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Nanodrake Fitting Advice

Author
Roosterton
Sebiestor Tribe
Minmatar Republic
#1 - 2011-10-17 15:27:48 UTC
So, yesterday I took out the following nanodrake for a spin: (First on sisi, then on TQ.)


[Drake, New Setup 9]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
Large Shield Extender II
Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5

It's performed pretty admirably so far, getting me a nice kill and an escape from a few tricky situations. However, the tank is pretty light, with only 1x LSE/1x Invuln, and I've had to retreat from some encounters in the face of a moderate source of LR DPS. I'm wondering if it's worth it to drop one of the webs for a second LSE, which would give me another ~13k EHP.

The webs are nice for quickly killing tacklers, ECM drones, or pulling range on anything which gets too close, but then again, 13k EHP isn't exactly a small number.

So, what do you think? Webs or HP?
SMT008
Deep Core Mining Inc.
Caldari State
#2 - 2011-10-17 15:50:04 UTC
One web is enough in my humble opinion. Unless the frigsize target is just passing by full speed, you'll hold it long enough for you and your drones to shoot it down before it exits the 28.8km disruptor (with OL).
Maz3r Rakum
The Scope
Gallente Federation
#3 - 2011-10-17 16:10:24 UTC
Looks good. Most nano drake fits i've seen have used 2x LSE 2x Webs. However your fit looks fine, and gives you an invul to heat though you will be likely heating your point/mwd more.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#4 - 2011-10-17 16:51:35 UTC  |  Edited by: Wacktopia
I would think about dropping the second web for either a sebo or perhaps a little more tank. The sebo will help you catch cruisers before they align out and also mean your DPS is hitting down quickly.

One problem is that the gank is a little on the low side. You do not want to be fighting anything for a long time because of your low tank so you'll want to get the target down asap. I guess you have the 2nd web for small targets (makes sense) but this does mean if you run into something bigger you will have trouble taking it down before they kill you.

The nano cane and shield brutix both kick out about double the damage but have only a little less tank, so if you met either of those (and the former is very likely) you might find yourself dead real quick.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Diomidis
Pod Liberation Authority
#5 - 2011-10-17 17:02:46 UTC
Well, since I have some exp. with the Nano Drake
btw, it's called Naxias' Drake or Podla Drake, kudos to the inventor has been given in some of the multiple threads about it, and it's listed like that in many (again, why ppl go over the same "inventions" is funny) BC fits.


  • The invu is nice, but it kills some of your cap. Cap advantage is one of your strengths over cruiser hulls
  • The typ. Podla Drake uses 2x LSE to aid your shield regen. EM rig is fine, but you can do 3x CDFE just fine. Remember, the nano-cane works pretty well tank-wise, and you beat that in all aspects (resists, shield amount, shield regen) so...use a named LSE and it fits.
  • The 2x webs are good to have. Esp. when fast tackle is after you - frigs / Vagas etc. As you gang grows and more webs are added to the equation, you can get one off - but for solo...neh...
  • Small Neut is meh...whatever you can effectively affect with a small neut (frigs) should die (or flee) to the 2x webs + drones faster than the small neut could have an impact (multiple cycles).


Honest advice. Take it or leave it, still some 600+ kills with the thing, I know it sorta. Still far from the best in it tho ;)

"War does not determine who is right - only who is left." -- Bertrand Russell

Roosterton
Sebiestor Tribe
Minmatar Republic
#6 - 2011-10-17 17:22:39 UTC  |  Edited by: Roosterton
Thanks all for the advice, especially Diomidis, that's a very useful overlook on the fitting.

I hadn't considered the LSE's for shield regen, just saw that the invuln would give slightly more EHP, but now that you mention it, it makes sense. I'll probably change that when I log in later today.

And yeah, I was impressed with the power of 2x webs in some skirmishes I had on sisi - ECM drones would pretty much instapop, and frigates would go down in 2-3 volleys.

Also, the small neut is really just there because there's not much else that fits there. I'll remove it if I need the PG/CPU for anything. (Probably that second LSE. P)
Dark Pangolin
The Tuskers
The Tuskers Co.
#7 - 2011-10-17 17:33:42 UTC
For solo work I would go for something like this


[Drake, Pango]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Stasis Webifier II
Stasis Webifier II
Warp Disruptor II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Drone Link Augmentor I

Medium Anti-EM Screen Reinforcer II
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5

I would splurge for the t2 resistance rig (not that expensive) and people will always ALWAYS shoot EMP at drakes...there is no doubt that you are shield tanked and that your hole is probably EM...you could also go with another CDFE, personal preference.

I find the Drone Link Augmenter works best as you can sick your drones on some little inty while it runs way...sometimes gets you that last bit of hull damage you need...also what else are you putting in that high slot, as the poster above said the small neut is redundant?

