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IS their a max number you can bomb with in 1 fleet without them blowing up your own bombs?

Author
Melissa Yung
Doomheim
#1 - 2012-10-01 12:21:51 UTC
IS their a max number you can bomb with in 1 fleet without them blowing up your own bombs?

i heard some rumers that More then 8 or something of the same bombs can blow eachoter up but is this true?

Thx

Mel
WonkySplitDemon
Doomheim
#2 - 2012-10-01 12:40:34 UTC
The square root of 3.754.
Muad 'dib
State War Academy
Caldari State
#3 - 2012-10-01 12:58:00 UTC
Melissa Yung wrote:
but is this true?


yes.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Xolve
State War Academy
Caldari State
#4 - 2012-10-01 18:07:39 UTC
Melissa Yung wrote:
i heard some rumers that More then 8 or something of the same bombs can blow eachoter up but is this true?



7.
Othran
Route One
#5 - 2012-10-01 18:47:41 UTC
Xolve wrote:
Melissa Yung wrote:
i heard some rumers that More then 8 or something of the same bombs can blow eachoter up but is this true?



7.


6 is safer as IIRC implants on 5 of the squad can pop 7 bombs, assuming max bomb skills.

I haven't checked lately so this may now be complete bollox. It was 6-7 last time I did the sums though.
lanyaie
Nocturnal Romance
Cynosural Field Theory.
#6 - 2012-10-01 18:59:58 UTC
do the maths calculate the resists to that bomb type and then you will know what damage it does and then divide the HP it has by the damage

Done: easy maths

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Ensign X
#7 - 2012-10-01 23:07:15 UTC  |  Edited by: Ensign X
42.
Ravnik
Infinate Horizon
#8 - 2012-10-03 13:43:11 UTC
Hmmm funny, i made it 27.45545, but then it all depends how thick the space is.

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Xolve
State War Academy
Caldari State
#9 - 2012-10-03 18:40:39 UTC
Othran wrote:
6 is safer as IIRC implants on 5 of the squad can pop 7 bombs, assuming max bomb skills.

I haven't checked lately so this may now be complete bollox. It was 6-7 last time I did the sums though.


6 is safer, but 7 works.

There's bombing implants? What, where?
Ensign X
#10 - 2012-10-06 14:47:08 UTC
The actual, correct answer is that the maximum number of bombs per wave is 8.

6 and 7 will work, but 8 bombs is the most you can shoot in a single wave without destroying each other. For reference, check out this vid.

The first wave of bombers performed poorly, so you only see 6 bombs, but the second wave around 1:10 into the vid shows perfect synchronization on 8 bombs that absolutely clusterfucked the TEST Drake fleet they were launched at.
Dibblerette
Solitude-Industries
#11 - 2012-10-08 05:06:39 UTC
Ensign X wrote:
The actual, correct answer is that the maximum number of bombs per wave is 8.

6 and 7 will work, but 8 bombs is the most you can shoot in a single wave without destroying each other. For reference, check out this vid.

The first wave of bombers performed poorly, so you only see 6 bombs, but the second wave around 1:10 into the vid shows perfect synchronization on 8 bombs that absolutely clusterfucked the TEST Drake fleet they were launched at.

That was beautiful. Poetry in motion.
Doddy
Excidium.
#12 - 2012-10-08 16:05:48 UTC
8 If all bombers are using the wrong bomb type, 7 if they are all bonused. Only excess bombs are killed so its really only about efficiency.