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Dev blog: Stay on Target!

First post First post
Author
Sheynan
Lighting the blight
#61 - 2012-10-10 20:34:54 UTC
Looks really good, I might need some time getting comfortable with it though
Mark726
Project Compass Holdings
#62 - 2012-10-10 20:35:27 UTC
I love the looks and the breakdowns of the new icons/reticules. The ONLY suggestion I have is to look again at having the arcs around the icons for shield/armor/hull. There is NO reason that I would associate the "upper right arc" to mean "shield" if I were just glancing at an icon. I'm not entirely sure how to fix that given the rest of the design, but even a transparent S/A/H marking would be nice if you're going the circle route.

That said, I liked basically everything else in the dev blog... I look forward to seeing the results!
Arydanika
The Order of Thelemic Ascension
The Invited
#63 - 2012-10-10 20:35:38 UTC  |  Edited by: Arydanika
What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.

That said, the changes look great! Looking forward to hearing more as development progresses!

Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.  Organizer of the ATX Eve Online Meet. ♥

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#64 - 2012-10-10 20:35:48 UTC
Any change that makes the complex nature of the game state and its events more accessible is a good thing.

Thanks guys.
CCP karkur
C C P
C C P Alliance
#65 - 2012-10-10 20:36:22 UTC
Vincent Athena wrote:
CCP Prism X wrote:
So.. Which one is shield?

12 oclock to 4 oclock.

Will there be an indication when I or my drones hit? What will other's drones look like that hit me? What bout ships I do not have targeted hitting me, what will they look like? Im wondering what the screen will look like when 30 NPCs are all shooting and hitting me.

We have talked about this, and are looking into how we can represent the damage you deal to your targets.

The ships you do not have targeted will have the yellow or red "box" if they are targeting, and if they are doing enough damage, then they will have the "hit icon" play when they shoot you.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Bagrat Skalski
Koinuun Kotei
#66 - 2012-10-10 20:36:34 UTC  |  Edited by: Bagrat Skalski
The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different.
Karl Planck
Perkone
Caldari State
#67 - 2012-10-10 20:36:40 UTC
Going to repost this as I do not think the devs are looking at the first couple of posts.

I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isn’t all too helpful because your ship’s health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somone’s optimal would be VERY helpful (as opposed to having those numbers memorized Oops).


Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries.

Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space)

I has all the eve inactivity

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#68 - 2012-10-10 20:36:44 UTC
If the ship is on the edge of the screen it needs to have stronger effects then if its in the center.

Also did the missing effects like warp scrams from bubbles get on the effects bar yet?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kitt JT
True North.
#69 - 2012-10-10 20:37:37 UTC
I'd like to point out, eve originally had circular targeting icons.
They were removed because they sucked.
Now we get them back.
Tippia
Sunshine and Lollipops
#70 - 2012-10-10 20:38:25 UTC
Looks good. Just one suggestion for a tweak, along with the ideas others have posted about colour-coding the damage segments: make a larger gap between the “end” and the “beginning” (i.e. hull and shield) segments so there's a clear marker that communicates “damage track starts here”. Right now, the segments are all equal, giving the impression that after one comes another and then another and after that comes another and… wait… four? Where does it start and end?

Something like this (using a very quick and ugly mock-up).
CCP karkur
C C P
C C P Alliance
#71 - 2012-10-10 20:38:50 UTC
Arydanika wrote:
What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.

That said, the changes look great! Looking forward to hearing more as development progresses!
The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough, we are ready to react to that and cut stuff if needed.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Djakku
U Subbed M8
#72 - 2012-10-10 20:39:29 UTC
skills needs an avatar
Grideris
The Scope
Gallente Federation
#73 - 2012-10-10 20:39:47 UTC
Gilbaron wrote:
one thing i would love:

do not give percentage values but "absolute" ones (EHP) for shield, armor and hull, so when i have someone targeted i can see how he is tanked, a huuuuge shield bar and a small armor bar might make me switch to some EM ammunition...

this could wonderfully work with circular thingies


+1. The ability to see absolute levels for shield armour and hull would be awesome. Bonus points if you give us the ability to toggle between the two or even better, both at the same time.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

James Amril-Kesh
Viziam
Amarr Empire
#74 - 2012-10-10 20:43:11 UTC  |  Edited by: James Amril-Kesh
I don't get why the hit animation has to be so complicated. Make it blink when they fire. Don't need a mathematical equation for opacity, which nobody's going to be paying much attention to anyway.

As far as the animation goes when you're establishing target lock, you could make it like a timer that goes all the way around the circle. So if it takes 12 seconds to lock a ship, the circle takes 12 seconds to fill up

Enjoying the rain today? ;)

Alx Warlord
The Scope
Gallente Federation
#75 - 2012-10-10 20:43:55 UTC
Where the damage will be shown??? Over/Above the shooting ship bracket?
And where yours damage will be shown? over/above your weapon?
Nalren
Perkone
Caldari State
#76 - 2012-10-10 20:44:24 UTC
Two step wrote:
As I said elsewhere, maybe something like this:

Pic

Blue = Shields
Green = Armor
Orange = Hull
Black tick = speed (or something else?)


Yeah, I like that a bit better. The current system shows, at a glance, the layered defenses ships have - outside to inside, top to bottom. I feel like that's been lost by putting them in a ring.

I'm not sure what the black tick-mark will show, even if it's speed; I'd have to ask "relative to what - my target's max speed?" Since I can't reliably know that, I wonder about its value. At a quick glance, I can't imagine what other percentage-like value - that I am allowed to know about my target - I would want displayed.

Unless CCP suddenly want to show me my target's cap level without making me fit a ship scanner..... (grin)
Kandreath
De Re Metallica
#77 - 2012-10-10 20:45:12 UTC
They look really nice.

One thing though, you said things like Targeting and Agressing icons will be "subtle". I think this is a mistake. Quickly identifying this difference is key to PVP and PVE for that matter and remember there are older players that find subtle = annoyingly difficult to see.

Remember the old icon iteration, the more subtle icons where not popular. One reason was difficulty in making out the subtle differences in the icons.

CCP karkur
C C P
C C P Alliance
#78 - 2012-10-10 20:46:07 UTC  |  Edited by: CCP karkur
Karl Planck wrote:
Going to repost this as I do not think the devs are looking at the first couple of posts.

I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isn’t all too helpful because your ship’s health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somone’s optimal would be VERY helpful (as opposed to having those numbers memorized Oops).


Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries.

Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space)

We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it?
(the current damage messages actually categorize the hits based on the ability of the module)


And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Deornoth Drake
Vandeo
#79 - 2012-10-10 20:46:45 UTC
I'm glad you mentioned that there is something within the new aggression picture.
Being color-blind (well, only red-blind according to my doctor but who knows what that means) I missed that!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#80 - 2012-10-10 20:48:37 UTC
CCP karkur wrote:
Karl Planck wrote:
Going to repost this as I do not think the devs are looking at the first couple of posts.

I like the idea behind this, as reading things can be difficult. However, can we make it more useful by having the opacity be a reflection as to how well they are hitting us instead of their damage/our HP? For instance: damage inflicted by enemy/maximum possible damage possible? Damage relative to HP isn’t all too helpful because your ship’s health is a very VERY easy stat to keep track of. However, having a visual que to knowing that you are under the guns of your opponent or that you have flown out of somone’s optimal would be VERY helpful (as opposed to having those numbers memorized Oops).


Also, can we get the damage UI on every ship we have locked, not just the one we have selected? This would help out on logis as well as keeping track of primaries.

Last, with this being a really nice UI option, can we disable the stacked bar of ships we have locked? As it is already on our screen :) (would free up that vital screen space)

We want to display who is seriously hurting you and threatening your life... and if I'm shooting at you with my Civilian gun and getting some AMAZING hits in (for me), it wouldn't make much sense that I was flashing bright red, while the guy that is dealing 20x my damage is just blinking faintly because he can do a lot better, would it?
(the current damage messages actually categorize the hits based on the ability of the module)


And I don't really understand.. you say you want the health bars on all the targets, and then you say you want to disable them?

Why show the same information in two places?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.