Also as the poster above said, when in fleets its usually preferable to drop that extra web for something else...more tank...a sensor damp...whatev

Don;t forget your 2 webs are a defensive measure on this kiting ship. If something gets too close for comfort...Overheat...web it and burn away
Tamiya Sarossa
Resistance is Character Forming
#8 - 2011-10-17 17:38:49 UTC
I'd second the LSE over the invuln- in many long engagements when you have to leave will be determined by your cap, not by running out of shield EHP, so anything that can maximize cap life is to be desired.

Two webs is a good starting fit because it improves your time to kill on tacklers or keeps multiple ones off you, but it's far from the only fit. I generally think of the two web's as utility slots - I always carry two webs, two ECCM's, and two TD's in cargo, and switch out as needed. My generic soloing fit usually runs with one web/one td, which I've found gives me the greatest number of possible targets, but the dual ECCM can be very very fun for the situations where it's needed as well.

As mentioned, your tank is superior to the standard nanocane, so it's fairly significant as far as kiting ships go. While standard HM drakes will force you off, they'd probably be able to even if you fit slightly more tank, so I just leave them alone unless they feel like engaging under sentries. You can't kill everything, afterall.
tofucake prime
The Hatchery
RAZOR Alliance
#9 - 2011-10-17 18:19:03 UTC  |  Edited by: tofucake prime
[Drake, lol gateguns]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large F-S9 Regolith Shield Induction
Warp Disruptor II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Salvager I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Requires AWU 5. You can drop the t2 LSE for another Rego without AWU5, so long as you have Shield Upgrades 5. Warriors and CN Scourge can take care of tackle easily enough. Small neut does exactly jack ****. Better to have a salvager for when you kill t2 ****. Wrap your MWD in comfy pillows of LSE for proper heat sinking and you're good to go. PodLA Drake overrated. Also don't bother with a t2 rig if it costs the same or more than the hull it's going on...just buy a second hull.
SabotNoob
Doomheim
#10 - 2011-10-17 18:29:54 UTC
Two questions:

First, why go nano on a Drake?

Second, why not have a Small Shield Booster as well?

Pardon the nub questions; new to PvP.
Maz3r Rakum
The Scope
Gallente Federation
#11 - 2011-10-17 18:40:27 UTC
SabotNoob wrote:
Two questions:

First, why go nano on a Drake?

Second, why not have a Small Shield Booster as well?

Pardon the nub questions; new to PvP.


1. Why go nano on a drake? Drake can apply its dps at any range its missiles can touch. The nanos, make you faster, so you can take on more ships solo, by kiting and splitting up any opponents. It allows you to align out faster, thus it is slightly more likely you can avoid the blob.

But most importantly, it allows you to engage outside of scram range, thus meaning if the fight isn't going your way you can always GTFO. The webs are generally a defensive weapon, allow you to web ships that are faster than you (frigs, cruisers, or nano cains), and allows you to keep turret ships that have you scramed/webbed from applying full dps by maintain range.

2. Why not have a Small Shield Booster? Short answer, because it will do **** all. Once your shield buffer is failing, you should be considering trying to escape. The shield booster simply won't do anything and that mid slot is much better spent on webs and buffer tank. Not to mention drake won't have the cap to run it. The ships cap is pretty much fully dedicated to keeping that mwd, and point running.

tl;dr, learn to pvp in something small, if you need to ask the questions you did, you belong in a rifter, or other frig.
Diomidis
Pod Liberation Authority
#12 - 2011-10-17 18:43:05 UTC
SabotNoob wrote:
Two questions:

First, why go nano on a Drake?

Second, why not have a Small Shield Booster as well?

Pardon the nub questions; new to PvP.


Nano is mostly about kiting, less about tank.

Drake can be reasonably fast and has great dmg projection (aka does a lot of consistent dps @ kiting ranges, dmg selectivity).

You out-dmg alot of stuff and you out-run most stuff you don't out-dmg.
Tank it's OK, but ofc it dies easily, but it's cheap enough (without T2 rigs and fancy mods) to be considered way more disposable than any other option with similar performance potential (in-par with the nano-cane).

Active tanking requires you to dedicate a lot of you cap for it. The SSB is very limited on big hulls like BCs.
Actually in most BCs you can get way better passive shield tank (aka HP replenished by passive shield regen rate) than a small booster can provide you, and if you want more efficiency, an active hardener (an invu field) can again give you more per cap unit/per slot than a SSB can.

Most active tanked setups for BCs will use a Large Shield Booster (LSB) paired with a med cap booster. Not completely un-usable in a drake, but far from ideal in most cases. Ppl shield active tank Ferox (es) and Cyclones.

"War does not determine who is right - only who is left." -- Bertrand Russell

Roosterton
Sebiestor Tribe
Minmatar Republic
#13 - 2011-10-18 01:18:38 UTC
Alright, thanks for everyone's ideas and contributions. I'll likely spend the night on sisi toying with slight modifications to the fit that people have suggested. I'll be sure to post back if I need any more advice.