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Player Features and Ideas Discussion

 
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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Noemi Nagano
Perkone
Caldari State
#4301 - 2012-10-06 11:57:14 UTC
Harvey James wrote:
@ CCP Fozzie

Have you looked at the missile skills?
they all have 10% bonus where as turrets have 5% for range.
have you considered changing them to 5% bonus's instead?
It might make it easier to balance them and make that excel sheet look more accurate 7500 on HAMS rage looks good but in real terms you have to double it to get near its real distance. it might help with TE's and TC's as-well


Agreed on that. Same goes for the DPS-skills though, the other way round: Surgical Strike and Rapid Firing have both 1% more per level than the counterparts in missiles.

It would be smart to bring that all in line, so skills would make both systems better in a similar way. Goes to implants too btw, this should all be brought a bit more in line with each other.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4302 - 2012-10-06 15:00:48 UTC
Noemi Nagano wrote:

Everything you said so far


You really should play more eve..

And come back here when you actually know what you're talking about,

This is getting embarrassing.

BYDI recruitment closed-ish

Millz Reaper
Claws of the Demon
#4303 - 2012-10-06 15:59:55 UTC
CCP Fozzie wrote:
Pisov viet wrote:
CCP Fozzie wrote:

Heavy Missiles
-Base flight time reduced by 30%
-Base velocity increased by 6.66%
-In total, base range reduced by ~25%
-Damage decreased by 20% (rounded to closest digit)
-Affects all variant Heavy missiles, including FOF.

Is that only heavy missiles, or also heavy assault missiles?


Just heavy missiles.


SO, with all these nerfs are missiles atleast going to be able to crit like all the other medium weapons?
Lili Lu
#4304 - 2012-10-06 16:57:17 UTC  |  Edited by: Lili Lu
Millz Reaper wrote:

SO, with all these nerfs are missiles atleast going to be able to crit like all the other medium weapons?

Yeah, and miss altogether too Roll

Seriously dude. This thread is well over 200 pages, do you really think your butthurt flippant commentary has not been posted dozens of times already.What?

I see you have no likes. Maybe Noemi will give you one. Although even his butthurt at least tries to craft an argument. Apparently you can't even be bothered to do more than whine.

Enjoy your nerf, because that is all you'll ever see in all the changes which you chose to abbreviate. CCP hates you and all Caldari and missile users. Why do they do this to you? It's so unfair. Cry
Mikaila Penshar
SISTAHs of EVE
#4305 - 2012-10-06 17:46:37 UTC
Lili Lu wrote:
Millz Reaper wrote:

SO, with all these nerfs are missiles atleast going to be able to crit like all the other medium weapons?

Yeah, and miss altogether too Roll

Seriously dude. This thread is well over 200 pages, do you really think your butthurt flippant commentary has not been posted dozens of times already.What?

I see you have no likes. Maybe Noemi will give you one. Although even his butthurt at least tries to craft an argument. Apparently you can't even be bothered to do more than whine.

Enjoy your nerf, because that is all you'll ever see in all the changes which you chose to abbreviate. CCP hates you and all Caldari and missile users. Why do they do this to you? It's so unfair. Cry



Who pee'd in your Cheerios?
Lili Lu
#4306 - 2012-10-06 18:29:50 UTC
Mikaila Penshar wrote:
Who pee'd in your Cheerios?

The endless supply of whiners in this thread.Lol You can devote a lot of time carefully refuting their flawed arguments, when they try to argue against the value and necessity of these changes. But there will be an endless supply of **** posters like that fellow that contribute nothing but their own persecution complex,and which they apparently love to wrap themselves in.Straight
stoicfaux
#4307 - 2012-10-06 19:11:51 UTC
Now that missile users need to switch between missile types more often, would it make sense to reduce the reload time on launchers?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Noemi Nagano
Perkone
Caldari State
#4308 - 2012-10-06 20:56:40 UTC
Lili Lu wrote:
Mikaila Penshar wrote:
Who pee'd in your Cheerios?

The endless supply of whiners in this thread.Lol You can devote a lot of time carefully refuting their flawed arguments, when they try to argue against the value and necessity of these changes. But there will be an endless supply of **** posters like that fellow that contribute nothing but their own persecution complex,and which they apparently love to wrap themselves in.Straight


Oh , its not *us* who have the flawed arguments here.

Once again, there may be a necessity for changes. First of all, projectile weapons need to be nerfed, a lot. 3 of 4 medium and large systems are OP atm, and 1 is working ok. 1 of 4 medium and large missile systems is working atm, and may even be OP in some environments, the other 3 are broken, more or less.

Now, when you say the HML-nerf is needed (and funny enough, many people mix it with a "Drake-nerf" or things like that ..), then I come to the conclusion those OP Projectiles need some nerfbat too. Just because nerfing that single working system in the missile area will render an entire races branch completely useless. Whereas another entire race can go on to win Eve.

And no, thats not a whine, thats facts. Get yours straight, learn to understand the stats you quote, learn how things work in this game. Seriously, a ship/weapon system combination which is *not* your first choice in most aspects of the game in regards of PvP like the HML/Drake cant be the reason to nerf a weapon system which does work only on this single ship (as tech 1 hulls) and is OP as a ship/weapon combination only in nullsec blobs.

By all means, fix that issue, but dont break whats working in every other part. Think out of the box, and you will get a better result in the end ...

What I want to see after those changes is: 4-5 ships of each race in those stats top 20. What I want to see is 1/4th of them being missile .. and not all but 2 gunnery based. And if the Drake is no longer in this stats thats ok for me. As long as 4 other Caldari combat hulls show up there, and those are not all gunnery based.

Best regards.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4309 - 2012-10-06 20:59:59 UTC
stoicfaux wrote:
Now that missile users need to switch between missile types more often, would it make sense to reduce the reload time on launchers?





No what is needed is to increase the ******* capacity on rocket launchers..

They regularly need to take a 10s reload in a 1v1 fight, thats just stupid for a frig.

BYDI recruitment closed-ish

Harvey James
The Sengoku Legacy
#4310 - 2012-10-06 21:12:53 UTC
Garviel Tarrant wrote:
stoicfaux wrote:
Now that missile users need to switch between missile types more often, would it make sense to reduce the reload time on launchers?





No what is needed is to increase the ******* capacity on rocket launchers..

They regularly need to take a 10s reload in a 1v1 fight, thats just stupid for a frig.


mm...intriguing perhaps reload times should scale with the size of the ship mm..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Onictus
Federal Navy Academy
Gallente Federation
#4311 - 2012-10-06 21:21:46 UTC  |  Edited by: Onictus
Noemi Nagano wrote:

Oh , its not *us* who have the flawed arguments here.

Once again, there may be a necessity for changes. First of all, projectile weapons need to be nerfed, a lot. 3 of 4 medium and large systems are OP atm, and 1 is working ok. 1 of 4 medium and large missile systems is working atm, and may even be OP in some environments, the other 3 are broken, more or less.


Ahh yes, didn't you note SOMETHING had to be best....well HMLs will still be best, and a on a hull with a huge tank after the nerf.

Noemi Nagano wrote:

Now, when you say the HML-nerf is needed (and funny enough, many people mix it with a "Drake-nerf" or things like that ..), then I come to the conclusion those OP Projectiles need some nerfbat too. Just because nerfing that single working system in the missile area will render an entire races branch completely useless. Whereas another entire race can go on to win Eve.


Large rails are pretty well fine ATM, I heard that was a caldari weapon as well.

Noemi Nagano wrote:

And no, thats not a whine, thats facts. Get yours straight, learn to understand the stats you quote, learn how things work in this game. Seriously, a ship/weapon system combination which is *not* your first choice in most aspects of the game in regards of PvP like the HML/Drake cant be the reason to nerf a weapon system which does work only on this single ship (as tech 1 hulls) and is OP as a ship/weapon combination only in nullsec blobs.


I've got drake blobbed in low sec too. Amazing what happens when you bring tackle and use a LR fit.....at LR.

Correct me if I'm wrong, but the biggest Caldari FW corp was called DRAKETRAIN when I started playing. I guess that is a coincidence.

Noemi Nagano wrote:

By all means, fix that issue, but dont break whats working in every other part. Think out of the box, and you will get a better result in the end ...


So if the issue is drake blobs how do you fix it? The ship already has the crappiest weapon bonus in the game, and Tengu is a confluence on many factors, non of which will render it useless after the nerf.

