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Retribution's New Bounty System

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Author
Pipa Porto
#281 - 2012-10-05 04:38:52 UTC  |  Edited by: Pipa Porto
CCP Punkturis wrote:
Pipa and Poetic are my alts, everybody knows that!Blink


CCP Punkturis, Leader of Team Dissociative Identity Disorder (of my heart).

EvE: Everyone vs Everyone

-RubyPorto

Destriouth Hollow
Star-Destroying-Warlords
#282 - 2012-10-05 09:34:23 UTC  |  Edited by: Destriouth Hollow
I tried to come up with a solution for the bounty-issue. Formulas are below. What do you think?
If you dont care for explanations and formulas i posted a table on 5.1 which shows what would be happening.

1.1 Insurance:
I felt the following was missing:
Calculating in the insurance. Otherwise it will be less worth it or a way to generate free isk or even a way to "sell" insured ships
If a thing A has a bounty on him/them and character B destroys his ship/pod the following formulas could aply:

]2.1 Variables:
bountyPool = "Bounty-pool that has been placed on a character/corp/alliance"
destroyedIsk = "The complete value of the destroyed ISK"
bountyKill = "The amount of isk player B recieves for the kill"
ratio = "some percentage below 100% that is assigned to the killer"
destroyedShip = "Low-End-Market-Worth of the destroyed ship"
payedInsurance = "Insurance payed to A"
destroyedItems = "Low-End-Market-Worth of the destroyed items in that ship"
destroyedImplants = "Low-End-Market-Worth of the destroyed implants"

3.1: This is what the killer gets:
destroyedIsk = destroyedShip-payedInsurance+destroyedItems+destroyedImplants
bountyKill = ratio*(destroyedIsk)
If(bountyKill>bountyPool ){bountyKill=bountyPool}
bountyKill should of course never exceed bountyPool

3.2: This is the remaining Bounty pool:
bountyPool = bountyPool - bountyKill

4.1: Depending payout on Bounty on his/her head
That would be some easy formula.
However, with the above formulas it doesn't matter if u kill the T2-fitted Talos of the most hated player in the universe or just some minor player who happens to have just enough bounty to pay out for the Talos-Kill.
ratio could be calculated instead of beeing a fix value. For example:
ratio = -0.4 *destroyedIsk / bountyPool +0.7
If(ratio<0.3 ){ratio=0.3})
Less than 30% would be weak (:
This formular for example would give a bounty-percentage between 30% and 70%

5. 1: Easy example:
You attacked a player with a bounty on his head. He was flying a Talos worth 110mio. After u destroyed his ship he received an insurance of 20mio. 30mio worth of items dropped. That leaves a total of 60mio destroyed, which is gone for good.
Using my above formulas that means the bounty will be a percentage of those 60mio. A theoretical maximum of 70% (42mio) will be received by the headhunter, depending on the bounty on the targets head.
The following table shows the bounty u get depending on the bounty on the characters head.
BountyPool has 10mio -> 10 mio payed (16% of the destroyed value)
BountyPool has 20mio -> 18 mio payed (30% of the destroyed value)
BountyPool has 30mio -> 18 mio payed (30% of the destroyed value)
BountyPool has 40mio -> 18 mio payed (30% of the destroyed value)
BountyPool has 50mio -> 18 mio payed (30% of the destroyed value)
BountyPool has 60mio -> 18 mio payed (30% of the destroyed value)
BountyPool has 80mio -> 24 mio payed (40% of the destroyed value)
BountyPool has 100mio -> 27,6 mio payed (46% of the destroyed value)
BountyPool has 500mio -> 39,12 mio payed (65% of the destroyed value)
BountyPool has 1000mio -> 40,56 mio payed (67% of the destroyed value)

6.1 Notes
-It is important that the received bounty NEVER exeeds the worth of the destroyed ship/implants. Otherwise people will claim their own bounties.
-Displaying the received bounty on your profile/corp should be possible to show off your skills as a bounty-hunter
- Not allowing to receive bounties for destroyed implants could be usefull to not favor "selling of plugged-in implants" this way
Destriouth Hollow
Star-Destroying-Warlords
#283 - 2012-10-05 09:34:45 UTC
EDIT
Place to put further expansions.
Grinder2210
Science and Trade Institute
Caldari State
#284 - 2012-10-05 12:59:00 UTC  |  Edited by: Grinder2210
Poetic Stanziel wrote:

The current bounty system is made useless because of alt characters. Put a 100M bounty on someone, that someone is going to collect his own bounty with an alt. Blown up and podded in a naked clone flying a rookie ship. Putting a bounty on someone is giving that someone free money.

.



This is not and should be considered a exploit in anyway a person is paying or plexing for that alt account and should be allowed to do anything any other account being payed for can do

you want a working bounty system in this game i only see too ways to do that
1 Remove Jump clones
This would be a really really bad thing for eve, but whould fit probelms in the bounty system since someone who pods them self for bountys isnot going to use a implanted clone,

2 Tie the bounty itself to the pod its put on

Yes this would allow players to have many bountys on many pods But what it would do is forse a players to wait till the bounty is higher than the value of his implants
Or only do nasty things in a unimplanted pod

I agree with Poetic on one point if you put a bounty on someone your pritty much saying here have some free isk =)


I offer a soloution ... Hair a merc to pod the guy your anoyed with it will cost you a bit more but you actual know what your getting for your money =)
Shandir
EVE University
Ivy League
#285 - 2012-10-05 13:06:30 UTC
Question to the devs - which of these does the bounty payout calculation include: Pod, Ship, Modules destroyed, Items destroyed, Implants destroyed, Insurance(as a negative factor).

It really should consider all of them. 1Bn damage due to shiny modules/items/implants destroyed is still 1Bn damage.
Ship hulls alone would result in low-payments for winning high-risk fights.
Morn Hylund
Center for Advanced Studies
Gallente Federation
#286 - 2012-10-07 20:08:35 UTC
What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.

Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.

Lieam Thellere
The CodeX Alliance Executive Holdings Corporation
#287 - 2012-10-07 20:14:07 UTC
Morn Hylund wrote:
What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.

Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.



Can I have your stuff? Cool
Morn Hylund
Center for Advanced Studies
Gallente Federation
#288 - 2012-10-07 20:16:05 UTC
The bounty should be placed with the bounty hunter - not the mark. This has been proposed REPEATEDLY. Avoids general exploits and allows visibility on who your enemy is. This piece of sh**t development is just more lazy coding - and yet another idiotic mechanic update. I'm outta here in December.

Morn Hylund
Center for Advanced Studies
Gallente Federation
#289 - 2012-10-07 20:16:35 UTC
Lieam Thellere wrote:
Morn Hylund wrote:
What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.

Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.



Can I have your stuff? Cool


Nope. Lot of other good games out there right now - to be putting up with this kind of sh****t.
Poetic Stanziel
The Scope
Gallente Federation
#290 - 2012-10-07 20:30:25 UTC
Morn Hylund wrote:
I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.
Why wait?
EglantinFinfleur
Ecpyrosis
#291 - 2012-10-07 21:50:35 UTC
Pipa Porto wrote:


Since that's not an answer to the question I posed, I'll try again:
How is the ganker not constrained by their guaranteed ship loss when the gank the miner?


The miners can use D-Scan to discover who's hunting them.

Blind Transferrable killright hunters are not in any way constrained in their ship choices like suicide gankers are. So you're suggesting "look out for all the ships" as a viable method for figuring out who's hunting you. I suggest "look out for packs of destroyers or T3 BCs" and you counter with "'look out for all the ships' is the same thing".



You assume that both ganker and gankee should have equal rights, and this doesn't make any sense. In a game where everyone and his brother sports several accounts, forewarning criminals about precisely who is after their hide, will only encourage them to play on their other accounts, waiting for the killright to expire. This is bad for PvP, as you might guess.

However, since this expansion will make the criminal lifestyle a much harder one, they should have access to special benefits, which must be designed in a way that they aren't easily farmable/exploitable with the cooperation of highsec/positive sec status pilots.


Criminals are going to (finally!) become huntable targets, and the bounty hunter/vigilante profession will be worth pursuing (it only took 9 years). However, there must be incentives for them to keep on being criminals.
Malcanis
Vanishing Point.
The Initiative.
#292 - 2012-10-07 21:55:42 UTC
Morn Hylund wrote:
What a complete fookover of high-sec industry and weighted toward all the alliances with buttloads of money. You can now target anyone you like and screw up their game permanently.

Way to go CCP. I'll be signing off from this latest stupidity with my multiple accounts as soon as you guys put this piece of sh**T through.




How is this a "fookover" of hi-sec industry? Are you the 4th or 5th person in this thread to assume that simply putting a bounty on someone makes them a legal target?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Pipa Porto
#293 - 2012-10-08 02:06:05 UTC
EglantinFinfleur wrote:
You assume that both ganker and gankee should have equal rights, and this doesn't make any sense. In a game where everyone and his brother sports several accounts, forewarning criminals about precisely who is after their hide, will only encourage them to play on their other accounts, waiting for the killright to expire. This is bad for PvP, as you might guess.


That's currently how killrights work, and I don't know anyone who stops playing a character for a month to avoid one ship loss (well, other than the miners who used to quit for the month long HAGs of the past, but v0v).

Name for me another mechanic by which someone can legally shoot you without you being able to find out who they are.
I'll help. Here are the cases which allow people to shoot you legally in Empire.


  • Outlaw Status: Everyone can shoot you, you know everyone can shoot you (you can see your Sec Status). Ergo, you know who can shoot you.
  • Global Criminal Countdown: Everyone can shoot you, you know everyone can shoot you (Red timer in the Top Left Corner). Ergo, you know who can shoot you.
  • War Declaration: A Specific Corp can shoot you, you know they can shoot you (Notification Mail, 24hr countdown, "Our Wars" Tab). Ergo, you know who can shoot you.
  • Aggression Timer: A Specific Corp or Person can shoot you, you know they can shoot you (Yellow Timer in the Top Left Corner). Ergo, you know who can shoot you.
  • Killright: A Specific Person can Shoot you, you know they can shoot you (list on the character sheet). Ergo, you know who can shoot you.


Quote:
However, since this expansion will make the criminal lifestyle a much harder one, they should have access to special benefits, which must be designed in a way that they aren't easily farmable/exploitable with the cooperation of highsec/positive sec status pilots.

Criminals are going to (finally!) become huntable targets, and the bounty hunter/vigilante profession will be worth pursuing (it only took 9 years). However, there must be incentives for them to keep on being criminals.


Wat. You do realize what Outlaw status means, right? And you are aware that you can shoot anyone who's got GCC without reprecussion? And that you can go hunt down anyone who ganks you in empire space without consequence, right?

EvE: Everyone vs Everyone

-RubyPorto

Speaker for TheDead
Fusion Enterprises Ltd
Pandemic Horde
#294 - 2012-10-08 02:16:56 UTC
Grinder2210 wrote:
Poetic Stanziel wrote:

The current bounty system is made useless because of alt characters. Put a 100M bounty on someone, that someone is going to collect his own bounty with an alt. Blown up and podded in a naked clone flying a rookie ship. Putting a bounty on someone is giving that someone free money.

.



This is not and should be considered a exploit in anyway a person is paying or plexing for that alt account and should be allowed to do anything any other account being payed for can do

you want a working bounty system in this game i only see too ways to do that
1 Remove Jump clones
This would be a really really bad thing for eve, but whould fit probelms in the bounty system since someone who pods them self for bountys isnot going to use a implanted clone,

2 Tie the bounty itself to the pod its put on

Yes this would allow players to have many bountys on many pods But what it would do is forse a players to wait till the bounty is higher than the value of his implants
Or only do nasty things in a unimplanted pod

I agree with Poetic on one point if you put a bounty on someone your pritty much saying here have some free isk =)


I offer a soloution ... Hair a merc to pod the guy your anoyed with it will cost you a bit more but you actual know what your getting for your money =)



Do you even understand the term "Exploit"?

Misusing game mechanics for personal gain, like podding yourself for your own bounty, is the very definition of "Exploit".......Oops


"Inception date: [u]Expired[/u]."

EglantinFinfleur
Ecpyrosis
#295 - 2012-10-08 03:10:14 UTC  |  Edited by: EglantinFinfleur
Pipa Porto wrote:


That's currently how killrights work, and I don't know anyone who stops playing a character for a month to avoid one ship loss (well, other than the miners who used to quit for the month long HAGs of the past, but v0v).

Name for me another mechanic by which someone can legally shoot you without you being able to find out who they are.
I'll help. Here are the cases which allow people to shoot you legally in Empire.


  • Outlaw Status: Everyone can shoot you, you know everyone can shoot you (you can see your Sec Status). Ergo, you know who can shoot you.
  • Global Criminal Countdown: Everyone can shoot you, you know everyone can shoot you (Red timer in the Top Left Corner). Ergo, you know who can shoot you.
  • War Declaration: A Specific Corp can shoot you, you know they can shoot you (Notification Mail, 24hr countdown, "Our Wars" Tab). Ergo, you know who can shoot you.
  • Aggression Timer: A Specific Corp or Person can shoot you, you know they can shoot you (Yellow Timer in the Top Left Corner). Ergo, you know who can shoot you.
  • Killright: A Specific Person can Shoot you, you know they can shoot you (list on the character sheet). Ergo, you know who can shoot you.


Wat. You do realize what Outlaw status means, right? And you are aware that you can shoot anyone who's got GCC without reprecussion? And that you can go hunt down anyone who ganks you in empire space without consequence, right?



People, for now, don't stop playing with their gankers characters because killrights aren't transferable. When they are, expect griefbears to dock and wait for those to expire, if they witness said killrights being often transferred.

This is why they shouldn't be aware of those transfers.


What's your other point? I want to be able to shoot at leisure griefbears and gatecampers that arent -5.0, and unwholesome characters with a sheen of respectability, who have a bounty on their head due to their bad behavior.
This is not possible as of now.


It's like you're really dense. Are you high?
Jaison Savrin
Brave Empire Inc.
Brave United
#296 - 2012-10-08 03:12:42 UTC
I love how some of the people in here are afraid of getting caught with their pants down.


When someone is ganked there are certain people who are claiming that they should have realized it was going to happen. I disagree. As someone who often uses a Freighter on his alt let me tell you that it isn't as simple as some people are trying to claim. Yea, I am careful about how much I keep in my cargo and I have never been ganked. However, when you jump into a system with 100s or even 1000s of people in it you can't go "Oh no! There are 50 people on the gate in various ships that may or may not be fitted for high alpha!" Even with a scout, which I have used on occasions when I really had a lot to move, there is no way to see a gank coming 100% for sure. There may or may not be hints but then again if your freighter is getting bumped for 10 minutes while they get the numbers they need chances are there was 0 warning.


If you're a highsec ganker and you're afraid of getting ganked all I have to say to you is "suck it up buttercup." I think that changes to killrights are very interesting. Whether the person knows their killrights have changed hands or not it will add an interesting dynamic to ganking.

Ganking is 0 risk as it is now in most instances. A ganker chooses where, when and how they lose their ship. They control their sec status. They control almost all of the variables in some cases. Yes, maybe the miner tanked but you know that with a scan don't you? Yes, the freighter may have too much in its hold. Then again, sometimes you need to move expensive stuff in a short amount of time. That is a risk a freighter pilot takes. The gankers who got him picked the when, where and how. That isn't risk; that is acceptable losses. Stop claiming concord is part of the risk. Concord goes into the cost-benefit thought process of whether to gank or not.

Just in case you didn't read all that. To gankers I say "suck it up buttercup."
Mars Theran
Foreign Interloper
#297 - 2012-10-08 03:16:38 UTC
CCP Punkturis wrote:
lanyaie wrote:

Hey CCP punkturis I really like you and would like to know something about you
What is your favorite movie for example?


princess bride and elf!


I can't recall elf, but I really did like Princess Bride when I first saw it. Hugely funny then, but I think I'd be too picky to really appreciate it now that it's old. Sadly, old movies are lost on me thanks to how spoiled we all are with new effects, cgi, and all the other stuff. If it doesn't have superb acting and has outdated cinematics, it's not really worth it imo. Straight

Good memories though. I think I laughed all the way through, or nearly so.
zubzubzubzubzubzubzubzub
Darth Gustav
Sith Interstellar Tech Harvesting
#298 - 2012-10-08 03:16:49 UTC  |  Edited by: Darth Gustav
Jaison Savrin wrote:
I love how some of the people in here are afraid of getting caught with their pants down.


When someone is ganked there are certain people who are claiming that they should have realized it was going to happen. I disagree. As someone who often uses a Freighter on his alt let me tell you that it isn't as simple as some people are trying to claim. Yea, I am careful about how much I keep in my cargo and I have never been ganked. However, when you jump into a system with 100s or even 1000s of people in it you can't go "Oh no! There are 50 people on the gate in various ships that may or may not be fitted for high alpha!" Even with a scout, which I have used on occasions when I really had a lot to move, there is no way to see a gank coming 100% for sure. There may or may not be hints but then again if your freighter is getting bumped for 10 minutes while they get the numbers they need chances are there was 0 warning.


If you're a highsec ganker and you're afraid of getting ganked all I have to say to you is "suck it up buttercup." I think that changes to killrights are very interesting. Whether the person knows their killrights have changed hands or not it will add an interesting dynamic to ganking.

Ganking is 0 risk as it is now in most instances. A ganker chooses where, when and how they lose their ship. They control their sec status. They control almost all of the variables in some cases. Yes, maybe the miner tanked but you know that with a scan don't you? Yes, the freighter may have too much in its hold. Then again, sometimes you need to move expensive stuff in a short amount of time. That is a risk a freighter pilot takes. The gankers who got him picked the when, where and how. That isn't risk; that is acceptable losses. Stop claiming concord is part of the risk. Concord goes into the cost-benefit thought process of whether to gank or not.

Just in case you didn't read all that. To gankers I say "suck it up buttercup."

You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?

We already were sucking it up, Buttercup.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Jaison Savrin
Brave Empire Inc.
Brave United
#299 - 2012-10-08 03:25:03 UTC
Quote:
You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?

We already were sucking it up, Buttercup.



No, you're whining on the forums.


You don't get insurance for losing your ship to an illegal act? Makes sense to me.

Miners get ships that have viable tanks vs new and upgraded ships (T3 BCs and Buffed Destroyers). That was needed. ISK isn't a tank but even a tanked hulk was paper thin before the buff. Now y'all just have to bring friends to be successful.

CW2 makes it so your precious PvP is less about picking on people (stupid or not) and more about actually risking retaliation? Awesome, needed to happen.

Kill Rights can be transferred from indy character to PvP character or to someone you pay to deal with it for you? That seems logical.

All it is doing is giving people more tools to deal with the advantages you have over them.

Yes, suck it up.
Darth Gustav
Sith Interstellar Tech Harvesting
#300 - 2012-10-08 03:26:36 UTC
Jaison Savrin wrote:
Quote:
You mean like we've had to do for every major change to high-sec and/or mining, ever? Including the release of the Tier 3's, due to the removal of insurance?

We already were sucking it up, Buttercup.



No, you're whining on the forums.


You don't get insurance for losing your ship to an illegal act? Makes sense to me.

Miners get ships that have viable tanks vs new and upgraded ships (T3 BCs and Buffed Destroyers). That was needed. ISK isn't a tank but even a tanked hulk was paper thin before the buff. Now y'all just have to bring friends to be successful.

CW2 makes it so your precious PvP is less about picking on people (stupid or not) and more about actually risking retaliation? Awesome, needed to happen.

Kill Rights can be transferred from indy character to PvP character or to someone you pay to deal with it for you? That seems logical.

All it is doing is giving people more tools to deal with the advantages you have over them.

Yes, suck it up.

Let me ask you, how does it feel to be mollycoddled and henpecked at the same time?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom