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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Procal Jomar
MEI Holdings
#241 - 2012-10-11 18:05:30 UTC
CCP Paradox wrote:


No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions.
You will be able to track your contributions to other bounty targets though through the bounty office.


I would much rather see this:

The target with the bounty can PAY 25% of their total bounty (at the moment) to find out who has placed a bounty on them. The ISK in this payment go to paying off a CONCORD agent who dug into the records to find out.

So, if I have a 1 Mil ISK bounty on me, it would cost 250K ISK to find out who put it on me.

Another option would be that I could pay a certain amount to identify each of the bounty contributors (based on "highest contribution to lowest contribution). 500K per contributor identified is probably an OK place to start...or 5% of the total bounty amount per person identified.

This keeps very much in line with paying off CONCORD for looking the other way during wars, etc in the form of "finding and paying off a CONCORD agent." (After all, they are "people with expenses" as well. ;) )

In fact, I'd like to see CONCORD be "not as pure" as they like people to think they are by offering these types of ISK sinks in the game.
Sturmwolke
#242 - 2012-10-11 18:05:54 UTC
Tippia wrote:
Sturmwolke wrote:
It's was a fairly important point in the bounty system for CCP to clarify and that wasn't explained with clarity.
How is “no effect” not clear? Ugh

I've not been keeping close tab on the bounty 2.0 discussions in the other threads, and therefore, my familiarity on the subject is close to zero.
If you've interpreted it correctly, good for you. The first thing on mind when reading this bog was the attack/agression mechanics when a person has a bounty on his/her head.

This wasn't explained well by CCP and several forums posts reflect that.
Bloodpetal
Tir Capital Management Group
#243 - 2012-10-11 18:06:13 UTC
DJ P0N-3 wrote:
Bloodpetal wrote:


You should keep one of these on the arm of your chair while you do that. Cat hair in your martini is a small price to pay for ambiance.



WTB Persian Cat for my Portrait with AURUM.

THXCCP!!!!

Where I am.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#244 - 2012-10-11 18:06:55 UTC
Well with this new killright system, its a good thing you got rid of that hulkageddon event by changing all the mining barges around.

Also, better get your ganking in now boys and girls, could also be fun to start sitting around in a pvp vindi with probing alt scanning down potential pirates.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Reticle
Sight Picture
#245 - 2012-10-11 18:08:13 UTC
Dinsdale Pirannha wrote:
Alekseyev Karrde wrote:
Karl Hobb wrote:
[quote=Dinsdale Pirannha]And you wonder why people post with alts.

Actually, I don't.

Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers.

You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.

#GetsIt


I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.
Weaselior
GoonWaffe
Goonswarm Federation
#246 - 2012-10-11 18:08:35 UTC
Shamus O'Reilly wrote:
Am i the first one in this thread curious about the Micro Jump Drive?.. along the lines of if it's implemented how would it work etc?

It's been on sisi for a while, last iteration it was BS-only, after a 30s spoolup you jumped 100km in the direction you were aligning

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#247 - 2012-10-11 18:09:00 UTC

A couple other questions....

1.) Can I have multiple killrights on the same person at the same time??? (assuming they deserve it!)

2.) Can a person have multiple killrights on them simultaneously????

2.a) Assuming you can have multiple killrights on the same person, how do you determine which killrights is used first? The one that is cheapest? The one that expires the soonest? Do they all get used up at once in some type of combined killright???

3.) If I kill a suspect that has the potential for killrights, but the killirghts were never activated, I'd like confirmation that their killrights will not be altered.

4.) If I "redeem" killrights on a person, they go suspect, and get away... the killrights are not "used up". But does the money I spent to activate the killrights get returned to me??

Inquisitor Kitchner
The Executives
#248 - 2012-10-11 18:12:16 UTC  |  Edited by: Inquisitor Kitchner
Reticle wrote:


I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.



Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000.

To gank a ship like this you'll need help, so you bring 3 mates.

Total bounty payout: 5,000,000isk each.


Doesn't really seem worth it....

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Poetic Stanziel
The Scope
Gallente Federation
#249 - 2012-10-11 18:13:27 UTC
Throwing the suspect flag on someone when a killright is activated seems super lazy on CCP's behalf. Rather than coding it to be a one-on-one situation, resorting to using this "existing" suspect flag, because it's likely easier to code, than keeping it one-on-one.

Fewer criminal flags in highsec, because no one wants a free-for-all on themselves at some point.

How to boil a frog, the water gets a degree or two warmer.
Karl Hobb
Imperial Margarine
#250 - 2012-10-11 18:14:06 UTC
Reticle wrote:
I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank.