Noemi Nagano wrote:

What I want to see after those changes is: 4-5 ships of each race in those stats top 20. What I want to see is 1/4th of them being missile .. and not all but 2 gunnery based. And if the Drake is no longer in this stats thats ok for me. As long as 4 other Caldari combat hulls show up there, and those are not all gunnery based.



TC/TE working on explosion radii would have done wonders there. But everyone bitched till they pulled it. So now its backin the air.

I'm guessing till they do the BC/BS revamps.
Noemi Nagano
Perkone
Caldari State
#4312 - 2012-10-06 21:42:07 UTC
Onictus wrote:


Large rails are pretty well fine ATM, I heard that was a caldari weapon as well.



Yeah, but not missile AFAIK. How hard is it to understand what I wrote? I talk about MISSILE PvP here (in a HML nerf thread, duh).

Onictus wrote:

So if the issue is drake blobs how do you fix it? The ship already has the crappiest weapon bonus in the game, and Tengu is a confluence on many factors, non of which will render it useless after the nerf.


Has been explained by me and others before, and not only once. Fix Raven/CM and Drake blobs will die. And Raven/CM blobs will not be OP due to they are BS -> slower than Drakes. And more expensive to field, and you need a large weapon system skilled and not a med one.

Onictus wrote:

TC/TE working on explosion radii would have done wonders there. But everyone bitched till they pulled it. So now its backin the air.

I'm guessing till they do the BC/BS revamps.


We will see what happens then.

Do you agree with me that the biggest problem in Eve atm is not Drake/HML but OPness of so many Winmatar ships, or do you neglect this? Which does not mean Winmatar are better in everything, but they are better in so many things, one of the most important being speed ...
Lili Lu
#4313 - 2012-10-06 22:25:06 UTC
Noemi, shut up, really. You keep just making the same pronouncements over and over as if they are of course true simply because you pronounce them.

But I know you won't listen. You'll just keep whining about how every other weapon system and race of ships is better. Tell me where I'm wrong in figuring you like having a persecution complex? Ugh

P.S. just for you, I hope when they get to BC rebalancing proper, that the Drake does become even worse than just another average joe among BCs. I hope it becomes indisputedly the worst of the lot. Then you will find your heaven.
Sigras
Conglomo
#4314 - 2012-10-06 22:28:54 UTC
Noemi Nagano wrote:
We will see what happens then.

Do you agree with me that the biggest problem in Eve atm is not Drake/HML but OPness of so many Winmatar ships, or do you neglect this? Which does not mean Winmatar are better in everything, but they are better in so many things, one of the most important being speed ...

yes, I agree, the minmatar are the problem at short range, and the HML is the problem at long range;

They just chose to fix the long range problem first probably because its easier to fix . . .

Dont forget, they're handing out a huge nerf to the hurricane with this change too

Its clearly your opinion that the matari are more broken than the HML, but saying you HAVE to fix one before the other is like saying "the radio doesnt work in my car, so until i get that fixed, i cant fix the windshield wipers"
Nagarythe Tinurandir
Einheit X-6
#4315 - 2012-10-06 22:59:45 UTC
Noemi Nagano wrote:


What I want to see after those changes is: 4-5 ships of each race in those stats top 20. What I want to see is 1/4th of them being missile .. and not all but 2 gunnery based. And if the Drake is no longer in this stats thats ok for me. As long as 4 other Caldari combat hulls show up there, and those are not all gunnery based.



never goingt to happen. the shocker: it has nothing to to with balancing.
there will always be some kind of FOTM, because FCs like their fleets organized and optimized for the job to be done.
all you can strive for is a system where the meta gaming and the FOTM kind of alternate rapidly between different themes.
when one particular setup becomes popular , for example maelstrom alpha fleets, a month later the counter becomes more popular, i dont know maybe hacs with big ewar wings (damps and tracking disruptors). random examples.

Daichi Yamato
Jabbersnarks and Wonderglass
#4316 - 2012-10-06 23:56:16 UTC  |  Edited by: Daichi Yamato
Noemi Nagano wrote:


1) HML being OP in comparison to other systems (unbonused stats comparison, fitted ships comparison on maximum range of HML in EFT)...

...
What I dont see is a serious analysis of the weapon system in its actual INGAME use in PvP.


what do u suggest on a text based medium? U keep saying the drake fails against all the other BC's when ur probably trying to use HML drakes at close quarters to them. the HAM drake is fine and is seen often in high and low sec. ppl have shown you all the comparative information when it comes to HML's vs long range turrets

Noemi Nagano wrote:


What I can see *in the game* is: ...
...
- HML/Drake blobs are very strong in nullsec (low SP req, low cost, fast ship in comparison to BS)

- in lowsec and highsec PvP the Drake is present, but by no means in an unbalanced way. As many stated above, the meta game doesnt favour Drakes there, thats why most people prefer a Cane over a Drake.


yah, and the cane is also getting nerfed

Noemi Nagano wrote:


Apart from that, simply ask yourself this question - why is it, that people fit ACs and Arti on their Caldari, Gallente or Amarr ships? And why does NO one fit HMLs to his ship, except Drakes and Tengus?


AC's tend to go on ships that primarily use turrets but have no damage bonus. Moa's, Ferox's, Mallers etc these are usually very tanky ships where the low requirements of the AC's leave plenty of resources for a heavy tank. also being able to swap damage types is great. Now...the reason the other races dont have a ship that use heavy missiles is because there are no medium ships (AT ALL[E] save the sacrilege [E]) that use missiles as a primary damage source other than caldari ships. that is why u dont see HML's else where. If there was a minni cruiser that focused on missiles, it would use HML's. If there was an amarr cruiser that focused on missiles it would use HML's.

Noemi Nagano wrote:

I hope you can see why this thread is still going - there are simply not enough people seeing the light yet ;)


Yeah and you're one that doesn't

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#4317 - 2012-10-06 23:58:50 UTC
Noemi Nagano wrote:

Yeah, but not missile AFAIK. How hard is it to understand what I wrote? I talk about MISSILE PvP here (in a HML nerf thread, duh).


Its a HML and Cane nerf thread...but some are whining more than others Roll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#4318 - 2012-10-07 00:00:22 UTC  |  Edited by: Daichi Yamato
quoted self rather than edited. BOSS

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Unseen Spectre
Shadow Eye Ops
#4319 - 2012-10-07 00:28:45 UTC  |  Edited by: Unseen Spectre
Some stats:

Sorry, that did not come out well the first time. Here is another go. "," is used as separator.

I was just curious of the results. Maybe you can use them. Please note that the data my not be representative since the data change over time. Please note that these data do not tell the entire truth.

Eve Kill Top 20
Period: 01.10.2012-06.10.2012
Date of extraction. 07.10.2012
Link: http://eve-kill.net/?a=top20

Ships:

Rank, Ships, Kills, Race*, Type*
1, Zealot, 37.900, Amarr, Gun
2, Drake, 18.835, Caldari, Missile
3, Naga, 12.417, Caldari, Gun
4, Hurricane, 12.164, Minmatar, Gun
5, Loki, 9.886, Minmatar, Gun
6, Tornado, 9.236, Minmatar, Gun
7, Tengu, 8.362, Caldari, Missile
8, Apocalypse Navy Issue, 6.915, Amarr, Gun
9, Stabber Fleet Issue, 5.923, Minmatar, Gun
10, Maelstrom, 5.402, Minmatar, Gun
11, Thrasher, 4.684, Minmatar, Gun
12, Huginn, 4.671, Minmatar, Gun
13, Sabre, 4.670, Minmatar, Gun
14, Rokh, 4.467, Caldari, Gun
15, Oracle, 4.371, Amarr, Gun
16, Apocalypse, 4.163 Amarr, Gun
17, Talos, 4.109, Gallente, Gun
18, Legion, 3.890, Amarr, Gun
19, Cynabal, 3.851, Minmatar, Gun
20, Proteus, 3.519, Gallente, Gun
Total 169.435

* my assumptions.

Analysis:

Race, Gun, Missile, Total
Amarr, 57.239, 0, 57.239
Caldari, 16.884, 27.197, 44.081
Minmatar, 60.487, 0, 60.487
Gallente, 7.628, 0, 7.628
Total, 142.238, 27.197, 169.435

Race, Gun, Missile, Total
Amarr, 34%, 0%, 34%
Caldari, 10%, 16%, 26%
Minmatar, 36%, 0%, 36%
Gallente, 5%, 0%, 5%
Total, 84%, 16%, 100%

Rank In category
1, Minmatar gun, 36%
2, Amarr gun, 34%
3, Caldari missile, 16%

Rank Overall
1, Minmatar, 36%
2, Amarr, 34%
3, Caldari, 26%

Weapons:

Rank, Weapons, Kills, Type*, Size*,
1, Heavy Pulse Laser II, 9.517, Laser, Medium
2, Heavy Missile Launcher II, 8.854, Missile, Medium
3, 425mm AutoCannon II, 5.984, Projectile, Medium
4, Mega Pulse Laser II, 5.280, Laser, Large
5, 200mm AutoCannon II, 3.947, Projectile, Small
6, 220mm Vulcan AutoCannon II, 3.513, Projectile, Medium
7, 425mm Railgun II, 3.370, Hybrid, Large
8, 150mm Light AutoCannon II, 3.323, Projectile, Small
9, 125mm Gatling AutoCannon II, 3.163, Projectile, Small
10, 720mm Howitzer Artillery II, 3.023, Projectile, Medium
11, Light Neutron Blaster II, 2.424, Hybrid, Small
12, Prototype 'Arbalest' Torp.Launcher, 2.400, Missile, Large
13, Neutron Blaster Cannon II, 2.318, Hybrid, Large
14, 1400mm Howitzer Artillery II, 2.219, Projectile, Large
15, 800mm Repeating Artillery II, 1.560, Projectile, Large
16, Light Ion Blaster II, 1.426, Hybrid, Small
17, Heavy Neutron Blaster II, 1.382, Hybrid, Medium
18, Dual 180mm AutoCannon II, 1.279, Projectile, Medium
19, Medium Pulse Laser II, 1.114, Laser, Small
20, 250mm Light Artillery Cannon II, 1.103, Projectile, Small
Total 67.199

* my assumptions.

Analysis:

Weapon, Small, Medium, Large, Total
Laser, 1.114, 9.517, 5.280, 15.911
Missile, 0, 8.854, 2.400, 11.254
Projectile, 11.536, 13.799, 3.779, 29.114
Hybrid, 3.850, 1.382, 5.688, 10.920
Total, 16.500, 33.552, 17.147, 67.199

Weapon, Small, Medium, Large, Total
Laser, 2%, 14%, 8%, 24%
Missile, 0%, 13%, 4%, 17%
Projectile, 17%, 21%, 6%, 43%
Hybrid, 6%, 2%, 8%, 16%
Total, 25%, 50%, 26%, 100%


Rank In category
1, Projectile medium, 21%
2, Projectile small, 17%
3, Laser medium, 14%

Rank Overall
1, Projectile, 43%
2, Laser, 24%
3, Missile, 17%
Daichi Yamato
Jabbersnarks and Wonderglass
#4320 - 2012-10-07 00:49:28 UTC  |  Edited by: Daichi Yamato
Unseen Spectre wrote:
Some stats:

Sorry, that did not come out well the first time. Here is another go. "," is used as separator.

I was just curious of the results. Maybe you can use them. Please note that the data my not be representative since the data change over time. Please note that these data do not tell the entire truth.

Eve Kill Top 20
Period: 01.10.2012-06.10.2012
Date of extraction. 07.10.2012
Link: http://eve-kill.net/?a=top20

Ships:

Rank, Ships, Kills, Race*, Type*
1, Zealot, 37.900, Amarr, Gun
2, Drake, 18.835, Caldari, Missile
3, Naga, 12.417, Caldari, Gun
4, Hurricane, 12.164, Minmatar, Gun
5, Loki, 9.886, Minmatar, Gun
6, Tornado, 9.236, Minmatar, Gun
7, Tengu, 8.362, Caldari, Missile
8, Apocalypse Navy Issue, 6.915, Amarr, Gun
9, Stabber Fleet Issue, 5.923, Minmatar, Gun
10, Maelstrom, 5.402, Minmatar, Gun
11, Thrasher, 4.684, Minmatar, Gun
12, Huginn, 4.671, Minmatar, Gun
13, Sabre, 4.670, Minmatar, Gun
14, Rokh, 4.467, Caldari, Gun
15, Oracle, 4.371, Amarr, Gun
16, Apocalypse, 4.163 Amarr, Gun
17, Talos, 4.109, Gallente, Gun
18, Legion, 3.890, Amarr, Gun
19, Cynabal, 3.851, Minmatar, Gun
20, Proteus, 3.519, Gallente, Gun
Total 169.435

* my assumptions.

Analysis:

Race, Gun, Missile, Total
Amarr, 57.239, 0, 57.239
Caldari, 16.884, 27.197, 44.081
Minmatar, 60.487, 0, 60.487
Gallente, 7.628, 0, 7.628
Total, 142.238, 27.197, 169.435

Race, Gun, Missile, Total
Amarr, 34%, 0%, 34%
Caldari, 10%, 16%, 26%
Minmatar, 36%, 0%, 36%
Gallente, 5%, 0%, 5%
Total, 84%, 16%, 100%

Rank In category
1, Minmatar gun, 36%
2, Amarr gun, 34%
3, Caldari missile, 16%

Rank Overall
1, Minmatar, 36%
2, Amarr, 34%
3, Caldari, 26%

Weapons:

Rank, Weapons, Kills, Type*, Size*,
1, Heavy Pulse Laser II, 9.517, Laser, Medium
2, Heavy Missile Launcher II, 8.854, Missile, Medium
3, 425mm AutoCannon II, 5.984, Projectile, Medium
4, Mega Pulse Laser II, 5.280, Laser, Large
5, 200mm AutoCannon II, 3.947, Projectile, Small
6, 220mm Vulcan AutoCannon II, 3.513, Projectile, Medium
7, 425mm Railgun II, 3.370, Hybrid, Large
8, 150mm Light AutoCannon II, 3.323, Projectile, Small
9, 125mm Gatling AutoCannon II, 3.163, Projectile, Small
10, 720mm Howitzer Artillery II, 3.023, Projectile, Medium
11, Light Neutron Blaster II, 2.424, Hybrid, Small
12, Prototype 'Arbalest' Torp.Launcher, 2.400, Missile, Large
13, Neutron Blaster Cannon II, 2.318, Hybrid, Large
14, 1400mm Howitzer Artillery II, 2.219, Projectile, Large
15, 800mm Repeating Artillery II, 1.560, Projectile, Large
16, Light Ion Blaster II, 1.426, Hybrid, Small
17, Heavy Neutron Blaster II, 1.382, Hybrid, Medium
18, Dual 180mm AutoCannon II, 1.279, Projectile, Medium
19, Medium Pulse Laser II, 1.114, Laser, Small
20, 250mm Light Artillery Cannon II, 1.103, Projectile, Small
Total 67.199

* my assumptions.

Analysis:

Weapon, Small, Medium, Large, Total
Laser, 1.114, 9.517, 5.280, 15.911
Missile, 0, 8.854, 2.400, 11.254
Projectile, 11.536, 13.799, 3.779, 29.114
Hybrid, 3.850, 1.382, 5.688, 10.920
Total, 16.500, 33.552, 17.147, 67.199

Weapon, Small, Medium, Large, Total
Laser, 2%, 14%, 8%, 24%
Missile, 0%, 13%, 4%, 17%
Projectile, 17%, 21%, 6%, 43%
Hybrid, 6%, 2%, 8%, 16%
Total, 25%, 50%, 26%, 100%


Rank In category
1, Projectile medium, 21%
2, Projectile small, 17%
3, Laser medium, 14%

Rank Overall
1, Projectile, 43%
2, Laser, 24%
3, Missile, 17%


If they were meant to be relevant for this argument then pull the stats for heavy missiles, arties, rails and beams of medium size only. Ur stats are comparing high dps short ranged weapons with long ranged weapons and of varying sizes.

edit, or i could just quickly do it...
weapons

Rank, Weapons, Kills, Type*, Size*,
1, Heavy Missile Launcher II, 8.854, Missile, Medium
2, 720mm Howitzer Artillery II, 3.023, Projectile, Medium

and the rest dont even show up...

so total of 74.5% for heavies
25.5% for arties
0% for beams
0% for rails

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs