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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Gogela
Epic Ganking Time
CODE.
#201 - 2012-10-11 17:23:57 UTC
What really strikes me about the system is how well it ties into the new wardec mechanic. Now corps can budget their war and find great target corporations just by flipping through the bounty system. It becomes an equation that will generate conflict imho. (ex. Total bounties on Corp A = 10 billion ISK, 80 members active, mine in highsec in systems X, Y, and Z... we can execute those bounties in a week.) MERC corps will be officially supported now. There's going to be a lot of broken hearts, methinks... Twisted

Signatures should be used responsibly...

Midnight Hope
Pator Tech School
Minmatar Republic
#202 - 2012-10-11 17:24:12 UTC
Tiberious Thessalonia wrote:
Midnight Hope wrote:
I see an issue with kill rights. The blog says:


Quote:
Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target.


...so anyone can attack it... good... filthy scum...
...but it also says:

Quote:
Claiming a bounty is based on Final Blow.


So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!!
I want my money back!

I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty.

I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse.


Killrights are seperate from bounties. Killrights just protect you from CONCORD punishment while trying to collect a bounty, and might not even get you a bounty at all (Lots of people have killrights on me, but no one has paid to put a bounty up.)


They are not the same, but the scenario plays in the same way. You don;t need the kill right to claim a bounty,m you just need the final blow on his killmail.
Sturmwolke
#203 - 2012-10-11 17:25:49 UTC  |  Edited by: Sturmwolke
CCP wrote:
Bounties have no effect on who can be attacked legally where.

This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background).

Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters?
Or the other way round?

Putting the minimum bounty at 100K is too low imo, it will be abused.
Try 50mil or above for personal bounties to cut down on the joyriders.

P.S The blog raises more questions than it answers. Poor write-up.
Shaalira D'arc
Aliastra
Gallente Federation
#204 - 2012-10-11 17:26:21 UTC
Speaking as someone who is way into negative sec status territory, I'd love to see Bounty Hunting and Pirate Hunting blossom as career choices. Some questions/comments/suggestions:

1) New kill right mechanics are cool. However, the way kill rights will be accrued in the new system means they'll be a lot less common. Kill rights will be given "only for attacks in hi-sec and pod-kills in low-sec." This means hi-sec gankers and outlaws in low-sec. The latter population tends to live in low-sec, where they can be shot regardless of suspect flagging, so this big new mechanic will really only affect hi-sec gankers. It'd be nice if there were more kill rights going around.

2) Could you elaborate on the 'Private Bounty' system? Creating private bounty contracts seems like a great boon to the PC mercenary industry.

3) I like the sentiment that you want to make bounty hunting a career choice in its own right. I'm skeptical whether the bounty ecology will be large enough to truly call it a career, however. It'd be nice if Bounty Hunters had some tools that assisted their endeavors. Perhaps map search functions for high bounty sightings, or something similar to an agent finder, where they can locate high-bounty capsuleers in their region.

4) With the new UI changes coming into effect, activating a kill right on someone should trigger some notable graphical ping so everyone on grid knows that someone just went suspect.

5) This is the expansion where you should release trenchcoats, fedoras, and long-brimmed hats.
MeBiatch
GRR GOONS
#205 - 2012-10-11 17:27:21 UTC
Karl Hobb wrote:
Moraguth wrote:
In regards to the bounty payout for blowing up someone's pod - not only include in your calculation the cost of implants, but also the cost of the clone itself.

Do this, CCP.



just aslong as you can not profit from this (being the peron who has a bounty on him in FW)

then cool with me...
otherwise it could be expoilted

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#206 - 2012-10-11 17:28:44 UTC
While this is all really really cool

And it is,

I do hope CCP aren't releasing more than you have the ability to patch/polish. Because just the changes that have been announced so far will change eve more than it has changed since.. The nano nerf?

I think the change might actually be far greater then that. The crimewatch changes will COMPLETELY change the way low sec pvp works from fittings all the way up to tactics. That along with new ships, this and everything

Just hope you aren't doing more than you can handle because these changes really are MASSIVE

BYDI recruitment closed-ish

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#207 - 2012-10-11 17:28:58 UTC
Sturmwolke wrote:
CCP wrote:
Bounties have no effect on who can be attacked legally where.

This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background).

Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters?
Or the other way round?

Putting the minimum bounty at 100K is too low imo, it will be abused.
Try 50mil or above for personal bounties to cut down on the joyriders.



A bounty does not give anyone the right to attack anyone.

In highsec, attacking a player with a bounty on them, will get you concorded.

Unless someone is selling a killright for them, and you buy it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tippia
Sunshine and Lollipops
#208 - 2012-10-11 17:29:29 UTC
Sturmwolke wrote:
Shall I interpret that as a player with bounty on his/her head can only be attacked in lowsec and below by bounty hunters?
Or the other way round?
You should interpret it as what it says: bounties have no impact on the legality of attacks.

If you engage someone who's not a legal target in the area you're in, you'll get the appropriate criminal or suspect flags for doing so. If he's a legal target for whatever reason, you can attack him at will. At no point does the fact that he has a bounty on his head make any difference.

Quote:
Putting the minimum bounty at 100K is too low imo, it [i]will[i] be abused.
In what way? Who's going to go after a target when the bounty hardly covers T1 fittings on a n00bship?
Karl Hobb
Imperial Margarine
#209 - 2012-10-11 17:29:45 UTC
Sturmwolke wrote:
CCP wrote:
Bounties have no effect on who can be attacked legally where.

This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background).

This is actually a very precise statement. Please read it again.

Sturmwolke wrote:
Putting the minimum bounty at 100K is too low imo, it will be abused.
Try 50mil or above for personal bounties to cut down on the joyriders.

Define "abuse", you're making a vague statement.

A professional astro-bastard was not available so they sent me.

Scrapyard Bob
EVE University
Ivy League
#210 - 2012-10-11 17:31:14 UTC
For those asking about changing the percentages:

- Public / anonymous bounties on pilots / corps / alliances are all placed into a shared pool. So the percentage has to be fixed in stone (20% is fine) for all payouts from that pool because there can be multiple contributors to that pool.

Private bounty contracts, OTOH, will need the ability to adjust the percentage payout (0% up to 10000% with a minimum / maximum payout per kill).
Karl Hobb
Imperial Margarine
#211 - 2012-10-11 17:31:19 UTC
MeBiatch wrote:
just aslong as you can not profit from this (being the peron who has a bounty on him in FW)

then cool with me...
otherwise it could be expoilted

Does FW pay out LP for pod kills?

A professional astro-bastard was not available so they sent me.

Alekseyev Karrde
Noir.
Shadow Cartel
#212 - 2012-10-11 17:36:19 UTC
Karl Hobb wrote:
Dinsdale Pirannha wrote:
And you wonder why people post with alts.

Actually, I don't.

Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers.

You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.

#GetsIt

Alek the Kidnapper, Hero of the CSM

Hans Jagerblitzen
Ice Fire Warriors
#213 - 2012-10-11 17:36:48 UTC
Karl Hobb wrote:
MeBiatch wrote:
just aslong as you can not profit from this (being the peron who has a bounty on him in FW)

then cool with me...
otherwise it could be expoilted

Does FW pay out LP for pod kills?


Yes, it does. Podkills are one of the most lucrative ways to make LP in PvP since there's usually so few individuals on the killmail!

CPM0 Chairman / CSM7 Vice Secretary

Dinsdale Pirannha
Pirannha Corp
#214 - 2012-10-11 17:37:08 UTC
Tippia wrote:
Dinsdale Pirannha wrote:
With all the changes to the mechanics in the game, what will be the results?
If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's?
Bounty is not a criminal flag. What happens is that the ganker gets concorded, and the person with a bounty might survive thanks to the reps (and gets kill rights on the attacker).

If the gank victim fights back and enters a limited engagement with the ganker, then the logi runs the risk of flagging himself as suspect for interfering with the LE, but there should be warning popups (or the new safety system) in place to prevent that.


So you are saying that the logi's are OK, as long as the victim does not shoot back?
That is flat nuts.

Another scenario:
Griefers place bounties on tons and tons of players associated with Incursions.
Now, the log's have to make a choice: Do I rep the victim, and risk him shooting back and suddenly I am flagged, or do I watch him die?

And the flip side is even if Incursion fleets make it mandatory that victims cannot shoot back, to protect logi's, you KNOW that the griefers will stuff an Awoxer in a fleet. Imagine the griefing capabilities. The Awoxer "victim" is "ganked" by his Bounty Hunter buddies. The logi's start repping him, because it is understood that the victim will not shoot back. But the victim DOES shoot back, and suddenly all those logi's have a suspect flag and are fair game to the gankers.

Just how long will it be before Incursion logi's will not be repping players with bounties, or simply all players with bounties will be banned from Incursion fleets.

One thing that will come out of this for certain is that no person with a bounty on their head will be allowed to fly a logi, as they are crucial to the survival of the fleet in Incursions, and no FC will be risking a fleet where one of his logi's might get popped.
Vincent Athena
Photosynth
#215 - 2012-10-11 17:37:32 UTC
Dirael Papier wrote:
Tiberious Thessalonia wrote:
I disagree with this. Flat fees work great in this case, whereas making it proportional to the bounty size puts even more of the power in the hands of the issuer.

OOH! OOH OOH OOOH!!!

Something I'm gonna steal from Sword Art Online would be great for this! (At least I think it would)


Finding out the bounty issuer could start with a flat fee. Say it's 5m ISK.

The Bounty Issuer then gets a message saying that a request has been made to reveal their name. If they don't want their name revealed, they can pay an increased price of their choosing (minimum 5m ISK above the price offered by the other person.)

The person with the bounty on them then gets a message asking them to further escalate (minimum 5m above the previous offer) and this continues until one side stops escalating.

If the bounty issuer declines to escalate the price, or doesn't respond within like, 24 hours then their name is revealed.

If the person trying to find out the name of the jerk that put a bounty on them declines the offer or doesn't respond within 24 hours then they won't be given another opportunity to find out the other person's name.


Or maybe the 24 hour limit could start from when the bounty is placed, and all escalations have to be made within that time, including the initial 5m one. I dunno. Could be kind of a fun ISK sink though.

Again, bounty placers would just use an alt that never undocks, and never respond to an offer to keep their identity hidden for more ISK.

Know a Frozen fan? Check this out

Frozen fanfiction

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#216 - 2012-10-11 17:37:55 UTC  |  Edited by: Akrasjel Lanate
Bounties

Also bounties on corps and alliances will have smaler payout, beacause 20% is to much ?

CEO of Lanate Industries

Citizen of Solitude

Sizeof Void
Ninja Suicide Squadron
#217 - 2012-10-11 17:38:16 UTC
Can you please stop hiding additions/changes to modules, drones, etc. inside of unrelated devblogs?

Also, discussion regarding the bounty system belongs in a separate thread from discussion regarding changes to the ASB and regarding the introduction of the Micro Jump Drive and salvage drones.
Shaalira D'arc
Aliastra
Gallente Federation
#218 - 2012-10-11 17:38:57 UTC
Karl Hobb wrote:
MeBiatch wrote:
just aslong as you can not profit from this (being the peron who has a bounty on him in FW)

then cool with me...
otherwise it could be expoilted

Does FW pay out LP for pod kills?


Yep.

But only if the pod kill was worth something, and you're still getting a small fraction of the value. I don't think FW payout + 20% value bounty will be greater than the market price of the ship lost.

Keep in mind that the Winter expansion will also see a major change to Faction War payouts, so that the market value of an individual militia loyalty point will be reduced greatly.
Sturmwolke
#219 - 2012-10-11 17:39:00 UTC
Karl Hobb wrote:
Sturmwolke wrote:
CCP wrote:
Bounties have no effect on who can be attacked legally where.

This is vague. Whenever possible, please use plain English (bearing in mind your audiences' background).

This is actually a very precise statement. Please read it again.

Assumption(s) is the mother of all fuckups.
It's was a fairly important point in the bounty system for CCP to clarify and that wasn't explained with clarity.
Dinsdale Pirannha
Pirannha Corp
#220 - 2012-10-11 17:39:27 UTC
Alekseyev Karrde wrote:
Karl Hobb wrote:
Dinsdale Pirannha wrote:
And you wonder why people post with alts.

Actually, I don't.

Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers.

You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.

#GetsIt


And this is good for the psychopaths in the game.
Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally".
I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.