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[Winter] ORE frigate

First post First post
Author
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#261 - 2012-10-08 17:46:25 UTC
I should remind you that the best things to have in EvE are friends; a Scram and a point will stop one of these if they aren't fitting stabs and a HIC will stop ANYTHING that's not a supercap, and can be scripted to affect one target instead of an area so you can grab things in lowsec.

Gankers are just gonna have to harden the **** up.
Lifelongnoob
State War Academy
Caldari State
#262 - 2012-10-10 10:01:39 UTC  |  Edited by: Lifelongnoob
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Teshania
Aliastra
Gallente Federation
#263 - 2012-10-10 12:54:26 UTC
Loving the looks of this!.

For those Crying about +2 warp strength. Don't worry about it, When it comes to ganking these things, its all about catching them off guard, which is easy to do considering its targeting new pilots as captains. These ships well still make your killboards.

We need a Bounty Button on the Forums

Buzzy Warstl
Quantum Flux Foundry
#264 - 2012-10-10 16:25:53 UTC
It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.

I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Infinite Force
#265 - 2012-10-10 16:28:41 UTC
Buzzy Warstl wrote:
It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.

I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2.

T2 Harvestors - completely worth it (IMO).

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#266 - 2012-10-10 16:46:54 UTC
Infinite Force wrote:
Buzzy Warstl wrote:
It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.

I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2.

T2 Harvestors - completely worth it (IMO).


Doubling your yield? Sounds worth it to me.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Karl Hobb
Imperial Margarine
#267 - 2012-10-11 02:32:53 UTC
Steve Ronuken wrote:
Infinite Force wrote:
T2 Harvestors - completely worth it (IMO).

Doubling your yield? Sounds worth it to me.

Also, it's a rank 1 skill and thus a no-brainer. Honestly, spend the +/-4days to max it.

A professional astro-bastard was not available so they sent me.

Doddy
Excidium.
#268 - 2012-10-11 10:51:09 UTC  |  Edited by: Doddy
How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming.
Whisperen
Resilience.
The Initiative.
#269 - 2012-10-11 15:03:48 UTC  |  Edited by: Whisperen
So how is this going to stand up vs the new ai and why do you intend to give everybody free stabbed instalock tackle?

Im sure hundreds of people are going to come play at your new themepark every month .
Martin0
Brave Empire Inc.
Brave United
#270 - 2012-10-12 14:54:49 UTC
Doddy wrote:
How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming.


They will skill drones II and scout drone operation I (total train time <2 hours) and deploy those 2 drones to kill the rats. you can do it with the bantam too, if you bother to kill that stupid jammer rat with you drone.
And don't say "drones for caldari are useless" every ship bigger than a frigate use drones.
Dersen Lowery
The Scope
#271 - 2012-10-12 17:08:18 UTC
Maevelynne Aihaken wrote:
The more I look at this thing and read up on everyone elses comments the more I think that the ship would serve alot better as a destroyer hull instead of a frigate.


Blasphemy! It is only proper that any ORE destroyer be a salvaging boat. ;-)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Savira Terrant
Native Freshfood
Minmatar Republic
#272 - 2012-10-13 11:32:09 UTC  |  Edited by: Savira Terrant
Dersen Lowery wrote:
Maevelynne Aihaken wrote:
The more I look at this thing and read up on everyone elses comments the more I think that the ship would serve alot better as a destroyer hull instead of a frigate.


Blasphemy! It is only proper that any ORE destroyer be a salvaging boat. ;-)


Wait. Don't we have a salvaging boat already? But good point. Why is it not destroyer class?! Straight

Perhaps it's a cruiser because it's between a Catalyst (noobsalvager) and a Hurricane (serious salvager)?

.

Aedeal
Bangarang Inc
#273 - 2012-10-14 06:44:58 UTC
Has the gas yield per lvl been changed to cycle time yet? Cos it really should be.
Furry Commander
Furry Armada
#274 - 2012-10-14 18:24:52 UTC
Aedeal wrote:
Has the gas yield per lvl been changed to cycle time yet? Cos it really should be.


yes, but they havent updated the OP
Doddy
Excidium.
#275 - 2012-10-15 13:16:38 UTC
Martin0 wrote:
Doddy wrote:
How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming.


They will skill drones II and scout drone operation I (total train time <2 hours) and deploy those 2 drones to kill the rats. you can do it with the bantam too, if you bother to kill that stupid jammer rat with you drone.
And don't say "drones for caldari are useless" every ship bigger than a frigate use drones.


I wasn't really serious about it being an issue, i just don't see why they gave its such a low sensor strngth in comparison to current mining frigs. Also given drone aggro mechanics and the upcoming rat aggro mechanic changes its perfectly possible for your drones not to engage the rats for ages, then be killed by one of the rats.

Poor noobie miner :(
Tobiaz
Spacerats
#276 - 2012-10-20 10:24:02 UTC  |  Edited by: Tobiaz
Scatim Helicon wrote:

It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.

Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.


New mining ships will NEVER be able to change the poor state of the bottom end of null's industry and the lack of 'soft' targets. Because this problem is truly caused by the extremely low-cost, low-risk, low-effort of importing everything simply from empire since the introduction of Jump Freighters. For as much as null likes to look down on empire, they are still addicted to its convenience.

Tess La'Coil wrote:
I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.

Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.

Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?

Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.


WCS won't help for most gate camps. They do help for ninja-mining in low-sec though.

Sorxus wrote:
So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)

Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?


It's meant as a low-level mining frigate, not your desired end-game WH gas miner.

---

I'd love to see a 20m3 drone bay in for this ship. Giving it the option to have both a flight of mining drones (because they are cute) and a flight of light scouts to deal with minor belt rats.

Personally I do NOT like the +2 WCS. Rather give the ship more lowslots, so players can choose for themselves how to fit it. Either with WCS for low-sec, nanos for null and WH to combine with a cloak, or a modest tank against belt rats.

Besides, the whole in-built WCS, and WCS in general need a good thorough revision, taking in account the current uselessness of WCS in combat (balancing went from 'too good' all the way to 'horrible'), the dominant use of bubbles over scramblers in null and WH, the uselessness of the DST, etc.

Adding just another new ship to the To-Do list of balancing is not smart.

I also thing the 5000m3 is a bit problematic. Working together with a dedicated hauler is one of the first lessons newbies get about the value of team-play. Flying a frigate-sized industrial, kind of makes this pointless. But then again, I like the opportunity it provides for ninja-mining.

Perhaps splitting the T1 mining frigate into two versions each specialized for a specific role:

- 3 hi slots (3 turrets, so upping the yield with 50%, unless that's a barge-level yield), 10/10 dronebay and a 1000m3 ore bay for newbie mining in safe or secured areas with a dedicated hauler.

- 4 hi slots (2 turret, 2 utility) , 2 additional low slots, 15/30 dronebay (so a few of these together can defend themselves against minor threats), 5000m3 ore bay, 2 additional low-slots and some increased EHP. (Perhaps making this a Destroyer-sized ship instead?).

Oh and fix it so the contents of ore bays get dropped on destruction.

As for seeding the blueprints: Seed them through the LP stores of the various NPC Faction's mining corporations (Minedrill, Minmatar Mining Corporation, Astral Mining Inc., Ducia Foundry, etc), and at a small discount at the LP store of ORE.

And these should be BPC-only!

This means that the mission runners and such can get in on the action by providing the blueprints to the manufacturers, who otherwise would simply buy the BPOs from the market and hog all profit that comes with the release of new items and ships.

This way mission runners will have a reason to work for another NPC corp instead of the Navy, and it also mean the access to the BPC for the industrialists isn't too restricted, but will require them to pay money to another player (instead of dumping it into an one-time ISK-sink).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#277 - 2012-10-21 13:09:37 UTC
CCP Ytterbium wrote:

  • The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.



/Puts the gas harvesters back on his Hurricane Sad

How much herp could a herp derp derp if a herp derp could herp derp.

Scuzzy Logic
Space Spuds
#278 - 2012-10-21 19:15:47 UTC  |  Edited by: Scuzzy Logic
Buzzy Warstl wrote:
It occurs to me that the gas mining bonus shows a need to adjust what the gas mining skill does.

I don't have any specific suggestion, but unless a barge-class gas miner is in planning there will be no reason for anyone to train gas mining past level 2.


You do know you need gas harvester IIs to be able to survive the bigger gas explosions, right? GH Is force you too close for a frig to survive the blast.

I'm loving the ''spare'' high for a probe launcher to make solo gas mining into something other than a docking game.
PhatController
Deep Core Mining Inc.
Caldari State
#279 - 2012-10-22 22:15:53 UTC
So these will be replacing both the mining frigates and cruisers? I assume that means new miners will progress straight from this ORE frigate onto mining barges?
Scrapyard Bob
EVE University
Ivy League
#280 - 2012-10-23 01:08:58 UTC
PhatController wrote:
So these will be replacing both the mining frigates and cruisers? I assume that means new miners will progress straight from this ORE frigate onto mining barges?


Yes. That seems to be the master plan since no ORE cruiser has been announced.