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Dev blog: Stay on Target!

First post First post
Author
Evelgrivion
State War Academy
Caldari State
#41 - 2012-10-10 20:26:17 UTC  |  Edited by: Evelgrivion
CCP karkur wrote:
Myxx wrote:
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.

I would like to see it as something we are "delivering" to you, not forcing it on you Smile
We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Big smile


In that case, I strongly prefer that you don't implement the HP bars around the ship icon; I don't see how it won't increase the amount of eye movement needed to identify the current status of a targeted ship. A demand for increased eye movement (and thus effort to read the same information) while it occupies the same amount of screen real-estate is a downgrade, not an upgrade. Blink
Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#42 - 2012-10-10 20:26:26 UTC
While we're at it, any chance of more distinguishable target brackets, especially for Destroyer through Battlecruiser classes?
Vincent Athena
Photosynth
#43 - 2012-10-10 20:26:38 UTC
CCP Prism X wrote:
So.. Which one is shield?

12 oclock to 4 oclock.

Will there be an indication when I or my drones hit? What will other's drones look like that hit me? What bout ships I do not have targeted hitting me, what will they look like? Im wondering what the screen will look like when 30 NPCs are all shooting and hitting me.

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MIrple
Black Sheep Down
Tactical Narcotics Team
#44 - 2012-10-10 20:26:55 UTC
I like the changes that are being implemented.

A few questions. You have addressed that ships that shoot you will have a red burst to it. What about ships that are applying ECM type items. Will there be a way to see at a glance which ones are applying this?

The second would be could there be a minimalist targeting window something similar to the watch list that we could use. This would take up less space and improve my immersion.

TY
Chribba
Otherworld Enterprises
Otherworld Empire
#45 - 2012-10-10 20:27:13 UTC
CCP Sisyphus wrote:
Salpun wrote:
When will the damage notification be movableTwisted
And the log be easeier to read?


Give us time...

Can you also put back so one can minimize the chat requests? Lol

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Celestial One
Militant Miners
#46 - 2012-10-10 20:27:20 UTC
I like these ideas. I would like to see you also get around to the drone UI as it is really terrible.
Riffix
Synergistic Arbitrage
#47 - 2012-10-10 20:27:53 UTC
Maybe it's not a huge deal to people, but I always thought it was lame that the damage TYPE being done was not clearly displayed. Especially for new people who might not even understand that there are damage types. But it would be good to know what type of damage is mostly being done. It might help you decide how to refit, fit in the future, or whether to run or fight.

Also, I think if you are going to be updating situational awareness, I would like to see something that tells the player what type of ship is out there. My vote is to stop using generic brackets and use an icon that represents ship type. That way when you see a cluster of ships you can know almost immediately what type of fight you might have on your hands.

Lead, Follow, or Get the #@$!@ Out of the Way.

CCP Sisyphus
C C P
C C P Alliance
#48 - 2012-10-10 20:27:55 UTC
Warde Guildencrantz wrote:
CCP Sisyphus wrote:
Salpun wrote:
When will the damage notification be movableTwisted
And the log be easeier to read?


Give us time...


Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :)

other than that, awesome


They do still pulse. The yellow lock, and red aggro isn't so changed (shape a bit)
This is still under work, so it is NOT going to be exactly this when it comes out. We want to get your feedback and try it out on public Test servers so we can make it better.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Alx Warlord
The Scope
Gallente Federation
#49 - 2012-10-10 20:28:28 UTC  |  Edited by: Alx Warlord
Woa, too fast posted!!!! It was a double devblog...

AWESOME POST!!!!!

With really nice stuff in it!!! : )

Question:Will the damage be shown near this blinking damage Beckett?? lets say, above it? and the damage you do, over your weapons?




OBS: And.. when CCP will start to work on the big features promised in the fanfest? POS revamp and Tesselation and Ring Minning?
Demyen
Araata-Teiva Kamloss
#50 - 2012-10-10 20:29:57 UTC
LOVE it. Absolutely gorgeous. I just spacegasmed.
Karl Planck
Perkone
Caldari State
#51 - 2012-10-10 20:30:14 UTC
PinkKnife wrote:

That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<


actually, after staring at the pic for a bit i see that its the lock timer. The avatar and one raven are already locked. The raven that is locked has no damage notifications on it. The raven that is being locked has a grey bar at roughly 25% of the full circle, which is confusing because in the other image the lock timer has just started (15 sec).

