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Getting Rid of the Undesirables (for good this time)

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ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#21 - 2012-10-11 20:47:32 UTC  |  Edited by: ISD Suvetar
Surfin's PlunderBunny wrote:
Destiny Corrupted wrote:
ISD Suvetar wrote:
Not at all, I'm saying that if it only takes one shot to get a kill right against me, I can make sure I get plenty of fights in hubs.

It's not a fight when you have a suspect flag. Let me know how many kills you get in Jita while being a suspect.


All of them Cool


Every time I see those shades I just want to say:

YEAAAAAHHHHHH

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#22 - 2012-10-11 20:49:06 UTC
ISD Suvetar wrote:
Surfin's PlunderBunny wrote:
Destiny Corrupted wrote:
ISD Suvetar wrote:
Not at all, I'm saying that if it only takes one shot to get a kill right against me, I can make sure I get plenty of fights in hubs.

It's not a fight when you have a suspect flag. Let me know how many kills you get in Jita while being a suspect.


All of them Cool


Every time I see those shades I just want to say:

YEAAAAAHHHHHH


http://fc03.deviantart.net/fs70/i/2011/290/4/c/deal_with_it____twilight_style_by_j_brony-d4d2m5u.png Cool

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Vincent Athena
Photosynth
#23 - 2012-10-11 20:49:37 UTC
Destiny Corrupted wrote:
ISD Suvetar wrote:
Or he could undock in a shuttle and get it done with ?

Don't get me wrong, as a player I can see issues combining this with front loading kill rights and all that; but I don't think this particular part is as bad as you're saying.
Again that's just my player opinion.

I kind of agree with Surfin's; Piracy potential is *awesome* Shocked

Edit: I should probably emphasize that these ideas are still ideas and subject to much balancing and testing. If you're this concerned then raise it in the comments thread.

So the whole point of the new system is to self-claim your own kill rights with alts?

Thats most likely why anyone offering kill rights for sale will put a price on it. That way if you use an alt to clear your own kill right, at least the original victim gets some ISK.

Also, kill rights are not bounties, and are not needed to collect bounties. All you need do to collect a bounty is kill a ship piloted by someone with a bounty on them. The new system will most likely greatly increase the number of players with bounties on them, greatly increasing the number of targets.

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ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#24 - 2012-10-11 20:50:39 UTC
Destiny Corrupted wrote:

It's not a fight when you have a suspect flag. Let me know how many kills you get in Jita while being a suspect.



Are you saying that you lose every fight where you get shot first ?

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Vincent Athena
Photosynth
#25 - 2012-10-11 20:53:32 UTC
I wonder what will happen the first time a griefer corp warps 15 pilots to the Jita undock and has all of them go suspect at once.

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Lin-Young Borovskova
Doomheim
#26 - 2012-10-11 20:56:04 UTC  |  Edited by: Lin-Young Borovskova
Andski wrote:
Lin-Young Borovskova wrote:
You asked high sec to become a cold harsh place, you got it.


except the 'cold harsh' part is entirely optional



You know perfectly well it isn't, at least in the begining. I'm not saying it's perfect but for sure you can use alliance/corporation bounty to flag players, so yes it's optional, you don't have to but why wouldn't you if you really want more pvp?

You can can perfectly use alts to get destroyed and then transfer kill rights to get juicy kills, you can use of bounty on corp or alliance so in the end it's up to you to give yourself more pvp opportunities in high sec, as long as you do it the right way.
And I'm sure a couple possible exploits are already on some players minds to clearly make of high sec worst than null, but it's not like this is exactly what so many beg for ages now Lol

brb

Lin-Young Borovskova
Doomheim
#27 - 2012-10-11 20:58:22 UTC
Vincent Athena wrote:
I wonder what will happen the first time a griefer corp warps 15 pilots to the Jita undock and has all of them go suspect at once.



This will be awesome. Some might finally get a reason to move to low/null, who knows.

brb

Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2012-10-11 21:05:11 UTC
Vincent Athena wrote:
I wonder what will happen the first time a griefer corp warps 15 pilots to the Jita undock and has all of them go suspect at once.


Tears, lots of them.

Sounds like a plan to me Pirate

In the beginning there was nothing, which exploded.

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Jim Era
#29 - 2012-10-11 21:05:40 UTC
so wait hold on...
OP is afraid of a bunch of carebears blowing up their ships?

Really?

I thought everyone was for the whole, lets make eve harder thing.

Wat™

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#30 - 2012-10-11 21:07:59 UTC
Jim Era wrote:
so wait hold on...
OP is afraid of a bunch of carebears blowing up their ships?

Really?

I thought everyone was for the whole, lets make eve harder thing.


I was promised there would be punch and pie

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Saede Riordan
Alexylva Paradox
#31 - 2012-10-11 21:26:57 UTC
Go suspect in the starter system. Collect lulz?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#32 - 2012-10-11 21:30:34 UTC
Hey Destiny, can't we not simply teach the cowards how to live with being FFA ?
I mean, it's not THAT hard to live with that if you know what you're doing ...

It's basically the easy form of being an outlaw, which is great fun. ^_^
Dinsdale Pirannha
Pirannha Corp
#33 - 2012-10-11 21:35:26 UTC
Vincent Athena wrote:
I wonder what will happen the first time a griefer corp warps 15 pilots to the Jita undock and has all of them go suspect at once.


Let me see if I understand the new system properly.
A griefer corp has say, 10 combat ships with maybe 100 logi's, 10 assigned to each combat ship.

They also have ONE alt who has kill rights on all the combat ships.
The griefer corp warps the 10 combat and 100 logi's to the Jita undock.

The alt undocks, and activates the kill rights on the 10 combat pilots, making them all Suspects.
Now, everyone else on the undock goes mental and starts attacking the combat ships.
The combat ships do NOT shoot first, avoiding the Criminal flags, and invoking a Concord response.
The logi's all start repping and immediately gain a Suspect flag, and able to be shot. But unless everyone on the undock is organized with neuts and jammers, it is going to be almost impossible to break the tanks of any ship in that griefer corp.

Meantime, anyone who has actually attacked a Suspect combat ship is dragged into a Limited Engagement with the Suspect ship they aggressed. If they stick around, they will all die, unless they get organized within the time it takes for the combat ship to blow them out of the sky.

Do I have the mechanics understood properly?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#34 - 2012-10-11 21:40:20 UTC  |  Edited by: Solstice Project
Jim Era wrote:
so wait hold on...
OP is afraid of a bunch of carebears blowing up their ships?

Really?

I thought everyone was for the whole, lets make eve harder thing.

Jim, you either fail to understand or you deliberately talk crap.

The consequence-based changes don't make EvE harder ever,
because if that was true, *everybody* would have a harder time,
which isn't the case at all.

Instead, why aren't any changes coming that make the life for most
highseccers harder ? Why, oh why, i wonder .......
Skydell
Bad Girl Posse
#35 - 2012-10-11 21:51:00 UTC
Actually you showed me nothing so far that makes me dislike the system OP.

It's all based on a simple premise. Don't break the law. They will also have warning systems in place for these precious noobs you speak of. It's not really going to be possible for a noob to screw up his character using the bounty system.

It is truly looking like this will weed out the criminals from the mechanics sploiters. Criminals are actually going to have to lay low and skulk like criminals. Play their character like a common thug, hiding in the shadows. I might even consider it as a career Pirate
stg slate
State War Academy
Caldari State
#36 - 2012-10-11 21:52:14 UTC
Destiny Corrupted wrote:
I guess if bounty hunters go after their targets, and the targets turn out to be a bit more than they can handle, they invite random passerby on the action. I get this mental image of Boba Fett, after being knocked on his ass by a local hardman, yelling "well what you all standing 'round for, can't you see this guy means business?" while wiping the blood from under his helmet. The Cantina Band springs to action immediately, and the lovable munchkins clobber the perp with their adorable musical instruments.


I imagine its more like pointing a finger and saying 'Hey, that guy's head with worth 150mil!'. And then yes, the cantina band would be beating the guy to death with thier Omniboxes because, hey, 150mil right?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#37 - 2012-10-11 22:01:12 UTC  |  Edited by: Solstice Project
Skydell wrote:
Actually you showed me nothing so far that makes me dislike the system OP.

It's all based on a simple premise. Don't break the law. They will also have warning systems in place for these precious noobs you speak of. It's not really going to be possible for a noob to screw up his character using the bounty system.

It is truly looking like this will weed out the criminals from the mechanics sploiters. Criminals are actually going to have to lay low and skulk like criminals. Play their character like a common thug, hiding in the shadows. I might even consider it as a career Pirate

No, that's not true at all.

