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Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec

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Darth Gustav
Sith Interstellar Tech Harvesting
#341 - 2012-10-10 18:01:33 UTC
Nicolo da'Vicenza wrote:
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.

Answered your own question there.

But more risk means higher rewards for success!

Do players actually like taking these CCP austerity paycuts?

Just sayin'.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pipa Porto
#342 - 2012-10-10 18:13:22 UTC  |  Edited by: Pipa Porto
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.

Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.

They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk.

EvE: Everyone vs Everyone

-RubyPorto

Darth Gustav
Sith Interstellar Tech Harvesting
#343 - 2012-10-10 18:16:01 UTC
Pipa Porto wrote:
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.

Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.

They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk.

But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line!

This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#344 - 2012-10-10 18:27:04 UTC
Darth Gustav wrote:
Pipa Porto wrote:
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.

Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.

They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk.

But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line!

This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week!

More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated.
Darth Gustav
Sith Interstellar Tech Harvesting
#345 - 2012-10-10 18:30:22 UTC
Tyberius Franklin wrote:
Darth Gustav wrote:
Pipa Porto wrote:
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.

Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.

They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk.

But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line!

This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week!

More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated.

If supply can be reasonably accurately predicted to increase unchecked due to lack of risk, it's definitely not a static system.

So no, it's more like going into work every day and demanding a paycut because Value = Demand / Supply.

I'm unconvinced there's a case to be made that supply will do anything but increase in the foreseeable future, so this seems like pretty accurate modeling, to me.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#346 - 2012-10-10 18:35:55 UTC
Darth Gustav wrote:
Tyberius Franklin wrote:
Darth Gustav wrote:
Pipa Porto wrote:
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.

Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.

They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk.

But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line!

This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week!

More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated.

If supply can be reasonably accurately predicted to increase unchecked due to lack of risk, it's definitely not a static system.

So no, it's more like going into work every day and demanding a paycut because Value = Demand / Supply.

I'm unconvinced there's a case to be made that supply will do anything but increase in the foreseeable future, so this seems like pretty accurate modeling, to me.

Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term.
Darth Gustav
Sith Interstellar Tech Harvesting
#347 - 2012-10-10 18:39:50 UTC  |  Edited by: Darth Gustav
Tyberius Franklin wrote:
Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term.

I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach.

As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.

So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole?

Also, as if your argument weren't full enough of holes already, bots aren't people. Roll

[edit] One more thing: What about the new players trying to get into the decimated mining profession? Even if current players (miners) eventually move on to ruin another material's pricing, the damage is done. What incentive will there be, without risk, for new miners to get involved in mining? A pay cut every day? Floor-level pricing on everything you mine? That's a pretty bleak future for Eve you paint there. [/edit]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Shizuken
Venerated Stars
#348 - 2012-10-10 18:48:18 UTC
Darth Gustav wrote:
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.

Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. Roll

I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable.
Darth Gustav
Sith Interstellar Tech Harvesting
#349 - 2012-10-10 18:50:25 UTC
Shizuken wrote:
Darth Gustav wrote:
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.

Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. Roll

I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable.

So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against.

Fair enough. An opinion is an opinion.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#350 - 2012-10-10 18:50:36 UTC
Darth Gustav wrote:
Tyberius Franklin wrote:
Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term.

I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach.

As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.

So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole?

Also, as if your argument weren't full enough of holes already, bots aren't people. Roll

The answer is none, so devoid of external pressures we simply approach the absolute lower limit the market will bear. Who knows, we may approach the point where minerals become so cheap that gank ships which saw frequent use pre mining buff become viable gank ships cost wise again. It's a long shot, but if the concern you have is justified we should get close.

As far as bots, I have faith that CCP is putting their efforts into targetting and removing them, but I've not though them a factor worthy of game design attention over other things. Either way they still have a maximum mineral output which cannot translate into an infinitely increasing supply.
Darth Gustav
Sith Interstellar Tech Harvesting
#351 - 2012-10-10 18:54:23 UTC  |  Edited by: Darth Gustav
Tyberius Franklin wrote:
Darth Gustav wrote:
Tyberius Franklin wrote:
Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term.

I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach.

As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.

So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole?

Also, as if your argument weren't full enough of holes already, bots aren't people. Roll

The answer is none, so devoid of external pressures we simply approach the absolute lower limit the market will bear. Who knows, we may approach the point where minerals become so cheap that gank ships which saw frequent use pre mining buff become viable gank ships cost wise again. It's a long shot, but if the concern you have is justified we should get close.

As far as bots, I have faith that CCP is putting their efforts into targetting and removing them, but I've not though them a factor worthy of game design attention over other things. Either way they still have a maximum mineral output which cannot translate into an infinitely increasing supply.


It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Regarding the depression of resources to the point where mining vessels are once again profitable to gank:

If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.

[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite supply can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Shizuken
Venerated Stars
#352 - 2012-10-10 18:58:38 UTC
Darth Gustav wrote:
Shizuken wrote:
Darth Gustav wrote:
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.

Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. Roll

I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable.

So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against.

Fair enough. An opinion is an opinion.


No, my position is part of a larger plan. I dont really think highsec mining should exist in the form it currently does either. I would make several changes to it such that it would no longer resemble the communist paradise it currently is. And you forgot above that I wanted to remove the crutch of local chat. That alone would add significant risk from players without aggressors being able to readily resort to suicide.
Darth Gustav
Sith Interstellar Tech Harvesting
#353 - 2012-10-10 19:03:15 UTC  |  Edited by: Darth Gustav
Shizuken wrote:
Darth Gustav wrote:
Shizuken wrote:
Darth Gustav wrote:
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.

Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. Roll

I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.


Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable.

So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against.

Fair enough. An opinion is an opinion.


No, my position is part of a larger plan. I dont really think highsec mining should exist in the form it currently does either. I would make several changes to it such that it would no longer resemble the communist paradise it currently is. And you forgot above that I wanted to remove the crutch of local chat. That alone would add significant risk from players without aggressors being able to readily resort to suicide.

You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.

But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?

OK now how about if there were a legitimate risk of suicide gank?

Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#354 - 2012-10-10 19:11:13 UTC
Darth Gustav wrote:

It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Regarding the depression of resources to the point where mining vessels are once again profitable to gank:

If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.

[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]

Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.

Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.

And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded.
Shizuken
Venerated Stars
#355 - 2012-10-10 19:17:46 UTC
Darth Gustav wrote:

You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.

But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?

OK now how about if there were a legitimate risk of suicide gank?

Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is.


Good point on the bots, but I disagree that allowing suicide gankers the tools to control that problem is the best way to prevent botting. There are better and more precise tools to obtain the same result, without also allowing antisocials to abuse legitimate human miners. A well developed GM corps and data mining do well against botters. Plus I have never seen any intelligent estimates on the rates/output of bot mining. This, and that suicide ganking is equally effective against both bots and people, leads me to be suspicious of those claiming rightious indignation at bot mining. It seems to always be used as an excuse to be a **** to people. And then there is this mentality that all miners must be bots because I cant tell which of them are real, therefore I am justified in killing all of them.

On a side note, I didn't say I would remove highsec mining altogether, only that it wouldn't exist in its current form. In my universe it involves contracts, territory claims, leases, and finite resources.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#356 - 2012-10-10 19:23:45 UTC
Darth Gustav wrote:

It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Missed this point, which I wholeheartedly disagree with as just about every usability feature fundamentally makes botting easier and thus would be a shame as it's something their bot hunting task force would have to work against later.

Additionally I don't believe ganking to be the best solution either as has been shown by the number of potentially repeat offenders caught during hulkageddons past.
Darth Gustav
Sith Interstellar Tech Harvesting
#357 - 2012-10-10 19:28:22 UTC  |  Edited by: Darth Gustav
Shizuken wrote:
Darth Gustav wrote:

You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.

But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?

OK now how about if there were a legitimate risk of suicide gank?

Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is.


Good point on the bots, but I disagree that allowing suicide gankers the tools to control that problem is the best way to prevent botting. There are better and more precise tools to obtain the same result, without also allowing antisocials to abuse legitimate human miners. A well developed GM corps and data mining do well against botters. Plus I have never seen any intelligent estimates on the rates/output of bot mining. This, and that suicide ganking is equally effective against both bots and people, leads me to be suspicious of those claiming rightious indignation at bot mining. It seems to always be used as an excuse to be a **** to people. And then there is this mentality that all miners must be bots because I cant tell which of them are real, therefore I am justified in killing all of them.

On a side note, I didn't say I would remove highsec mining altogether, only that it wouldn't exist in its current form. In my universe it involves contracts, territory claims, leases, and finite resources.

I'm unsure that adding value to a profession could be construed as "abuse" in very many other games. Botters hated Hulkageddon. They love the new barges and exhumers. This has been indicated more than once. Also, AFK mining is no different than bot mining, so the indignation does not lay solely with the botters.

Remember that miners have failed to adapt to ganking by utilizing the simple tactic of mining aligned since it has existed. There is a reason for that. My personal opinion is that reason is that they are not at their keyboards enough to reliably stop a gank. CCP does not support AFK PVE. That's very clear.

They should be at their keyboards. Let gankers make sure they have incentive to do so, and add value to the profession at the same time.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#358 - 2012-10-10 19:32:09 UTC
Tyberius Franklin wrote:
Darth Gustav wrote:

It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Regarding the depression of resources to the point where mining vessels are once again profitable to gank:

If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.

[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]

Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.

Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.

And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded.

There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#359 - 2012-10-10 19:37:46 UTC
Darth Gustav wrote:
Tyberius Franklin wrote:
Darth Gustav wrote:

It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Regarding the depression of resources to the point where mining vessels are once again profitable to gank:

If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.

[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]

Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.

Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.

And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded.

There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk.

This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying.
Darth Gustav
Sith Interstellar Tech Harvesting
#360 - 2012-10-10 19:59:50 UTC  |  Edited by: Darth Gustav
Tyberius Franklin wrote:
Darth Gustav wrote:
Tyberius Franklin wrote:
Darth Gustav wrote:

It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.

Regarding the depression of resources to the point where mining vessels are once again profitable to gank:

If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.

[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]

Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.

Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.

And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded.

There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk.

This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying.

They also got a buff to yield and a buff to efficiency in the form of cavernous ore bays.

I hope this clarifies how the supply of high-end minerals is also likely to experience runaway supply.

I also hope you find this news insightful and informative.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom