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I hate the term "Eve killer", but....

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Myrkala
Royal Robot Ponies
#21 - 2012-10-11 12:39:02 UTC
This has great potential, however I don't think fights will ever be on the same scale as EVE. I will buy it/try it if it does get made though.

CCP has had 9 years to polish EVE and fight against lag, I doubt a newcomer to MMOs will be able to get similar performance...
ISD TYPE40
Imperial Shipment
Amarr Empire
#22 - 2012-10-11 12:45:55 UTC
Thread moved from GD to OOPE - ISD Type40

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Sturmwolke
#23 - 2012-10-11 12:46:54 UTC
The name "Star Citizen" is rather meh, it's almost as if they didn't put a lot of thought into names tbh.
Follows GW FTP model and the GFX looks very ambitious. I wonder if they've done any research into the baseline avg for PC hardware and made allowances for that.

EVE today would have suffered limited audience (if it wasn't already) if CCP had base their GFX projections on higher-end hardware.
Astenion
Purple Void Corporation
LinkNet
#24 - 2012-10-11 12:47:17 UTC
I don't think the fights will be designed to be like Eve at all, actually. Eve is a slower, more tactical game and this one will be more Star Wars-y. The ships will be smaller and force projection will be a completely different animal.

Eve is a bit deeper, but that can also hamstring it.
Astenion
Purple Void Corporation
LinkNet
#25 - 2012-10-11 12:49:40 UTC  |  Edited by: Astenion
Sturmwolke wrote:
The name "Star Citizen" is rather meh, it's almost as if they didn't put a lot of thought into names tbh.
Follows GW FTP model and the GFX looks very ambitious. I wonder if they've done any research into the baseline avg for PC hardware and made allowances for that.

EVE today would have suffered limited audience (if it wasn't already) if CCP had base their GFX projections on higher-end hardware.


I thought that too at first, but Star Citizen is actually a great title now that I think about it. It's like Starship Troopers; in order to be a citizen of this new world, you have to fight for it. When the main fighting is done, you can either go your own way or you can continue to fight. It's like FW.
Sturmwolke
#26 - 2012-10-11 13:02:44 UTC  |  Edited by: Sturmwolke
Astenion wrote:
I thought that too at first, but Star Citizen is actually a great title now that I think about it. It's like Starship Troopers; in order to be a citizen of this new world, you have to fight for it. When the main fighting is done, you can either go your own way or you can continue to fight. It's like FW.


It's a bad name to start with and first impression does count somewhat. The word "Star" has been bandied around too much in so many games that it has become commonplace. Regardless of whether anyone would like the name to reflect the gameplay, the first picture in anyone's thought (when they hear about the name) would be .... it's some sort of a commonplace game. There is nothing unique. No mystery.

For comparison, the creators of EVE, long ago did one thing absolutely right, imo. They took names seriously.
Not only the game title, but this is also reflected when you open up the galaxy map.

Edit: That said, their writing department at the moment fails to impress me with the example changes that they've done ingame. Much of the quality has been lost that I wonder if they've still go the original people working there.
Astenion
Purple Void Corporation
LinkNet
#27 - 2012-10-11 13:05:08 UTC
This is true. Never thought about it like that.

Eve will always be the most original game, imo.
Gumpy Nighthawk
Viziam
Amarr Empire
#28 - 2012-10-11 13:13:16 UTC  |  Edited by: Gumpy Nighthawk
Jint Hikaru wrote:
The fact that the link to the games new website is simply a 'donations' begging website kind of put me off for the moment.


There is actually a different website, but that website wasn't able to handle the load, so currently its just the website asking for your pledge :)

Scatim Helicon wrote:
That's a lot of promises and hyperbole for something that will likely never be released.


Interesting statement, considering that within 12 or so hours he was already at 10% of his goal, next to the 2 mil he also has private investors backing him. Time will obviously tell if the game will make it, but saying that it will likely never be released is a bit too pessimistic imo :)
HostageTaker
Band of Freelancers
#29 - 2012-10-11 13:13:42 UTC
I grew up on Mech Warrior and Wing Commander series... all I can say is; HOLY ******* ****!!!!!!!

Twisted

All my friends were jumping around with Mario on the original NES, killing turtles and other lame ****... I was piloting massive Mechs and waging war against the Kilrathi in space battles.

God damn I'm excited about this! Big smile


I've seen things you people wouldn't believe. Titans on fire outside "The Alamo" of NOL-M9. I watched massive Super Capital fleets glitter in the dark near the BKG-Q2 gate. All those moments will be lost in time... like tears in rain...  Time to die.

Medarr
Viziam
Amarr Empire
#30 - 2012-10-11 14:05:48 UTC
Okay for the record.

This project has been under devolpment for over a year, everything you see now was made with ingame assets and rendered by the game engine in real time.
Inquisitor Kitchner
The Executives
#31 - 2012-10-11 14:52:26 UTC
CCP Goliath wrote:
Looks really cool! Very ambitious project, and the ever-vaunted Newtonian physics. I'm very interested to see what a sandbox MMO with a single player mode looks like.



That's either genuine, or a very clever answer in which case you tell everyone you look forward to seeing their progress (but not necessarily success) and their project is very ambitious (read: unrealistic) without saying so.


Either way I don't think it's an EVE killer. We're talking 3 years of production until its on the market, two at the least.

I'm hoping in 2 years time we're paying an MMO with:


  • A Low Sec you want to live in and answer to no-one but yourself
  • A Null Sec you want to fight in with real "farms and fields" of player empires, where the REAL money but also the real losses in the game are
  • A High Sec where the interaction shy and new players can roam safely as long as they don't REALLY annoy someone, but inevitably makes less money then low sec and null.
  • A list of ships that where not a single ship is commented on saying "this ship is pointless. Do not fly"
  • A fully working bounty and crimewatch system that allows both criminals and those who hunt criminals to do what they want and have fun
  • Players being able to walk around space stations, interact meaningfully with each other, then jump in their spaceships together
  • Players exploring ruins with each other to find new and exciting materials in space ruins
  • Full interaction with the DUST 514 game with EVE players ferrying armies around the galaxy


I'll be honest, all that stuff sounds awesome and I think it would blow every other game out of the water. All this real life physics stuff and massive ships is cool and all, but by the time it's out I'm hoping EVE is the worlds best sci-fi simulator.

If not I'll unsub my 40 accounts and you'll be sorry etc etc

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Astenion
Purple Void Corporation
LinkNet
#32 - 2012-10-11 16:41:05 UTC
Eve isn't a simulator, though. It may be the world's best Sci-Fi MMO (or MMO period), but it's not a simulator and never aspired to be.

The whole attraction to this new MMO is that it WILL be a simulator, a Wing Commander MMO pretty much.

I don't think it will kill Eve per se, I was just being humorous. They're two completely different games with different play styles. If people leave this game for that one then it's because they want a different play style, not because Chris has created a better MMO.
Jada Maroo
Native Freshfood
Minmatar Republic
#33 - 2012-10-11 17:05:48 UTC
Wow, this really looks good. The Privateer and Freelancer games were favorites of mine back in the day. I'll be giving this one a chance.
Webvan
All Kill No Skill
#34 - 2012-10-11 18:23:03 UTC
Brooks Puuntai wrote:
I'm very skeptical of any MMO that is F2P or single payment(like GW2).

That's B2P (buy to play) which is a big improvement over f2p. EVE is using a quasi-b2p system with PLEX.
-
I'm assuming there will be quite a bit of off-line play, instancing and micro transactions as they plan to make content updates incremental rather than full expansions at cost. Still... it's a feasible business model, better than the likelihood of a surviving f2p venture as those inevitably fail. Also, this is an indie project, so I won't knock it; I've been saying for years indie is the future of good mmo's for us hardcore players. I've heard about this in past months, good to see they are making progress. Hopefully it'll be very unlike EVE, a companion rather than a competitor. Will be following.

I'm in it for the money

Ctrl+Alt+Shift+F12

Something Random
Center for Advanced Studies
Gallente Federation
#35 - 2012-10-11 23:00:11 UTC
Personally i think Eve has this genre bagged.

I also think any developer looking at the genre knows that too, which kinda explains why they go for twitch/cockpit as its the only 'chink' in the eve armor.

Always open to a new space game though - and space 'sims' need a really good twitch with some longevity to its purpose. Perhaps this man is the one to deliver, after all the credentials are awesome.

But i dont think CCP need worry - and it seems they wont.

"caught on fire a little bit, just a little."

"Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangs all here!"

I love Science, it gives me a Hadron.

Taedrin
Federal Navy Academy
Gallente Federation
#36 - 2012-10-12 04:53:35 UTC
He makes the claim that this is only possible because of Moore's Law.

Unfortunately, the only thing that Moore's Law has done for us is increase the number of execution units on a single CPU die. I sure hope that this guy is great at concurrent and/or parallel programming.
Kijo Rikki
Killboard Padding Services
#37 - 2012-10-12 05:28:12 UTC
I'm pretty excited. He doesn't even have to try too hard on the graphics, just do what JGE and BP failed to do. Smile

You make a valid point, good Sir or Madam. 

Reiisha
#38 - 2012-10-12 05:50:51 UTC
Astenion wrote:
http://arstechnica.com/gaming/2012/10/wing-commanders-chris-roberts-returns-to-gaming-with-ambitious-mmo/


I doubt it will kill off EVE. It may actually be the first game to make a dent though.

However, newtonian physics, twitch combat AND heavy economy? This is the nichiest of niche games - This is why i don't think it will kill of EVE, since it will be hellishly difficult to get into it. Any twitch based game will lose it's ability to retain new players very quickly over time, whereas a 'slow' MMO like EVE is far less punishing to get into later on.

If you do things right, people won't be sure you've done anything at all...

Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2012-10-12 07:20:22 UTC
Quote:
Star Citizen will focus on the dynamic of "citizenship," which has to be earned through civic duty or military service in the game.



Ah the perfect conditioning game for the society that is always on the march.

Quote:

Professor Chinard, in his admirable biographical study of John Adams, has called attention to Chevalier's observation that the American people have "the morale of an army on the march." The more one thinks of this, the more clearly one sees how little there is in what our publicists are fond of calling "the American psychology" that it does not exactly account for; and it exactly accounts for the trait that we are considering.
An army on the march has no philosophy; it views itself as a creature of the moment. It does not rationalize conduct except in terms of an immediate end. As Tennyson observed, there is a pretty strict official understanding against its doing so; "theirs not to reason why." Emotionalizing conduct is another matter, and the more of it the better; it is encouraged by a whole elaborate paraphernalia of showy etiquette, flags, music, uniforms, decorations, and the careful cultivation of a very special sort of camaraderie. In every relation to "the reason of the thing," however — in the ability and eagerness, as Plato puts it, "to see things as they are" — the mentality of an army on the march is merely so much delayed adolescence; it remains persistently, incorrigibly, and notoriously infantile.



And this MMO will promote that? Yeah I would check and see where his funding comes from, places like the Rand corp and PNAC for starters.


Sorry, I'll stick with the anarchy of EvE online, coming from the only country that arrests banksters and ousts the politicians bought by them.

Bring back DEEEEP Space!

Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#40 - 2012-10-12 11:42:34 UTC
If it has space combat with proper physics, I am interested. I am tired of all this submarines in water, but in space bullshit :)

Now, EVE is a great game, it has depth and an involvement no other game has, far beyond just combat and grinding and what the standard fantasy MMO boasts about having. It is the only MMO actually focusing on player interaction. You know, what an MMO should do.

If this new game will be something like EVE...? I kind of doubt they will take that risk, but for a one time fee and proper space combat? I am in, at least for a while. Heck, I'd like just a single player game with proper physics for a change.
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