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Suggested drone changes and your thoughts - feedback appreciated!

Author
Ark Anhammar
Federal Navy Academy
Gallente Federation
#1 - 2012-10-04 09:45:23 UTC
CheekyBabey wrote:
Domi - used to be a 15 drone death boat...

I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking:

I wonder if awarding Gallente ships with the ability to control more than 5 drones would be worthwhile to give Gallente drone ships some much needed flavor and love? Hear me out, and these bonuses would only apply to the strict drone boats (Tristan, New Dessie, Vexor, Myrm, and Domi):

Start with ability to control 5 at the frig level, and gradually increase this as you move up the ship ranks until you get to 10 at the BS level--Tristan has five. New Dessie has seven, Vexor would have six, Myrm eight and Domi would have 10.

For balancing concerns, the bandwidth would remain the same, so the Domi could choose up to 10 mixed wing drones or just five heavies.

The increased drone control could come in the form of (for the new destroyer, for example) "Role Bonus: +2 drone control," etc., with each ship getting the requisite bonus to add up to its allotted drone control. I'm pretty sure with server and gameplay upgrades (time dilation) in addition to the fact that these changes would only affect very specific ships, the increased load on the server wouldn't be game-breaking. Besides, we're just talking about a handful of Gallente (the drone race's) ships. Amarr drone boats (and all others, except maybe Gurista, since they're obviously true drone boats, too) would retain their max 5 drone control, because they're already compensated with a larger drone bay or are not "true" drone boats (BSs with 125m3 bandwidth for example).

Why do this? Gallente drone boats need more to separate them than +10%/level to be compelling. Generic 10%/level bonuses are very bland and don't really differentiate the ships very much. Now, they're all very much like "one sausage, different lengths." Remove the weapon bonuses if balance is a concern, but I think it's fairly balanced with 10 weak (read:easy to kill) drones or 5 strong ones, and the interesting gameplay choices Dev's (and us as players) are fond of come in with "Do I want to fly a dedicated drone boat over a Gunboat today?" Or "Which drones do I take? Should I use 10 medium drones? Two sentries, five mediums and 3 lights?" Etc.

I agree that drones need an overhaul altogether, and I think this is a very interesting and creative way to get Gallente drone ships back on people's "want-to-fly" lists in both PvP and PvE. I'd love to hear the community's (and Dev's) thoughts on this.

Of course any feedback is appreciated!
Ark Anhammar
Federal Navy Academy
Gallente Federation
#2 - 2012-10-08 23:32:54 UTC
Is this a bad idea? I think it'd add some flavor into the Gallente ship lineup. Am I missing something here?
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#3 - 2012-10-09 00:05:04 UTC
Ark Anhammar wrote:
Is this a bad idea? I think it'd add some flavor into the Gallente ship lineup. Am I missing something here?


IIRC, the main reason for the initial change was server load. I can't imagine that we're in a better position to arbitrarily add more items to keep track of in a system.

I would also love lots of drones over stronger drones but I don't think it's the best thing for the server.

(I prefer less lag over more lag)
Alx Warlord
The Scope
Gallente Federation
#4 - 2012-10-09 00:07:15 UTC
I hope that when the tiercide comes to the BSs Dominix get some love...
Luc Chastot
#5 - 2012-10-09 00:30:00 UTC
One serious problem would be the fact that 5 heavy drones are much worse than 10 medium drones, and same with lights and mediums. The reason for this is that both groups have exactly the same dps, but losing 1 med only removes 1/10 of your damage projection.

Make it idiot-proof and someone will make a better idiot.

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2012-10-09 00:51:05 UTC
Although the odds of this happening are all but nonexistent, what i would like to see would be a specialized bay for fighters 25000m3, and then the standard drone bay of 375m3. Could only still 5 drones or fighters still, but hull bonus would be, 10% drone and fighter damage and HP per level.

If you don't follow the rules, neither will I.

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2012-10-09 01:04:50 UTC
Luc Chastot wrote:
One serious problem would be the fact that 5 heavy drones are much worse than 10 medium drones, and same with lights and mediums. The reason for this is that both groups have exactly the same dps, but losing 1 med only removes 1/10 of your damage projection.


This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.

maybe it would be nice for non-BS sized ships that have to use several different drone sizes to max dps. for example, ur 8 drone myrm would use 7 mediums and 1 small, for a little extra dps and better tracking. This might actually make it a much more viable tier 2 BC, infact, freaking terrifying in small fights.

I'd once hoped they'd eventually make a tech 3 BS with the ability to field +1 drone per level of something (probably gallente offensive subsystem) and have a max bandwidth of 175 and bay of 400m3, for two wings of 7x heavy max damage set up and 10x small fast track. but with the coming of DDA's this isn't really needed.

personally i believe the short comings of drone boats lies in their being forced to split weapon systems. The most successful sub-cap drone boat is the myrm and that has no turret bonus.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2012-10-09 01:31:11 UTC
give the domi the hyp's active tank bonus

[Dominix, Dominix P2 - AC_Active]
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Prototype 100MN MicroWarpdrive I
Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Warp Disruptor II
Stasis Webifier II

Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I


Ogre II x5

647 dps, 924dps tank (1181 o/h), destroys 1080 cap every 12 secs.
come on, u know u want to.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ark Anhammar
Federal Navy Academy
Gallente Federation
#9 - 2012-10-09 04:09:29 UTC
Daichi Yamato wrote:
Luc Chastot wrote:
One serious problem would be the fact that 5 heavy drones are much worse than 10 medium drones, and same with lights and mediums. The reason for this is that both groups have exactly the same dps, but losing 1 med only removes 1/10 of your damage projection.


This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.

i think the above reason is why drones should either 1) get a massive buff to hp or 2) give you more of them. Shooting drones would be less worthwhile if you have to kill 10 of them to stop the damage application. In that case, it'd be easier to attack the mothership to get rid of the drone problem, which, hey, that's what you have to do to every other ship in the game if you want them to stop attacking you anyway. That, to me, sounds like balance if I've ever heard of it.

With respect to the 10 meds vs 5 heavies argument: the heavies could easily not be made obsolete if they got an HP bonus option, say, and the rest were given the "swarm" treatment. In that scenario, using 10 meds vs a smartbombing BS just wouldn't make sense, as your dps would all be neutralized when the bomb goes off. Heavies would be tankier (than they are now) to be able to survive sbombs. Again, the most effective way to get rid of the drones would be to kill the launching ship.

All this emphasis on amount or resilience isn't because "omg I want to see more drones" or to cause lag lol. There is plenty of room to improve drone boats, to shift the incentive away from killing (and effectively neutering the drone ship's dps) drones toward the ship itself, and to add much-needed flavor and personality to Gallente ship lineups.

With respect to the server lag: again, we're not talking about all ships with drone bays/bandwith. We're only talking about the dedicated Gallente drone ships--those ships whose design intents were to deliver their damage from their drones. Last I checked, there weren't Domi/Myrm/Vexor blobs running around causing ruckus.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2012-10-09 16:42:16 UTC
Ark Anhammar wrote:
Daichi Yamato wrote:
Luc Chastot wrote:
One serious problem would be the fact that 5 heavy drones are much worse than 10 medium drones, and same with lights and mediums. The reason for this is that both groups have exactly the same dps, but losing 1 med only removes 1/10 of your damage projection.


This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.


i think the above reason is why drones should either 1) get a massive buff to hp or 2) give you more of them. Shooting drones would be less worthwhile if you have to kill 10 of them to stop the damage application. In that case, it'd be easier to attack the mothership to get rid of the drone problem, which, hey, that's what you have to do to every other ship in the game if you want them to stop attacking you anyway. That, to me, sounds like balance if I've ever heard of it.



i'd love to see drones be more viable for pvp, but we need to remember that drone boats are resistant to the effects of ECM and other e-wars because no one is going to use ECM or a tracking disruptor on the drones, u HAVE to destroy them to reduce their effects.

so this is kinda balanced. the drone pilot has to manage aggro and have replacement or plan-b drones

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#11 - 2012-10-19 15:33:59 UTC
Daichi Yamato wrote:
This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.


Which is why I feel drones need a TOTAL overhaul in this game.

Why would any sane pilot use 5 heavies when he can use 10 mediums? And why CAN'T he use 10 mediums? He's got the bandwidth for 5 heavies, which is the bandwidth needed for 10 mediums. He's got the bay space. The whole "5 drone max" restriction is completely nonsensical and artificial.

Makes absolutely no sense to me. None at all.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2012-10-20 01:27:57 UTC
Jame Jarl Retief wrote:
Daichi Yamato wrote:
This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.


Which is why I feel drones need a TOTAL overhaul in this game.

Why would any sane pilot use 5 heavies when he can use 10 mediums? And why CAN'T he use 10 mediums? He's got the bandwidth for 5 heavies, which is the bandwidth needed for 10 mediums. He's got the bay space. The whole "5 drone max" restriction is completely nonsensical and artificial.

Makes absolutely no sense to me. None at all.


cause it would be over powered and make heavies AND mediums worthless when they should have roles/purpose. having a max of five drones means that everyone that shot down takes away 20% of DPS. if they were using all smalls then a domi could field 25 drones at once for a ridiculous 750dps with incredible speed, small sig and tracking. then each drone lost would only remove 4% of dps. and the domi would have 50 back up drones. thats just too much. if u set the max to ten then u still have too much damage for that tracking and speed.

5 is a good limit because larger ships use larger drones to max damage and dont get too much tracking from them or too many spares.

i know drones suck at pvp, but the balancing will unlikely come from increasing the amount fielded. i'd say it would better serve us if it came in the form of damage,tank, speed and sigradius tweeks.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ark Anhammar
Federal Navy Academy
Gallente Federation
#13 - 2012-10-20 05:42:28 UTC  |  Edited by: Ark Anhammar
Daichi Yamato wrote:
Jame Jarl Retief wrote:
Daichi Yamato wrote:
This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.


Which is why I feel drones need a TOTAL overhaul in this game.

Why would any sane pilot use 5 heavies when he can use 10 mediums? And why CAN'T he use 10 mediums? He's got the bandwidth for 5 heavies, which is the bandwidth needed for 10 mediums. He's got the bay space. The whole "5 drone max" restriction is completely nonsensical and artificial.

Makes absolutely no sense to me. None at all.


cause it would be over powered and make heavies AND mediums worthless when they should have roles/purpose. having a max of five drones means that everyone that shot down takes away 20% of DPS. if they were using all smalls then a domi could field 25 drones at once for a ridiculous 750dps with incredible speed, small sig and tracking. then each drone lost would only remove 4% of dps. and the domi would have 50 back up drones. thats just too much. if u set the max to ten then u still have too much damage for that tracking and speed.

5 is a good limit because larger ships use larger drones to max damage and dont get too much tracking from them or too many spares.

i know drones suck at pvp, but the balancing will unlikely come from increasing the amount fielded. i'd say it would better serve us if it came in the form of damage,tank, speed and sigradius tweeks.

You should probably read the op instead of making wild assumptions. You'd have read that the max drone amount would be 10.

In fact, it's utterly ridiculous that when--it's not IF--but when a pilot kills a drone, a whopping 20% of that ships damage is gone.
ShahFluffers
Ice Fire Warriors
#14 - 2012-10-20 08:31:35 UTC  |  Edited by: ShahFluffers
I know this is a bit off-topic... but there was a very good reason drones were limited to 5...

Lag.

Certainly, CCP has made improvements that decrease lag... but the problem is still there... and players do have an awful tendency to bring the server to its breaking point "just because."
Beyond that... if 5 Domixes could launch as many drones as their bandwidth allowed you'd easily have 50+ drones swarming all over the place. That's more drones to decloak people in bubbles... more drones than a a few frigates could shoot down in a reasonable amount of time... more drones to clutter up the battlefield and cause issues in making tactical assessments.


Now... CCP did compensate for this 5 drone limitation by creating a series of new skills... Drone Interfacing, Durability, etc... all of which takes the stats of 5 normal drones and makes them have the strength of 15... more if your ship has bonuses towards drones (at max skills the Dominix effectively has ~17.5 drones).


The problem right now is that any pilot can achieve this standard "15 drone strength" if he/she spends a bit of time working on drone skills... which effectively makes drone specific ships a bit... lacking.

Something does need to be to make drone boats a bit better... but allowing for the additional deployment of drones is not it.
I personally would like to see droneboats have their bonuses increased to 15% or so... just so the gap between drone-centric ships and everything else is more evident. If they have to lose a a high or turret/missile slot I'd be for it.

edit: the reason carriers and supercarriers were not limited to 5 drones the same way subcapitals were was due to CCP's rather misguided belief that capitals and supercapitals would not be as numerous as they are now.
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2012-10-20 09:42:13 UTC
Ark Anhammar wrote:
Daichi Yamato wrote:
Jame Jarl Retief wrote:
Daichi Yamato wrote:
This^^ 10 mediums do the same DPS as 5 heavies with much better tracking, faster movement, less volume and are harder to take out (except with smartbombs). u'd effectively make heavies obsolete. also, it may be worth remembering that 2 smalls do MORE dps than a single medium, again, with better tracking and speed etc.


Which is why I feel drones need a TOTAL overhaul in this game.

Why would any sane pilot use 5 heavies when he can use 10 mediums? And why CAN'T he use 10 mediums? He's got the bandwidth for 5 heavies, which is the bandwidth needed for 10 mediums. He's got the bay space. The whole "5 drone max" restriction is completely nonsensical and artificial.

Makes absolutely no sense to me. None at all.


cause it would be over powered and make heavies AND mediums worthless when they should have roles/purpose. having a max of five drones means that everyone that shot down takes away 20% of DPS. if they were using all smalls then a domi could field 25 drones at once for a ridiculous 750dps with incredible speed, small sig and tracking. then each drone lost would only remove 4% of dps. and the domi would have 50 back up drones. thats just too much. if u set the max to ten then u still have too much damage for that tracking and speed.

5 is a good limit because larger ships use larger drones to max damage and dont get too much tracking from them or too many spares.

i know drones suck at pvp, but the balancing will unlikely come from increasing the amount fielded. i'd say it would better serve us if it came in the form of damage,tank, speed and sigradius tweeks.

You should probably read the op instead of making wild assumptions. You'd have read that the max drone amount would be 10.

In fact, it's utterly ridiculous that when--it's not IF--but when a pilot kills a drone, a whopping 20% of that ships damage is gone.


looks like u didnt read my post properly

Daichi Yamato wrote:
if u set the max to ten then u still have too much damage for that tracking and speed.


and a 20% loss for losing a drone is pretty balanced along side not having too much tracking for that kind of firepower. the chance of losing drones in a fight is inherent to using them, and its right that each loss be felt. and u can protect ur drones with recalling and redeloying, its not easy because it shouldnt be. drone boats like the domi can have spare drones or u can just replace lost drones with those from another wing. its not ideal but this is as much apart of using drones as flight times are for missiles.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Seranova Farreach
Biomass Negative
#16 - 2012-10-20 10:06:52 UTC
im caldari but i love the idea of sub-caps with more then 5 drones (like the ishtar like alliance tourny ship which could field 10 drones)

maybe make a highslot modual where its like

t1 is +x bandwidth +m3 and +1 drone per unit.

t2 is like 25 bandwidth 25m3 and +1 drone. if equipped cannot use turrets. limit of 5. can equip launchers (ie probe launchers or launchers for defenders.. so defenders wont be completly useless)

and have the same kind of stats as guns or something so its a case of Either / OR so you can either be 5 drones+guns or no guns and up to 10 drones.

or maybe rigs for extra drone m3/bandwidth like.. a full 5 heavys would be like 125mb / m3 and calibration can be equal to it.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Harvey James
The Sengoku Legacy
#17 - 2012-10-20 14:03:10 UTC  |  Edited by: Harvey James
extra drones wont happen for the same reason fozzie wasn't allowed to give out ROF bonus' for rockets on the new frig/dessie rebalance ...... server lag.

the answer lies in a drone overhaul and ship racial bonus' differentiation. i.e. amarr drone ships having say an extra drone HP bonus gallente having a extra tracking bonus and guristas having damage bonus'.

I think tristan has a tracking bonus already come winter.

Also drone mod changes in particular highs so less need to stick guns on them and more drone skills like a falloff /orbit speed etc.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2012-10-20 19:33:10 UTC
Seranova Farreach wrote:
im caldari but i love the idea of sub-caps with more then 5 drones (like the ishtar like alliance tourny ship which could field 10 drones)

maybe make a highslot modual where its like

t1 is +x bandwidth +m3 and +1 drone per unit.

t2 is like 25 bandwidth 25m3 and +1 drone. if equipped cannot use turrets. limit of 5. can equip launchers (ie probe launchers or launchers for defenders.. so defenders wont be completly useless)

and have the same kind of stats as guns or something so its a case of Either / OR so you can either be 5 drones+guns or no guns and up to 10 drones.

or maybe rigs for extra drone m3/bandwidth like.. a full 5 heavys would be like 125mb / m3 and calibration can be equal to it.


these mods would be ridiculously powerful unless they used the same grid as battleship weapons. theres a load of issues with increasing drone numbers per ship. their balancing lies in other areas, honestly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs