These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

we need more gunnery and missile skills

Author
digitalwanderer
DW inc
#181 - 2012-09-17 17:45:32 UTC
Pipa Porto wrote:


What's stopping you from flying ships after you've trained everything related to flying ships?

Your personal choice to exclude chunks of the skill tree is a self imposed limitation. That's how choice works. They are different ways of phrasing the same idea.



Because i've pushed them to their possible limits over the years and know fully well what they can and can't do, hence boredom sets in eventually in what is by definition, a space ship game above all else?


And no, a choice isn't a self imposed limitation, as a limitation implies a narrow set of options( or only 1) to choose from....That's a limitation, and a choice can be made from dozens of possibilities....That's the difference.
Pipa Porto
#182 - 2012-09-17 18:13:39 UTC
digitalwanderer wrote:
Pipa Porto wrote:


What's stopping you from flying ships after you've trained everything related to flying ships?

Your personal choice to exclude chunks of the skill tree is a self imposed limitation. That's how choice works. They are different ways of phrasing the same idea.



Because i've pushed them to their possible limits over the years and know fully well what they can and can't do, hence boredom sets in eventually in what is by definition, a space ship game above all else?


And no, a choice isn't a self imposed limitation, as a limitation implies a narrow set of options( or only 1) to choose from....That's a limitation, and a choice can be made from dozens of possibilities....That's the difference.


How would more skills solve the problem of the game becoming stale to you? Skills simply affect the stats of a ship, not its flying properties.
Besides that, I really doubt you have done that with all the ships in the game. In fact, I guarantee it*. You don't have Logi 5 nor do you have Recon 5, so I can tell you that you have not flown either class of ship particularly effectively.

*Assuming you have not lied about your not using Alts.


Even if more skills were the solution to your boredom, why should the rest of the game suffer from avoidable power creep and a greater gulf between new and old players simply to cater to you?


From merriam-webster.com
lim·i·ta·tion noun \ˌli-mə-ˈtā-shən\
Definition of LIMITATION
1: an act or instance of limiting
2: the quality or state of being limited
3: something that limits : restraint

lim·it noun \ˈli-mət\
Definition of LIMIT
1a : something that bounds, restrains, or confines

Where does that say anything about the number of options you choose to limit yourself to?

You could choose to train any skill available. You choose instead to limit yourself to a certain subset of those skills. You're the actor, so the limit is imposed by you (self imposed), and your choice is to exclude a certain subset of available skills, so that is something that restrains you from training those skills (a limitation).

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#183 - 2012-09-17 23:28:45 UTC  |  Edited by: digitalwanderer
First, they'd be new skills to completely new ships with completely new roles and different bonuses, and not skills applying to existing ships at all.

Second,let's see the logistics bonuses one by one shall we:

Amarr logistics cruiser: 15% reduction to capacitor use for energy transfer array and remote armor reps.
gallente logistics cruiser: 15% reduction to capacitor use and 10% bonus to tracking links.
caldari logistics cruiser: 15% reduction in capcitor use in shield transport and energy transfer arrays.
Minmatar logistics cruiser : 10% to tracking link efficiency and 15% to shield transport capacitor use.


Do you see a pattern where the gains are primarily aimed for the ship not to run out of cap while doing it's role in a gang, cause i do...Let's move on to recons shall we, as far as bonuses for the recon skill alone:

Amarr:
Curse: 40% bonus to neutralisers and nosferatu range, and 20% bonus to the amount they pull off the target ship
Pilgrim: 20% to neut and nos transfer amount and 96~100% CPU reduction when fitted with a covert ops cloak.


Gallente:
Arazu: 20% range to warp disruptor range and 96~100% CPU reduction need when fitted with a covert ops cloak.
Lachesis: 20% range to warp disruptor range and 5% to heavy missile and heavy assault missile damage.

