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[Proposal] Be Rid of the Bounty System Completely

Author
Coronus Vistule
Darkhold Enterprises
#1 - 2012-09-30 14:53:50 UTC
After talking it over with quite a few people in real time, there is no possible way to guarantee that the bounty system can't be exploited in one way or another. It offers new players not familiar with it's working an artificial sense of possible future retribution against the target, who eventually just gets podded by an alt to collect said bounty.

Even if the new implementation of a percentile based bounty payout takes place, in some of the more extreme cases, it is still worth it to pod yourself at least once for collection of the billions of isk you would receive for the first few self terminations. Add to that that most people with bounties on their heads are station dwellers, and well, they have a source of emergency capital if they need it for their next station based scam.

Until there is a sure fire way that the bounty system can't be exploited, it may as well just be scrapped. If that is not an option, at least put in a warning that can be activated for new players stating that it can possibly be exploited. maybe even put it into the tutorial.
Arduemont
Rotten Legion
#2 - 2012-09-30 18:18:47 UTC  |  Edited by: Arduemont
You missed the boat, they've already announced that they're fixing the Bounty System for the Winter expansion.

Also, this has been discussed in detail and there are many varied ways of preventing the bounty system from being exploited.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Coronus Vistule
Darkhold Enterprises
#3 - 2012-09-30 20:23:42 UTC
No, I haven't missed the boat. Truth be told, the fix isn't really fixing it. It just keeps someone from collecting all of the money at once apparently. they can still bring a ship along, pewpew themselves, and if the bounty is high enough, it would still be worth the cost of a clone.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#4 - 2012-10-02 12:55:03 UTC  |  Edited by: TheBlueMonkey
Explain how this is exploitable if

Ship cost - insurance payout - drop value * % = bounty pay out for killing their ship

Clone cost + implant cost * % = bounty for killing clone

% is a random amount that CCP will choose but it's going to be < 100%, call it 75% to be nice

So, if a pirate was flying a 100mil ship with 50mil of mods with a 20mil drop and the insurance pays out 50mil but he had a 6bil bounty on him that's

150mil - 50mil - 20mil drop * 75% = 60mil payout + the 20mil drop for killing a 150mil ship.
Arduemont
Rotten Legion
#5 - 2012-10-02 14:49:17 UTC  |  Edited by: Arduemont
I really don't think he's looked into it much. Its not exploitable. People have been literally debating new systems for years, and by years I'm talking 6-8 probably. Some of the new proposed systems are practically bullet proof.

Having said that I really really want to see a Dev blog about how they plan to change it. Don't fail us now CCP, people have made some brilliant and borderline perfect suggestions... I really hope they don't make a completely new system they thought up themselves that's full of holes.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Zylona Femtov
Center for Advanced Studies
Gallente Federation
#6 - 2012-10-06 19:05:05 UTC
I don't think CCP should get rid of the system, but it has to evolve, that's for sure.

Because you could exploit the bounty or farm it.


I know people talked already about it but here some idea :

The bounty should be link to kill right, the killing righth should have an extended time.
Its not because we have clone that life should be easilly disposed.


Either you use the killing right to have your moment of glory or you make a deal with concord, an exchange.
That doesn't apply in 0.0


Its then that new rule should apply.

In the killing right, the one who give the last blow got the maximum, the other half each.
You pay 10% of the bounty and concord the rest, that should give incentive bounty.

When a kill right is trade. Those guys start to flash red to everybody. It's not only a bounty, it become a hunt.
With a safety guard, when you killed the guy with his bounty you are not flashing red to he's corp mate or alliance.

And then the bounty is done, or the guy has to wait in station for his bounty to end, but when the deambulation will come if he goes out of his quater, he could be targeted as well at with any gun or knife that will be available.

Tool for the bounty :
Concord should have a board accessible inside ship (fighting class ship only, no industrial or mining ship). It allow you to know that less than 3 jump from your position in a system or a station (if docked) a bounty is waiting to be taken.
And we coud have the same board accessible from captain quater but with a range of 10 jump, the change of region don't count only the number of jump.

A bounty link to a killright is right to my point of view it's probably fair in the game.