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Getting Rid of the Undesirables (for good this time)

First post First post First post
Author
Karrl Tian
Doomheim
#41 - 2012-10-11 22:25:32 UTC
They just buffed ninjaing.
Touval Lysander
Zero Wine
#42 - 2012-10-11 22:56:39 UTC
I did read somewhere here about errr... risk v reward, no, consequences v actions, errr. no, good v bad, errr.... PvP...

PvP!! THAT's the one I was looking for.

OK. Firstly, can we combine this with removing by exhumer buff? I want to be ganked.

'Cos then I finally get me some payback.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Skydell
Bad Girl Posse
#43 - 2012-10-11 22:58:42 UTC
Karrl Tian wrote:
They just buffed ninjaing.


That's the unfortunate side of computer games.
In RL if you rob a bank there is that outside chance you will get a way with it. This system pretty much pegs you the nano second you commit the crime. Due to the nature of absolutes in code though, you are either certain to be pegged or certain to get away with it assuming you know what you are doing. Up until now, people were certain to get away with it.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#44 - 2012-10-11 23:02:48 UTC
ISD Suvetar wrote:
Destiny Corrupted wrote:

edit: Arguing with ISDs is pointless. They are literally hired to act as CCP heralds. We can get a full-fledged pvp flag tomorrow, and they'll go off about how they have so many more pvp opportunities.


If you want a debate then be civil, my position in ISD is entirely unrelated to my opinion as a 2003 player.


Then perhaps you should behave like a professional and stop posting with an ISD character. Oh wait I forgot you guys aren't professionals.
Sorlac
Cosmos Industrial
Cosmos Origins
#45 - 2012-10-11 23:14:52 UTC
Dinsdale Pirannha wrote:
Vincent Athena wrote:
I wonder what will happen the first time a griefer corp warps 15 pilots to the Jita undock and has all of them go suspect at once.


Let me see if I understand the new system properly.
A griefer corp has say, 10 combat ships with maybe 100 logi's, 10 assigned to each combat ship.

They also have ONE alt who has kill rights on all the combat ships.
The griefer corp warps the 10 combat and 100 logi's to the Jita undock.

The alt undocks, and activates the kill rights on the 10 combat pilots, making them all Suspects.
Now, everyone else on the undock goes mental and starts attacking the combat ships.
The combat ships do NOT shoot first, avoiding the Criminal flags, and invoking a Concord response.
The logi's all start repping and immediately gain a Suspect flag, and able to be shot. But unless everyone on the undock is organized with neuts and jammers, it is going to be almost impossible to break the tanks of any ship in that griefer corp.

Meantime, anyone who has actually attacked a Suspect combat ship is dragged into a Limited Engagement with the Suspect ship they aggressed. If they stick around, they will all die, unless they get organized within the time it takes for the combat ship to blow them out of the sky.

Do I have the mechanics understood properly?


If that's the way it works I might actually have to make a trip to Jita. Shocked
Rats
Federal Navy Academy
Gallente Federation
#46 - 2012-10-11 23:19:40 UTC
Sounds cool, can't wait for the changes. After years if can flippers saying its a game mechanic deal with it. We can now say, its a game mechanic deal with it Lol oh the joy


Tal

I Fought the Law, and the Law Won... Talon Silverhawk

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#47 - 2012-10-11 23:20:54 UTC
Vimsy Vortis wrote:
ISD Suvetar wrote:
Destiny Corrupted wrote:

edit: Arguing with ISDs is pointless. They are literally hired to act as CCP heralds. We can get a full-fledged pvp flag tomorrow, and they'll go off about how they have so many more pvp opportunities.


If you want a debate then be civil, my position in ISD is entirely unrelated to my opinion as a 2003 player.


Then perhaps you should behave like a professional and stop posting with an ISD character. Oh wait I forgot you guys aren't professionals.


If you have an issue with the way that the ISD are doing things, please feel free to report or petition what they have said. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jim Era
#48 - 2012-10-11 23:23:12 UTC
*harvests tears and runs away.

Watâ„¢

Jonah Gravenstein
Machiavellian Space Bastards
#49 - 2012-10-11 23:31:40 UTC
Jim Era wrote:
*harvests tears and runs away.


*Steals Jims collection and does a Linford

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#50 - 2012-10-11 23:41:29 UTC
ISD Suvetar wrote:
Destiny Corrupted wrote:

It's not a fight when you have a suspect flag. Let me know how many kills you get in Jita while being a suspect.



Are you saying that you lose every fight where you get shot first ?

I am saying that I lose every fight where I get shot by everyone.

Jim Era wrote:
so wait hold on...
OP is afraid of a bunch of carebears blowing up their ships?

Really?

I thought everyone was for the whole, lets make eve harder thing.

I'm not afraid of anything. I am pointing out the flaws in the system. Like I said before, I very rarely suicide-gank nowadays, so kill rights don't affect me all that much.

Dinsdale Pirannha wrote:
Let me see if I understand the new system properly.
A griefer corp has say, 10 combat ships with maybe 100 logi's, 10 assigned to each combat ship.

They also have ONE alt who has kill rights on all the combat ships.
The griefer corp warps the 10 combat and 100 logi's to the Jita undock.

The alt undocks, and activates the kill rights on the 10 combat pilots, making them all Suspects.
Now, everyone else on the undock goes mental and starts attacking the combat ships.
The combat ships do NOT shoot first, avoiding the Criminal flags, and invoking a Concord response.
The logi's all start repping and immediately gain a Suspect flag, and able to be shot. But unless everyone on the undock is organized with neuts and jammers, it is going to be almost impossible to break the tanks of any ship in that griefer corp.

Meantime, anyone who has actually attacked a Suspect combat ship is dragged into a Limited Engagement with the Suspect ship they aggressed. If they stick around, they will all die, unless they get organized within the time it takes for the combat ship to blow them out of the sky.

Do I have the mechanics understood properly?

Exactly. Like I said in my earlier posts about the suspect flag and can theft in general, the only people who will utilize the new mechanics are those who can field massive logistics blobs to deter anyone who dares to interfere. After the first few weeks where players get adjusted to the changes, this type of gameplay will quickly settle into well-defined cliques, and no one else will have a chance.

Skydell wrote:
Actually you showed me nothing so far that makes me dislike the system OP.

It's all based on a simple premise. Don't break the law. They will also have warning systems in place for these precious noobs you speak of. It's not really going to be possible for a noob to screw up his character using the bounty system.

It is truly looking like this will weed out the criminals from the mechanics sploiters. Criminals are actually going to have to lay low and skulk like criminals. Play their character like a common thug, hiding in the shadows. I might even consider it as a career Pirate

Yeah, man, totally. Finally EVE will be a safe, lawful place for all hardworking, morally well-adjusted players. Victory for the common man!

I have a feeling that I'll be banned within the first week of when this goes live. While I was gone, I figured out two ways to severely abuse this system, and I'll be taking them directly to the rookie systems at launch. Hey, they shot first.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jonah Gravenstein
Machiavellian Space Bastards
#51 - 2012-10-11 23:44:05 UTC
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#52 - 2012-10-11 23:48:05 UTC
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#53 - 2012-10-11 23:53:14 UTC
Destiny Corrupted wrote:
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.


All absolute seriousness, I urge you not to test the GMs on this point Pirate

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#54 - 2012-10-11 23:55:50 UTC
ISD Suvetar wrote:
Destiny Corrupted wrote:
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.


All absolute seriousness, I urge you not to test the GMs on this point Pirate

I don't have all that much to lose. At this point, it's either deathmatch in 0.0, or training for a barge. Other games do deathmatch better, but I'll consider your advice if I'm in the market for a monotony simulator.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Darth Gustav
Sith Interstellar Tech Harvesting
#55 - 2012-10-11 23:56:40 UTC
ISD Suvetar wrote:
Destiny Corrupted wrote:
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.


All absolute seriousness, I urge you not to test the GMs on this point Pirate

So in other words if you pass through a rookie system and get engaged by noobs, petition it and don't shoot back?

I'm just looking for clarification, here.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

James Amril-Kesh
Viziam
Amarr Empire
#56 - 2012-10-11 23:57:43 UTC
ISD Suvetar wrote:
Destiny Corrupted wrote:

edit: Arguing with ISDs is pointless. They are literally hired to act as CCP heralds. We can get a full-fledged pvp flag tomorrow, and they'll go off about how they have so many more pvp opportunities.


If you want a debate then be civil, my position in ISD is entirely unrelated to my opinion as a 2003 player.


Then post with your 2003 char. We're not interested in opinions from ISD.

Enjoying the rain today? ;)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#57 - 2012-10-11 23:58:53 UTC
Darth Gustav wrote:
ISD Suvetar wrote:
Destiny Corrupted wrote:
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.


All absolute seriousness, I urge you not to test the GMs on this point Pirate

So in other words if you pass through a rookie system and get engaged by noobs, petition it and don't shoot back?

I'm just looking for clarification, here.

Not to sound mean, but between the changes and the enforcement of said changes, they don't really know what they're doing. I can construct these tactics in such a manner that they'll have to invent a reason to punish me for something entirely arbitrary. Which is in fact what I'm doing right now.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Darth Gustav
Sith Interstellar Tech Harvesting
#58 - 2012-10-12 00:00:24 UTC
Destiny Corrupted wrote:
Darth Gustav wrote:
ISD Suvetar wrote:
Destiny Corrupted wrote:
Jonah Gravenstein wrote:
That's just asking for a ban, you know rookie systems are like wildlife reserves, and rookies are a protected species, no hunting allowed.

They shot first. I was just passing through on my way to being a good EVE citizen in Motsu.


All absolute seriousness, I urge you not to test the GMs on this point Pirate

So in other words if you pass through a rookie system and get engaged by noobs, petition it and don't shoot back?

I'm just looking for clarification, here.

Not to sound mean, but between the changes and the enforcement of said changes, they don't really know what they're doing. I can construct these tactics in such a manner that they'll have to invent a reason to punish me for something entirely arbitrary. Which is in fact what I'm doing right now.

Doesn't matter. We have an official rep from CCP (unpaid but still) basically implying we can't shoot noobs if we're engaged by them in high-sec rookie systems.

So I want to know, legitimately, do we file a petition instead of shooting back or what?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Vertisce Soritenshi
The Scope
Gallente Federation
#59 - 2012-10-12 00:02:50 UTC
I can't believe anybody has a problem with this new bounty system. Its...stupid to complain about it. Look...here is how I see it. You kill someone or attack someone in High Sec then you just flat out stated that you want to fight in High Sec. You just lost your right to ***** like a little priss when other people come after you for a fight. Simple as that.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

stoicfaux
#60 - 2012-10-12 00:03:20 UTC
Destiny Corrupted wrote:

Firing on someone in high-sec, despite the outcome, will now result in what is essentially a 30-day free-for-all flag on the dirty scumbag. That is, it will result in a month-long prison sentence. Leave the prison, and anyone can shoot you, anywhere, with no warning. Not even a message or a short timer to get ready. Not even a break between collection attempts. They can't even exhaust a finite amount of attempts on the target. All they have to do is accept the kill right, and possibly pay a fee (and I don't imagine too many people will charge fees, considering what this system implies).


Are you really complaining that after having the upper hand in deciding where and when your high-sec victim will die, you don't like it now that the victim has the upper hand in deciding where and when you die?

Karma is a *****. No, strike that. Karma is a virgin, because a ***** is too easy.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.