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If you had ONE and only thing to Change IN WH ?

First post
Author
Backfyre
Hohmann Transfer
#41 - 2012-10-05 17:37:27 UTC
First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.

Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites.
Dorian Wylde
Imperial Academy
Amarr Empire
#42 - 2012-10-06 00:18:20 UTC
Random sleeper attacks against starbases.

Azemar
Voidhounds
Pretenders
#43 - 2012-10-06 02:33:42 UTC
I can't think of anything specific, but I shouldn't be sighing when I find a WH, i should be excited.
Windorian
Aliastra
Gallente Federation
#44 - 2012-10-07 04:35:38 UTC
Backfyre wrote:
First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.

Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites.


This. I K-space drones make hives, sleepers should too. Maybe when a pos is offline more then 30 days, the sleepers take it over. It takes 2 weeks to fully convert and online, but when it's up, it's a major challenge. Base it off tower size too, and have them influence the sleeper POS setup based on the tower type (so a sleeper caldari tower would have ECM, ammar would have lasers, etc...)
Wolvun
The Scope
Gallente Federation
#45 - 2012-10-07 06:25:04 UTC
Windorian wrote:
Backfyre wrote:
First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.

Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites.


This. I K-space drones make hives, sleepers should too. Maybe when a pos is offline more then 30 days, the sleepers take it over. It takes 2 weeks to fully convert and online, but when it's up, it's a major challenge. Base it off tower size too, and have them influence the sleeper POS setup based on the tower type (so a sleeper caldari tower would have ECM, ammar would have lasers, etc...)


With cookies inside?
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#46 - 2012-10-07 20:24:18 UTC
LordSpock
Doomheim
#47 - 2012-10-08 11:58:37 UTC
Capability of Caps exiting into a C5 or C6 if an entrance appears.

So C1-C4 ==> C5 no problem, but no turning back.

or as mentioned by others:

Repackaging/reprocessing in POS

Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.)
ElCheeco mofo
The Hoody Mafia
#48 - 2012-10-08 12:19:18 UTC

As other have already mentioned the ability to change subsytems in the wormhole.

Also i would like the ability to be able to change clones within the WH, i dont mean being able to clone jump from K-Space or vice versa or to act as a medical bay so if you were podded then you would stay in the WH, but some new anchourable structure where clones could be stored which would allow you to change clones for implant purposes. And if the structure would be destroyed then so would your clones.

Other than that I like it Cool
Dex DelaVenuto
Sky Templars
#49 - 2012-10-09 06:46:31 UTC
I would like to have a WH that no static exit for a week. Shocked
Trinkets friend
Sudden Buggery
Sending Thots And Players
#50 - 2012-10-09 13:18:34 UTC
LordSpock wrote:
Capability of Caps exiting into a C5 or C6 if an entrance appears.

So C1-C4 ==> C5 no problem, but no turning back.

or as mentioned by others:

Repackaging/reprocessing in POS

Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.)


Won't happen.

I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes.

My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold.

I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3.
LordSpock
Doomheim
#51 - 2012-10-09 14:08:40 UTC
Trinkets friend wrote:


Won't happen.

I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes.

My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold.

I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3.


True, I never keep gamebreaking mechanics in mind.

So reprocessing items in the arrays they were build in seems good idea then. At a reduced percentage return of materials ofcourse.
Dibblerette
Solitude-Industries
#52 - 2012-10-10 13:55:30 UTC
Trinkets friend wrote:
LordSpock wrote:
Capability of Caps exiting into a C5 or C6 if an entrance appears.

So C1-C4 ==> C5 no problem, but no turning back.

or as mentioned by others:

Repackaging/reprocessing in POS

Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.)


Won't happen.

I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes.

My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold.

I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3.

Tbh, that sounded reeeeeally cool until I realized what a pain it would be to attack.
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