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Ship manufacturing costs are seriously wrong to my opinion

Author
Darth Gustav
Sith Interstellar Tech Harvesting
#21 - 2012-10-11 20:04:37 UTC
Robert De'Arneth wrote:
Darth Gustav wrote:
Robert De'Arneth wrote:
You should take your 2 cents back, your idea does not sound fun, it kind of sounds elitiest. Plus, your idea would cause massive ammounts of people to quit playing. So back to your idea board, this one would cost CCP money, and CCP likes money. Big smile

You mean an idea that drove down the price of minerals in high-sec would be unpopular?

This is not followed by precedent. I believe you might want to investigate.



No sir, since people have been able to build ships, suddenly removing that would make people quit. Big smile Do think it would sit well with everyone? I know it would not, but would like to hear your take. Big smile

My take is simple.

Right now there is no resistance involved in high-sec mining. That means you can increase the supply of Tritanium by any amount you wish, just by performing the task to harvest it. Even if you're AFK this can be done in near-total safety now.

So over time, the value of all resources available through high-sec harvesting is going to approach some floor, be it 0.01 isk (the hard-coded floor) or some other floor, established by natural market equibrium.

At that point, there won't be any incentive for new miners, and the miners who are mining now won't have anything to do. Their profession will have been devalued on a curve approaching infinity.

So what I'm implying here is that the mining barge buff was wildly popular, even though it is clearly deflating the value of high-sec ores and ice. Despite the negatives, greedy miners are happy with the lack of risk to their uptake.

I am merely suggesting that removing any demand in high-sec whatsoever for their wares is a valid way to hasten this inevitability, and logic dictates that because it deflates mineral and ice prices that miners will clearly favor this change.

In other words, I'm being not unironic.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Robert De'Arneth
#22 - 2012-10-11 20:26:10 UTC  |  Edited by: Robert De'Arneth
Darth Gustav wrote:
Robert De'Arneth wrote:
Darth Gustav wrote:
Robert De'Arneth wrote:
You should take your 2 cents back, your idea does not sound fun, it kind of sounds elitiest. Plus, your idea would cause massive ammounts of people to quit playing. So back to your idea board, this one would cost CCP money, and CCP likes money. Big smile

You mean an idea that drove down the price of minerals in high-sec would be unpopular?

This is not followed by precedent. I believe you might want to investigate.



No sir, since people have been able to build ships, suddenly removing that would make people quit. Big smile Do think it would sit well with everyone? I know it would not, but would like to hear your take. Big smile

My take is simple.

Right now there is no resistance involved in high-sec mining. That means you can increase the supply of Tritanium by any amount you wish, just by performing the task to harvest it. Even if you're AFK this can be done in near-total safety now.

So over time, the value of all resources available through high-sec harvesting is going to approach some floor, be it 0.01 isk (the hard-coded floor) or some other floor, established by natural market equibrium.

At that point, there won't be any incentive for new miners, and the miners who are mining now won't have anything to do. Their profession will have been devalued on a curve approaching infinity.

So what I'm implying here is that the mining barge buff was wildly popular, even though it is clearly deflating the value of high-sec ores and ice. Despite the negatives, greedy miners are happy with the lack of risk to their uptake.

I am merely suggesting that removing any demand in high-sec whatsoever for their wares is a valid way to hasten this inevitability, and logic dictates that because it deflates mineral and ice prices that miners will clearly favor this change.

In other words, I'm being not unironic.



Well I am not going to get into all that my comment was on his idea, his idea that only a select few should be able to build ships. It is a horribad idea that would cause people to leave the game, I do not even do any production, but the day they announced any stupid idea I like this, I would cancel toot sweet. You can take your high sec/low null sec crap to one of the many other threads on this. Have a good day.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Silk daShocka
Greasy Hair Club
#23 - 2012-10-11 20:26:27 UTC
I would share my thoughts about this topic, only I"m too busy building a toyota corolla in my garage to stay just above the poverty line.
Darth Gustav
Sith Interstellar Tech Harvesting
#24 - 2012-10-11 20:28:03 UTC
Robert De'Arneth wrote:
Darth Gustav wrote:
Robert De'Arneth wrote:
Darth Gustav wrote:
Robert De'Arneth wrote:
You should take your 2 cents back, your idea does not sound fun, it kind of sounds elitiest. Plus, your idea would cause massive ammounts of people to quit playing. So back to your idea board, this one would cost CCP money, and CCP likes money. Big smile

You mean an idea that drove down the price of minerals in high-sec would be unpopular?

This is not followed by precedent. I believe you might want to investigate.



No sir, since people have been able to build ships, suddenly removing that would make people quit. Big smile Do think it would sit well with everyone? I know it would not, but would like to hear your take. Big smile

My take is simple.

Right now there is no resistance involved in high-sec mining. That means you can increase the supply of Tritanium by any amount you wish, just by performing the task to harvest it. Even if you're AFK this can be done in near-total safety now.

So over time, the value of all resources available through high-sec harvesting is going to approach some floor, be it 0.01 isk (the hard-coded floor) or some other floor, established by natural market equibrium.

At that point, there won't be any incentive for new miners, and the miners who are mining now won't have anything to do. Their profession will have been devalued on a curve approaching infinity.

So what I'm implying here is that the mining barge buff was wildly popular, even though it is clearly deflating the value of high-sec ores and ice. Despite the negatives, greedy miners are happy with the lack of risk to their uptake.

I am merely suggesting that removing any demand in high-sec whatsoever for their wares is a valid way to hasten this inevitability, and logic dictates that because it deflates mineral and ice prices that miners will clearly favor this change.

In other words, I'm being not unironic.



Well I am not going to get into all that my comment was on his idea, his idea that only a select few should be able to build ships. It is a horribad idea that would cause people to leave the game, I do not even do any production, but the day they announced any stupid idea I like this, I would cancel toot sweet. You can take your high sec/low null sec crap to one of the many other threads on this. Have a good day.

I think what you just said, whether you know it or not, is you agree with me.

Deflating ice and mineral prices is not good gameplay.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#25 - 2012-10-11 20:47:17 UTC
I'm a hobbyist capital ship builder...... My poverty line is 10 bil isk.

Your doing it wrong.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2012-10-11 20:51:45 UTC
Aziesta wrote:
Egnald Oskold wrote:
Bottomline: ONLY richest alliances should be able to manufacture ships (or basically any items) in EvE. There must be NO public manufacturing slots ever, this all belongs to POS and POS only.

Please, please tell me how allowing a handfull of individual to control the market is a good idea? Look at how much crap t2 BPO's get, and you're saying that this change would be well recieved?
It's typical of EVE and we like it that way. HTFU.



I think the current system caters to a good size crowd, that being not too many and not too few. Anybody at all can build stuff even early on and with very poor skills (there's even a tutorial mission that has you produce stuff with minerals you mine yourself), and it scales fairly nicely. The hardest part is that it's unclear what new production or research options you have available after you train a production or science skill. You have to ask people or go checking through blueprints, or maybe just decide what you want to build first and train the skills later. But the high-end stuff like capital ships and larger tech 2 ships, and POS modules require pretty decent skills and a fair amount of entry money. Also, the best profit margins come when you own a BPO, meaning often times that you have to produce a lot of them to pay off the cost of the BPOand research, and actually benefit from that profit margin. If you go on researched BPCs, your profit margin is shot and you get almost nothing for your time.

Compare and contrast this system to your average MMORPG production, in which you collect common materials and make your profession go +1 every time you make an item. It's so easy to do that everyone will do it just to do it. Many of the games now offer achievements for skilling these up, so even more players do it. And the net result is that you can't make money crafting most things because there are too many people making those items and not enough people using them. You pay a ton to skill up (or do it tediously with almost no profit) and then it just sits there looking pretty. Or you can sell the materials to rich players who want to skill up quickly, and actually make money.

In EVE, industrialists and miners make comparable amounts of money, with the exception that industry is much more variable (some make very little and some make tons), but both are entirely viable. Tell me again how that's bad?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2012-10-11 20:53:01 UTC

1.) Large groups often work with Large Producers (miners) to get materials at below market value... The solo industrialist often doesn't have this opportunity.

2.) Having an avenue for small business to setup shop and grow is good for the game...

3.) I have no idea what you are trying to suggest, but i would recommend you request several things:
a.) Increase the S&I line rates by a factor of 1000 in all Highsec NPC stations.... This makes POS production more competitive, provides a nice large isk sink to the game (1-2 trillion / month), it WILL NOT HURT industialists as they'll pass the price on to consumers, and consumers won't really be hurt either (typically a 5-10% increase in their goods.... I've done the math... that 150mm autocannon II will be 750k instead of 700k...)

b.) Ask for improved POS manufacturing arrays...

Egnald Oskold
Sebiestor Tribe
Minmatar Republic
#28 - 2012-10-11 20:55:39 UTC
Large Collidable Object wrote:
How did you come up with that 12 plex poverty line?

Randomly pulled it out of your arse?

I thought so...


Think again. You need 12 PLEX annually to be able to login. Period.
You can't do (almost) anything else if you have *just* 12 PLEX annually.

You have free ships though, but that's un-capitalistic too; there should be no F-word in this game (as there's no IRL).
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#29 - 2012-10-11 21:01:15 UTC
Egnald Oskold wrote:
Large Collidable Object wrote:
How did you come up with that 12 plex poverty line?

Randomly pulled it out of your arse?

I thought so...


Think again. You need 12 PLEX annually to be able to login. Period.
You can't do (almost) anything else if you have *just* 12 PLEX annually.

You have free ships though, but that's un-capitalistic too; there should be no F-word in this game (as there's no IRL).


Functionality? Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Darth Gustav
Sith Interstellar Tech Harvesting
#30 - 2012-10-11 21:03:58 UTC
Surfin's PlunderBunny wrote:
Egnald Oskold wrote:
Large Collidable Object wrote:
How did you come up with that 12 plex poverty line?

Randomly pulled it out of your arse?

I thought so...


Think again. You need 12 PLEX annually to be able to login. Period.
You can't do (almost) anything else if you have *just* 12 PLEX annually.

You have free ships though, but that's un-capitalistic too; there should be no F-word in this game (as there's no IRL).


Functionality? Big smile

Frequency.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lin-Young Borovskova
Doomheim
#31 - 2012-10-11 21:05:26 UTC
Already read funny drunken posting but this one wins it all.

I don't know what this guy drinks, smoke or whatever but looks really strong. I'll stick to my Jack, seems the effect didn't turned me yet to the same point OP is.

Cheers dude.

brb

Egnald Oskold
Sebiestor Tribe
Minmatar Republic
#32 - 2012-10-11 21:06:00 UTC
Reaver Glitterstim wrote:
In EVE, industrialists and miners make comparable amounts of money, with the exception that industry is much more variable (some make very little and some make tons), but both are entirely viable. Tell me again how that's bad?


They shouldn't. Think about RL, to just build cars you have to research, build the manufacturing plant, hire people, get the materials and components, get the electricity, water, address environmental issues, get the licenses and permissions, pay taxes, pay benefits, deal with the unions and so on.

When you've done all that, you have to compete with others, market your cars, create dealerships and support infrastructure.

You have to pay billions upfront even before your first car is out of the factory.

How can you make this happen in the game? Easy. Remove manufacturing slots from the general public and make it POS-exclusive. It won't get you even close to the RL (I did the math above, ~27 million PLEX to open Suzuki Motors) but it will make it impossible to 99% to manufacture anything for a profit.

At the end, world is governed by The 1%.
Becka Goldbeck
#33 - 2012-10-11 21:09:26 UTC
Riot Girl wrote:
Egnald Oskold wrote:
everyone can manufacture the spaceships, while IRL that's multi-billion dollar business.


It's not. Anyone can build a spaceship in their back yard with the right materials and sufficient knowledge.


What kind of ghetto POS spaceship are you imagining?
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#34 - 2012-10-11 21:11:38 UTC
Becka Goldbeck wrote:
Riot Girl wrote:
Egnald Oskold wrote:
everyone can manufacture the spaceships, while IRL that's multi-billion dollar business.


It's not. Anyone can build a spaceship in their back yard with the right materials and sufficient knowledge.


What kind of ghetto POS spaceship are you imagining?


This one of courseBig smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lin-Young Borovskova
Doomheim
#35 - 2012-10-11 21:11:48 UTC
Darth and his alt are mad because his alt mining corp has to compete.

tss tsss tss you're deceiving me Darth, really. You're embarrassing yourself with your multiple posting about mining, risk, bots, high sec etc etc.

Seriously dude, take a break. Get some fresh air, take a beer, read a book, listen some music and get back in a couple weeks.

Lol

brb

Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2012-10-11 21:27:57 UTC
Egnald Oskold wrote:
Reaver Glitterstim wrote:
In EVE, industrialists and miners make comparable amounts of money, with the exception that industry is much more variable (some make very little and some make tons), but both are entirely viable. Tell me again how that's bad?


They shouldn't. Think about RL, to just build cars you have to research, build the manufacturing plant, hire people, get the materials and components, get the electricity, water, address environmental issues, get the licenses and permissions, pay taxes, pay benefits, deal with the unions and so on.

When you've done all that, you have to compete with others, market your cars, create dealerships and support infrastructure.

You have to pay billions upfront even before your first car is out of the factory.

How can you make this happen in the game? Easy. Remove manufacturing slots from the general public and make it POS-exclusive. It won't get you even close to the RL (I did the math above, ~27 million PLEX to open Suzuki Motors) but it will make it impossible to 99% to manufacture anything for a profit.

At the end, world is governed by The 1%.

I don't know if you realize this, but any doofus sitting at home with scrap from junkyard electronics can manufacture calculators. A rifter costs a capsuleer about as much as a junkyard calculator costs a no-status impoverished groundhog. We're not typical people. We're capsuleers. We ARE the elite. We're much less than 1%. There are a handful of us to a populated planet. We're less common than governors, we're less common that industry big shots. We have unlimited access to a piece of Jovian technology that's highly regulated, which allows us to perform tasks on our own that it takes entire teams to complete in much more time. We can fly crewless ships, we can mine and manage cargo as easily as we can drink a Quafe. So no, I don't think allowing noob capsuleers to manufacture rifters is a bad thing.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cipio Hakoke
Tactical Manufacturing Group
#37 - 2012-10-11 21:28:17 UTC
Mortimer Civeri wrote:
The Proletariat have seized the means of production. Get your bourgeois ideas out of my socialist utopia!


This is exactly my opinion on this matter as well.
Karl Hobb
Imperial Margarine
#38 - 2012-10-11 21:28:45 UTC
Lin-Young Borovskova wrote:
Seriously dude, take a break. Get some fresh air, take a beer, read a book, listen some music and get back in a couple weeks.

It takes you a few weeks to drink a beer??? Shocked

A professional astro-bastard was not available so they sent me.

Herr Hammer Draken
#39 - 2012-10-11 21:32:22 UTC  |  Edited by: Herr Hammer Draken
The laws of supply and demand still control this industry in eve quite well. A ratio of 1 industrialist to 50 others seems to work out well enough. Once you get more than that the compettition heats up and prices drop until nobody is making any money.
Maybe even losing isk. How long will you continue production at a loss? Not long you move or do other things. The cost /barrier to entry in eve is the cost of the BPO's and the time required to research them along with the wait for research slots.
Not everyone is willing to do this. Heck not even a lot of industrialists are not willing to wait and chance low sec for research slots which adds in risk and loss. A nice aspect of eve nobody is stuck doing the same career forever. Players can move and adapt to changing conditions as eve evolves.

Eve being what it is players will not stay with building for long if the profit errodes. They are very quick to move on to something else that makes more isk/hour. The vast majority of eve players are all about isk/hour.

Same goes for miners. Eve has a relatively short training time for miners. About 3 months. After that time you train other skills.
Players are free to move about in careers and nobody is stuck mining forever in eve. So I do not ever see trit going to .01.
Impossible even. Players will stop and do something else as soon as the isk goes away. The big barrier to mining is plexing accounts. If it costs more to plex an account than one can make from mining then you will see a large number of bots stop mining as alt accounts close. Which in turn drives the price back up as supply shrinks.

Also for supper caps construction is not for the average eve player. It requires quite an operation to run a super cap production line. Barrier to entry is quite high and we have maybe a ratio of these guys 1 to 1000 eve players.

Herr Hammer Draken "The Amarr Prophet"

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#40 - 2012-10-11 21:38:09 UTC
You're saying the big alliances should control the market and make the price of ships sit at 100m for a bc?

You are comparing eve to real life?



Your post is invalid after comparing those 2.

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

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