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Dev blog: If you smell smoke, look for fire

First post First post First post
Author
True Sight
Deep Freeze Industries
#181 - 2012-10-08 15:34:05 UTC  |  Edited by: True Sight
CCP Goliath wrote:
Nevyn Auscent wrote:
Is this the thread times for stuff might appear in? For those of us who often play at off peak times we aren't likely to spot any Dev run build up, so probably need a more direct hint about when we need to get up at crazy hours to take part.


For that I would direct you to https://forums.eveonline.com/default.aspx?g=topics&f=2938 (In Game Events and Gatherings), https://forums.eveonline.com/default.aspx?g=topics&f=260 (Intergalactic Summit), and our various twitter accounts. These places are where we are currently publishing information. That said, we hope to have a new home on the forum soon.


Why does information in eve always have to come cloaked and invisible?

completely out of context example:

I'm a massive long-time vet, yet I have NO IDEA how to do incursions, there's no NPC that can direct me to them, I can see the sites in space and warp to them but I have no idea what I'm going to find, will they vaporise a frigate? a HAC? a battleships? how many players do I need? Why do I have to study a website guide/wiki before being able to play content?

I have zero idea what this blog is about, or how/if/when I as a player could become involved in this stuff.

PS, it's really confusing to post this as a dev-blog (OOC), then talk in-character, then link a random OOC jpg, with OOC references, then give out vital important information hidden in a 7page forum thread (I had no idea about the multiple twitter accounts and various other resources for this lore info).

You guys really need to pick IC/OOC and stick to one, I'm just confused and from that have no interest in getting involved, which is a great shame as I used to love RP in eve.
CCP Goliath
C C P
C C P Alliance
#182 - 2012-10-08 15:46:29 UTC
True Sight wrote:
CCP Goliath wrote:
Nevyn Auscent wrote:
Is this the thread times for stuff might appear in? For those of us who often play at off peak times we aren't likely to spot any Dev run build up, so probably need a more direct hint about when we need to get up at crazy hours to take part.


For that I would direct you to https://forums.eveonline.com/default.aspx?g=topics&f=2938 (In Game Events and Gatherings), https://forums.eveonline.com/default.aspx?g=topics&f=260 (Intergalactic Summit), and our various twitter accounts. These places are where we are currently publishing information. That said, we hope to have a new home on the forum soon.


Why does information in eve always have to come cloaked and invisible?

completely out of context example:

I'm a massive long-time vet, yet I have NO IDEA how to do incursions, there's no NPC that can direct me to them, I can see the sites in space and warp to them but I have no idea what I'm going to find, will they vaporise a frigate? a HAC? a battleships? how many players do I need? Why do I have to study a website guide/wiki before being able to play content?

I have zero idea what this blog is about, or how/if/when I as a player could become involved in this stuff.

PS, it's really confusing to post this as a dev-blog (OOC), then talk in-character, then link a random OOC jpg, with OOC references, then give out vital important information hidden in a 7page forum thread (I had no idea about the multiple twitter accounts and various other resources for this lore info).

You guys really need to pick IC/OOC and stick to one, I'm just confused and from that have no interest in getting involved, which is a great shame as I used to love RP in eve.


This is what you might call a "teaser" devblog, rather than a fully fleshed out warts-and-all blog, which will be coming once we have some other things ready, like a dedicated place on the forum to talk about our events. Sorry that this has apparently aggravated you and some others. Really wasn't our intention.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

True Sight
Deep Freeze Industries
#183 - 2012-10-08 15:55:02 UTC
Part of the problem is the dev blog is referencing "fluffer RP" that is, material that has no actual visual impact in-game, i.e. Angel bombarding planets has no impact on players, we can't see it happening, can't see a giant hole in the planet afterwards. Since fluffer content has been posted for years, the change now that this actually means something and people should pay attention to it becomes confusing, primarily with the constant switching between IC/OOC.

Millions dead means nothing to an eve pilot, a buy order in that system for kilo-tones of medical supplies at a good markup does :)
Destination SkillQueue
Doomheim
#184 - 2012-10-08 16:07:39 UTC
CCP Goliath wrote:
True Sight wrote:
CCP Goliath wrote:
Nevyn Auscent wrote:
Is this the thread times for stuff might appear in? For those of us who often play at off peak times we aren't likely to spot any Dev run build up, so probably need a more direct hint about when we need to get up at crazy hours to take part.


For that I would direct you to https://forums.eveonline.com/default.aspx?g=topics&f=2938 (In Game Events and Gatherings), https://forums.eveonline.com/default.aspx?g=topics&f=260 (Intergalactic Summit), and our various twitter accounts. These places are where we are currently publishing information. That said, we hope to have a new home on the forum soon.


Why does information in eve always have to come cloaked and invisible?

completely out of context example:

I'm a massive long-time vet, yet I have NO IDEA how to do incursions, there's no NPC that can direct me to them, I can see the sites in space and warp to them but I have no idea what I'm going to find, will they vaporise a frigate? a HAC? a battleships? how many players do I need? Why do I have to study a website guide/wiki before being able to play content?

I have zero idea what this blog is about, or how/if/when I as a player could become involved in this stuff.

PS, it's really confusing to post this as a dev-blog (OOC), then talk in-character, then link a random OOC jpg, with OOC references, then give out vital important information hidden in a 7page forum thread (I had no idea about the multiple twitter accounts and various other resources for this lore info).

You guys really need to pick IC/OOC and stick to one, I'm just confused and from that have no interest in getting involved, which is a great shame as I used to love RP in eve.


This is what you might call a "teaser" devblog, rather than a fully fleshed out warts-and-all blog, which will be coming once we have some other things ready, like a dedicated place on the forum to talk about our events. Sorry that this has apparently aggravated you and some others. Really wasn't our intention.


I don't think it is just aggrevation, it's puzzlement over why you don't advertise the content you produce and how easy it's to remain ignorant of it even if it would be something you're interested in. It's not that the info doesn't exist anywhere, but that if you're not already part of the little inner circle where the info circulates, you're likely to miss it entirely. You really need to think of ways to concentrate all relevant info in one location, that is easy to access both in and out of game and give it regular exposure, so yourplayers, new and old, can't remain ignorant of it's existence.
CCP Goliath
C C P
C C P Alliance
#185 - 2012-10-08 16:26:07 UTC
Destination SkillQueue wrote:

I don't think it is just aggrevation, it's puzzlement over why you don't advertise the content you produce and how easy it's to remain ignorant of it even if it would be something you're interested in. It's not that the info doesn't exist anywhere, but that if you're not already part of the little inner circle where the info circulates, you're likely to miss it entirely. You really need to think of ways to concentrate all relevant info in one location, that is easy to access both in and out of game and give it regular exposure, so yourplayers, new and old, can't remain ignorant of it's existence.


You must realise that we are literally starting from scratch here. Our team wants things to work well, and we have a gradual rollout plan that will allow us to run well publicised events at a regular, sustainable pace, but we can't make that all happen at once. You can observe the growth over our last 3 events -

1. Angel Event #1 - Did some sneaky teaser work via a player blog, and used 1 IC post and some in-game IC work to draw people to the event. Tweeted by the team. Small turnout
2. Angel Event #2 - Released a news article leaking the location a day in advance (which was later changed), did more IC posting and much less in-game work. Tweeted by the team. Small turnout.
3. Guristas Event #1 - Started an IC thread and an OOC thread pretty far in advance of the event. Gave them Twitter support. Released the devblog and linked to the threads in the comments section. High medium turnout.

As you can see we're tinkering with different tools right now to see what effect they have. If we went crazy and gave out event info 1 week in advance, publicising it daily on the EVE Online twitter and facebook, renting some ad space during the Superbowl, etc. we would likely see a massive increase in the amount of players in and around system, but that isn't necessarily what we want while we're still in the "trying things out and finding our feet" phase. I understand that those enthusiastic about the events want it all at once, but we want to give you a consistently good time at a reasonable, sustainable pace and it's going to take a while to reconcile those 2. As I have said in the post above, we are taking steps to get central information points - that's a priority for us. Also a priority is getting this new team enough experience under its belt that it can be confident in what it's producing. Quick note on this "inner circle" though - the Live Events in game chat channel is open to everyone and I recommend joining it if you have interest in this sort of thing. Despite what our name may suggest, there's no secret society where everyone gets together and has fun at a live event to the exclusion of others Blink

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Demos Mirak
The Scope
Gallente Federation
#186 - 2012-10-08 17:11:58 UTC
I am thinking that a good way of telling people is via in-game mail, some time in advance, telling the location and time, or hinting at it, as convoluted as you want it to be.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#187 - 2012-10-08 17:15:19 UTC
It needs to show up in the notification system. That cannot happen untill they refacter the notifictation system which was talked about at EVEVegas.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#188 - 2012-10-08 17:23:25 UTC
Interesting points but for the record I disagree with you both personally. I think events should be opt-in if you're keen, not "here is an event should you choose to participate". The latter is very chaotic to organise and predict.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#189 - 2012-10-08 17:29:11 UTC  |  Edited by: Salpun
CCP Goliath wrote:
Interesting points but for the record I disagree with you both personally. I think events should be opt-in if you're keen, not "here is an event should you choose to participate". The latter is very chaotic to organise and predict.

If there is a optin system like if you are in the live event channel and/or if you are with in 15 jumps of the event when it kicks off. People should be told. Even if there is just a Live event in progress notification.

Edit: It makes CCP look good that there is stuff going on. That way you can move the story along via the Notification system which everyone has access to.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Demos Mirak
The Scope
Gallente Federation
#190 - 2012-10-08 17:48:25 UTC
CCP Goliath wrote:
Interesting points but for the record I disagree with you both personally. I think events should be opt-in if you're keen, not "here is an event should you choose to participate". The latter is very chaotic to organise and predict.


I agree, hence the convoluted part, it's a message like: It's in System a, from 10:00 Eve till 17:00. It's way more criptic than that, and could be send only to people who meet certain requirements. Then you can see if they choose to spread the message EVE-wide, too have more people, and an easier time, or only his or her corp, to have more loot. There may be better ideas, but this is just a possible one.
Anvil44
Avedis Corporation
The Vanguard Syndicate
#191 - 2012-10-08 18:06:15 UTC
One of the things I was hoping for via live events and walking in station/captain's quarters, was maybe a little more activity in the world of Eve that isn't strictly player driven. If we are operating in a world/universe that eists and we are a part of, then there will be market fluctuations for various items that are NOT player driven. There could be a separate market economy that we can affect by fulfilling shipping orders for, but is not created by the player. For example, if a planet's population requires food, that can be bought at a different planet for very cheap, we can buy it, ship it and sell it. That product then disappears as it is 'consumed' by the planet we sold to.

What does this have to do with the subject at hand? Using Captain's Quarters to actually see this information in game. The people that use it could get information that someone who ignores it will not. This could be a real good reason for Captain's Quarters to exist. In-game communication.

Sure hope this made sense...

I may not like you or your point of view but you have a right to voice it.

Kelsi Darr
Orbital Express LTD
Trystero GmbH
#192 - 2012-10-08 18:06:43 UTC
True Sight wrote:
Millions dead means nothing to an eve pilot, a buy order in that system for kilo-tones of medical supplies at a good markup does :)


I was going to disagree with the first paragraph, but then saw the second paragraph and thought that this was an excellent idea, esp. in low sec systems. Great reason to fire up a Viator or Crane - or even an Exequror or Osprey - for a low sec cargo run!

Anyhow, <3 live events.
Keep up the good work, CCP!

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#193 - 2012-10-08 18:14:16 UTC
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

CEO of Lanate Industries

Citizen of Solitude

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#194 - 2012-10-08 18:18:24 UTC
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

"Live events" was dead during the last couple of events it needed to be used more.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#195 - 2012-10-08 18:23:46 UTC
Salpun wrote:
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

"Live events" was dead during the last couple of events it needed to be used more.


I was in the channel for all 3 events, roleplaying IC in 2 of them, and it seemed mighty busy to me. It also tells people where the event is happening and when in the MOTD, and is where fleets are formed. I saw the population of it rise from 30 in our first event to almost 90 in the 3rd.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#196 - 2012-10-08 18:24:48 UTC
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink


CCP Goliath wrote:
Quick note on this "inner circle" though - the Live Events in game chat channel is open to everyone and I recommend joining it if you have interest in this sort of thing.


It was in my wall of text above :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#197 - 2012-10-08 18:25:48 UTC  |  Edited by: Salpun
CCP Goliath wrote:
Salpun wrote:
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

"Live events" was dead during the last couple of events it needed to be used more.


I was in the channel for all 3 events, roleplaying IC in 2 of them, and it seemed mighty busy to me. It also tells people where the event is happening and when in the MOTD, and is where fleets are formed. I saw the population of it rise from 30 in our first event to almost 90 in the 3rd.

kk I'll check my channel link then becouse the "live events" channel that was used for incursions had no activity.

"Live Events" has the christmas caravan MOD and nothing about the new events.

Its currently ran by the players that is good but it needs dev control so its not out of date all the time.

The channel has a standing membership of 50 adding 40 people is not a big improvementWhat?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#198 - 2012-10-08 18:58:14 UTC
CCP Goliath wrote:
Salpun wrote:
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

"Live events" was dead during the last couple of events it needed to be used more.


I was in the channel for all 3 events, roleplaying IC in 2 of them, and it seemed mighty busy to me. It also tells people where the event is happening and when in the MOTD, and is where fleets are formed. I saw the population of it rise from 30 in our first event to almost 90 in the 3rd.

I was/am there Straight

CEO of Lanate Industries

Citizen of Solitude

Stags Leap
The Night Watchmen
Goonswarm Federation
#199 - 2012-10-08 20:14:55 UTC
The individuals in those photographs do not look trustworthy.

We should question them carefully - when they wake up in their new clones.
CCP Goliath
C C P
C C P Alliance
#200 - 2012-10-08 21:11:21 UTC
Salpun wrote:
CCP Goliath wrote:
Salpun wrote:
Akrasjel Lanate wrote:
CCP Goliath you could also mention that there is a "Live Events" chat channel in-game, it'sa place to be if you are interested in live events. Blink

"Live events" was dead during the last couple of events it needed to be used more.


I was in the channel for all 3 events, roleplaying IC in 2 of them, and it seemed mighty busy to me. It also tells people where the event is happening and when in the MOTD, and is where fleets are formed. I saw the population of it rise from 30 in our first event to almost 90 in the 3rd.

kk I'll check my channel link then becouse the "live events" channel that was used for incursions had no activity.

"Live Events" has the christmas caravan MOD and nothing about the new events.

Its currently ran by the players that is good but it needs dev control so its not out of date all the time.

The channel has a standing membership of 50 adding 40 people is not a big improvementWhat?


I would say that almost doubling the membership of a channel with minimal effort is a huge improvement. The channel MOTD was updated with each new event as the bottom part of the MOTD each time I entered it. Perhaps one of those responsible for maintaining it can add more detail here. There are no plans to dev-admin this channel, as our resources are better spent on the events themselves.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath