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[Winter] Attack Cruisers

First post First post
Author
Harvey James
The Sengoku Legacy
#601 - 2012-10-06 13:44:28 UTC
Major Killz wrote:
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.

The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.

Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.

Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much.


well the solution is to change the tracking bonus into a falloff and design it for null range

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#602 - 2012-10-06 13:59:50 UTC  |  Edited by: Harvey James
Ok now on to the more anticipated cruisers in this rebalance pass. These are the faster and lighter of the fighting cruisers. They're mostly made from the former tier II cruisers, with the exception of the Thorax.

yet the combat cruisers are lighter whats up with that CCP Fozzie?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Martin0
Brave Empire Inc.
Brave United
#603 - 2012-10-06 15:25:08 UTC
Kai'rae Saarkus wrote:
Harvey James wrote:
mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.


Seconding the post above: it's not Armour Boats mass that is the problem, it's the mass of plates.

1600mm plates are balanced. Right sized for BS/BCs; oversized for Cruisers so you trade big tank for big mass increase.
400mm plates are balanced. Too little EHP to be worth it on Cruisers; oversized for Frigs so you trade a big tank for fitting issues and a big mass increase.
200mm plates are barely balanced. Good enough EHP buff to be worth it and not too difficult to fit but does hurt your maneuverability.

The rest aren't really worth it, unless fitting means you have no other option.

Look at the mass and volume of the T1 and T2 plates:
Plate | Mass | Volume
50mm | 18,750Kg | 5m3
100mm | 37,500Kg | 5m3
200mm | 187,500Kg | 10m3
400mm | 375,000Kg | 10m3
800mm | 1,875,000Kg | 20m3
1600mm | 3,750,000Kg | 20m3

It's apparent 50 and 100mm are Frigate sized, 200 and 400mm are Cruiser sized and 800mm and 1600mm are BS sized.

However, it's just not worth fitting a 50 or 100 mm on a Frigate, a 400mm on a Cruiser or a 800mm on a BS. So at present; 200 and 400mm are used on Frigs and Destroyers, 800 and 1600mm on Cruisers and BCs, and 1600mm on BSs.

I'd suggest modifying plates to something like this as a baseline (leaving their EHP and volumes unchanged):

Plate | Mass
50mm | 9,375Kg
100mm | 37,500Kg (honestly, you could probably get rid of this and the 50mm: they're just included for completeness)
200mm | 93,750Kg
400mm | 375,000Kg
800mm | 937,500Kg
1600mm | 3,750,000Kg

This means that for Frigs and Cruisers you have 2 real options for Armour tanking: fit a heavy mod for more tank but drastically less manoeuverability; or a light mod for decent tank (one 800mm Plate II adds similar EHP to a LSEII) and only a (noticable) but minor hit to manoeuvreability.

The result of this, is that armour fit Attack Cruisers are more viable than at present and balancing them should be easier.


Do this pleeeeease CCP.Big smile
And cut in half the speed malus on atcive tanking armor rigs.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#604 - 2012-10-07 01:36:42 UTC  |  Edited by: Nyancat Audeles
Sorry if I'm unwilling to read through 30something pages of this, but will Navy ships also get a buff?

Eg. Omen is getting buffed; so will Omen Navy Issue also be buffed? Otherwise, the ONI will be pretty much useless... less drone bay, less bandwidth, less this, less that, and all you retain is one or two more slots for about 10x the price of a normal Omen. How does this make sense?
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#605 - 2012-10-08 13:55:19 UTC
Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)

[Caracal, New HAM Caracal]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile

Medium Warhead Rigor Catalyst I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x2
NOTE: These are rough calculations and I'm no math whiz, but they shouldn't be too far from the mark.

Speed: ~1.8km/s
DPS: CN Ammo ~400 dps (selectable) @ ~28km
Explosion radius 79m, which with conjunction with a web, scram & 2 drones should be pretty deadly to frigs
I couldn't be bothered to calculate Rage/Javelin cause of all the changes.
EHP: ~25k with decent resists.

I can see how a long point can be good as that would allow you to kite slower short ranged targets (BCs/Slower Cruisers) while maintaining very good dps out to long point range but its very tight on CPU and would require some finagling but can be done.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#606 - 2012-10-08 14:16:38 UTC
That fit has a serious EM resistance problem.
Takeshi Yamato
Ministry of War
Amarr Empire
#607 - 2012-10-08 14:26:30 UTC
Dato Koppla wrote:
Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)

[Caracal, New HAM Caracal]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile

Medium Warhead Rigor Catalyst I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x2
NOTE: These are rough calculations and I'm no math whiz, but they shouldn't be too far from the mark.

Speed: ~1.8km/s
DPS: CN Ammo ~400 dps (selectable) @ ~28km
Explosion radius 79m, which with conjunction with a web, scram & 2 drones should be pretty deadly to frigs
I couldn't be bothered to calculate Rage/Javelin cause of all the changes.
EHP: ~25k with decent resists.

I can see how a long point can be good as that would allow you to kite slower short ranged targets (BCs/Slower Cruisers) while maintaining very good dps out to long point range but its very tight on CPU and would require some finagling but can be done.



You definitely want a long point, no question about it. This looks like a great ship otherwise.
Doddy
Excidium.
#608 - 2012-10-08 14:29:36 UTC
Mike Whiite wrote:
That fit has a serious EM resistance problem.


To be fair he just needs to swap an extender rig for an em resist rig
Pinky Denmark
The Cursed Navy
#609 - 2012-10-08 14:48:44 UTC
Replace a BCS for a nanofiber and you will have plenty cpu AND the speed to kite a lot of things...
I hope tier 2 and tier 3 battlecruisers will get toned down a bit and all these cruisers might become popular again!!
Fidelium Mortis
Minor Major Miners LLC
#610 - 2012-10-08 17:56:44 UTC
As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl.

ICRS - Intergalactic Certified Rocket Surgeon

Harvey James
The Sengoku Legacy
#611 - 2012-10-08 18:01:16 UTC
Fidelium Mortis wrote:
As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl.


how about if they gave it a 7.5% ROF and improved its cap recharge?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fidelium Mortis
Minor Major Miners LLC
#612 - 2012-10-08 19:29:24 UTC
Harvey James wrote:
Fidelium Mortis wrote:
As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl.


how about if they gave it a 7.5% ROF and improved its cap recharge?


I think the whole cap recharge/savings management is best determined by module selection rather than the base ship bonus. A 7.5% ROF would help the Omen compete a bit better against its counterparts, however, I think it might have some issues from a balance perspective given the bonus is untested. A cap recharge bonus is also a little lacking given the common usage of neuts.

ICRS - Intergalactic Certified Rocket Surgeon

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#613 - 2012-10-08 19:39:34 UTC
Fidelium Mortis wrote:
Harvey James wrote:
Fidelium Mortis wrote:
As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl.


how about if they gave it a 7.5% ROF and improved its cap recharge?


I think the whole cap recharge/savings management is best determined by module selection rather than the base ship bonus. A 7.5% ROF would help the Omen compete a bit better against its counterparts, however, I think it might have some issues from a balance perspective given the bonus is untested. A cap recharge bonus is also a little lacking given the common usage of neuts.


I'm more worried about the Omen Navy Issue. The expansion will render it utterly useless and overpriced. I'd rather CCP spend time to update Faction ships along with these.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#614 - 2012-10-08 19:55:46 UTC  |  Edited by: Garviel Tarrant
Harvey James wrote:
Major Killz wrote:
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.

The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.

Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.

Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much.


well the solution is to change the tracking bonus into a falloff and design it for null range


No no NO! >_<

Why do people try to kite ******* everything.. ****..


Also there is no rule that says that attack cruisers should lose to combat cruisers in a fair fight.

Just that Combat are supposed to be tankier and attack faster..

The true stupid thing is that the rupture is actually faster.

BYDI recruitment closed-ish

Harvey James
The Sengoku Legacy
#615 - 2012-10-08 21:17:42 UTC
Garviel Tarrant wrote:
Harvey James wrote:
Major Killz wrote:
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.

The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.

Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.

Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much.


well the solution is to change the tracking bonus into a falloff and design it for null range


No no NO! >_<

Why do people try to kite ******* everything.. ****..


Also there is no rule that says that attack cruisers should lose to combat cruisers in a fair fight.

Just that Combat are supposed to be tankier and attack faster..

The true stupid thing is that the rupture is actually faster.


It should be a bit like a HAC vs BC fight the HAC is designed to keep range and whittle the bc down.
Now the T1 attack cruisers should be able to do the same thing but to a lesser degree to combat cruiser as it would be less efficient but same theme..... Rupture would be able to beat all the attack cruisers that is the problem

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Major Killz
inglorious bastards.
#616 - 2012-10-09 03:21:44 UTC  |  Edited by: Major Killz
Harvey James wrote:
[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]

Rupture would be able to beat all the attack cruisers that is the problem




You have nothing behind this statement and it's plain false. If any Caracal or shield-Omen is losing to a shield-Rupture after these propose changes are implemented, That dude is TERRIBUBBLE and so are you if you believe otherwise or you're just a h8er.

And if you didn't know. H8ings BAD...

[u]Ich bin ein Pirat ![/u]

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#617 - 2012-10-09 04:39:24 UTC
Honestly I'm starting to think that Major Killz is just a Minmatar die-hard. You went nuts and said I was terrible because I suggested a mere 20m/s drop in the Ruptures speed in the Combat Cruiser thread, here you are telling this guy he's terrible is he thinks that a Rupture will beat a Caracal or Shield Omen, sure they both stand a chance to win against a Rupture, but the Rupture also stands a very good chance to win against both of them depending on the situation (so its roughly equal there) but the Rupture is still faster than both of them with far better utility which defeats the purpose of flying the Caracal or Omen in the first place.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#618 - 2012-10-09 08:12:36 UTC
Major Killz wrote:
Harvey James wrote:
[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]

Rupture would be able to beat all the attack cruisers that is the problem




You have nothing behind this statement and it's plain false. If any Caracal or shield-Omen is losing to a shield-Rupture after these propose changes are implemented, That dude is TERRIBUBBLE and so are you if you believe otherwise or you're just a h8er.

And if you didn't know. H8ings BAD...


A shield omen will still be a terribad tankless piece of crap that dies the moment anything catches it.

And a rupture will be more then a fair fight for any of the attack cruisers while being able to kite all the combat cruisers. I don't mind the ruptures power really, i just don't think it should have attack cruiser stats


BYDI recruitment closed-ish

Kai'rae Saarkus
Sebiestor Tribe
Minmatar Republic
#619 - 2012-10-09 09:01:11 UTC  |  Edited by: Kai'rae Saarkus
Takeshi Yamato wrote:
Dato Koppla wrote:
Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)

[Caracal, New HAM Caracal]



You definitely want a long point, no question about it. This looks like a great ship otherwise.


I see 2 of your long point HAM Caracals and raise you a HML Caracal (post HML-nerf) and frigate tackle.*

*Assumes both sides are using Loki boosts, and a competent Frigate pilot.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#620 - 2012-10-09 09:26:09 UTC
Doddy wrote:
Mike Whiite wrote:
That fit has a serious EM resistance problem.


To be fair he just needs to swap an extender rig for an em resist rig



Though that will reduce your EHP.

Not that that does say everything