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Warfare & Tactics

 
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AFK Cloakers

First post
Author
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#161 - 2012-10-03 22:13:14 UTC  |  Edited by: Stigman Zuwadza
Noisrevbus wrote:
Stigman, it's just an endless repetition of the argument you don't engage in.


The same can be said of all that quote or respond to my posts, i.e. the bit about the risk vs the reward of prolonged cloaking.

Noisrevbus wrote:
A. The player is AFK, him being cloaked is no different than you being cloaked or AFK in POS or station.


Personally if I was cloaked I'd have no objection to being eventually found. If I needed to be AFK, I'd simply log off. If I'm in station then by all means camp me in, same with me being at a POS, get your friends and bubble up the POS. Camping and Bubbling may be counters but these counters cannot be applied to a cloaked ship in a safe.


Noisrevbus wrote:
B. The player only appear to be AFK, you bait or trap him when he strikes. Until he strikes his impact is none.


This is one of those border line cases I guess, if the cloaker is engaging then hes actively playing, again, no-one has an issue with this.


Noisrevbus wrote:
C. If you are paralyzed by the fear of their presence: setup a redundancy to deal with your fear. Get escorts.

A PvP player on an offensive roam also deal with these realities. They have to employ tricks to catch people.


Getting escorts is no counter to a prolonged cloaker in a safe.



Noisrevbus wrote:
Hence, if you want to remove the AFK/anti-AFK cloak - suggest alternatives: how should they deal with appearant AFK?
(ie., the act of going to dock when hostiles enter local and appear to be AFK).

You can't take just take their tricks away and keep your own. Then you endorse a malbalance.


I have no objections to people AFK'ing, whether they be cloaked, in a POS or in a station. However, if I was in hostile territory and there was no benefit to me sitting in a system cloaked I would just log off. This means that there is a benefit. Gaining this benefit has no risk. I'd like there to be some risk, how does one generate risk, a counter of some sort maybe, ultimately I couldn't answer that question but if you want some suggestions I'm sure you could hunt down one of the many threads on the topic.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Ginger Barbarella
#162 - 2012-10-03 22:45:36 UTC
Stigman Zuwadza wrote:
..want something in our toolset that can counter a cloaker whos sole intention is to cloak up in a safe for a prolonged duration to disrupt the activities of the system they're in.



OK, so, by your logic, all bumping should be illegal, because it "disrupts the activities of the system" someone is in...

.. ganking should be illegal because it "disrupts the activities of the system" someone is in...

... gate camping should be illegal because it "disrupts the activities of the system" someone is in...

... market PVP should be illegal because it "disrupts the activities of the system" someone is in...

... shooting someone should be illegal because it "disrupts the activities of the system" someone is in...

I honestly hope you (OP) see how inane your train of logic is. This isn't Hello Kitty Online. Quit trying to make it into something it isn't and NOBODY WANTS. You want Hello Kitty in Space? Build your own.

Oh, and for the lack of anything else to say to this stupidity, "lrn2eve"

"Blow it all on Quafe and strippers." --- Sorlac

Noisrevbus
#163 - 2012-10-03 22:59:11 UTC  |  Edited by: Noisrevbus
Stigman Zuwadza wrote:

Personally if I was cloaked I'd have no objection to being eventually found. If I needed to be AFK, I'd simply log off. If I'm in station then by all means camp me in, same with me being at a POS, get your friends and bubble up the POS.

The thing is that there should be some sort of tolerable difference to the whole thing. That's what balance means, tolerable difference.

If we agree that cloaking can be compared to sitting in a POS or station, then any restrictions applied to cloaks should similarily apply to POS and stations. Correct? Not equally, but within a tolerable difference.

That means if a cloak have something like a cycle time, so should the POS - and eject players camped in. The ejection-time of a POS stretches over days. Would it make a difference if cloaks had a 48hr cycle time? 5 hrs?

Another problem with any of your tactical suggestions as they exist today is that they assume either alot of players, or more players. It's all a question of volume in numbers and resources. It either requires numbers or grow exponentially with numbers. It has a lower threshold and below that treshold those options do not exist. They are most likely not available to the people using cloaked infiltration, as they would be superior options.

The inevitable follow-up question would be wether there should be a lower threshold of numbers or resources to participate and interact? What should the threshold be? 10, 100, 1000?

The same thing would apply here. If dealing with POS or station should be within a tolerable difference from dealing with cloaks, there would be alternatives to dealing with them at size and scale near the requirement of dealing with a cloak. Many Titans have died while cloaked. Using a Titan even in a small gang have very real risks. Small gangs can bubble a Titan but not bubble a whole POS. Alot of people die all the time from getting decloaked, but very few die from getting ejected from structures (those situations assume meta gameplay, not gameplay).

It leads to the pretty amusing conclusion that killing a Titan out of POS is easier for a low number-threshold group than catching an AFK appearant PvE pilot in any ship inside a POS.

Anyway, there are options to changes for you right there. Instead of complaining about cloaks, we could look at alternatives that allow said meta to be achieved through ingame mechanics. Maybe a POS password could be hacked by hacking modules, and the shield temporarily lowered? If people could do that, they would impose a real threat and not just a percieved one. If they could do that in 10min, it would be completely reasonable to give cloaks a 10min cycle time.

Until such options exist though, AFK cloaking present an equalizer - a counterweight - that promote balance.

It's all about fighting fire with fire.

That means we need those suggestions first, if we are to maintain balance.

- It was the same with the nano nerf. It is the same with 100mn Tech III and Tech III boosters.
- It was the same regarding the complaints of NPC pockets in nullsec, and how structure grind should be forced.
- It's the same as with the Titans vs. Numbers discussion of this year, numbers should have been adressed, first.
- The HML nerf? It's the same thing. It's attempting to nerf around numerical advantage, while avoiding the issue.
- Some people want only the side with the most numbers to have fire. Sadly, some of those people work for CCP.

Numbers is already inherently advantageous, and endorsed even further by many mechanics in the game. Yet some people are not content. They want more, they want safer, they want less alternatives.

If we keep making numbers better and better, our coalitions will grow and grow. Until it's twosided. Today it's five-sided with twosided dominance. The same groups of players in new (fewer) constellations. Isn't only five sovereign actors few?

Adress cloaking without attention to numerical balance, and the effect will be the same. Less.

I don't do it myself, i only sympathize with (AFK-) cloaking, because it is reasonbly numerically balanced. More ships are not better when dealing with cloaks, within some tolerable difference.

Come up with more varied scale content - and you will have more conflicts pop up. Not just a single forever-war.

Having individual PvE players take such risks and secure redundancy in the form of escorts or traps is such varied content. It draw focus from a single front to create content in smaller scale at home. That's why AFK cloaking is good, despite mechanically debatable. If you remove that without attention to alternatives, you remove that content. EVE become less. Look for alternatives to the AFK cloakers instead of simply looking to alienate that playerbase, or hide them away in a theme park.

Stations, as far as i can remember - no one can affect a player docked in a station. If the station flips, i can still remain safely within, for all eternity. You can flip the cloning location, but you can never eject players. That's why so many of us have assets all over the world.


Quote:

I have no objections to people AFK'ing, whether they be cloaked, in a POS or in a station. However, if I was in hostile territory and there was no benefit to me sitting in a system cloaked I would just log off. This means that there is a benefit. Gaining this benefit has no risk.

There isn't any benefit to it. That's been the argument all along.

The only benefit there is to it is what other players make of it. The only benefit i have of it is what you let me.

If you are not too scared to go about your business with other players in local, there is no benefit to it what so ever.

For most people in the game, that risk is reality and part of daily life: low, wh, npc-null, unsecured sov-null.

The Schroedinger of "he could be active, but appear AFK" does not make PvE impossible, for them or you.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#164 - 2012-10-03 23:00:23 UTC  |  Edited by: Stigman Zuwadza
Ginger Barbarella wrote:
.. ganking

... gate camping

... market PVP

... shooting someone


I believe all these activities have counters to them unlike prolonged cloaking. They probably have some measure of risk vs reward with each of them as well, but theres no risk involved in cloaking in a safe even though there are rewards.

It seems peoples fear of a counter to cloaking far exceeds the fears of those that are affected by the cloakers ...going by the responses in this thread. Does this have something to do with having to actively play to counter a counter in order to reap the reward that is currently being gained?

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#165 - 2012-10-03 23:14:51 UTC
Stigman Zuwadza wrote:


I have no objections to people AFK'ing, whether they be cloaked, in a POS or in a station. However, if I was in hostile territory and there was no benefit to me sitting in a system cloaked I would just log off. This means that there is a benefit. Gaining this benefit has no risk. I'd like there to be some risk, how does one generate risk, a counter of some sort maybe, ultimately I couldn't answer that question but if you want some suggestions I'm sure you could hunt down one of the many threads on the topic.

Fly safe. o7


Sorry, mate, but just because you would log off doesn't mean that everyone else should have to. AFK cloaking is the most efficient terror weapon in a game where, ultimately, if you can afford to lose a ship you suffer virtually zero consequences.

AFK cloaking is all about economic warfare, and psychological warfare. It starves you frothy-mouthed nullbears of income by stopping the lazy, scared, unimaginative and intel-bereft fools from ratting. Therefore, there is a benefit to AFK cloaking in a nullbear ratting system - you deprive your foes of a source of cheap, easy, brainless income. Moreso if your foes are botters, as they won't ever modify their behaviour and counter your threat.

AFK cloaking is, to my mind at least, a valid terror weapon used by nullsec power blocs. TEST used to AFK cloak MO-GZ5 when NEM3 herpaderped around out in Delve. It forced our guys elsewhere, and stopped them from ratting in carriers. This prevented people from accumulating sufficient capital to gain enough supers and cojones to defend. Ultimately, it worked on the majority of NEM3 nullbears. It never stopped anyone with 1/11th of a brain and a nadger from ratting.

AFK cloaking never stopped me from ratting - I just did my ratting in a Tornado pair 70km away from one another. When a dude tried decloaking, he died instantly and the supposed "victim" just MWDed away from the BLOPs drop. After a while, they stopped trying to jump ratting nados.

You are also conflatting the usual argumeent about risk-reward which is a core tenet of the relative income levels in EVE between security status tiers (hi, low, null, wh) with PVP. Sure, there's no direct threat to the AFK cloakeer, but so too he is getting no ISK while keeping his client logged in to EVE. This meets the "no risk, no ISK" tenet which everyone on the forums seems to agree on. At least the AFK cloaked isn't botting.

So, to sum up, you should work out a way to neutralise the threat, modify your behaviours, and not try to make the game suit your inefficient and shoddy gameplay style. If no one could deal with AFK cloaking, wormholes wwould be deserted. If no one could deal with logoffskis, no one would rat in any system's anoms, ever, because someone may be logged in a haven and watch wormnav for a ratting tick and try a logon trap. It works, eventually. What's your method for stopping that?

sYnc Vir
Wolfsbrigade
Ghost Legion.
#166 - 2012-10-03 23:41:35 UTC
I've never understood why AFK cloakers are an issue?

If they are AFK then, whats the problem carry on regardless.

If they are pretending to be AFK, then they are ATK and thus not an issuse carry on regardless.

I'm i missing something, or is a "cloak nerf" merely a way for Nullbears to feel even safer in there pet homes deep in the blue ocean that is their space?

Does know one teach them never undock not expecting to get shot? Or oddly for an MMO I know, undocking to rat and PVE with ur other people? Whats the issue in taking a PVP fit fleet to pve? Surely other people like making isk too?

Don't ask about Italics, just tilt your head.

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#167 - 2012-10-03 23:52:41 UTC  |  Edited by: Stigman Zuwadza
Quote:
This meets the "no risk, no ISK" tenet which everyone on the forums seems to agree on.


You say there is no risk, finally someone agrees, in fact everyone on the forums according to you. Big smile

Quote:
AFK cloaking is the most efficient terror weapon...

AFK cloaking is all about economic warfare, and psychological warfare...

It starves you frothy-mouthed nullbears of income...


So we have no risk yet it yields the benefits you describe. To me this seems unbalanced for the risk involved.

Quote:
When a dude tried decloaking, he died instantly...


So he was actively playing, no-one has an issue with this.

I can't envisage somebody expecting personal isk from prolonged cloaking, its done for the greater good and to have the impacts you've described, its just that this greater good comes free of risk.

Also I don't think its accurate to compare null and WH space, the two are vastly different and the motivations for cloaking are different. As mentioned earlier the strategic window if the same null tactic was applied to a wh just wouldn't work, they're just not comparable.

As for trying to neutralise the threat, its pretty much impossible if the cloakers objective is to stay cloaked in a safe for a prolonged duration ...and reap the rewards (for no risk) that you mentioned above. On the subject of modifying ones behaviours, I already agreed with the gent that posted about cloakers in whs.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Golar Crexis
Donald Trump Real Estate
#168 - 2012-10-04 11:56:39 UTC
I completely agree with the OP.

He seems a very sensible person and a chill dude.

I think we can fix afk cloaking quite easily. Of course it means these exploiters will lose their gameplay but its not real pvp so it doesn't count.


The fix is simple: We remove local.

Finally those of us who are not interested in pvp will no longer have to worry about people afk cloaking in our system.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#169 - 2012-10-04 12:18:14 UTC
Golar Crexis wrote:
I completely agree with the OP.

He seems a very sensible person and a chill dude.

