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Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec

First post
Author
Darth Gustav
Sith Interstellar Tech Harvesting
#321 - 2012-10-10 07:08:20 UTC  |  Edited by: Darth Gustav
Touval Lysander wrote:
Darth Gustav wrote:
Jorma Morkkis wrote:
baltec1 wrote:
Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing.


If you see a bot report it. CCP gave you report tools, use them.

In case you didn't know for some people cheaper ice products are better and some of us don't even sell any ot ice we mine but instead use it. It's much better way if you actually need to use it for something like fuel. Of course it requires :effort: but it's not a problem for us.

But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits.

In other words, with no risk of failure comes runaway supply Runaway supply causes runaway deflation.

Miners literally will devour their own profits as locusts through a landscape.

Darth

WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.

And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.

We don't sink oil tankers bud - it's controlled by the producers.

In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.

It's a FREE market. Artifical intervention is bad mmm..kk...

No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly.

Thank you for making my point for me bud.

[edit] for record profits every year, i might add. [/edit]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

baltec1
Bat Country
Pandemic Horde
#322 - 2012-10-10 07:10:03 UTC
Darth Gustav wrote:
Destiny Corrupted wrote:
FYI, people on botting forums are happy. Very very happy.

Can we get links or quotes? That's interesting information.

I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?

Question

So long as its not providing links for the botting tools or their websites its fine.
Darth Gustav
Sith Interstellar Tech Harvesting
#323 - 2012-10-10 07:11:51 UTC
baltec1 wrote:
Darth Gustav wrote:
Destiny Corrupted wrote:
FYI, people on botting forums are happy. Very very happy.

Can we get links or quotes? That's interesting information.

I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?

Question

So long as its not providing links for the botting tools or their websites its fine.

In that case color me highly interested in some botpr0n!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

baltec1
Bat Country
Pandemic Horde
#324 - 2012-10-10 07:14:55 UTC
Touval wrote:

Darth

WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.

And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.

We don't sink oil tankers bud - it's controlled by the producers.

In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.

It's a FREE market. Artifical intervention is bad mmm..kk...

Unlike real life, miners in EVE will not slow down mining to raise the prices. For 8 years they mined the stuff at rock bottom prices.
Touval Lysander
Zero Wine
#325 - 2012-10-10 07:15:37 UTC
Darth Gustav wrote:
Touval Lysander wrote:

It's a FREE market. Artifical intervention is bad mmm..kk...

No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly.

Thank you for making my point for me bud.


Err Darth. You forgot the other 500,000 commodities that we errrr.... don''t invade nations to..... errr..... artifically inflate the errr.... price.

Thank you for reiterating my point for me bud.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Darth Gustav
Sith Interstellar Tech Harvesting
#326 - 2012-10-10 07:16:45 UTC
baltec1 wrote:
Touval wrote:

Darth

WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.

And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.

We don't sink oil tankers bud - it's controlled by the producers.

In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.

It's a FREE market. Artifical intervention is bad mmm..kk...

Unlike real life, miners in EVE will not slow down mining to raise the prices. For 8 years they mined the stuff at rock bottom prices.

You could literally mine trit back then by buying shuttles from NPC sell orders.

Yep, that was removed becaue, while an ISK sink, it was a resource fountain and created an artificial ceiling for trit prices.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Gustav
Sith Interstellar Tech Harvesting
#327 - 2012-10-10 07:17:54 UTC
Touval Lysander wrote:
Darth Gustav wrote:
Touval Lysander wrote:

It's a FREE market. Artifical intervention is bad mmm..kk...

No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly.

Thank you for making my point for me bud.


Err Darth. You forgot the other 500,000 commodities that we errrr.... don''t invade nations to..... errr..... artifically inflate the errr.... price.

Thank you for reiterating my point for me bud.

The fact is we did it for a profit because we could say we didn't like what they were doing over there.

It sounds pretty familiar to me, actually. I think I play a game where the situation was similar for a while...Sad

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#328 - 2012-10-10 07:31:08 UTC  |  Edited by: Destiny Corrupted
Touval Lysander wrote:
WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.

And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.

We don't sink oil tankers bud - it's controlled by the producers.

In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.

It's a FREE market. Artifical intervention is bad mmm..kk...

Holy baloney dude, are you really that ignorant?

First of all, producers will never slow down production in this game for two reasons: the first is because most raw resources here are limitless, and the second is that there is no cost, that is, barrier to entry, associated with extraction. This means miners will continue to mine until their eyes bleed, and will in fact try to mine more to compensate for making less per unit. The second reason is the prevalence of the "**** you, got mine" attitude that results in extreme tunnel vision by the producers you think to be so clever, because, after all, they're just children playing a video game..

Second of all, this is not a free market. All steps of production are controlled by our Big Bros in Iceland. If this was a free market, I'd be able to substitute condensates for technetium in order to produce Hulks for you at a quarter of the price, and sell them to you on a blanket spread out on the curb outside of Jita 4-4.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jorma Morkkis
State War Academy
Caldari State
#329 - 2012-10-10 07:31:52 UTC
Darth Gustav wrote:
The fact is we did it for a profit because we could say we didn't like what they were doing over there.Sad


US invades another country when they need something from that country.

For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#330 - 2012-10-10 07:36:18 UTC
Jorma Morkkis wrote:
Darth Gustav wrote:
The fact is we did it for a profit because we could say we didn't like what they were doing over there.Sad


US invades another country when they need something from that country.

For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs.

Fact: The majority of US oil today is domestically-produced.

Fact: The prices of gas and other fuels aren't set by rich Saudi princes with their metallic-silver luxury cars, but by board members of the world's most powerful corporations, and to a less minor extent, speculators.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Darth Gustav
Sith Interstellar Tech Harvesting
#331 - 2012-10-10 07:37:32 UTC  |  Edited by: Darth Gustav
Jorma Morkkis wrote:
Darth Gustav wrote:
The fact is we did it for a profit because we could say we didn't like what they were doing over there.Sad


US invades another country when they need something from that country.

For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs.

This isn't really on-topic.

But just to make sure the original context is taken into consideration:

In this scenario, countries which continued to successfully produce oil enjoyed higher sale values on the free market.

Conflict and the risk associated with it was good for business.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Pipa Porto
#332 - 2012-10-10 14:50:26 UTC
Tyberius Franklin wrote:
La Nariz wrote:
Tyberius Franklin wrote:

That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.


How?

Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable.


Sure they do. Members of the opposite Faction's FW Corp can shoot them at will.

As for being in a Player Corp, that's what the Wardec Fix is meant for.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#333 - 2012-10-10 15:09:26 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Darth Gustav wrote:
It impacts what players who can't mine 23.5/7 earn, too. Roll

And that's bad for the game.


If player mines 23/7... he could die after few days at that rate.


All the words matter when you're reading a sentence.



Gonna show us that Tanked Hulk Killmail you claim we ignore? Gonna show us those 1000 Catalysts you lied about selling at 200k/unit?

EvE: Everyone vs Everyone

-RubyPorto

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#334 - 2012-10-10 15:27:52 UTC
baltec1 wrote:
Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing.


Then I don't know where you've been playing.....

Because in the 6 years I've been playing (<- obvious forum alt is obvious)... I've not only seen it... I've logged in my alt fleets and multiboxed those belts myself.

1,5 hours per belt on average before the patch.....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Darth Gustav
Sith Interstellar Tech Harvesting
#335 - 2012-10-10 17:33:58 UTC
Asuka Solo wrote:
baltec1 wrote:
Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing.


Then I don't know where you've been playing.....

Because in the 6 years I've been playing (<- obvious forum alt is obvious)... I've not only seen it... I've logged in my alt fleets and multiboxed those belts myself.

1,5 hours per belt on average before the patch.....

Would you like to see value added back into the profession of mining?

Risk will do that.

Or do you prefer a projected pay cut every day on the virtual job?

Lack of risk will do that.

The forumula is simple. The choice is clear.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

La Nariz
Aliastra
Gallente Federation
#336 - 2012-10-10 17:45:45 UTC  |  Edited by: La Nariz
Tyberius Franklin wrote:

1. The population in help/rookie chat and the speed at which it moved actually made it less friendly for me that NPC corp chat and it is a terrible forum for prolonged discussion or follow up questions. The NPC corp channels provide a forum where these conversations can happen prior to being in a player corp and often allowing a player to remain in the game long enought to get to that point.

As for addressing the points, there is still no added incentive to leave that I see.

2. I've yet to see such a fleet operating in opposing space, but that isn't to say it cannot happen. That said I wonder how likely it is for a group of sufficient size and coordination to do so.

3. The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective?


1. My anecdotal evidence of NPC corp chat is that it was incredibly unfriendly as well as unhelpful. Whereas the rookie help chat aided me in completing tutorials as well as gaining some understanding of how the game works. If the NPC corp channel is such a great loss it would be incredibly easy to keep the changes I've stated yet allow players to join any of their factions NPC corp channels. This removes the invulnerability from wardecs yet still allows new players to be guided by veterans if they so choose.

2. You don't see this type of fleet operating because the targets do not exist yet, for those targets to exist my idea would have to be implemented. As I've experienced in nullsec if the targets are there someone is forming a fleet to go blow them up.

3. The reasons for players to want to leave NPC corps do not already exist. Any npc corp member now is allowed to wander over the entirety of highsec without repercussion. They are allowed to be 100% invulnerable to non-suicide gank aggression. The tax is not enough of a burden to prompt them to leave. The only incentive that keeps players in NPC corps right now is safety. Invulnerability to wardecs in highsec space is a huge amount of safety and risk reduction. It is so large that players have highsec PvE alts that remain in these corps while making isk comprable to nullsec isk making activities.

The fact that the safety of NPC corps will be removed for all but new players will be enough incentive to drive people from npc corps and into player corps.

E: I'd like to further state that the only thing NPC corps do now is protect veterans from consequences. That guy freighting 10billion isk yeah he's 3 years old and has only been in an npc corp. That guy running missions in a faction fit macharial yeah he's 5 years old and has only been in an npc corp. That guy messing with markets yeah he's 2 years old and has only been in an npc corp. That mining fleet yeah they're all 2-3 years old and have only been in an npc corp.

All of the above are making nullsec comprable isk while having basically what amounts to no risk and being immune to any consequences other players would like to inflict on them.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Shizuken
Venerated Stars
#337 - 2012-10-10 17:47:29 UTC  |  Edited by: Shizuken
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.
Darth Gustav
Sith Interstellar Tech Harvesting
#338 - 2012-10-10 17:51:15 UTC  |  Edited by: Darth Gustav
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.

Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. Roll

I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

La Nariz
Aliastra
Gallente Federation
#339 - 2012-10-10 17:54:26 UTC
Shizuken wrote:
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.


This is only okay if the penalties are carried out by players. No more magical super goku space police than there already is. Encourage vigilantism, encourage and legitimize bounty hunting. The local thing is moronic go into a wormhole.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Nicolo da'Vicenza
Viziam
Amarr Empire
#340 - 2012-10-10 18:00:28 UTC
Darth Gustav wrote:
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.

Answered your own question there.