Caldari:
Falcon:30% to ECM target jammer strenght and 96~100% reduction to CPU requirements for covert ops cloak.
Rook: 30% bonus to ECM target jammer strenght per level and 10% heavy missile and heavy assault missile speed.

Minmatar:
Huginn: 60% bonus to webbing range and 5% to heavy missile launcher and heavy missile assault launcher rate of fire.
Rapier: 60% bonus to webbing range and 96~100% reduction of CPU use for covert ops cloak.


Again, ships intended for small gangs where the target ship is either Nossed, webbed, ECM jammed or warp disrupted depending on the race you use....Nice to use in those situations i suppose, but since fighting in eve is moving on to much larger fleet operations, using much larger ships some of wich are immune to any of this( titans, super carriers, dreads in siege), their appeal is limited to certain scenarios and where capital ships can't operate above all else.

And to ease your mind, both the recon and logi skill will be maxed out before Xmas anyhow.....Blink


As far as the definition of limitation is, let's apply examples related to eve shall we?

1: I could have chosen to stick to a single race when it comes to flying ships, and i didn't.
2: i could have chosen to stick to a single weapon type, and i didn't.
3: i could have simply chosen to limit myself to certain sizes of ships, be it frigates, destroyers and ignored the rest, but i didn't.
4: i Could have simply focused on mining activities, but i didn't.
5: i could have focused just on flying freighters and jump freighters, but i didn't.
6: i could have ignored all the subcapital ships and zoomed straight into capital and super capital ships ASAP.
7: i could have ignored all the T2 ships regardless of race, but i didn't.
8: i could have igonred all the Tech 3 ships, regardless of race, but i didn't.


I could go citing even more examples, but i think it's clear that i chose to train all of them in a single char....So how the hell is this a limitation again?
Pipa Porto
#184 - 2012-09-18 02:15:25 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
First, they'd be new skills to completely new ships with completely new roles and different bonuses, and not skills applying to existing ships at all.


Like what? So far the only ideas you've presented for new skills or ships have been variations on the theme: "Bigger Numbers."

Quote:
Second,let's see the logistics bonuses one by one shall we:

Again, ships intended for small gangs where the target ship is either Nossed, webbed, ECM jammed or warp disrupted depending on the race you use....Nice to use in those situations i suppose, but since fighting in eve is moving on to much larger fleet operations, using much larger ships some of wich are immune to any of this( titans, super carriers, dreads in siege), their appeal is limited to certain scenarios and where capital ships can't operate above all else.


Proof that you have very little (if any) practical experience flying Recons or Logistics... or practical experience with Capital Fights or large fleet warfare for that matter. And your 4 lifetime kills bear that out (er.. 2 lifetime Kills. 2 of those were live events or 1 duplicated Live event, whatever).

Like I said, if your thing is collecting SP, then more power to you. If Bearing it up is your thing, more power to you. But adding "Bigger Numbers" ships or skills simply because you choose to limit yourself to "ship skills" and are running out is ridiculous.

Quote:

As far as the definition of limitation is, let's apply examples related to eve shall we?

I could go citing even more examples, but i think it's clear that i chose to train all of them in a single char....So how the hell is this a limitation again?


You limited yourself to skills other than the ~130m SP (or whatever) you specifically stated you would not train. That limitation has you annoyed with running out of SP to train.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#185 - 2012-09-18 03:01:40 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:
digitalwanderer wrote:


Like what? So far the only ideas you've presented for new skills or ships have been variations on the theme: "Bigger Numbers."


It was just an example nothing more and it's up to CCP to release new content, unless they want to see even more super capital ships in game than there already are, wich are too many as it is......We can't call this game eve online anymore, but rather capital ship online these days.

Quote:
Second,let's see the logistics bonuses one by one shall we:

Proof that you have very little (if any) practical experience flying Recons or Logistics... or practical experience with Capital Fights or large fleet warfare for that matter. And your 4 lifetime kills bear that out (er.. 2 lifetime Kills. 2 of those were live events or 1 duplicated Live event, whatever).


Hey, going for killmails are we when i couldn't give two ***** about them over the last 9 years shows you're getting desperate to prove a point when you don't have one, and that's exactly what these ships are good for, smaller gang warfare and i've used logistic quite a lot in incursions keeping other ships alive while they kill sleepers....


Quote:

Like I said, if your thing is collecting SP, then more power to you. If Bearing it up is your thing, more power to you. But adding "Bigger Numbers" ships or skills simply because you choose to limit yourself to "ship skills" and are running out is ridiculous.



Collecting SP huh, when i said plenty of times in many other threads that CCP ****** up, and lost far too much time with walking in stations to have just a single room that adds nothing to the game in gamplay terms, and i hope that Dust 514 turns out the way CCP expects it to be, and that it was worth the effort to develop it, but even then there's no doubt that EVE's release schedule took a big hit while resources in terms of staff went to these 2 projects.

[quote]
You limited yourself to skills other than the ~130m SP (or whatever) you specifically stated you would not train. That limitation has you annoyed with running out of SP to train.



Well if it's a limit to be able to fly every ship in the game equally well, wich will take 12+ years, represents the largest skills trees available in the game as it is a space ship game( shocker i know), and doing all that with a single char, then i'm limited alright...You are persistent when i give you examples about limitations in game in my last post and you simply ignore them...Roll
Pipa Porto
#186 - 2012-09-18 07:37:12 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
It was just an example nothing more and it's up to CCP to release new content, unless they want to see even more super capital ships in game than there already are, wich are too many as it is......We can't call this game eve online anymore, but rather capital ship online these days.


Ok, so which niche do you see being left unfilled and in need of filling?

Quote:
Hey, going for killmails are we when i couldn't give two ***** about them over the last 9 years shows you're getting desperate to prove a point when you don't have one, and that's exactly what these ships are good for, smaller gang warfare and i've used logistic quite a lot in incursions keeping other ships alive while they kill sleepers....


Your lack of an active killboard (even people who don't post theirs eventually kill some people who have an API pull) is simply more evidence that you are not speaking from a background of practical experience (the thing that nobody cares about on KBs is the k/d ratio. Activity does matter because it gives a sense of what experience you've had). The idea that Logistics ships and Recons are only good for small gangs (here's a hint, what 2 ship types are absolutely required for an Alpha Fleet to be effective?*) is further evidence of that. The idea that running Logi for incursions has any significant applicability to running Logi in any sort of PvP situation is even further evidence of the fact that you are not speaking from a background of practical experience. The idea that Capital (or Supercapital) ships have in any way displaced subcapitals from their role as the backbone of any army is yet more evidence of your lack of practical experience.

Quote:
Collecting SP huh, when i said plenty of times in many other threads that CCP ****** up, and lost far too much time with walking in stations to have just a single room that adds nothing to the game in gamplay terms, and i hope that Dust 514 turns out the way CCP expects it to be, and that it was worth the effort to develop it, but even then there's no doubt that EVE's release schedule took a big hit while resources in terms of staff went to these 2 projects.


What the hell does a WIS/DUST whine have to do with anything we're talking about? (Nevermind, don't answer.)

Quote:
Quote:
You limited yourself to skills other than the ~130m SP (or whatever) you specifically stated you would not train. That limitation has you annoyed with running out of SP to train.

Well if it's a limit to be able to fly every ship in the game equally well, wich will take 12+ years, represents the largest skills trees available in the game as it is a space ship game( shocker i know), and doing all that with a single char, then i'm limited alright...You are persistent when i give you examples about limitations in game in my last post and you simply ignore them...Roll


Whatever. Call it whatever you want. Whatever you call it (choice, self-imposed* limitation, doughnut), it has consequences. You're asking CCP to bail you out of the consequences of your "doughnut" not to train some half of the SP available in the game while crowing that your "doughnut" was a great "doughnut" all along.

Your examples were simply more restrictive limitations than the one you picked for yourself.

*By the way, those are important words in the phrase that you keep leaving out.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#187 - 2012-09-18 16:24:22 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


Ok, so which niche do you see being left unfilled and in need of filling?



That's up to CCP to decide, but i already do know one thing, if it's something even more powerfull than current ships, that requires much more time intensive skills and furthers the gap between vets and newer players, we already know you'll be completely against it anyhow...

Quote:


Your lack of an active killboard (even people who don't post theirs eventually kill some people who have an API pull) is simply more evidence that you are not speaking from a background of practical experience (the thing that nobody cares about on KBs is the k/d ratio. Activity does matter because it gives a sense of what experience you've had). The idea that Logistics ships and Recons are only good for small gangs (here's a hint, what 2 ship types are absolutely required for an Alpha Fleet to be effective?*) is further evidence of that. The idea that running Logi for incursions has any significant applicability to running Logi in any sort of PvP situation is even further evidence of the fact that you are not speaking from a background of practical experience. The idea that Capital (or Supercapital) ships have in any way displaced subcapitals from their role as the backbone of any army is yet more evidence of your lack of practical experience.


Short memory seems to be a trait with you, as i mentioned in a previous post i was in a duel with another battleship a couple of days ago, and i destroyed his ship, yet i didn't post a killmail and neither did he...Oups.

Shows the accuracy of most killboards...P

Quote:
What the hell does a WIS/DUST whine have to do with anything we're talking about? (Nevermind, don't answer.)


If you had played back then, wich you obviously didn't, when CCP did the presentation that they were undertaking walking in stations and dust, they devided their available staff where the majority were working on those 2 projects, and only a small minority was left for EVE itself, and primarily dedicated to fixing bugs and not adding content, or adding it very slowly at most....


Since old players keep on playing and training skills, it makes it that much easier to hit limits, if CCP's attention is elsewhere...Get it now?

Quote:


Whatever. Call it whatever you want. Whatever you call it (choice, self-imposed* limitation, doughnut), it has consequences. You're asking CCP to bail you out of the consequences of your "doughnut" not to train some half of the SP available in the game while crowing that your "doughnut" was a great "doughnut" all along.

Your examples were simply more restrictive limitations than the one you picked for yourself.

*By the way, those are important words in the phrase that you keep leaving out.



It's hot half the skills, it's 1/3rd of the skills don't directly relate to flying ships.....So if i'm a pilot with 260~270 million skills, and 130 left over that have nothing to do with activities i'm interested in, so be it i can live with that "limit"....
Pipa Porto
#188 - 2012-09-18 17:11:04 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
That's up to CCP to decide, but i already do know one thing, if it's something even more powerfull than current ships, that requires much more time intensive skills and furthers the gap between vets and newer players, we already know you'll be completely against it anyhow...


Uh yeah, because experience has shown that Skill intensiveness and build cost are both terrible balancing factors.

So you want new skills but have no idea what you want them to allow you to do? Do you actually use your skills? If you're simply collecting, what's wrong with either continuing your collection with the rest of the skill tree, or saying "yep, I'm done, I'm happy with my collection"?

Quote:
Quote:
Your lack of an active killboard (even people who don't post theirs eventually kill some people who have an API pull) is simply more evidence that you are not speaking from a background of practical experience (the thing that nobody cares about on KBs is the k/d ratio. Activity does matter because it gives a sense of what experience you've had). The idea that Logistics ships and Recons are only good for small gangs (here's a hint, what 2 ship types are absolutely required for an Alpha Fleet to be effective?*) is further evidence of that. The idea that running Logi for incursions has any significant applicability to running Logi in any sort of PvP situation is even further evidence of the fact that you are not speaking from a background of practical experience. The idea that Capital (or Supercapital) ships have in any way displaced subcapitals from their role as the backbone of any army is yet more evidence of your lack of practical experience.


Short memory seems to be a trait with you, as i mentioned in a previous post i was in a duel with another battleship a couple of days ago, and i destroyed his ship, yet i didn't post a killmail and neither did he...Oups.

Shows the accuracy of most killboards...P


3 lifetime kills then. And arranged duels are not an example of significant practical experience. Again, if you were actively killing things (or losing things), you would occasionally run into people who have their APIs linked to killboards. The number of kills/losses aren't important. The fact that you had kills in only 2 different months (3 with your revelation of a battleship duel) of the last 5 years indicates that you do not engage in any significant amount of PVP. The killboard information is simply more evidence (on top of the evidence provided by your spectacularly wrongheaded ideas on what's useful on the modern battlefield) that shows that you have little to no practical experience actually flying your ships in combat.

By the way, the answer to my question about what 2 ship types are vital to the effective operation of an Alpha Fleet: Scimitars/Basilisks and Huginns/Rapiers. Alpha fleets loose an enormous amount of damage if their targets aren't webbed down and quickly drop below the minimum number of Fleet Battleships needed to volley through the enemy if they don't have a strong logistics corps. That's just one example. So your idea that Logistics and Recons are only (or even primarily) useful in small gangs is just laughable.

Quote:
If you had played back then, wich you obviously didn't, when CCP did the presentation that they were undertaking walking in stations and dust, they devided their available staff where the majority were working on those 2 projects, and only a small minority was left for EVE itself, and primarily dedicated to fixing bugs and not adding content, or adding it very slowly at most....


Since old players keep on playing and training skills, it makes it that much easier to hit limits, if CCP's attention is elsewhere...Get it now?


So now your choice to not train non-ship skills is a limit. Glad you've come around.

Quote:
It's hot half the skills, it's 1/3rd of the skills don't directly relate to flying ships.....So if i'm a pilot with 260~270 million skills, and 130 left over that have nothing to do with activities i'm interested in, so be it i can live with that "limit"....


Great, so you don't have a problem with the amount of skills in the game after all. Why have you been flailing around here again?

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#189 - 2012-09-18 18:51:02 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:
stuff



Here's what i know....I'm discussing this with a char that's barely a year old, and your main is only 3 1/2 years old, so as far as i know i've been playing the game for far longer than you even knew it even existed in the first place, at least until you prove otherwise in a verifiable manner.



You completely ignored the point i made with CCP's redistribution of staff to other projects at the expense of EVE itself, wich delayed the introduction of new skills and ships, while old players kept on training skills and getting closer to the limits within the game, because it obviously doesn't suit your assinine comments/ replies and keep on repeating **** like a broken record.



You now insisting on killmails, when for the first couple of years in the game, no killboards existed anyhow...Roll, so i'm done talking with noobs like you.
Doc Severide
Doomheim
#190 - 2012-09-22 20:16:24 UTC
ArmyOfMe wrote:
And i dont see why veteran players should be forced to train a shitload of skills that we have no use for, simply because there are no more combat skills left to train in the ships we want to fly.
I'm not sure we are being forced. I'd consider just stopping training myself.

Quote:
At one point we simply run out of ways to spec into smaller ship classes, and are forced to train either industrial/science skills or capital ship skills just to have something to do.
Cap skills can always come in handy...

Skills as time fillers? I'd perfer skills as a milestone to show a particular accomplisment but you have a good point too. There are a lot of skills I have no interest in training...


Pipa Porto
#191 - 2012-09-22 21:05:16 UTC
digitalwanderer wrote:
Pipa Porto wrote:
stuff



Here's what i know....I'm discussing this with a char that's barely a year old, and your main is only 3 1/2 years old, so as far as i know i've been playing the game for far longer than you even knew it even existed in the first place, at least until you prove otherwise in a verifiable manner.



You completely ignored the point i made with CCP's redistribution of staff to other projects at the expense of EVE itself, wich delayed the introduction of new skills and ships, while old players kept on training skills and getting closer to the limits within the game, because it obviously doesn't suit your assinine comments/ replies and keep on repeating **** like a broken record.



You now insisting on killmails, when for the first couple of years in the game, no killboards existed anyhow...Roll, so i'm done talking with noobs like you.


So? Knowledge of the game mechanics of EVE 4+ years ago isn't particularly useful to a discussion of the mechanics of the game today.

So? My point is that there aren't any new skills that are needed and that appeasing picky SP collectors (you) isn't a particularly worthwhile reason to add new skills. Is there a gameplay niche that you feel is unfilled that should be filled with new skills (reminder, "Bigger Numbers" is not a valid niche)?

Sounds like you didn't actually read what I've said. I am insisting on some evidence of activity, evidence that you have practical experience flying the ships you claim to know so much about. You Pooh-poohed Recon and Logi 5 as "anti-neuting, small gang skills" when they're some of the most important L5 skills a subcap pilot can train. That's evidence that you don't have practical experience flying either ship. How about this, since you say you know so much about what fleets do, when was the last time you were in a fleet fight, who were you fighting, and where was it?

EvE: Everyone vs Everyone

-RubyPorto

Doc Severide
Doomheim
#192 - 2012-09-23 00:11:22 UTC  |  Edited by: Doc Severide
Pipa Porto wrote:
How about this, since you say you know so much about what fleets do, when was the last time you were in a fleet fight, who were you fighting, and where was it?
Man you sound like a Gestapo interrogator.....



digitalwanderer wrote:
...so i'm done talking with noobs like you.

My heavens you got more patience than I do. I would have given up on that loser several pages ago...
beancounter Jaynara
Viziam
Amarr Empire
#193 - 2012-09-26 11:23:28 UTC

Ok i've read 1/2 this thread and now its just becoming more of the same....

I've only played about 6 months and have 22 accounts that i'm paying for with plex I buy with isk... so how is it that 9 year toons are still paying real money....


I say CCP is focussing resources towards the players still paying real money, and I doubt many 9 year guys are doing that.

Don't get me wrong, the vets contribute greatly to the game with mining, building, etc. But if I was CCP, I would certainly be catering to noobs myself as they are paying the cash, and find ways to lengthen that average subscription time past 9 months.

I'm actually in favor of more skills. I don't think more skills necessarily widen any significant gaps because many new skills could be trained by new players... like the underused target spectrum breaker.


A bit of free advice, for what it's worth, is to train those science/indy skills and find ways to make some good passive isk on all 3 slots on your one account and make some more.

If you're really that unhappy, sell the toon for some isk and start all over with a nice bankroll.

I'd like to see more social skills. I can't think of anything in particular, but it's kind of a wasted area to remap to or buy an expensive implant for.

Corp Recruitment Specialist- now for hire! For a small fee, I will grow your corp, using all the secrets I have learned in powerful nullsec alliances that they don't want you to know about!  Beware jelly haters who will contact you with vicious lies!  They just want to keep these secrets to themselves!

Pipa Porto
#194 - 2012-09-26 11:34:32 UTC
Doc Severide wrote:
Pipa Porto wrote:
How about this, since you say you know so much about what fleets do, when was the last time you were in a fleet fight, who were you fighting, and where was it?
Man you sound like a Gestapo interrogator.....


Asking someone to explain what experience they have on a subject they claim to be an expert on is "Gestapo interrogation" now?

EvE: Everyone vs Everyone

-RubyPorto

Verminus
Republic Military School
Minmatar Republic
#195 - 2012-09-26 17:10:59 UTC  |  Edited by: Verminus
Bitter Vet (rank10)

This skill allows bitter vets to train a duplicate skill they have already trained to level 5.
Bitter Vet duplicated skills can be sold on the market and through contracts.

Skills boosted by bitter vet assimilation can no longer be duplicated.

This skill can not be trained on trial accounts.
Trial accounts can not train Bitter Vet duplicated skills.

Prerequisites - Must have trained all skills to level 5 in a category prior to bitter vet duplication.


Bitter Vet - Assimilation (rank15)

This skill allows the bitter vet skill to be assimilated by the host. The assimilated skill will boost the normal skill by 1% for each level.

WARNING!!!! - Once assimilation has started it consumes the bitter vet skill and training can not be stopped. May be paused briefly to allow the use of implants and jump clones.

WARNING!!!! - If the host is destroyed while assimilating a bitter vet skill one level of training is lost.

This skill can not be trained on trial accounts.

Prerequisites - Bitter Vet 5



There you happy? something new to train when you run out of skills.

Allows you to boost your own skills once or sell off pre trained skills.
Val'Dore
PlanetCorp InterStellar
#196 - 2012-09-27 21:30:44 UTC
Per Level:

Trajectory Analysis Elite - 2% Falloff
Rapid Fire Elite - 6% Reload Speed for all consumeables (ammo, cap charges, teddy bears... etc)
Surgical Strike Elite - 2% reduced signature resolution
Motion Omniscience - 2% tracking speed
Marksman - 2% optimal range
Teddy Bear - Option to launch Teddy Bears out of artillary cannons. 100% resist penetration. Does 100 Fluffy Damage.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Fish Alabel
A Big Enough Lever
#197 - 2012-10-10 18:14:04 UTC
Solomunio Kzenig wrote:
Traejun DiSanctis wrote:
ArmyOfMe wrote:
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5

I would train that to 5


Everyone would.


^^This


i wouldn't
Ford Chicago
Ziz Zag Ziggurat
#198 - 2012-10-12 02:19:44 UTC
I'm reluctant to even post in this thread due to digital wanderer spam. That said, i would love to see:

For gunnery:
Advanced [Range] [Size] [Type] Specialization: Advanced specialist training in the operation of [range] [size] [type] - 1% bonus per skill level to the damage of [size] turrets requiring [size] [range] [type] Specialization. Requires [range] [size] [type] V.
Summary: +1% damage per level to a turret size and type. Rank = [Size] [Rank] [Type] Specialization +2,

Example: Advanced Small Pulse Laser Specialization (rank 5): 1% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. Requires Small Pulse Laser Specialization V.

At max, this would have the same effect as a +5% damage implant, and would be a 16d train with perfect attributes and +5s for either short or long small guns of one type.

The same idea can be applied to missiles at each level.

This has probably been suggested before, but I'm not willing to search the archives for it.

With regards to "spaceship command" tree, i don't know what to say, s.o.l.?

Pipa Porto
#199 - 2012-10-12 09:02:51 UTC
Ford Chicago wrote:
I'm reluctant to even post in this thread due to digital wanderer spam. That said, i would love to see:

For gunnery:
Advanced [Range] [Size] [Type] Specialization: Advanced specialist training in the operation of [range] [size] [type] - 1% bonus per skill level to the damage of [size] turrets requiring [size] [range] [type] Specialization. Requires [range] [size] [type] V.
Summary: +1% damage per level to a turret size and type. Rank = [Size] [Rank] [Type] Specialization +2,

Example: Advanced Small Pulse Laser Specialization (rank 5): 1% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. Requires Small Pulse Laser Specialization V.

At max, this would have the same effect as a +5% damage implant, and would be a 16d train with perfect attributes and +5s for either short or long small guns of one type.

The same idea can be applied to missiles at each level.

This has probably been suggested before, but I'm not willing to search the archives for it.

With regards to "spaceship command" tree, i don't know what to say, s.o.l.?


What does that add to the game besides a power creep that puts older players farther ahead of new players?
I'm not saying that it doesn't add anything, just that I don't see it.

EvE: Everyone vs Everyone

-RubyPorto

Ford Chicago
Ziz Zag Ziggurat
#200 - 2012-10-12 12:05:41 UTC
It adds an additional spec skill with marginal benefit and longer training time that allows a pilot to continue speccing a certain path with reduced returns.