I think we can fix afk cloaking quite easily. Of course it means these exploiters will lose their gameplay but its not real pvp so it doesn't count.


The fix is simple: We remove local.

Finally those of us who are not interested in pvp will no longer have to worry about people afk cloaking in our system.


Not sure if serious.

"I am a leaf on the...ah, frak it!"

Fish Alabel
A Big Enough Lever
#170 - 2012-10-04 13:48:17 UTC
guess the op made this thread to bash everyone that reply.

and there is nothing wrong with afk cloaking. just do something else in another system for a few hours <.<
Sjugar
Science and Trade Institute
Caldari State
#171 - 2012-10-04 18:08:32 UTC
Golar Crexis wrote:
I completely agree with the OP.

He seems a very sensible person and a chill dude.

I think we can fix afk cloaking quite easily. Of course it means these exploiters will lose their gameplay but its not real pvp so it doesn't count.


The fix is simple: We remove local.

Finally those of us who are not interested in pvp will no longer have to worry about people afk cloaking in our system.

The fix is even more simple: flag everyone that hasn't interacted with the game for more then 15 minutes with an AFK flag visible in local. Once you come back, you get unflagged and after 30 seconds you can interact with the game again.
Casirio
Aliastra
Gallente Federation
#172 - 2012-10-04 18:34:44 UTC
no Noir. in this thread? oh right they are AFK cloaking it Cool

but srs.. "OMFGZ NERF AFK CLOAK SO I CAN RAT IN MY THANNY" will the whining ever stop??
Karaan S'jeth
Charons Templars
#173 - 2012-10-05 12:18:23 UTC
Ginger Barbarella wrote:
Annubis Lorn wrote:
....but to park your ship in an enemy system and go AFK isn't combat, it's not gameplay, it's childish and stupid


Kinda like gate camping? Or station games?

First, you have no idea if they're AFK or not. Period. You're just pissed because they've put you off your routine. That's good gameplay.

Second, they could very well be surveilling the "enemy system", which is good gameplay.

Third, they could be watching for specific patterns of troop movements, which is good gameplay.

But the rules should NEVER let someone actually do some thinking in this game!! Oh, noes!!!



Wow..i haven't seen such BS in a long time.

usually the cloakers are AFK and when you read their bio it usually says something among the lines: If you want to get rid of me, pay ISK (usually 1 bil).

We are not talking about Cloakers that do intel.

There should be a countermeasure for this...or just an auto disconnet after 30 mins.
Ravnik
Infinate Horizon
#174 - 2012-10-05 13:00:42 UTC
Just wondering...how is flagging someone as AFK going to help? If they are cloaked at a belt or a plex, watching, but not doing anything, then is the AFK tag going to make locals feel safer so they carry on ratting or whatever? Seems the AFK tag might actually help lure locals into a false sense of security.

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Raiko Osburn
Advanced Resource Acquisition and Exploration
#175 - 2012-10-05 14:34:19 UTC
Ravnik wrote:
Just wondering...how is flagging someone as AFK going to help? If they are cloaked at a belt or a plex, watching, but not doing anything, then is the AFK tag going to make locals feel safer so they carry on ratting or whatever? Seems the AFK tag might actually help lure locals into a false sense of security.


AFK flag alone is not going to help. But add AFK cancellation timer to it and now you have some time to react.

You would probably argue that people will use it to simply hide when this happen. True, but there are also some of us who like pvp and are ready to catch cloakers who are not AFK.


Or lets introduce new scanner probe that can detect cloak anomalies in the system. It will have long scan duration (1 hour or so) and after this time it will give you position of cloakers who were in the system and they position havent changed more than 1 AU (again pure imaginary number).

Forget numbers, play with ideas, look for solutions.

The VC's
The Scope
Gallente Federation
#176 - 2012-10-05 14:51:23 UTC
This thread is up to nine pages now. Stop feeding the trollbears. These threads can die in a day if we stop responding to them.


And to the afk cloaker thread trollbear dudes. Compare your plight to highsec miners. Even after the recent buffs they still are in a worse position then yourselves.
Ravnik
Infinate Horizon
#177 - 2012-10-06 10:15:39 UTC
But...but trollbears need to eat to? What?

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

ISD TYPE40
Imperial Shipment
Amarr Empire
#178 - 2012-10-07 17:33:37 UTC
Since this thread started in a bad way and went rapidly downhill I am locking it before it hits rock bottom. If you wish to discuss what might be considered "delicate" subjects, might I suggest doing so in a non-aggressive manner as it only leads to personal insults, flaming and trolling. None of that is conducive to a decent discussion and is a clear breach of forum rules - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]