These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: The Retribution of Team Super Friends

First post First post
Author
Josef Huffenpuff
Caldari Provisions
Caldari State
#381 - 2012-10-12 00:36:57 UTC
Singulis Pacifica wrote:
Thanks for the dev blog .

Now, I know that the -1.0 sec rating doesn't work. 0.0 sec players that rat usually end up with high sec ratings and bounties should be placed on those players as well if others want to do it. But you are also targeting the neutrals, the high-sec dwellers, the PvE specialists roaming incursions. These players are potential targets as well, which is a problem. This could lead to grief


yes, this is the whole point. You can indeed place bounty on a hi sec freighter pilot. BUT
- a high sec freighter pilot still has to have a flag before you can agress him
- if you choose to suicide gank him anyway, then yes you can take less of a loss on the gank by claining bounty
- but SOMEBODY still has to pay.

So overall, ganking is no more profitable that it was before. However, by placing a large enough bounty on a player you can indeed make it profitable for SOMEBODY ELSE to gank that player. Thats exactly how the system is supposed to work. And by limiting that payout to 20% of the lost items you cannot abuse the system by suicing yourself to collect the bounty.

congrats CCP. This looks like it is not only going to work as intended, its also going to be great fun and shake up Hi Sec pvp. I look forward to seeing how we can creatively use this system :)

James Amril-Kesh
Viziam
Amarr Empire
#382 - 2012-10-12 00:38:08 UTC
Josef Huffenpuff wrote:
its also going to be great fun and shake up Hi Sec pvp

No, it won't.

Enjoying the rain today? ;)

Josef Huffenpuff
Caldari Provisions
Caldari State
#383 - 2012-10-12 00:49:47 UTC
James Amril-Kesh wrote:
Josef Huffenpuff wrote:
its also going to be great fun and shake up Hi Sec pvp

No, it won't.


well which one is it James...

On the one hand you're complaining that its going to kill Hi Sec piracy by making hi sec safer, and on the other hand you're now saying its not going to change Hi Sec pvp at all.

yes, its going to change things. No it doesnt make hi sec safer, it just changes consequences. There are still plenty of ways to (ab)use the new system and you can still suicide gank in hi sec without caring about the bounty system. However, if youre very active killing carebears you may become a more attractive target for other more experinece HI Sec players who will give you a real fight.

The reality is, if you enjoy killing lo skill rich noobs in Hi sec, you now become a more attractive target. On the other hand, they have to PAY for that to happen. So what? Isnt that a GOOD thing? Or are you just angry that your targets can shoot back now?
Singulis Pacifica
Pator Tech School
Minmatar Republic
#384 - 2012-10-12 00:50:21 UTC
Josef Huffenpuff wrote:


yes, this is the whole point. You can indeed place bounty on a hi sec freighter pilot. BUT
- a high sec freighter pilot still has to have a flag before you can agress him
- if you choose to suicide gank him anyway, then yes you can take less of a loss on the gank by claining bounty
- but SOMEBODY still has to pay.



And it still leads to grief issues. How exactly is this going to encourage new players to join EvE online? The moment they get out in their pod on their way to their noob ship, they are a potential target to have a bounty placed on their head. Of course. attacking them makes the attacker a criminal. But what if you just have a few alts that you don't care about? You can grief new players with this.

I agree that it's also possible to do this now. But right now, there is no incentive. A new player has no negative sec rating, a new player can not be wardecced. A new player is just there to enjoy the first moments of the game. And that's how it should be. Don't give others incentives to collect bounties on targets that should never be included in this bounty hunter system.

So CCP, add immunity to all NPC starter corps and all NPC default corps (players are not part of a player-corp, but no longer in the noob corp). That's it. Respect the new players and those that favor PvE rather than PvP.
Drago Misharie
The Scope
Gallente Federation
#385 - 2012-10-12 00:50:30 UTC
Like what I am hearing, KEEP IT UP!
Singulis Pacifica
Pator Tech School
Minmatar Republic
#386 - 2012-10-12 00:54:09 UTC
Oh and I defintely like what has been mentioned so far, just for that "small detail". It's a great addition if you are interested in it for sure.

And I too love Bounties... But the ones that CCP Guard hunts that is. Blink
TheSmokingHertog
Julia's Interstellar Trade Emperium
#387 - 2012-10-12 00:57:07 UTC
CCP RedDawn wrote:
This new feature should come with a brand new bounty hunter helmet that is free on the NeX.

Just a thought.


But then only for people on the leaderboards ofcrouse.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

James Amril-Kesh
Viziam
Amarr Empire
#388 - 2012-10-12 00:58:25 UTC
Josef Huffenpuff wrote:
James Amril-Kesh wrote:
Josef Huffenpuff wrote:
its also going to be great fun and shake up Hi Sec pvp

No, it won't.


well which one is it James...

On the one hand you're complaining that its going to kill Hi Sec piracy by making hi sec safer

Yes, it will.

Josef Huffenpuff wrote:
and on the other hand you're now saying its not going to change Hi Sec pvp at all.

No, that's not what I said at all. You said it's going to be great fun and shake things up. Unless your idea of fun and shaking things up is stagnation, then we disagree.

Josef Huffenpuff wrote:
yes, its going to change things. No it doesnt make hi sec safer, it just changes consequences. There are still plenty of ways to (ab)use the new system and you can still suicide gank in hi sec without caring about the bounty system. However, if youre very active killing carebears you may become a more attractive target for other more experinece HI Sec players who will give you a real fight.

The reality is, if you enjoy killing lo skill rich noobs in Hi sec, you now become a more attractive target. On the other hand, they have to PAY for that to happen. So what? Isnt that a GOOD thing? Or are you just angry that your targets can shoot back now?

They could always shoot back.

Enjoying the rain today? ;)

Mars Theran
Foreign Interloper
#389 - 2012-10-12 00:59:09 UTC
Well, nobody said you wanted to discourage PvP in highsec did they? ..oh yeah, that's right, they did. Lol

I find this incredibly amusing. Blink
zubzubzubzubzubzubzubzub
CCP Punkturis
C C P
C C P Alliance
#390 - 2012-10-12 01:01:18 UTC
Misanth wrote:
Nice to see this finally getting updated, it's long overdue (nearly a decade now). Good stuff tho. P

* Buyable killrights is something we players requested since launch of this game, it's long loooong overdue, and you could never have added changes to the bountysystem without adding this. Good that you did. While tying it to the CW-update has some benefits (personally I like that you can do it on the fly, in space), it also has risks - currently if someone has killrights on you, you could easily add them to address book and/or keep an eye out while travelling. With the new system..
- how/will there be any kind of indication for the bad guy, that a killright on him has been sold? Let's just make it clear, I like that there's "more" consequences, but this effectively locks people out 100% from even a quick answering-phone session, anyone with killrights on him must 100% dock or cloak up everytime anything might interrupt him, at all, especially in highsec. It's quite a major change.

* The bounty pool, and payout as portion of isk value, seems like a damn good solution to many potential exploits. Expanding it to corp, alliances, and (in the future) specific structures is really nice.

Tho, here comes the critisism:

* How will anything of this make "bounty hunter" a viable career choice in EVE? The only thing that allows you to hunt down people is the buyable killrights system, which obviously has some limits. You'd have to basicly have an updated asset-like list that show people where the potentially targets is, which in itself would be bad because it virtually would be more powerful than locator agents. But a bounty-hunter would need to know where there is targets, he'd have to move ships, possibly scout the target (especially if he's not in highsec), etc. I.e. this is far far from newbie friendly, and a good waste of time for an older player.

* And the effect of this is that it effectively makes the "leaderboard" and 'see old bounty claims' essentially.. useless. The only people you'll see on top of those lists is highsec wardeccers (Jita campers etc), and possibly lowsec vultures preying on their own. You won't see any players dedicated to this at all. Which is a shame, I'd love to actually give it a shot myself, but it needs an intel tool.. and same time it needs to not be too powerful either. Extremely delayed, or just a plain list of names and we'd have to locate and do all research etc ourselves. Billboards won't cut it, and CQ frankly is a really ****** idea, not a single player I know has that stuff turned on as it's zero-content and just slowing down ship-swapping, as is. You need an ingame tool, like the market or map.

There's more to it, but that's the more important stuff, and a starters. You have made a decent platform, but really, you need to work on the intel tool, and it would be nice with a clarification on how the guy being hunted will have updates about his present situation.. Pirate


hey the first dev blog you comment on and don't mention how terrible UI I make is the dev blog for the team I make UI for!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

James Amril-Kesh
Viziam
Amarr Empire
#391 - 2012-10-12 01:01:22 UTC
Mars Theran wrote:
Well, nobody said you wanted to discourage PvP in highsec did they? ..oh yeah, that's right, they did. Lol

I find this incredibly amusing. Blink

I don't want to discourage highsec PVP, no.
Which is why I'm against these changes.
They go ahead and break the wardec system, so instead of fixing that they move on and break yet another aspect of highsec PVP.
You're an idiot if you can't see the trend here.

Enjoying the rain today? ;)

captain foivos
State War Academy
Caldari State
#392 - 2012-10-12 01:03:03 UTC
This is a goddamn train wreck heading towards Eve in slow motion.
electrostatus
Center for Advanced Studies
Gallente Federation
#393 - 2012-10-12 01:19:38 UTC
I'm not sure if I like the idea of being able to place bounties on anyone. Some sap could just decide to place a ridiculously huge bounty on someone else just passing through local. And that someone else who has never done anything to this sap now has one massive target on them.
Or what about a new guy? Only has been playing for a day, and then some rich guy slaps a 10 billion + isk bounty on them because he (the new guy) started to mine an asteroid?

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

DarthNefarius
Minmatar Heavy Industries
#394 - 2012-10-12 01:32:25 UTC  |  Edited by: DarthNefarius
We can put individual bounties on each DEV& the entire DEV alliance ( C C P Alliance )correct ? Lol
Also can I put a bounty on Scotty please I am tired of his bitchen about smacktalk Big smile
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Evenus Battuta
#395 - 2012-10-12 01:44:38 UTC
Do salvage drones have decent AI so that I don't need to lock targets for them? That will be the part that makes real difference.
James Amril-Kesh
Viziam
Amarr Empire
#396 - 2012-10-12 01:53:45 UTC
Evenus Battuta wrote:
Do salvage drones have decent AI so that I don't need to lock targets for them? That will be the part that makes real difference.

Compared to all of the other changes coming this is like, the very least of our concerns.

Enjoying the rain today? ;)

Atomic Option
The Scope
Gallente Federation
#397 - 2012-10-12 02:03:37 UTC
As someone who's primarily in Wspace and 0.0 I just came here to give Punkturis an explosive brofist.
Blastil
Aideron Robotics
#398 - 2012-10-12 02:12:14 UTC
my biggest deal with this is with pod killing:

How will you deal with pods that have 0 ISK value? it doesn't seem fair that if you can get the pod, that you get nothing for the corpse because there were no implants. I think if you can get a pod kill you should be allowed to get atleast the same if not more than the ship loss in additional value. Extra implants should just be gravy for the pod killer.
Buffalo Ryder
Space Vikings
#399 - 2012-10-12 02:15:18 UTC
finally bounty mechanic system gets an updateCool
my thoughts as 6 year player are as follows
1- anon bounty is cruicial (hiding in the dark is fun when scaring people)Twisted
2- 20% is ok but i can see 25-30% very possible without ruining these new mechanics
3- 5-10 second notice before a killright is transfered while out in space (afk people should be gank)Evil
4- players in default npc corps can have bounties place on them (no more hiding in these corps)
Ranger 1
Ranger Corp
Vae. Victis.
#400 - 2012-10-12 02:24:17 UTC
CCP Tuxford wrote:
Moraguth wrote:


Let's pretend I think Tippia is a poop head (just for example, and to say someone recognizable), and I put a bounty on her for 10m isk. Then, let's pretend that there's one other person in all of eve who feels the same and places another 10m isk bounty.

After how long will I stop getting notified (eve mail? notification) of people delivering righteous fury upon her ships? Does it matter if I placed my bounty first, and then after that 10m is used up or...?

Roughly around the time where your bounty is spent. So in your case once bounties of the amount of 10million have been claimed you stop getting notified. This however hasn't been implemented so nothing is really set in stone

Moraguth wrote:

Along these lines, let's pretend I think anyone associated with Tippia should feel the wrath of my pocketbook too and I decide to put a 500m bounty on her corp. Do I get notified of each kill? Do I see the kill report or just a note saying that ___ person from ___ corp was killed at ____ time and your contribution to the bounty pool against them has been reduced to ____?

The same applies here really except it doesn't really make sense to send a notification for each kill so likely this will be batched up.

Personally, in all cases I would like to be issued a copy of the kill mail for each person I either sold the kill rights for or placed a bounty on.

Equally as important, I would like my name somewhere on that kill mail. Perhaps in a "Death sponsored by" field.

If I'm paying for the party, I want all the juicy details and appropriate credit. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.