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Dev blog: Stay on Target!

First post First post
Author
Jean D'Hon
Doomheim
#81 - 2012-10-10 20:48:52 UTC
For those of us that are color impaired, please make sure there is enough contrast between the un- & damaged parts so we can tell the difference. Tbh, I would prefer the current horizontal bar system but I could get used the circular one if they are well contrasted with the background.
Azurun Li
Number One Lucky Golden Dragon Buffet
#82 - 2012-10-10 20:50:18 UTC
I hate damage notifications in the middle of my screen. But sometimes I like to look back at the log and see the details of what happened.

I would like it a lot if the log recorded even when damage notifications are turned off.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#83 - 2012-10-10 20:50:23 UTC
While i don't mind the circle health bar around ships i think the ones up in the corner should remain a list, its easier to look at at a glance (Although it might not be bad if you could chose whichever you like more)

BYDI recruitment closed-ish

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#84 - 2012-10-10 20:51:16 UTC
I know everybody hates WoW around here, but one thing they did good is the combat log. Pls make anything similar like that. To be able to scroll around, filter your or enemy dps, show which type of dmg it did etc.

And about the targeting, i like what u guys did. Just make more intuitive where from does shield start.

BALEX, bringing piracy on a whole new level.

Maria Kitiare
NOMADS.
#85 - 2012-10-10 20:51:38 UTC  |  Edited by: Maria Kitiare
Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom.
This will also make it more in line with the current mod timer animation that starts in the bottom and moves around..

Also.. This all seem to be bracket gfxs.. Many people remove all brackets when in big fleet fights.. So question will be, will these functions also be added to the overview? (without making the overview more laggy and/or buggy than it already is?)

Edit: Maybe take the big step and finally give EVE a more customizable UI? So we can move around where Shield, armor and hull is, change between a few different animations etc.
This would help because your lovely nebula graphics fucks up visibility on the screen.. Making it customizable so we can make our UI work with the background world we fly often in, would be awesome..
Burseg Sardaukar
Free State Project
#86 - 2012-10-10 20:51:52 UTC
I like this idea a lot.

Two step has a good way to iterate on the circle design, howver I think it'll become second nature after only a day to know which is shield/armor/structure tbh.

Ps what's with all the haters? How is this at all bad? Some people just like to complain I guess.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Wrathful Hawk
Clipped Wingz
Safety.
#87 - 2012-10-10 20:52:29 UTC
Great, i like it, it's looking pretty nice in my opinion.

Two pieces of input.

First of all the hit indicator, i like that idea ALOT as it makes the visual representation of damage very noticeable to a pilot in a very quick method. Would you consider having this as a two way indication system for a target you're engaging, and having white (or green or whatever) flashes on that ship behaving in a similar way to indicate the damage you are doing to them (Though this would have to be in relation of your weapon damage and not the opponents hitpoints (i'm thinking metagaming here)
i.e. opacity = hitHP / (ourMaxVolleyHP) * magic instead of opacity = hitHP / (ourShieldHP + ourArmorHP) * magic.

This in mind, I appreciate that this would make the visual display of damage quite confusing if it was flashing from red to green constantly, so perhaps if you split the damage indicator down the center and dedicate the right side of it to your damage being applied and the left to damage you're taking, and when the damage becomes one directional it fades over to either just red / green depending on the direction of damage.

Secondly, will you be doing an overhaul of the overview at any stage or at very least the settings as they're still very unmanageable for someone that isn't an expert in cryptology?
Ryuichi
Sebiestor Tribe
Minmatar Republic
#88 - 2012-10-10 20:53:21 UTC
Opacity and colour dependency is a terribru idea for UI. Sorry.
CCP Masheen
C C P
C C P Alliance
#89 - 2012-10-10 20:54:58 UTC
Deornoth Drake wrote:
I'm glad you mentioned that there is something within the new aggression picture.
Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that!


In the images shown on the Devblog the damage shown to shield/armor/hud uses a bright red on white (with reduced alpha layer) which contrast well.
However, the new aggressing brackets and hit icon sequence use a dark, almost blood red which does not contrast well against the black background of space. This is something we are aware of and plan to address shortly.

- EVE Online Quality Assurance -

Gogela
Epic Ganking Time
CODE.
#90 - 2012-10-10 20:57:14 UTC
Man... this is awesome! +1 from me. Big smile

This expansion is really starting to shape up Big smile

Signatures should be used responsibly...

Azurun Li
Number One Lucky Golden Dragon Buffet
#91 - 2012-10-10 20:57:22 UTC  |  Edited by: Azurun Li
Also...

I would like it if the UI symbol for "this guy is in your fleet / alliance / corp/ is-blue-to-you" were a bit more prominent than it is now. As things are currently, the tiny little symbol that is added to the target list is easy to miss mid-combat.

I think a color-coded border indicating standing would be perfect. It doesn't need to be very thick. Just enough so that logi and carrier pilots can see at a glance "shoot that guy" and "repair this guy".

Thanks. o7
CCP karkur
C C P
C C P Alliance
#92 - 2012-10-10 20:57:36 UTC
James Amril-Kesh wrote:
I don't get why the hit animation has to be so complicated. Make it blink when they fire. Don't need a mathematical equation for opacity, which nobody's going to be paying much attention to anyway.

As far as the animation goes when you're establishing target lock, you could make it like a timer that goes all the way around the circle. So if it takes 12 seconds to lock a ship, the circle takes 12 seconds to fill up


The hit animation is to allow you to see at a glance who's doing some serious damage to you. I've been noobing in missions and have no idea who is really the one damaging me, but if I had these indicators, it would help me find that guy and shoot him down!

The targeting animation is like that... the 1/3 of a circle you see on the Raven in the "after" screenshot is the targeting animation... I'm sorry, I didn't notice until now that it kind of looks like it's the shield.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

mkint
#93 - 2012-10-10 20:57:47 UTC
What will the new indicator icons look like on the overview?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Karl Planck
Perkone
Caldari State
#94 - 2012-10-10 20:58:30 UTC
CCP karkur wrote:

We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it?
(the current damage messages actually categorize the hits based on the ability of the module)


I see your point, as in you are trying to assess high risk targets visually through damage notifications. most players in eve already asses high damage dealing targets so I guess this is a bit of a philosophic difference between you and I. I know that an ibis will be hitting me for crap while a megathron will be pounding me and I don’t need a UI to tell me what is a bigger threat. Maybe newer players do. What I am suggesting would be a tool that helps you asses how well a player is hitting you. Most players (even vetrans) don’t really understand what sig tanking, speed tanking, tracking and optimal really do in battle. Changing the purpose of this UI feature could be a way to know when you are flying well as opposed to taking max damage.

CCP karkur wrote:

And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them?


I mean leave the UI bars on the ships viewable in the 3D environment but have the option to remove the image icons at the top of the screen.

I has all the eve inactivity

Caellach Marellus
Stormcrows
#95 - 2012-10-10 20:59:09 UTC
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Pretty much the only negative feedback I can think of.


The targeting range reticles will be a godsend when jumping into generic Serpentis Mission of Sensor Dampening Doom™ #23134 though. I love this, very pretty overall :D

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

KIller Wabbit
MEME Thoughts
#96 - 2012-10-10 21:00:14 UTC
CCP karkur wrote:
Myxx wrote:
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.

I would like to see it as something we are "delivering" to you, not forcing it on you Smile
We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Big smile


As a some recent commentaries have noted... we've had a lot of stuff forced on us lately - despite a lot of people telling CCP it is not the way to go.

MIrple
Black Sheep Down
Tactical Narcotics Team
#97 - 2012-10-10 21:00:57 UTC
Azurun Li wrote:
Also...

I would like it if the UI symbol for "this guy is in your fleet / alliance / corp/ is-blue-to-you" were a bit more prominent than it is now. As things are currently, the tiny little symbol that is added to the target list is easy to miss mid-combat.

I think a color-coded border indicating standing would be perfect. It doesn't need to be very thick. Just enough so that logi and carrier pilots can see at a glance "shoot that guy" and "repair this guy".

Thanks. o7


Why couldnt this be added to the picture that is brought up when you target someone. Would be nice to see.
Isac Ecca
Institute for Science Research
#98 - 2012-10-10 21:02:06 UTC
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.



Please this! We already need colors for s/a/s, it will be more needed when circles come.
Cryodrus
Cryodrus Farming Corp
#99 - 2012-10-10 21:03:27 UTC
So.... you change the damage notifications color... nice.. but...

WHERE ARE MY MOVABLE NOTIFICATIONS LOGSQuestionQuestion
Demonos Silentium
Deep Core Mining Inc.
Caldari State
#100 - 2012-10-10 21:03:41 UTC
it does look nice. but i hope there will be option to change which UI you want to use.
AND then i have a question. have you guys tested how the new UI works on big fleet fights. would be a shame if it will be even more lag when 200 guys start shooting you on bigger fleetfights.