All these changes don't affect *me* in any way and i fly around freely in every highsec system i want,
all day long, shooting whatever i want, all day long. What these changes basically do is making
every potential criminal a potential Solstice Project, with the problem that most people don't want to play the way i do.

This will probably lead to a reduction of crimes in general, which equals a reduction of realism of the sandbox.
That, or simply way more people using worthless alts to have fun, knowing that they'll just have to park them
in station for 30 days, once ***** starts to get too bad for them to do anything.

The most ironic thing is that, if more people would play the way i do, they would shrug these changes off ...
... laughing and thanking CCP for removing the criminal competition.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2012-10-11 22:12:12 UTC

The changes to killrights are pure genius.... And CCP has my full support in implementing them....

The changes to bounties are excellent too!!!!

At OP.... if you don't want to be insta-suspected when you're not ready for it, don't suicide gank in highsec, and don't shoot pods in lowsec....

Finally, this system can easily be circumvented for those tooo that can't handle it when people have killrights on them...

Get in a frigate with your main... bring alt.... have alt activate your suspect flag (which cost money that will go to your previous victim) and then blow up your main. Wallah... no more killrights... and your previous victim got paid an amount they decided...

This is pure genius!!!!
Skydell
Bad Girl Posse
#39 - 2012-10-11 22:15:51 UTC
Solstice Project wrote:
Skydell wrote:
Actually you showed me nothing so far that makes me dislike the system OP.

It's all based on a simple premise. Don't break the law. They will also have warning systems in place for these precious noobs you speak of. It's not really going to be possible for a noob to screw up his character using the bounty system.

It is truly looking like this will weed out the criminals from the mechanics sploiters. Criminals are actually going to have to lay low and skulk like criminals. Play their character like a common thug, hiding in the shadows. I might even consider it as a career Pirate

No, that's not true at all.

All these changes don't affect *me* in any way and i fly around freely in every highsec system i want,
all day long, shooting whatever i want, all day long. What these changes basically do is making
every potential criminal a potential Solstice Project, with the problem that most people don't want to play the way i do.

This will probably lead to a reduction of crimes in general, which equals a reduction of realism of the sandbox.
That, or simply way more people using worthless alts to have fun, knowing that they'll just have to park them
in station for 30 days, once ***** starts to get too bad for them to do anything.

The most ironic thing is that, if more people would play the way i do, they would shrug these changes off ...
... laughing and thanking CCP for removing the criminal competition.


I don't speak for everyone, only myself but I can say I never had an issue with "your kind of people" in EVE. You say you are a true criminal in the game. I support your right to be that. I do like that CCP is calling out the chickenshits though. You could say the same in the other direction too. Everyone wants to play Captain America but we will see if they can hold up to the standards when backed in to a corner.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#40 - 2012-10-11 22:18:48 UTC
Skydell wrote:
Solstice Project wrote:
Skydell wrote:
Actually you showed me nothing so far that makes me dislike the system OP.

It's all based on a simple premise. Don't break the law. They will also have warning systems in place for these precious noobs you speak of. It's not really going to be possible for a noob to screw up his character using the bounty system.

It is truly looking like this will weed out the criminals from the mechanics sploiters. Criminals are actually going to have to lay low and skulk like criminals. Play their character like a common thug, hiding in the shadows. I might even consider it as a career Pirate

No, that's not true at all.

All these changes don't affect *me* in any way and i fly around freely in every highsec system i want,
all day long, shooting whatever i want, all day long. What these changes basically do is making
every potential criminal a potential Solstice Project, with the problem that most people don't want to play the way i do.

This will probably lead to a reduction of crimes in general, which equals a reduction of realism of the sandbox.
That, or simply way more people using worthless alts to have fun, knowing that they'll just have to park them
in station for 30 days, once ***** starts to get too bad for them to do anything.

The most ironic thing is that, if more people would play the way i do, they would shrug these changes off ...
... laughing and thanking CCP for removing the criminal competition.


I don't speak for everyone, only myself but I can say I never had an issue with "your kind of people" in EVE. You say you are a true criminal in the game. I support your right to be that. I do like that CCP is calling out the chickenshits though. You could say the same in the other direction too. Everyone wants to play Captain America but we will see if they can hold up to the standards when backed in to a corner.


Eve prefers captain planet! Big smilehttp://sphotos-a.xx.fbcdn.net/hphotos-ash3/46268_395384383863143_1638645003_n.jpg

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny