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Cloaking Revisited- game balancing- AFK cloakers

Author
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#41 - 2012-10-09 09:17:42 UTC
Here we have another suggestion providing a solution to AFK cloaking without really defining precisely what the problem is. Naturally, it is impossible to tell whether a solution solves a problem when the problem isn't defined. An answer of 42 is pretty useless if you don't know the question.

I suggest to you that there is no problem with AFK cloakers, and therefore, there is no need for a solution.

If somebody is AFK, they have no ability to cause you any harm.

If somebody is not AFK, then they are not AFK cloaking.
Ryshca
Viziam
Amarr Empire
#42 - 2012-10-09 10:31:41 UTC
fleet-in-being doctrine, read about it.
Shmekla
I Have a Plan
#43 - 2012-10-09 10:37:37 UTC
Jint Hikaru wrote:

...
My post (i wont say idea as it wasnt originaly mine), has all cloakers dropping off local.... completely cloaked.
Now an AFK person cant scare anyone because nobody knows he is there.

To balance that, I suggest that the cloaker has no access to local, he cant know who is in the system (appart from D-scan), he cant find people unless he runs to the belts, or drops probes. Dscan may tell him who is in space, but he isnt going to know who is in a station, for that he needs local. He could drop cloak and check, hope that nobody else is watching local....
This removes the reliance on local to tell you if you are safe in 0.0,
....
Fly safe,

Until we have local, it is no good remove active pilot from local. It would overpower them. For example active reckons and bomber gangs. They operate cloaked and it is crucial to know that they are in local and you can plan your moves keeping in mind that. It's when you see one red in local and know that it is cloaked, but it is completely different when there are 10 or 20 and cloaked.
If you remove them from local they will instantly gain enormous advantage from roaming gangs to big fleets fights.
Doddy
Excidium.
#44 - 2012-10-09 11:14:05 UTC
Jint Hikaru wrote:
Panchatantra wrote:
Well since I still believe in a development on this issue; how about this idea I had from a friend:


New Ship class & skills

Counter intelligence Vessel

Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)

Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.

Is weak and puny

Costs a bundle


This nerfs 'Active' Cloakers.

Also completely breaks Wormholes.


Its active cloakers they want to nerf
Jint Hikaru
OffWorld Exploration Inc
#45 - 2012-10-09 11:15:56 UTC
Shmekla wrote:
For example active reckons and bomber gangs. They operate cloaked and it is crucial to know that they are in local and you can plan your moves keeping in mind that. It's when you see one red in local and know that it is cloaked, but it is completely different when there are 10 or 20 and cloaked.


Ok, thats a good point

Shmekla wrote:
If you remove them from local they will instantly gain enormous advantage from roaming gangs to big fleets fights.


Only roaming gangs completely made up of covert ships. otherwise they cant warp anywhere without appearing on local.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nikk Narrel
Moonlit Bonsai
#46 - 2012-10-09 13:25:27 UTC
At some point has anyone noticed we are treating cloaked vessels as things that are common knowledge when they are present?

The entire point of their existence is stealth, being undetected, and being able to scout in order to gather intel without contaminating this intel with their own presence.
Their combat ability has been nerfed to compensate for the ability to hide, so a prepared ship is not truly at a disadvantage, simply a different approach to their tactics.

Now, we have big powerful space ships. They have sensors, the sensors can be boosted, or jammed. They can even be remotely boosted by support vessels.
Noone really cares though, since we get most of our intel from a chat channel.

Cloaking has already been broken for some time. It is balanced, however.
Sound like a contradiction? Then you also assume balance implies functionality, which it does not.
Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.

It is however, balanced by:

You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken.
Since both sides are countering each other, it is in balance.
Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.

Hot Dropping is an entirely different tactic, and while it also relates to local intel, it is NOT directly tied to cloaking beyond the convenient association. If speed is more useful, then you will see faster ships used more often. Same logic as toughness and survive-ability.
Doddy
Excidium.
#47 - 2012-10-09 13:33:01 UTC
Nikk Narrel wrote:
At some point has anyone noticed we are treating cloaked vessels as things that are common knowledge when they are present?

The entire point of their existence is stealth, being undetected, and being able to scout in order to gather intel without contaminating this intel with their own presence.
Their combat ability has been nerfed to compensate for the ability to hide, so a prepared ship is not truly at a disadvantage, simply a different approach to their tactics.

Now, we have big powerful space ships. They have sensors, the sensors can be boosted, or jammed. They can even be remotely boosted by support vessels.
Noone really cares though, since we get most of our intel from a chat channel.

Cloaking has already been broken for some time. It is balanced, however.
Sound like a contradiction? Then you also assume balance implies functionality, which it does not.
Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.

It is however, balanced by:

You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken.
Since both sides are countering each other, it is in balance.
Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.

Hot Dropping is an entirely different tactic, and while it also relates to local intel, it is NOT directly tied to cloaking beyond the convenient association. If speed is more useful, then you will see faster ships used more often. Same logic as toughness and survive-ability.


Two wrongs DO make a right, +1
Esker Sheep
The Black Sheep Inc
#48 - 2012-10-09 14:11:19 UTC
An AFK cloaker is no threat. They are AFK.

Consider however the apparent AFK cloaker who is sat in system, perhaps only a few 100km off one of the gates, or the station, monitoring traffic periodically whilst they do other things on their main account. This is intelligence gathering, why should it be punished?

I used to get frustrated by cloakies in local. I used to sit in station and spin, cursing the S.O.B. I don't do that now. Instead I view it as a higher risk level and equip myself appropriately. Work in fleets, be on comms, and even switch fits for more hybrid PVE/PVP fits than a straight PVE one. Ok, there's a reduction in ISK per hour, but its all a trade off.

Having a cloaked hostile, or neutral, in local promotes the development of strategies to minimise risk. This is emergent behaviour. Its something the sandbox nature of EVE encourages. Learn to embrace it rather than look for an easy mode.
Esker Sheep
The Black Sheep Inc
#49 - 2012-10-09 14:20:41 UTC
Stigman Zuwadza wrote:
Sooo...

Lets pretend that being cloaked for a prolonged duration of time in the same spot has the effect of creating some sort of super magnetic ionic field around the ship. Over time this increases the signature radius to such a huge size that it can no longer be contained by the cloaking device at which time the cloak fails and the hidden ship is super sized for an undetermined amount of time.

This can be countered purely by moving, a simple go and stop and everything is reset or maybe simply deactivating and reactivating the cloak. The action can be anything as long as it requires some interaction.


I jump into system. Warp and cloak to a safe. Set full speed in a random direction. Above change to behaviour rendered useless. Weeks of work and implementation made useless by a single mouse click.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#50 - 2012-10-09 14:21:45 UTC
Stigman Zuwadza wrote:


Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk.


I take it you are of the opinion that all POS-hugging and (essentially, practically) unscannable boosting T3's should also be dealt with in as fatal a fashion as "AFK" cloakers?

note that in this debate, it all revolves around a perception that a pilot visible in Local and presumed cloaked, is presumed to be AFK after an arbitrary amount of time has passed.

This is subjectivity at its best, and I for one, don't want to see cloaking given a nerfbat just because nullbears are too useless to change their behaviours to deal with a perception that an AFK cloaker is going to not be AFK at some point in time.

Secondly, the idea that their ships should be decloaked at an arbitrary time, by some module or infrastructure item, is fully stupid. I paid nearly 60M ISk for my Cheetah and, judging by the cost of cyno jammers, some Alliance of crying, mewling carebears can pay 120M ISK for endless amounts of Cloaking Nerfbat Beacons, is ridiculous.

The idea of removing a cloaked player from Local won't just benefit supposed "AFK" cloakers; it will benefit botters and ratters who can warp to safe and dock up. THIS is at least as risk averse and unfair as someone staking out a system and waging highly effective psychological and economic warfare (proof: this thread and others, by whiners, who aren't maiking ISK and are too scurred).

Ratter cloaks, disappears from Local. Unable to see when enemies leave Local except, perhaps, via D-scan. Cloaker unable to see ratter, except by D-scan. Zomg! Suddenly its like wormhole space! No one can kill anyone in wormhole space, ever, cause they never see each other in Local!
Nikk Narrel
Moonlit Bonsai
#51 - 2012-10-09 14:22:00 UTC
Esker Sheep wrote:
An AFK cloaker is no threat. They are AFK.

Consider however the apparent AFK cloaker who is sat in system, perhaps only a few 100km off one of the gates, or the station, monitoring traffic periodically whilst they do other things on their main account. This is intelligence gathering, why should it be punished?

I used to get frustrated by cloakies in local. I used to sit in station and spin, cursing the S.O.B. I don't do that now. Instead I view it as a higher risk level and equip myself appropriately. Work in fleets, be on comms, and even switch fits for more hybrid PVE/PVP fits than a straight PVE one. Ok, there's a reduction in ISK per hour, but its all a trade off.

Having a cloaked hostile, or neutral, in local promotes the development of strategies to minimise risk. This is emergent behaviour. Its something the sandbox nature of EVE encourages. Learn to embrace it rather than look for an easy mode.

THIS

People think they are entitled to a place to PvE that is free of threats.

Wrong.

People are entitled to fight for a place that is free of threats. Success is relative to those opposing you.

High Security space is for solo friendlier activities, and even it has risks.
maciek9
Beach Boys
The Minions.
#52 - 2012-10-09 14:25:04 UTC
The problem is that people gathering intel take no risk at all ( apart from jumping into the system ).
They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like
carebear v2.0.
We all take risk by living in nullsec, why should there be some people excluded from that ?
Nikk Narrel
Moonlit Bonsai
#53 - 2012-10-09 14:27:48 UTC
maciek9 wrote:
The problem is that people gathering intel take no risk at all ( apart from jumping into the system ).
They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like
carebear v2.0.
We all take risk by living in nullsec, why should there be some people excluded from that ?

Exactly!

That Local Chat involves zero effort and risk, and it gives information that should not even be possible to have.

People should need to undock, and leave their POS / Outpost in order to use their sensors and see what is going on!
maciek9
Beach Boys
The Minions.
#54 - 2012-10-09 14:32:03 UTC  |  Edited by: maciek9
Nikk Narrel wrote:
maciek9 wrote:
The problem is that people gathering intel take no risk at all ( apart from jumping into the system ).
They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like
carebear v2.0.
We all take risk by living in nullsec, why should there be some people excluded from that ?

Exactly!

That Local Chat involves zero effort and risk, and it gives information that should not even be possible to have.

People should need to undock, and leave their POS / Outpost in order to use their sensors and see what is going on!



Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P
Nikk Narrel
Moonlit Bonsai
#55 - 2012-10-09 14:38:43 UTC
maciek9 wrote:
Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P

Non sequitur.
(Latin for It does not follow)

The idea you know of cloakers being present is a contradiction in terms. While local chat supposedly reveals all pilots in system, the assumption they are cloaked is yours alone.

If you want to fly in null or low sec, expect hostiles. Be prepared to deal with them in ways that go beyond avoiding or just hiding.

If you can't afford to lose a ship, put it somewhere safe, and fly something you can afford to replace.
Have fun, blow things up.

Don't give others an "I Win" button by forfeiting before you undock.
maciek9
Beach Boys
The Minions.
#56 - 2012-10-09 14:53:13 UTC  |  Edited by: maciek9
Nikk Narrel wrote:
maciek9 wrote:
Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P

Non sequitur.
(Latin for It does not follow)

The idea you know of cloakers being present is a contradiction in terms. While local chat supposedly reveals all pilots in system, the assumption they are cloaked is yours alone.

If you want to fly in null or low sec, expect hostiles. Be prepared to deal with them in ways that go beyond avoiding or just hiding.

If you can't afford to lose a ship, put it somewhere safe, and fly something you can afford to replace.
Have fun, blow things up.

Don't give others an "I Win" button by forfeiting before you undock.



You obviously a cloaker or just trolling. You making perfect points against yourr own case.

They dont have to worry about hostiles, they dont have to deal with them.

They dont have to worry about losing their ship.

You give them easy "I Win" button at their job by not being able to do anything to them.

Must say i could not make better points against cloakers as you just did...
Nikk Narrel
Moonlit Bonsai
#57 - 2012-10-09 15:03:27 UTC
maciek9 wrote:
You obviously a cloaker or just trolling. You making perfect points against yourr own case.

They dont have to worry about hostiles, they dont have to deal with them.

They dont have to worry about losing their ship.

You give them easy "I Win" button at their job by not being able to do anything to them.

Must say i could not make better points against cloakers as you just did...

I can see trolling, but not by me.

Let's break it down then.

They dont have to worry about hostiles, they dont have to deal with them.
Really? A bit of a narrow perspective. They also don't mine, rat, mission, PvP or anything to provide ISK or reward.
Now, if you want to claim they have control over other pilots, by virtue of a knee jerk reaction some have... that's just sad.
It has been repeatedly pointed out that other options exist.

They dont have to worry about losing their ship.
Try shooting them. Works wonders.
If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships.
Option two, fit a tank and work as teams. Then PvE in this mode till they show up.
Explosions happen.

You give them easy "I Win" button at their job by not being able to do anything to them.
Lack of effort in this case comes from bad choices, not lack of ability.
Use tactics and strategy, not fear of the unknown.

Must say i could not make better points against cloakers as you just did...
Funny, I could say that too.
maciek9
Beach Boys
The Minions.
#58 - 2012-10-09 15:19:08 UTC  |  Edited by: maciek9
They also don't mine, rat, mission, PvP or anything to provide ISK or reward.
Intel is activity like any other as far as i know , just like mining, rat, PvP, it has its rewards but no risks involved. Dont really
know how thats right. Every activity in null should have some risk involved this have none.

If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships.
Option two, fit a tank and work as teams. Then PvE in this mode till they show up.
Explosions happen.

Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel.
Dont really see why I must state obvious things like that...

You give them easy "I Win" button at their job by not being able to do anything to them.

Lack of effort in this case comes from bad choices, not lack of ability.
Use tactics and strategy, not fear of the unknown.

Wut...

Must say i could not make better points against cloakers as you just did...
Funny, I could say that too.
Better re-think what you just written :P
Nikk Narrel
Moonlit Bonsai
#59 - 2012-10-09 15:33:46 UTC
maciek9 wrote:
They also don't mine, rat, mission, PvP or anything to provide ISK or reward.
Intel is activity like any other as far as i know , just like mining, rat, PvP, it has its rewards but no risks involved. Dont really
know how thats right. Every activity in null should have some risk involved this have none.

If you can't see them to be shot, I suggest luring them into revealing themselves with bait ships.
Option two, fit a tank and work as teams. Then PvE in this mode till they show up.
Explosions happen.

Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel.
Dont really see why I must state obvious things like that...

You give them easy "I Win" button at their job by not being able to do anything to them.

Lack of effort in this case comes from bad choices, not lack of ability.
Use tactics and strategy, not fear of the unknown.

Wut...

Must say i could not make better points against cloakers as you just did...
Funny, I could say that too.
Better re-think what you just written :P

Intel gathering is an activity. Agreed.
So is staring at your belly button.
They generate the same amount of ISK for the pilot performing them.
Are you suggesting that pilots docked in outposts, staring at their belly button, need more risk too?
In your logic, this fits on the same level. The outpost guy can stare at local and see who is in system too.
Clearly outposts are way OP.
Harsh is the world you live in!

Well cant see any logic in your point, intel is not about shooting and PvP, cloaked guy never gets lured because hes gathering intel.
Dont really see why I must state obvious things like that...

Still laughing. Seriously, why are you pointing at one aspect of a team effort?
While it is possible to gather intel for solo use, it is far less efficient. Intel gathering is most effective when being used for fleet coordination.
Are you seriously trying to nerf scouting and surveillance here?

Must say i could not make better points against cloakers as you just did...
Funny, I could say that too.
Better re-think what you just written :P
I am handing you the means to fight, effectively I might add, against cloaked ships.
That is some effective points against cloakers, as blowing up puts some serious disruptions in their efforts.

Since it is possible to fight back, and has been repeatedly shown in game as such, your request to handicap cloaked vessels suggests a lack of desire to do so.
Not a lack of ability.
Robert Caldera
Caldera Trading and Investment
#60 - 2012-10-09 15:35:56 UTC  |  Edited by: Robert Caldera
(afk) cloakers are needed for various reasons and thats fine.
suck it up and deal with it. if you cant its your problem but not of game mechanics.
afk cloaking is fine.

and now stop posting in this sh*tty thread, everything has been said millions of times,
if you are interested, check those old countless threads. There is no need for another rant thread like this.