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CCP kicking you to the side of the road?

Author
Idris Helion
Doomheim
#61 - 2012-10-10 16:06:55 UTC
baltec1 wrote:
Robert De'Arneth wrote:
I am going to enjoy the changes because slime like you can no longer abuse a long broken game mechanic, I hope to see more tears from patehtic wannabes like you. I have always found pond scum that hunt noobs because they have no idea what the game mechanics were the bottom rung in EVE. That is my take on it.

People in faction fitted tengue are not new players.

Also I am going to love agroing the world in my battlehaulers. Hell, I might just train up assault frigs too!


ALL HAIL THE BATTLE BADGER! ALL HAIL THE ITTY OF DOOM!

/See? That's how you do all caps. Internet shouting is best shouting.
HollyShocker 2inthestink
HOW to PEG SAFETY
#62 - 2012-10-10 16:09:03 UTC
Brooks Puuntai wrote:
Torvin Yulus wrote:


did i offend you goonie?


If you think I'm a goon then you really are daft.



I have become fond of the term Goof....I find it more accurate
feihcsiM
THE B0YS
#63 - 2012-10-10 16:10:27 UTC
Can flipping is being boosted hugely imho.

You will be red to all and can try to get anyone to aggress rather than just the corp/player whose can you just flipped.

Less effort, more fights \0/

It's the end of the world as we know it and I feel fine.

James Amril-Kesh
Viziam
Amarr Empire
#64 - 2012-10-10 16:13:52 UTC
Torvin Yulus wrote:
Brooks Puuntai wrote:
Torvin Yulus wrote:
Abdiel Kavash wrote:
Adapt. Just like everyone else did every other time CCP changed something.


easy to say adapt when its the carebears who are the wage slaves to the goonswarm and AAA industrial complex.
i demand EQUITY!


You lost all credit by mentioning -A-.


i'm just mentioning the two leaders of the HBC which is dedicated to ganknig hulks and enslaving carebears.

did i offend you goonie?

Neither of these alliances are part of the HBC.
Congratulations on showing your true colors.

Enjoying the rain today? ;)

Burseg Sardaukar
Free State Project
#65 - 2012-10-10 16:22:44 UTC
Vol Arm'OOO wrote:
Doddy wrote:
Can flipping is getting a massive boost, hell you can flip your own alts can and become a target for any idiot in eve. It will be epic.


That's an exercise in consensual pvp - putting cans in front of jita undock is not what im talking about -- imo thats not can flipping. "True" can flipping involved getting someone to engage in pvp when they really didnt want to or expect to. And besides ccp is putting in a lock that is defaulted to from the start that will prevent you from flipping a can in empire - so I doubt there is going to be a boost to can flipping - its just going to be reduced to consensual fights.


Dude, there is already a warning that says: ARE YOU SURE???? And people click that all the time. I doubt this "safety" is going to stop anything.

Despite some weapons having multiple forms of safeties, idiots still manage to shoot themselves in the foot IRL, then they complain to the gov't to make weapons more safe, so more safeties are added, and people STILL shoot themselves in the foot. Same will happen here.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Jonah Gravenstein
Machiavellian Space Bastards
#66 - 2012-10-10 16:24:59 UTC  |  Edited by: Jonah Gravenstein
I mine on an alt, I still see plenty of people mining into jetcans, even with orca support. If the orca pilot is half asleep, or multiboxing with a mission running pilot it will still be totally feasible to flip the can and indulge in the sport of ganking unarmed ships. IMHO OP is cheesed off about losing his easy PvP mode and actually having to fight people that can fight back more than anything else. The sooner PvE fits get closer to PvP fits the better, even if it does put the odd "PvP" pilots nose out of joint.

In the beginning there was nothing, which exploded.

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Nikodiemus
Ganja Clade
Shadow Cartel
#67 - 2012-10-10 16:24:59 UTC
Vol Arm'OOO wrote:
Torvin Yulus wrote:
YOU KNOW WHAT YOUR GETTIG WHAT YOU DESERVE YOU GOON

YOU KNOW WHAT!

ALL YOU KNOW HOW TO DO IS TO SHOOT NOOBS WHO CANT FIGHT BACK YOU ARE SUCHG A L33T SPACE PIRATE I CANT EVEN TELL YOU HOW AWESOME YOU ARE CCP IS FINALLY MAKING A STAND AGAINST THE GRIEFERS AND THE MORONS WHO ARE RUINING EVE ONLINE AND RUINING MY GAME!

THIS IS MY GAME!
I WILL NOT LET YOU RUIN IT!!!!



Clearly when you use all caps everyone will agree with you.


IT WORKED!
Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2012-10-10 16:55:37 UTC  |  Edited by: Ranger 1
Doddy wrote:
Ranger 1 wrote:
Doddy wrote:
highonpop wrote:


CCP isnt getting rid of this, they are just making it harder to do it in the traditional way. Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.

.


Erm you have always been able to do something about that, crimewatch will make precisely no difference other than the repper will also now be able to shoot you first.

Actually, before this the remote repper had no aggression timer for his repping another player and could dock/jump at any point, effectively making him immune to effective counter attack.


Meh, station games. From him saying "come help them" i figured we were talking off station cos face it a 1v1 at a station is always fail. You could still always do something about it though, even if you couldn't actually kill them (jamming them is good, but they tend to have extra eccm in station). Even now you almost certainly wont be able to kill them.

Not just station games. The tactic works just as well for gate work.

Post change the logi won't be able to dock or jump until the timer wears off for his repping target... meaning that he inherits his targets timer and it doesn't go away if his repping target continues aggressing. If his target dies despite his repping, he still has to deal with the remainder of the timer. This makes it MUCH easier to attack him and actually kill him.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Doddy
Excidium.
#69 - 2012-10-10 17:02:01 UTC
Ranger 1 wrote:
Doddy wrote:
Ranger 1 wrote:
Doddy wrote:
highonpop wrote:


CCP isnt getting rid of this, they are just making it harder to do it in the traditional way. Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.

.


Erm you have always been able to do something about that, crimewatch will make precisely no difference other than the repper will also now be able to shoot you first.

Actually, before this the remote repper had no aggression timer for his repping another player and could dock/jump at any point, effectively making him immune to effective counter attack.


Meh, station games. From him saying "come help them" i figured we were talking off station cos face it a 1v1 at a station is always fail. You could still always do something about it though, even if you couldn't actually kill them (jamming them is good, but they tend to have extra eccm in station). Even now you almost certainly wont be able to kill them.

Not just station games. The tactic works just as well for gate work.

Post change the logi won't be able to dock or jump until the timer wears off for his repping target... meaning that it doesn't go away if his repping target continues aggressing. If his target dies despite his repping, he still has to deal with the remainder of the timer. This makes it MUCH easier to attack him and actually kill him.


Yeah but the situation mentioned is 1v1, and 1v1 it is very hard to kill a target being repped by a logi, and thanks to asbs etc logis can tank 1 ship long enough to deagress if they get attacked. If you go back to shooting the other guy the logi can start repping again, so it all comes down to managing timers (and asb reload).
Ranger 1
Ranger Corp
Vae. Victis.
#70 - 2012-10-10 17:02:55 UTC
Frankly, the new crime watch system will work as well (actually better) for getting A fight in high sec than the current system.

The only thing it doesn't work is well for is getting THE fight... that one specific target you know you can beat.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#71 - 2012-10-10 17:06:32 UTC
Quote:
Yeah but the situation mentioned is 1v1, and 1v1 it is very hard to kill a target being repped by a logi, and thanks to asbs etc logis can tank 1 ship long enough to deagress if they get attacked. If you go back to shooting the other guy the logi can start repping again, so it all comes down to managing timers (and asb reload).


I'll have to check again, but I believe the logi inherets the same type of timer as his repping target, so if the target is shootable by all so too will be the logi.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

baltec1
Bat Country
Pandemic Horde
#72 - 2012-10-10 17:12:43 UTC
Ranger 1 wrote:


I'll have to check again, but I believe the logi inherets the same type of timer as his repping target, so if the target is shootable by all so too will be the logi.


Correct.
MinefieldS
1 Sick Duck Standss on something
#73 - 2012-10-10 17:16:19 UTC
Vimsy Vortis wrote:
highonpop wrote:
Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.

Guess how we are going to adapt?

That's right we're going to bring even more neutral guardians and hug the station even harder, because that's how you mitigate the risk of potentially being shot at by anybody in system. And some other stuff that I'm not going to disclose, some of it actually involving what you do with the guardians, but mostly the first part.

Fights go from being inside mission pockets and asteroid belts and involving single individuals versus single individuals or small groups from the same corporation to being big old clusterfucks outside the station.

Hopefully PLEX will be 1bil by that time and there won't be so many guardians.
Ranger 1
Ranger Corp
Vae. Victis.
#74 - 2012-10-10 17:20:45 UTC  |  Edited by: Ranger 1
MinefieldS wrote:
Vimsy Vortis wrote:
highonpop wrote:
Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.

Guess how we are going to adapt?

That's right we're going to bring even more neutral guardians and hug the station even harder, because that's how you mitigate the risk of potentially being shot at by anybody in system. And some other stuff that I'm not going to disclose, some of it actually involving what you do with the guardians, but mostly the first part.

Fights go from being inside mission pockets and asteroid belts and involving single individuals versus single individuals or small groups from the same corporation to being big old clusterfucks outside the station.

Hopefully PLEX will be 1bil by that time and there won't be so many guardians.



In a mission pocket only the people in the same gang as the participants are likely to be able to get involved (or even know that a fight is going on).

In an asteroid belt the chances of interference goes up, but neutrals present will likely be in mining vessels at least at the beginning of the encounter.

What is problem with having a big old CF outside a station? The more chaotic the better (at least for the situationally aware).

Now if they bring in the duel system, they will need to make sure that anyone that "assists" a participant gets flagged and shootable by everyone (those in the duel as well as anybody else).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#75 - 2012-10-10 17:45:29 UTC
Vol Arm'OOO wrote:
According to the various Dev blogs a considerable number of play styles are being severely curtailed or eliminated by CCP in the up coming expansion -- can flipper, baiter of can flippers, ganking for profit, solo small ship (e.g. sb) hunting of missioners, etc. . . If you were one of the players who participated in these play styles what do you expect to be doing after the update? Will you move to low/null? Or maybe kick ccp/eve to the side of the road and play mechwarrior online, or some other game?

I, for one, used to be heavily in to can flipping and baiting competing can flippers. I also greatly enjoyed hunting missioners in small ships - so this expansion hits my personal playstyle right where it hurts. In response I moved to low sec. But the sec loss/grind there is annoying. I tried the null thing and its blob/bubble play is not for me. So while I expect I will continue playing eve, I anticipate lowering my game time in favor of other games (XCOM). So what about you guys out there?


I don't see how any of these are being eliminated.

Can still can flip. Now you have even more potential targets when you can flip.

Can still gank for profit. Not seeing how that changes at all.

Solo small ship hunting of missioners... still possible.. not sure where you get the idea that's no longer possible. It was never possible in hi-sec without looting the missioner's wrecks and hoping they engaged you. You can still do that. It's not like anybody else will be on grid besides the missioner. And if hte missioner is dumb enough to attack you in his PVE ship without a warp scrambler, well, it's unlikely he's smart enough to ask anybody for help either.

I see a lot of crying about something that really shouldn't change the way you play. Apparently you're a bit of a coward. Funny coming from a guy who gets his kicks from trying to bait newbie missioners into attacking his PVP ship.





Chandaris
Immortalis Inc.
Shadow Cartel
#76 - 2012-10-10 17:51:30 UTC
Many moons ago I made my millions selling warp to zero bookmark sets.

Here, drink from my tear cup

Delicious, innit?

Adapt, or unsub.
Vol Arm'OOO
Central Co-Prosperity Union
#77 - 2012-10-10 18:00:24 UTC
feihcsiM wrote:
Can flipping is being boosted hugely imho.

You will be red to all and can try to get anyone to aggress rather than just the corp/player whose can you just flipped.

Less effort, more fights \0/


Jeeze -- this keeps being said and it is so wrong -- can flipping is not being boosted - its being eliminated -- its already been driven to extinction -- there are no cans out there to flip since everyone is using the new barges.

I don't play, I just fourm warrior.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#78 - 2012-10-10 18:08:42 UTC
MinefieldS wrote:
Hopefully PLEX will be 1bil by that time and there won't be so many guardians.

Some people have jobs.
Vol Arm'OOO
Central Co-Prosperity Union
#79 - 2012-10-10 18:09:29 UTC
Nikolai Dostoyevski wrote:
Vol Arm'OOO wrote:
According to the various Dev blogs a considerable number of play styles are being severely curtailed or eliminated by CCP in the up coming expansion -- can flipper, baiter of can flippers, ganking for profit, solo small ship (e.g. sb) hunting of missioners, etc. . . If you were one of the players who participated in these play styles what do you expect to be doing after the update? Will you move to low/null? Or maybe kick ccp/eve to the side of the road and play mechwarrior online, or some other game?

I, for one, used to be heavily in to can flipping and baiting competing can flippers. I also greatly enjoyed hunting missioners in small ships - so this expansion hits my personal playstyle right where it hurts. In response I moved to low sec. But the sec loss/grind there is annoying. I tried the null thing and its blob/bubble play is not for me. So while I expect I will continue playing eve, I anticipate lowering my game time in favor of other games (XCOM). So what about you guys out there?


I don't see how any of these are being eliminated.

Can still can flip. Now you have even more potential targets when you can flip.

Can still gank for profit. Not seeing how that changes at all.

Solo small ship hunting of missioners... still possible.. not sure where you get the idea that's no longer possible. It was never possible in hi-sec without looting the missioner's wrecks and hoping they engaged you. You can still do that. It's not like anybody else will be on grid besides the missioner. And if hte missioner is dumb enough to attack you in his PVE ship without a warp scrambler, well, it's unlikely he's smart enough to ask anybody for help either.

I see a lot of crying about something that really shouldn't change the way you play. Apparently you're a bit of a coward. Funny coming from a guy who gets his kicks from trying to bait newbie missioners into attacking his PVP ship.




Really folk should ltr before positing in these types of threads:
(1) ccp has specifically stated that the new aggro changes will eliminate the ability of small ship solo hunting of missioners - in others because the npc will now go for a ship of the same size regardless of who gets aggro first, it will not be possible for you to take out that raven in your sb -- the npc frigs will kill you.
(2) can flipping died with the barge changes -- sure you can still can flip provided that you can find someone still can mining, but since there is no one out there can mining, you do not have any targets.
(3) ganking for profit - the causal gank is dead - you need too many ships to kill a reteriver/mack to make it profitable, as for freighter ganking - they have made it so that haulers will acquire aggro. Consequently, the profitiablity of such ganking will decrease as the gankers will have to factor in the potential loss of haulers.

I don't play, I just fourm warrior.

Jonah Gravenstein
Machiavellian Space Bastards
#80 - 2012-10-10 18:28:23 UTC
Vol Arm'OOO wrote:


Really folk should ltr before positing in these types of threads:
(1) ccp has specifically stated that the new aggro changes will eliminate the ability of small ship solo hunting of missioners - in others because the npc will now go for a ship of the same size regardless of who gets aggro first, it will not be possible for you to take out that raven in your sb -- the npc frigs will kill you.
(2) can flipping died with the barge changes -- sure you can still can flip provided that you can find someone still can mining, but since there is no one out there can mining, you do not have any targets.
(3) ganking for profit - the causal gank is dead - you need too many ships to kill a reteriver/mack to make it profitable, as for freighter ganking - they have made it so that haulers will acquire aggro. Consequently, the profitiablity of such ganking will decrease as the gankers will have to factor in the potential loss of haulers.


1: People in wormholes still manage to get ganks on people running PvE sites, sleeper AI is extremely aggressive compared to the watered down AI that normal NPCs are getting, maybe you should ask them how they manage it.

2: I see people can mining on a daily basis, in hulks with orca support, heavens forbid you may actually have to work for a gank, look harder.

3: I know nothing about ganking for profit so I shall refrain from posting on this subject. Although I don't see how a freighter getting aggro will make any difference, it's not like they can shoot back.

In the beginning there was nothing, which exploded.

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