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For all the FW peeps: "Dockblocking" - working as intended?

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Author
Powers Sa
#41 - 2012-10-08 01:38:30 UTC
Have you considered docking penalty fees for opposing factions? This way caps and strategic logistics aren't locked out too badly.

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Kethry Avenger
Ministry of War
Amarr Empire
#42 - 2012-10-08 02:52:26 UTC
Powers Sa wrote:
Have you considered docking penalty fees for opposing factions? This way caps and strategic logistics aren't locked out too badly.



Oh that would be interesting. Getting charged LP to dock in the oppositions controlled space and paying more the higher the upgrade level, or being locked out completely at a med-high level.
Powers Sa
#43 - 2012-10-08 03:51:54 UTC
Kethry Avenger wrote:
Powers Sa wrote:
Have you considered docking penalty fees for opposing factions? This way caps and strategic logistics aren't locked out too badly.



Oh that would be interesting. Getting charged LP to dock in the oppositions controlled space and paying more the higher the upgrade level, or being locked out completely at a med-high level.


A mix of Isk/LP costs, to bribe the station guys into letting you get your stuff out. I think it is a fair concept if properly balanced.

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Edward Olmops
Gunboat Commando
#44 - 2012-10-08 09:11:24 UTC
The lock out mechanism is fine.

Of course, corps tend to move away for risk management.
BUT.

The alternative would be docking games and enemy fleets sitting docked in friendly space. Now enemy territory FEELS like enemy territory. There is no repairs from the enemy!

And I think the upcoming changes will affect the behaviour of corps.
The front line will become more static.
Today, the main problem is: you have to plex defensively without any reward OR you will be sitting in a vulnerable system and can be locked out any time with maybe just a few hours of warning. That is inacceptible, so ppl move away.
When defensive plexes yield LP, people have more incentive to defend, the system becomes more safe and corps are more likely to stay.

Instead of dropping the lock out mechanism, I would encourage changes that increase the "home" feeling in FW systems.
A corp should always feel that they are defending "their" property - thats what is the main motivation for most WH corps for example. A safe haven, private property, an ISK print in the backyard.

Do that to FW and people will stick there.
Lock enemies out is an important part of it.
Now imagine a FW corp could claim sov in a single FW system.
More incentives could be:
-raise taxes (also from neutrals)
-limited law enforcement ability. Maybe they don't get criminal flagged when attacking anyone (except own militia) when in their own system? That should be a great incentive to claim sov and defend a lowsec system!
Meditril
Hoplite Brigade
Ushra'Khan
#45 - 2012-10-08 13:58:40 UTC
Edward Olmops wrote:

Now imagine a FW corp could claim sov in a single FW system.
More incentives could be:
-raise taxes (also from neutrals)
-limited law enforcement ability. Maybe they don't get criminal flagged when attacking anyone (except own militia) when in their own system? That should be a great incentive to claim sov and defend a lowsec system!


The above is a great idea!
One FW-Corp should be able to claim one FW-System (at max.). Within this system they should get the right to kill all people with a negative sec standing. (not only below -5 but also those below 0)
Mike Whiite
Deep Core Mining Inc.
Caldari State
#46 - 2012-10-08 14:02:54 UTC
Meditril wrote:
Edward Olmops wrote:

Now imagine a FW corp could claim sov in a single FW system.
More incentives could be:
-raise taxes (also from neutrals)
-limited law enforcement ability. Maybe they don't get criminal flagged when attacking anyone (except own militia) when in their own system? That should be a great incentive to claim sov and defend a lowsec system!


The above is a great idea!
One FW-Corp should be able to claim one FW-System (at max.). Within this system they should get the right to kill all people with a negative sec standing. (not only below -5 but also those below 0)



Go to 0.0
Gogela
Epic Ganking Time
CODE.
#47 - 2012-10-08 19:35:04 UTC
If anything there should be more consequences to FW.

If you get a FW system to a certain level of security, I think anybody in an opposing faction should be flagged for combat by anyone, FW or not. I mean, you own the system so shouldn't your faction determine who is a criminal in that space? It would make system control mean more.

Signatures should be used responsibly...

Mike Whiite
Deep Core Mining Inc.
Caldari State
#48 - 2012-10-09 08:36:25 UTC
Gogela wrote:
If anything there should be more consequences to FW.

If you get a FW system to a certain level of security, I think anybody in an opposing faction should be flagged for combat by anyone, FW or not. I mean, you own the system so shouldn't your faction determine who is a criminal in that space? It would make system control mean more.



No your empire owns the space, not you. Concequenses are good, just don't turn it to 0.0 there is a reason why it's so quiet over there and there is a reason why a lot of people chose FW over going to 0.0

yes you should be able to Defend you system but try to come up with something else than stuff that is already there.

I like this Roaming fleet idea as a mobile station, and a place for FW memebers to rally (find people to fly with Chat is al nice and stuff but a physical place usualy works better)

and maybe CCP can do something with that, influence it's movement by spending LP, make it a entety that can beused for defence and offence.

By using it offencively it should use rally time, maybe a little like reinforcement, so enemies can find out something is going on, though not what (as in destination) Defence should be able to called in much aster but needs a cooldown time when used.

give one fleet to a region or so, give Millitia's even more reason to work to gether, systems with a higher lever of security could be reached faster and or should have a shorter cooldown time.

these are just some brain farts, but it sounds way more intresting than putting in more 0.0 stuf in FW.
Ty Delaney
Gambit Roulette
#49 - 2012-10-09 15:13:43 UTC
Onnen Mentar wrote:
Station lockout is great. Station lockout finally added some sense of consequence to FW. Also, make it true for high-sec as well please Twisted


/signed. This is a feature we should see more of (throughout affiliated highsec), not less.
X Gallentius
Black Eagle1
#50 - 2012-10-09 16:07:00 UTC
Onnen Mentar wrote:
Station lockout finally added some sense of consequence to FW. Also, make it true for high-sec as well please Twisted
It is a bit immersion breaking when I can dock up on Caldari high sec (Onnamon) to repair when I cannot dock up in Caldari controlled low sec (Kinakka, for example).
Gevlin
Pator Tech School
Minmatar Republic
#51 - 2012-10-09 18:38:19 UTC
Please discount me as it is worth,

The owners of the station are still loyal to their factions.
Iwould recommend docking fees to represent smuggling ships in and out

Docking games would only last so long as the docking fees will drain the wallet deeply

The higher the sovernty rating the more the docking fees cost

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Goldensaver
Maraque Enterprises
Just let it happen
#52 - 2012-10-09 18:50:29 UTC
X Gallentius wrote:
Onnen Mentar wrote:
Station lockout finally added some sense of consequence to FW. Also, make it true for high-sec as well please Twisted
It is a bit immersion breaking when I can dock up on Caldari high sec (Onnamon) to repair when I cannot dock up in Caldari controlled low sec (Kinakka, for example).


I thought Kinakka had been Gallente controlled for a few days now. Regardless though, you make a good point.

It does seem strange that the opposing militia gets all up at arms about you trying to dock in their low-sec space, but doesn't give a damn about their high-sec space. Once on a roam, I had an enemy fleet chasing down the allied fleet. We were having some fun in Gallente high-sec, but once the enemies showed up in greater force, we split up and docked. It shouldn't be that easy to lose an enemy FW fleet *in their own space*.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#53 - 2012-10-09 23:02:50 UTC  |  Edited by: Deen Wispa
Hans Jagerblitzen wrote:


Given the massive problem we have right now with FW corps and alliances quitting or relocated in response to the mechanic, I think its time to re-evaluate the value of this particular element of Faction Warfare.


What mass exodus do you have of said FW corps/alliances quitting? I don't think relocating is a problem to the mechanic at all. There are numerous Caldari corps who have relocated to more fringe areas of the lowsec FW space because they didn't want to deal with the troubles of defending more 'heated' areas. Corps that come to mind include Nasrante Watch and Amarr Retribution who love in Ostinegele and Intaki when they used to live in Eha. Chaotic Tranquility who live in Maut I believe. They used to live in Kinakka. Inglorious Basterds live in Ladistier when they used to live in Rakapas.

Heck, we kicked out the people who lived in Innia and Kinakka and they just relocated elsewhere as well. No one quited FW afaik. So I don't think the dockblocking is an issue. Just an inconvienience.

As for diagonal plexing. It's not that big of a deal either. The farmers tend to avoid the HQs and only plex empty systems. The bigger issue is allowing speed tanking frigs to run the plexes but that'll soon be fixed.

Though, it is silly that a medium plex will allow all cruiser types (including T2) . I just don't understand the mindset where the new minors post winter patch will allow only t1 frigs to enter for the sake of making FW more noob friendly. But yet a medium will allow ALL cruisers to enter which is not novice friendly at all. Please keep the mediums to T1 cruisers and pirate cruisers as it currently is.

High Five. Yeah! C'est La Eve .

Goldensaver
Maraque Enterprises
Just let it happen
#54 - 2012-10-10 02:57:01 UTC  |  Edited by: Goldensaver
Deen Wispa wrote:


Heck, we kicked out the people who lived in Innia and Kinakka and they just relocated elsewhere as well. No one quited FW afaik. So I don't think the dockblocking is an issue. Just an inconvienience.


Hey, we were called State Section 9, you know, and it wasn't you who kicked us out, it was the plexing alts forcing us to spend most of our online time defending our bloody system :P

Hell, the day after we left I saw it was 100% contested.

I blame your slave cousins. We can't do anything about your billion alts running our plexes in our time offline.

And remember, think of all the good times we had together, all those times when you blew us up. The drinking game we made about you... I mean... the good times!
Dread Operative
Lowlife.
Snuffed Out
#55 - 2012-10-11 04:25:28 UTC
X Gallentius wrote:
Onnen Mentar wrote:
Station lockout finally added some sense of consequence to FW. Also, make it true for high-sec as well please Twisted
It is a bit immersion breaking when I can dock up on Caldari high sec (Onnamon) to repair when I cannot dock up in Caldari controlled low sec (Kinakka, for example).


Don't take away my hisec ganking!
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#56 - 2012-10-11 18:36:42 UTC
I like the idea of it, and would be nice to see it as an upgrade instead on a right away change.

Turelus CEO Utassi Security

Kary Franks
Fusion Enterprises Ltd
Pandemic Horde
#57 - 2012-10-12 10:35:29 UTC
Dockblocking has been a great feature. Keep it as it is.
Dan Carter Murray
#58 - 2012-10-12 11:15:18 UTC
Deen Wispa wrote:
There are numerous Caldari corps who have relocated to more fringe areas of the lowsec FW space because they didn't want to deal with the troubles of defending more 'heated' areas. Corps that come to mind include Nasrante Watch and Amarr Retribution who love in Ostinegele and Intaki when they used to live in Eha.


Wrong on the count of "didn't want to deal with..."

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Garrick Amorr
Genstar Inc
#59 - 2012-10-12 19:35:36 UTC
Well it seems when FW comes up that everyone always talks about Amarr vs. Minmatar side.

Currently in Gallente/Caldari, Gallente spent 2 weeks prior to our last upgrade trying to take a main Caldari system that led to a ton of awesome fights and now Caldari are attempting to take 2 main Gallente systems. One of them is my home system. Neither I or the other folks that live there want to lose that system and have to move. And we'd be forced to because we wouldn't be able to dock there anymore. We've been fighting non-stop for the past week defending the system. I've probably lost more ships recently than I have since I join FW 4 months ago. I personally call that working as intended. There are big consequences if we lose those systems and we know it, so we're fighting for it. I like that.

Not to mention that last night, we were fighting over multiple different sized plexes and constantly had to re-ship to smaller and bigger ships. We technically had the advantage because it was our system. The squids had to go 4 jumps away to re-ship and it gave us time to organize and form a defense plan.

I think the dockblocking is important to FW. We're at least seeing on the Gal/Cal warfront.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#60 - 2012-10-13 04:36:18 UTC
dockblocking ruined the pvp on amarr minmatar front. reducing all fighting to take place in a select number of systems countable on 1 hand. many people joined fw for small scale fights, not to have every person in the enemy militia camping your exit gate to go buy a new ship.

Amarr Militia Representative - A jar of nitro