anyone.

How is this possibly a good mechanic? How is this not removing risk from highsec aside from people who want that risk.
You're slowly Trammelizing highsec, and this change is a huge step towards that.




So encouraging non consensual PvP in hi-sec is "Trammelisation"? OK Roll

Or wait, do you only like the kind of non consensual PvP that you agree to? So you shooting a guy that can't shoot back: good PvP. You being the guy that gets ganked: bad PvP? Right?

Let my sum up my rebuttal to this class of argument:

Oohhhh, that's too bad *kiss* *kiss* mommy make it better did the nasty bounty hunter scare you away from a life of crime *soothe* *soothe*

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

James Amril-Kesh
Viziam
Amarr Empire
#432 - 2012-10-12 06:48:48 UTC
Tippia wrote:
This is already fixed in the system. If you want control over your revenge, don't make the kill public (or do it under controlled circumstances).

Yeah, cause that'll happen.
You can bet that a very large number of players will sell their killrights for free or for very cheap just for the possibility of getting revenge on the guy who killed them. This of course leads the system open to being easily exploited.

Tippia wrote:
This isn't compatible with your concern about voiding kill rights. The danger of your gangbang scenario basically comes down to what kind of warning the prospective victim will get that he is about to have a bad day. Aside from that insecurity factor, it's no different than being -5, and people manage that just fine

Except that to be -5 you have to commit a whole lot more criminal acts and even then you can easily avoid this mechanic by simple ratting. A single criminal act in highsec or a single podkill in lowsec allows the victim to place the killright on sale, at which point anybody can activate your suspect timer.
I don't know how you can honestly stand here and say this isn't a huge deterrent to criminal activity in highsec.

Tippia wrote:
No more than they can under the current system.

I'm not so sure that's the case.

Enjoying the rain today? ;)

Nyla Skin
Caldari Provisions
Caldari State
#433 - 2012-10-12 06:48:55 UTC
Singulis Pacifica wrote:

And it still leads to grief issues. How exactly is this going to encourage new players to join EvE online? The moment they get out in their pod on their way to their noob ship, they are a potential target to have a bounty placed on their head. Of course. attacking them makes the attacker a criminal. But what if you just have a few alts that you don't care about? You can grief new players with this.


Why would somebody place a bounty on a noob? Roll

Rather pointless to go about crying about things that will never happen. Having a bounty on you doesn't remove concord protection anyway.. so bounty is NOT a griefing mechanic.

I applaud the removal of the restrictions that allowed for basically anybody to avoid having bounty placed on them if they so wanted. Currently you can't for example place a bounty on me, because of my positive secstatus. I'm glad such artificial and pointless restrictions are going away.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

James Amril-Kesh
Viziam
Amarr Empire
#434 - 2012-10-12 06:51:05 UTC
Malcanis wrote:
James Amril-Kesh wrote:
James Amril-Kesh wrote:
How exactly does this encourage players to have killrights generated on themselves?

I only see yet another measure being taken to make highsec even safer than it already is. There's going to be a lot less suicide ganking if people can just buy a killright at any time for cheap (and you know they'll be cheap) and instantly make that player free to be shot at by anyone.

How is this possibly a good mechanic? How is this not removing risk from highsec aside from people who want that risk.
You're slowly Trammelizing highsec, and this change is a huge step towards that.




So encouraging non consensual PvP in hi-sec is "Trammelisation"? OK Roll

Or wait, do you only like the kind of non consensual PvP that you agree to? So you shooting a guy that can't shoot back: good PvP. You being the guy that gets ganked: bad PvP? Right?

Let my sum up my rebuttal to this class of argument:

Oohhhh, that's too bad *kiss* *kiss* mommy make it better did the nasty bounty hunter scare you away from a life of crime *soothe* *soothe*


I realize asking you not to use strawmen is probably asking a bit much, but please try anyway.
I'm not against an increase in risk for gankers or criminals. I'm against a decrease in risk for miners, mission runners, incursion runners, freighter alts, and the like. That's what this mechanic accomplishes, albeit indirectly.

Enjoying the rain today? ;)

Shaera Taam
Khanid Prime Free Irregulars
#435 - 2012-10-12 06:56:07 UTC
rock ON with the bounty hunting awesomeness!

\../_ .v. _\../

Thus Spake the Frigate Goddess!

Crash Me
Federal Navy Academy
Gallente Federation
#436 - 2012-10-12 07:07:28 UTC
The CCP insurance company should also double to the bounty placed by player, to make it more attractive. And make the person who has bounty on him trackable, so if he moves true high sec gates. This way other palyers could see hes last moves in high sec find him more easily.
CCP Punkturis
C C P
C C P Alliance
#437 - 2012-10-12 07:08:44 UTC
Atomic Option wrote:
As someone who's primarily in Wspace and 0.0 I just came here to give Punkturis an explosive brofist.


YES! :brofist:

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Tippia
Sunshine and Lollipops
#438 - 2012-10-12 07:08:51 UTC
James Amril-Kesh wrote:
Yeah, cause that'll happen.
Yes, because that's how the system works. It's not something that has to happen — those are the mechanics.

How players choose to employ those mechanics is just the game being played. If player choose to create that “problem” for themselves, then that's their choice. They can also choose not to. The “fix” exists if you want it. If you don't want it, then there's nothing to complain about.

Quote:
don't know how you can honestly stand here and say this isn't a huge deterrent to criminal activity in highsec.
By looking at how easy it is to work around and by looking at the added incentives. Oh, and by the fact that people manage to live under worse circumstances.

Quote:
I'm not so sure that's the case.
Seeing as how bonties have no effect on the rules (which prohibit “griefing someone out of the game”) nor on the ability to constantly attack peole (since it doesn't change the aggression rules in an way), it will have the exact same effect on griefing people out of the game as the current bounty system does, simply because the current bounty system does the exact same things in that regard.
Malcanis
Vanishing Point.
The Initiative.
#439 - 2012-10-12 07:11:13 UTC
Crash Me wrote:
The CCP insurance company should also double to the bounty placed by player, to make it more attractive. And make the person who has bounty on him trackable, so if he moves true high sec gates. This way other palyers could see hes last moves in high sec find him more easily.


Don't be ridiculous. If you want to get someone bounty hunted, put a decent bounty on them, you cheapskate.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ergherhdfgh
Imperial Academy
Amarr Empire
#440 - 2012-10-12 07:13:51 UTC
Most of this sound really good. I've actually been waiting for these changes since I started playing this game. In general is sounds like a huge step in the right direction.

However eliminating all current bounties seems like a very poor decision. People paid those amounts out of their wallets and now you guys are just going to steal that isk from the game? And I don't use the word steal lightly here. You guys sell PLEX for real life money and the isk made from selling that PLEX can be used for anything in game including placing bounties. When isk is removed from the game it reduces the total isk pool and therefore has an upward effect on prices. Meaning more PLEXs have to be purchased to buy the same stuff. So that aspect of this change seems very shady at best and bordering on criminal.

As far as the bounty only paying out 20% of the ship value I'm not sure why you went so low? I mean anything below full payout will prevent players from cashing in on their own bounties with alts. What the 20% does is make it so that no matter how big of a bounty you put on someone it will almost never be cost effective to gank someone for their bounty. In low sec and null sec the people that like to shoot at other people do, up till now the people that don't like to shoot at other people had no way to deal with this. It would seem bounties should be something to balance things.

what I mean is someone running around low or null sec is likely to get shot at by the people that will shoot at them and not by those that won't and a bounty likely won't change that. I doubt a bounty would make someone shoot at a "blue" and not having a bounty will not stop someone from shooting at a "red" or "neut".

To me it would seem that they way bounties can bring some balance is when someone can put a bounty high enough on a player to make them afraid to travel without much caution in high sec. I realize that the transferable kill rights is intended to help with that but what if you want to put a bounty on someone that has never killed another player like a jita scammer for example.

Again aside from stealing the current bounties most of these changes seem like a real good start but I think there is room between what you proposed and ideal.

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