It isn't ewar i believe, its the lock timer which is slightly confusing considering there are two ravens.

I has all the eve inactivity

Myxx
The Scope
#52 - 2012-10-10 20:30:41 UTC
CCP karkur wrote:
Myxx wrote:
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.

I would like to see it as something we are "delivering" to you, not forcing it on you Smile
We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Big smile

Why try to reinvent the wheel on something that, tbh, isn't broken? It could use improvement, but i dont think this is the way to go about it. If anything, a transparent window next to my target in space when I'm targeting them or being targeted would be appreciated. The box and three bars work perfectly fine as is. Just put up next to the target. No need for the sphere.
CCP Sisyphus
C C P
C C P Alliance
#53 - 2012-10-10 20:31:33 UTC
EvilweaselFinance wrote:
please make sure this adds no extra server calls or data requests from the server


Oh yes, we ensured this. All this is just re-displaying information the client already has.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

CCP Explorer
C C P
C C P Alliance
#54 - 2012-10-10 20:32:21 UTC
CCP karkur wrote:
Myxx wrote:
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.
I would like to see it as something we are "delivering" to you, not forcing it on you Smile We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Big smile
What CCP karkur said. The code would very soon become entangled and messy unless we refactor and remove the old system. We want to get this right and we don't want to maintain two separate systems.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Shang Fei
Garoun Investment Bank
Gallente Federation
#55 - 2012-10-10 20:32:41 UTC  |  Edited by: Shang Fei
I like the new aggro, target, in range and this mombo jumbo, the hit thingie is neat aswell.

However I do not like the round target thingie in the picture above it. It's hard to read what's what and it looks fine the way it is.

edit: what i meant to say in the above sentence was i dislike having the hp bars in a circle around the portrait I think it's more easily read the way it is now with them under eachother, the same way as they are under eachother in "layers" on ur ship and on ur HUD with the capacitor and all that good stuff...
CCP Explorer
C C P
C C P Alliance
#56 - 2012-10-10 20:32:57 UTC
EvilweaselFinance wrote:
please make sure this adds no extra server calls or data requests from the server
Performance is of utmost concerns. Duly noted.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

KIller Wabbit
MEME Thoughts
#57 - 2012-10-10 20:32:57 UTC  |  Edited by: KIller Wabbit
While the circular brackets are nice to look at - don't they make a pretty heavy demand on CPU/GPU versus the square brackets? Client performance should be a higher goal than pretty.
Gilbaron
The Scope
Gallente Federation
#58 - 2012-10-10 20:33:35 UTC  |  Edited by: Gilbaron
one thing i would love:

do not give percentage values but "absolute" ones (EHP) for shield, armor and hull, so when i have someone targeted i can see how he is tanked, a huuuuge shield bar and a small armor bar might make me switch to some EM ammunition...

this could wonderfully work with circular thingies
The Bazzalisk
One Risky Click
Snuffed Out
#59 - 2012-10-10 20:33:45 UTC
Targeting circles look like change for the point of change and will just clutter up the screen when locking up many targets and being zoomed out a lot. Don't bother. Same for the 'in targeting range' things. Change for the point of change is worthless.
CCP karkur
C C P
C C P Alliance
#60 - 2012-10-10 20:34:25 UTC
Karl Planck wrote:
PinkKnife wrote:

That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<


actually, after staring at the pic for a bit i see that its the lock timer. The avatar and one raven are already locked. The raven that is locked has no damage notifications on it. The raven that is being locked has a grey bar at roughly 25% of the full circle, which is confusing because in the other image the lock timer has just started (15 sec).

It isn't ewar i believe, its the lock timer which is slightly confusing considering there are two ravens.

you are correct... this is the locking timer on the Raven (skills is locked but he's in a different Raven)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur