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More nerfs to small gang PvP: Double Bubble Interdictors nerfed

Author
Petrus Blackshell
Rifterlings
#1 - 2012-10-10 19:27:46 UTC
The double bubble interdictor (an interdictor, typically Heretic or Sabre, fit with two interdiction sphere launchers) is an integral part of the small gang null-sec scene. It serves as a way to quickly temporarily "shut down" a jump gate by bubbling it on both sides. This can be done for escape, trapping, or simply forcing a fight. Thus, in small gangs a single interdictor could do this. Of course, it has its drawbacks, as the interdictor becomes far less tanky, and unable to do damage. Larger fleets can simply use multiple interdictors to circumvent this loss.

Under current mechanics, this is possible because launching a bubble does not count as aggression. An interdictor can bubble up, then jump and activate its other bubble. This can be countered by a present enemy by trying to warp off, which aggresses the dictor. This sort of balancing mechanic requires input and reaction time from both sides, and is fine as is.

Under the proposed Crimewatch changes, launching a bubble causes a weapons flag. This means the interdictor cannot jump for 60 seconds.

This change nerfs the ability of small gangs to control gates, the chokepoints to 0.0 PvP, and is an effective nod from CCP to blobs who can afford to have two interdictor pilots.

tl;dr: Yet another nerf to small gang PvP. No biggie.

Discuss.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Marlona Sky
State War Academy
Caldari State
#2 - 2012-10-10 19:30:46 UTC  |  Edited by: Il Feytid
Bubbling was always meant to cause aggression for the interdictor.

Edit: also you are really reaching to try and claim this fix hurts small gang pvp exclusively.
Roll Sizzle Beef
Space Mutiny
#3 - 2012-10-10 19:31:00 UTC
one for a small gang.
two only for blobs.
is that right?
Lady Ayeipsia
BlueWaffe
#4 - 2012-10-10 19:31:56 UTC
Um... I thought they already changed this mechanic such that launching a bubble causes aggression.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#5 - 2012-10-10 19:32:07 UTC
Marlona Sky wrote:
Bubbling was always meant to cause aggression for the interdictor.


Draws very much aggression when the interdictor panics and drops the bubble around it's own fleet Big smile

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Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Unsuccessful At Everything
The Troll Bridge
#6 - 2012-10-10 19:33:06 UTC
Double bubblers were meant to drop one bubble to catch them on jump in...then the dictor would burn out to the ship and drop another bubble to catch the pod who managed to get outside the bubble. Keeping light dictors in the fight as it should be +1 CCP.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Petrus Blackshell
Rifterlings
#7 - 2012-10-10 19:33:16 UTC
Marlona Sky wrote:
Bubbling was always meant to cause aggression for the interdictor..

Is there some source on this or is this another "interesting emergent mechanic" that is being removed for being too interesting, like ejecting from T3s?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Vaal Erit
Science and Trade Institute
Caldari State
#8 - 2012-10-10 19:33:32 UTC
Bubble + jump was fixed like 3 years ago and through some bug was reenabled. So they are fixing it again. I believe CCPs position is that a ship not in system should not be tackling enemies. Double bubble is still useful on dictors since it is so easy to mwd out of bubbles.

Speaking of dictors I would really like some new bubbles for dictors to play with.
Karl Hobb
Imperial Margarine
#9 - 2012-10-10 19:41:04 UTC
Quote:
Double Bubble Interdictors

Almost Shakespearean... Almost...

A professional astro-bastard was not available so they sent me.

Petrus Blackshell
Rifterlings
#10 - 2012-10-10 19:41:09 UTC
Lady Ayeipsia wrote:
Um... I thought they already changed this mechanic such that launching a bubble causes aggression.

Someone trying to warp while in a bubble causes aggression. The actual act of launching it does not.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Othran
Route One
#11 - 2012-10-10 19:43:34 UTC
Lady Ayeipsia wrote:
Um... I thought they already changed this mechanic such that launching a bubble causes aggression.


Yep, it happened last year.

No idea wtf the OP is on about frankly.
Othran
Route One
#12 - 2012-10-10 19:44:11 UTC  |  Edited by: Othran
Petrus Blackshell wrote:
Lady Ayeipsia wrote:
Um... I thought they already changed this mechanic such that launching a bubble causes aggression.

Someone trying to warp while in a bubble causes aggression. The actual act of launching it does not.


Nope. Launching the bubble causes gate aggression and has done since last year. Edit - if it currently doesn't then that is not by design, its a bug.
BoBoZoBo
MGroup9
#13 - 2012-10-10 19:53:00 UTC
How is this a nerf.
All values are the same, it is just the consequences that are different

Primary Test Subject • SmackTalker Elite

James Amril-Kesh
Viziam
Amarr Empire
#14 - 2012-10-10 20:08:15 UTC
It was only recently that dictors were allowed to jump immediately after launching a bubble. I think this is frankly a dumb mechanic. If you want to bubble both sides, get two dictors. That really shouldn't be difficult.

Enjoying the rain today? ;)

Varesk
Aliastra
Gallente Federation
#15 - 2012-10-10 20:16:02 UTC
I am all for this change. Launching a Bubble should give the pilot aggression. Its not a nerf to small gang PVP. Its fixing a broken game mechanic that should have never been "unfixed' to begin with.
Ptraci
3 R Corporation
#16 - 2012-10-10 20:45:37 UTC
Bring a second interdictor. Problem solved.
Touval Lysander
Zero Wine
#17 - 2012-10-10 20:48:49 UTC
Karl Hobb wrote:
Quote:
Double Bubble Interdictors

Almost Shakespearean... Almost...

In OZ, a Double Bubble is Highway Patrol.

Does he want Concord in 0.0?

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2012-10-10 21:04:35 UTC
This was meant to be introduced several patches ago but CCP didnt do it properly, now theyre fixing it.

There is no Bob.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2012-10-10 21:14:06 UTC
Petrus Blackshell wrote:
Marlona Sky wrote:
Bubbling was always meant to cause aggression for the interdictor..

Is there some source on this or is this another "interesting emergent mechanic" that is being removed for being too interesting, like ejecting from T3s?


Ejecting from a ship is happening to prevent Saving your ship by scooping it into an Orca/Carrier SMA to save it.
A Drawback is the can't eject from t3's.... which is not really a drawback since the skill-loss of t3's was intended all along.

Source:

CCP Masterplan wrote:

This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place


The changes to dictors are sad, but according to CCP, dropping a bubble was always meant to cause aggression.

Source:

CCP Masterplan wrote:
Absocold wrote:
Giving light interdictors a 'W' flag just for activating an interdiction sphere launcher will make them unable to jump through a gate after doing so. Dics are supposed to be able to jump after launching a bubble as long as no one tries to warp in it, this was broken for a while and was only recently fixed, you're about to break it again.

Nope. It was always intended to work this way, but never did. Then it got fixed so that it would prevent you from jumping after launching. Then it got broken again recently.

Andrea Skye
Rico's Roughnecks.
#20 - 2012-10-10 21:27:49 UTC
Not such a big deal. I live for small gang pvp, but this change doesnt seem to bad.

You get aggression from pointing someone, so why not aqgression for bubbling them? its basically the same thing.
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