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If I app'd to your corp, what would you want me training?

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Author
Pancake King
Deep Core Mining Inc.
Caldari State
#1 - 2012-09-22 23:40:51 UTC
Been in a C2 for about 6 months, looking to move to a more active corp in the near future, with some buddies.

My shield and missile skills are excellent and I currently fly a Tengu for just about everything. I've just finished training armour skills and will have all gunnery skills to 4 (it's a start) in the next week or two, with T2 Hybrids. Scanning skills are excellent, Logi is at IV.

I'm at a cross roads as to what to sink some time into and would like to make it most attractive to potential corps. In no particular order, this is what I'm thinking;

Battlecruiser V (will be able to fly every BC, following this with some Command Ship skills, will then probably start working on T2 guns for all ships).
Amarr Cruiser V/Logistics V (Guardian after getting T2 guns)
Gallente Cruiser V (Protus) this is probably my preferred at this stage.
Minmatar Cruiser V (Loki, probably roll into Logi V after getting T2 guns).

So, of those, if I was applying to your corp, what would like me to be training/having trained? Other than all of them....
Kalel Nimrott
Caldari Provisions
#2 - 2012-09-23 00:33:00 UTC  |  Edited by: Kalel Nimrott
Depends on the corps doctrine you are going to apply, IF they have any. I suggest you first look for a corp you are interested, talk to them a bit. And if things are cool, then train for their doctrine.

Edit: don't ask around this kind of things if you are not going to apply. We are a bit paranoid and grumpy. If you are not going to apply you may be wasting our time or be an spy..., Blink

Bob Artis, you will be missed.

O7

Barrak
The Painted Ones
#3 - 2012-09-23 08:07:36 UTC  |  Edited by: Barrak
Having lived in a wormhole myself now for a few months, I can certainly recommend the following, which isn't to different to yours. Despite having very good DPS skills I tend to bring non DPS ships to the field


  • Probing skills - 4/3/3/3. More for your own sake than theirs. If you can't scan you going to get very bored on your own.

  • Logistics 5 along with all the cruiser types if you can. Shield repping is useful for running sites/anoms and armour is popular for PvP. I have all the cruisers trained and often use the 4 race cruisers depending on numbers.

  • HIC's and Dictors. These are very useful. I would suggest that an amour tank is more useful as these will be used in PvP, however this entirely depends on whether your proposed corp shield or armour tanks.

  • Recons are always useful and again, if you can use all four then great.

  • You will want a DPS ship or two. Battleships are useful (depending on the type of hole you live in) and if you are able to fight at range then the BC3's are useful, however it's worth noting that many things you fight in a wormhole aren't always going to be easy to hit and can tend to hit back fairly hard.


My recommendations are based on my limited game play in wormholes and on what we tend to run. Clearly there will be better suggestions from other pilots.

Regards

Barrak

*edit*

Just re-read your post and I missed the part about having good scanning skills.

There is good ISK to be made in wormholes, though, unless you are confident of your PvP skills just be little careful about bring in nothing but T3's. They are expensive and will lose you 5 days training when they get downed (assuming subs at 5). Depending on your corpies and what they are flying, bringing in a Cane/Drake to a PvP fight should perfectly acceptable at the early stages.

One of things to bear in mind in wormholes is that you are generally fighting with limited numbers or with limited DPS (not to often in Battleships), therefore what you bring to the battle needs to work well. Without seeing your skills sheet, it's hard to point out to many things, but I'd be looking to hit gunnery support 5's, though I have a thing for level 5's.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#4 - 2012-09-25 18:43:56 UTC
I'm of a similar opinion of the above poster. Cruiser 5 opens you up to a world of ships that don't necessarily require their racial weapons. Logistics 5 is insanely good and it opens you up for triage carrier if you ever decide to go the long road.

Make sure your core skills are well-rounded or maxed though; I spent about 3 years without a couple of the core skills to 5 because I was too busy training for other ships, no bueno.

Svo.

Director of Frozen Corpse Industries.

Hathrul
School of Applied Knowledge
Caldari State
#5 - 2012-09-25 22:56:18 UTC
first, all scanning skills level 4 as well as covert ops. this is most basic

i would ask you to train for a loki. Though i prefer proteus for myself a loki is more versatile and therefor a better choice if you have to choose.

Training for some battleships is always good. we only use them for collapsing so you dont have to get above level 2-3 initially, but the more you can fly the easier it is to collapse

in general though, get support. all compensations to level 4, both armor and shield. get max fitting skills, especially adv weapon upgrades 5. basically, you should get elite fitting certificate asap.

Then there is a lot of things you can train but depends on your corporation. Many battlecruisers are excellent pvp ships, so you can dedicate to training that with bc 5, good gunnery support (mostly lvl 5's) etc. Some corps or alliances rely heavily or entirely on T3 HICS and logistics. if you fly logistics often youll want to get logistics level 5.

basically, find a corp you want and talk to them. fitting skills, energy skills and armor/shield compensations will always be good. what ships specifically are used depends on the corp
Rek Seven
University of Caille
Gallente Federation
#6 - 2012-09-26 00:29:06 UTC  |  Edited by: Rek Seven
For us we would probably get you to train like this:

1. T2 fit proteus or Loki
2. Amarr cruiser 5
3. Logi 5

After that the are several new paths you could choose.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#7 - 2012-09-26 03:00:04 UTC
As Hathrul has said, scanning skills are essential and are required for WH space which you already know anyway.

In order to graduate from our starter corp graduates have to have T3's trained as well as be active in-game and in fleet engagements/activities.

Minimum character ages/SP is normally looked at for the high end WH corps, as well as actual age so they only get mature & respectful pilots.

Recons and Logi are also used a lot in said corporations/alliances.
Archdaimon
Merchants of the Golden Goose
#8 - 2012-09-26 07:50:47 UTC
Honestly, Initiate talks with whatever corp you'd like to join.

What you want to identify besides the obvious (scanning skills) is whether or not the corp/alliance uses shield or armor for pvp.

After that it will become pretty simple.

GL.

Wormholes have the best accoustics. It's known. - Sing it for me -

Komen
Aliastra
Gallente Federation
#9 - 2012-09-26 09:48:04 UTC
Combat skills. Focus on a racial ship class, and weapons group to go along. Get your backbone skills to 5. Get your weapon spec to 5. Get your scanning skills to 5. Get your character to the very peak of ability in one or two hulls.

Then we'll talk.
Roime
Mea Culpa.
Shadow Cartel
#10 - 2012-09-26 11:30:27 UTC
Archdaimon wrote:
Honestly, Initiate talks with whatever corp you'd like to join.

What you want to identify besides the obvious (scanning skills) is whether or not the corp/alliance uses armor for pvp or just farm sleepers.

After that it will become pretty simple.

GL.


FYP

.

tgl3
The Scope
Gallente Federation
#11 - 2012-09-26 14:05:20 UTC
Archdaimon wrote:
Honestly, Initiate talks with whatever corp you'd like to join.

What you want to identify besides the obvious (scanning skills) is whether or not the corp/alliance uses shield or armor for pvp.

After that it will become pretty simple.

GL.

Pretty much this. Every corp runs a little differently. Ask their recruiters/members. Some are strict whereas some are more lax in requirements.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2012-09-27 13:37:16 UTC
PvP and Combat sites are only a very tiny portion of wormhole things todo.

Mining, both Regular and Gas, skills come in useful.
also consider PI, Invention, Manufacturing (T3 Hulls & Subsystems, T2 ammo, T2 Drones) skills and you've stopped scratching the surface of useful skillsets to have.

Depending on the corp, they might not want to let you anywhere near thier precious shiney blueprints, so you would really need to talk to thier recruiters first, to find out what they are looking for specifically and then tailor your trainig plan from there.



If all your after is combat and pvp, wormholes might dissapoint a lot of the time (again you need to find the right corp).
Pancake King
Deep Core Mining Inc.
Caldari State
#13 - 2012-09-28 16:41:24 UTC
Thanks for the feedback folks. At present I think I'm going to work towards a T2 fitted Loki, I believe they can be shield or armour tanked, giving me the most possible options. I plan on looking for a corp with a healthy PvP focus so training minmatar certainly cannot hurt.

I appreciate the suggestions re support skills, however to get all the relevant skills to level 5 will take approximate six months. While I think they do need to be trained there is a lot to be said for actual experience. T2 fittings and all relevant skills to four is where I feel comfortable getting in a ship. I can then train the rest of the skills to 5. This is what I've done in my Tengu, which has made me space rich and given me six months experience living in a C2/C3.

Anyway, thanks again folks.
Gibbo3771
AQUILA INC
Verge of Collapse
#14 - 2012-10-01 13:48:37 UTC  |  Edited by: Gibbo3771
Nothing in particular, any corp that tells you what to train for is not worth your time and if you need to be told what to train you are not worth any ones time.

Best bet is to have an aim and a gameplay style and train for it, everything else is pretty much common sense.
Casirio
Aliastra
Gallente Federation
#15 - 2012-10-01 14:23:43 UTC
Pancake King wrote:
Thanks for the feedback folks. At present I think I'm going to work towards a T2 fitted Loki, I believe they can be shield or armour tanked, giving me the most possible options. I plan on looking for a corp with a healthy PvP focus so training minmatar certainly cannot hurt.

I appreciate the suggestions re support skills, however to get all the relevant skills to level 5 will take approximate six months. While I think they do need to be trained there is a lot to be said for actual experience. T2 fittings and all relevant skills to four is where I feel comfortable getting in a ship. I can then train the rest of the skills to 5. This is what I've done in my Tengu, which has made me space rich and given me six months experience living in a C2/C3.

Anyway, thanks again folks.


yeah man I went for Loki and really glad I did.. most versatile T3 imo and webs are needed for both pve and pvp. And train stuff to 4 then when you are rounded out work on skills to 5 that you need. GL o7
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#16 - 2012-10-02 00:49:39 UTC
Gibbo3771 wrote:
Nothing in particular, any corp that tells you what to train for is not worth your time and if you need to be told what to train you are not worth any ones time.

Best bet is to have an aim and a gameplay style and train for it, everything else is pretty much common sense.


VERY surprised to see this from someone from a prominent WH corp like verge..... Living in WH's is all about Team work, this attitude is counter productive.

Minmatar cruiser 5.. fly rapier for escalations
loki... options for armor or shield T3
moros or revelation... escalations, pos bashing, etc
Val'Dore
PlanetCorp InterStellar
#17 - 2012-10-02 17:27:54 UTC
Starbase Defense Management V > *

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I invented Tiericide

Two step
Aperture Harmonics
#18 - 2012-10-04 02:15:00 UTC
We have a pretty good list of requirements (that have been copied by a couple of people) at http://dontshootx.com

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Nya0
Baba Yagas
The Initiative.
#19 - 2012-10-04 18:56:33 UTC
Loki.

It's becoming more and more common to use purely caps and Lokis to earn isk in high end whs and having the skill to fly one means you can make isk to buy nice pvp ships from day one. Also it's by far the most versitile T3 for PVP and it's always a nice thing to see in fleets.
Gibbo3771
AQUILA INC
Verge of Collapse
#20 - 2012-10-07 23:41:53 UTC  |  Edited by: CCP Eterne
Cage Man wrote:
Gibbo3771 wrote:
Nothing in particular, any corp that tells you what to train for is not worth your time and if you need to be told what to train you are not worth any ones time.

Best bet is to have an aim and a gameplay style and train for it, everything else is pretty much common sense.


VERY surprised to see this from someone from a prominent WH corp like verge..... Living in WH's is all about Team work, this attitude is counter productive.

Minmatar cruiser 5.. fly rapier for escalations
loki... options for armor or shield T3
moros or revelation... escalations, pos bashing, etc


How is it counter productive?

Its complete common sense to have scanning skills, ability to use cov ops and be able to fly at least 1 race of BC before you even think about applying for any WH corp. Everything else can be worked towards.

Your attitude is counter productive to what WH's are all about, you just suggested he train for a bunch of carebear ships and a dread for pos bashing.

If someone wants to join our corp and has no idea what to train then he has not done near enough research, he should already know what to aim for and what to touch up on.

Personal attack removed - CCP Eterne
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