You're forgetting drops.

Reticle wrote:
But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers.

Awesome, more **** blows up.

Reticle wrote:
Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.

Insurance on the hull plus 20% of the value of the hull ?plus salvage? probably won't pay out in quite the spectacular fashion you imagine.

A professional astro-bastard was not available so they sent me.

None ofthe Above
#251 - 2012-10-11 18:14:27 UTC  |  Edited by: None ofthe Above
Weaselior wrote:
None ofthe Above wrote:
Weaselior wrote:
What happens to a bounty when I place it on a corp, and the corp disbands in terror? Do I get my money back or is the money lost?


Considering you just killed the corp. Retribution is complete and you should probably consider that money well spent. No?

Not really, we'll find them in Corp2 with the same logo and member list. Same as wardec-hopping.


So you are bemoaning the hypothetical fact that you've not griefed them out of the game in this scenario?

EDIT: If you are looking to do that you just need to do individual bounties on the key members. Asking for your money back after killing the corp seems petty.

The only end-game content in EVE Online is the crap that makes you rage quit.

Inquisitor Kitchner
The Executives
#252 - 2012-10-11 18:15:07 UTC
Dinsdale Pirannha wrote:


And this is good for the psychopaths in the game.
Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally".
I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.


Every time I read one of your knee jerk reactionary, narrow minded and ill informed posts you make me wonder if we should re-start the whole "life on earth" thing again with amoebas.

Just so you know, the first thing I'm going to do on December 4th is place a 100million isk bounty on you.

I encourage others to join me.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

ISquishWorms
#253 - 2012-10-11 18:16:52 UTC  |  Edited by: ISquishWorms
I am so looking forward to this expansion like no other before it. +1

Keep up the great work CCP , don't let me/us down and make this the most exciting expansion yet. Smile

Can't wait!

If you dish it out expect it to catch up with you at some point. Big smile

‘No, this isn't it at all. Make it more... psssshhhh’.

Shaalira D'arc
Aliastra
Gallente Federation
#254 - 2012-10-11 18:17:23 UTC
Inquisitor Kitchner wrote:
Reticle wrote:


I'm not sure either of you "gets it." Do the math. Do you have any idea what kind of bounty you'd have to place to make it worth it for a single gank? Remember, the gankers get paid only a portion of the total. So that portion must equal or exceed the cost of the gank. But here's the thing, it doesn't end there. Now the ganked player has kill rights on all of the gankers. Or better yet, he sets up his own alts to get the bounty payout by getting a noob alt to kill his insured ship in some quiet corner of null sec.



Say your target has spent 1billion on a top range PvE ship. That means the pay out will be: 20,000,000.

To gank a ship like this you'll need help, so you bring 3 mates.

Total bounty payout: 5,000,000isk each.


Doesn't really seem worth it....


200m is 20% of 1bn. 200m is more than 20m.

Payout will be the bounty on top of whatever bling drops from a 1bn isk PvE ship. Not to mention a juicy killmail - which is the primary motivator of a lot of PvPers.

In the described scenario, bounty is just the icing on the cake. Or the flag which alerts you to a juicy target.


Pinky Denmark
The Cursed Navy
#255 - 2012-10-11 18:17:25 UTC
I really love the thing you are doing with bounties

- however at the same time I fear your kill rights will destroy one of the potential best pvp activities in Eve:

The suggestion about having anyone able to kill a pilot with killrights is going to stop all random/casual pvp in lowsec and reserve it for mostly -5 and below pirates...
Lowsec used to be full of people working around in hi-sec for isk to pvp and building up sec status to make sure they would continue to have access to their home. People working to build up themself during week and using their sparetime in the weekends to rock the closest low sec area.
Back in the days a weekend around lowsec was fun - These days it's a game for veterans only but in the future it will be only for hardcore pirates and bored nullsec habitants taking a wrong turn.

Getting a kill right on you already scare away some people from random fun in lowsec, however this will totally ruin it for anyone who wish to get pvp from time to time and have a certain confidence in being able to build up a fortune, a ship hangar and plan their tactics for next time...

Yes, we want consequences for actions and the bounty system looks cool - but killrights like this from lowsec will destroy the fun casual pvp in lowsec.

I think you guys will make a much better game if you reserve killrights from Hi-sec kills only and put more content into lowsec while preventing pirates from camping stations/gates by intensifying sentry guns (more lowsec systems, better connected systems with more entry points, more belts to hide in and more ressouces for miners and ratters alike)

Pinky - Oldskool pvp'er who will be afraid to have any fun in lowsec if this goes live...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#256 - 2012-10-11 18:18:15 UTC

Another question... can killrights be redeemed/activated in nullsec???

^^ The answer better be a resounding NNNOOOO..... there is NO reason to allow this, as a Suspect flag means NOTHING there...
Rengerel en Distel
#257 - 2012-10-11 18:20:13 UTC
Perhaps i'm the only one that sees it this way, but it seems like a major boon to npc corps. Unlike pc corps, they can't help when someone is ganked, stolen from, etc. With this, they'll be able to pop the suspect flag and allow their npc corpmates to help out.

With the increase in shiptoasting, the Report timer needs to be shortened.

Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#258 - 2012-10-11 18:24:02 UTC  |  Edited by: Abulurd Boniface
It's sad to see CCP lacking the finer points of their magnificent universe, but don't despair, that's why we're around.

The bounty hunter ePeen, a great idea [no sarcasm intended].

Bounty hunters come in ranks.
Bounty hunters have a number of distinctions, expressed as a rank, think carefully about this. It has to be balanced well. Not too many, not too few.

With the rank comes an insignia, just like Factional Warfare.

These insignia can be purchased in the NEX [as should the Factional Warfare tags]. These are not sold for the price of a monocle *stare*.

Once purchased these insignia are visible in the biographical information of the pilot. As is the Factional Warfare rank.

The NEX will carry customisable uniforms [the interface is already there]. When the pilot bought the insignia, they are presented with an option of festooning a dress uniform with their medals and insignia. Awarded medals can be purchased and fixed to the uniform.

There are options for personal uniforms; corp uniforms; alliance uniforms . If you switched corps / alliances, and they had a personalised uniform, a wardrobe could be purchased that holds these uniforms and the distinctions received while serving in those entities, so that you could go back and relive the glory days with the boys and girls, and it will look awesome once we walk in stations *coughing fit*.

Tags would be available that could be fit to the ship, indicating combat victories. There would be tags for specific types of ship, and for a representative quantity destroyed which, in the case of some pilots, would require some pretty hefty numbers. More kills yields prettier tags.

A box would be available that would 'hang' in the Captain's Quarters, showing the medals, insignia and tags earned.

Some consideration will be given to honouring the input of industrialists who will earn civilian honours.

We will see hilarious bugs as the tracking of all these honours goes horribly wrong, and it will offer a moment of comic relief in a very serious universe. That's the downside.

The upside is:
- enhanced esprit de corps when we see ourselves in splendid regalia
- we can finally truly reflect our worth in the game by displaying what we are capable of, instead of the childish tool that is the embarrassingly inaccurate means of the killmail, which nobody but some parties involved will ever see and scarcely remember
- the NEX -finally- serves the purpose that CCP had first envisaged when it was created; it has a plausible revenue stream as nothing will inspire our valiant godlike pilots more than showing off who has the biggest one [the universal cause for warfare since we first noticed there were some aspects of our phenotype we had to learn to brag about].

This revenue stream has potential as it offers a product that customers will really want to buy because: a) it is relevant to their in-game experience, b) it is truly affordable, c) it is manifestly not a pay-to-win feature and d) honours increase over time with ships killed and distinctions earned.

This is what I said at fanfest, I still believe it's a great idea. Tell me if it isn't.

If it is implemented I'm not going to be a baby and ask for a %, but a VIP badge at the next fanfest, now there, that would be my prize.

How say you?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#259 - 2012-10-11 18:25:33 UTC
Rengerel en Distel wrote:
Perhaps i'm the only one that sees it this way, but it seems like a major boon to npc corps. Unlike pc corps, they can't help when someone is ganked, stolen from, etc. With this, they'll be able to pop the suspect flag and allow their npc corpmates to help out.


The killrights = grantable Suspect flag is a boon to all players, not just NPC players. It allows everyone to join in and gank the target... which is kind of poetic.

Dinsdale Pirannha
Pirannha Corp
#260 - 2012-10-11 18:25:43 UTC
Inquisitor Kitchner wrote:
Dinsdale Pirannha wrote:


And this is good for the psychopaths in the game.
Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally".
I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.


Every time I read one of your knee jerk reactionary, narrow minded and ill informed posts you make me wonder if we should re-start the whole "life on earth" thing again with amoebas.

Just so you know, the first thing I'm going to do on December 4th is place a 100million isk bounty on you.

I encourage others to join me.


Do the math zippy...100M is not enough to make it worthwhile.
Now, make it a billion, and the sociopath's will line up.

But don't worry, I imagine I will have far bigger problems that wannabe tough guys like you.
Though I strongly doubt I will show up on the goon's radar, undoubtedly there will be quite a few people with 10 billion bounties attached to them Dec 5th.