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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Noemi Nagano
Perkone
Caldari State
#4281 - 2012-10-06 08:48:46 UTC
Bouh Revetoile wrote:
The hurricane you see in lowsec are mostly AC fit. There is indeed arty canes, but they are mostly on gate and station to blab frigates.

So you are comparing a drake with long range weapon system (HML) to most ships with short range weapon systems that roam low sec, and that is the evidence of the problem..


Dont you see how *you* are just doing the same? You say the HML Drake is OP on range, so next to no one uses other medium weapon ranged ships. But you dont say the HAM Drake is UP, coz nearly no one uses it over a AC Cane or Pulse Harbi. Still this is true: the Drake is the best ranged vessel in tier II BCs. But its also the worst brawler of the tier II BCs. So all of those ships have a role atm. Drake is king in applied DPS in 35-70 km range. But before and afterwards it is clearly weaker than the others. It is so much weaker than the others that you actually see 2-3 times as many Hurricanes in lowsec compared to Drakes! Do you think lowsec pilots are all just dumb and have no skills, so they dont use the best ship? In my experience its the other way round - people in lowsec know much more about PvP than most others. And they know especially well, that PvP is more than crunching numbers in EFT: DPS/range/EHP is all you guys talk about. You forget agility, speed, utility slots, Drone-abilities, fitting variation, speed of DPS application ... and many others more. So thats why you miss how the game is actually played.

short summary:

What you (and others) want to do is this:

you want to remove Drakes role of being stronger in this engagement range - it should be "in line" with the rest.

What you (and others) fail to see is:

it will not have a role then anymore. It has its role because it is usable with success in a certain range. If it is no longer better there, but still worse in other ranges, why should one take it? Especially considering the fact this certain role is none, which is favoured by current meta .. apart from in nullsec.


Bouh Revetoile wrote:

As for the range of HML you keep saying they are outdps by turrets when they have no more range, but HML reliably hit up to 70km ; this is the reason why long range fleet aim at 60-70km range with short range weapons. Outside of this range, the drake cannot lock its target... To have a medium turret fit reaching this range, you have to dedicate it to range, and your dps will be half or third of the drake dps. And you are wrong for the range <35km : HML have a comparable dps to short range ammo turret in these range too. Difference is that turrets in these range can't track a ****, and lose a lot of effective dps. And remember you can put rigs to increase your range.


Short answers: about the DPS - you are plain wrong. Go to EFT and check it out, Drake will be 1/3rd behind in DPS.Further more, tracking IS an issue, but not to a degree one cant solve it (mixed fleets ftw, if you dont have tackle to slow em down you wont kill em anyway).

Bouh Revetoile wrote:

And for T2 fury missiles, I'd like to see some on a kill mail of a non pve drake... But keep talking pve, that's obviously the way to balance things...


I absolutely have no clue what you want to tell us with that? And I always make clear PvE is not the way to balance things. In opposite its the Drake-haters who say its OP in PvE. I think though you can see some things in PvE, as a trend. And I personally dont wonder its the Machariel and Vargur which are so OP there.

Noemi Nagano
Perkone
Caldari State
#4282 - 2012-10-06 08:48:57 UTC
Bouh Revetoile wrote:

And once again, if you need to compare HML to torp or cruise to prove they are not OP, it's an evidence of their OPness.


And once again - no. We dont "need" to compare them to Torps/Cruise, but we *see* something when we look at all systems: HMLs are used in PvE and PvP, Torps and Cruises are NOT used in PvP and not used much in PvE, same for HAMs. Now compare: Large AC and Arty are used a LOT in PvP (and PvE), med AC is used a LOT in PvP, and even med Arty is used in PvP (although to a smaller degree).

So I dont actually compare HMLs with other missile systems. I compare missile systems with Projectiles. And what I see is, 4 out of 4 are used in Projectiles, because they are *ALL* viable and useful, and all of them are on par or even OP in their roles. And 1 out of 4 is used in missiles, but not because this one is OP, but because all other 3 just dont do what they should, so if you want to use missile in above frig size PvP you simply HAVE to use HML on a Drake. The only other half viable

I agree with you in one: if HAMs were better (so they would be competitive in small gangs/roams in PvP), there would be many Drakes not using HML but HAMs. But if you have the choice to either suck and die (HAMs) or not suck and maybe help your fleet to win (HMLs), then which would you chose?


Bouh Revetoile wrote:


There was a comparison between all long range weapon stat, without any bonus. Basically, HML have alpha, short range dps at any range, and range comparable to the others. New HML are still better than turrets, only having slightly less dps at short range, traded with damage application, or even dps with fury ; they have now a shorter range, but are way faster, and you still can use rigs to extend it. And they have usable T2 ammo now, completely aleviating the dps and damage application nerf.


To claim new HML would be still better than turrets is completely neglecting the fact how they are used. They have less range (much less for t2) and less DPS. All soft stats are nerfed, the only thing which is removed is speed drawback for precisions and signature drawback for furies, while nerfing all of their other stats. To say this t2 ammo would be "usable now" is a bad joke.

Maybe your lack of understanding of Drakes and HML comes from your inability to use them? All I see for you are Gallente ships in PvP (btw, I dont deny some Gallente ships need to be buffed, but thats not the topic here ..) ...
Noemi Nagano
Perkone
Caldari State
#4283 - 2012-10-06 09:03:41 UTC
Garviel Tarrant wrote:


I swear this is the last time i'll make this point.

1. After the TE/TC changes all missiles will be better for it, especially hams.


You are welcome to not post anymore if you feel better then.

There will be no TE/TC changes now. If HAMs will be better then or not we will see. People like me are concerned about HML nerfs because atm (!) there is no other useful PvP missile system above frig size. If (and only then!) PvP is possible with success in Caldari ships using Torps, HAMs and CMs, I will be the first one to sign HMLs should be absolutely in line with their medium turret long range cousins. Until then I am not. Simply because there is no other option, which is bad IMO. :)

Garviel Tarrant wrote:

2. HML's will still outdps all long range weapons in real projected dps by a wide margin.


Not true for high velocity small signature targets. Everything else has to be checked once the actual numbers are there.

Garviel Tarrant wrote:

3. You're being stupid now. HML's don't seem overpowered compared to CM/torps, those are large weapon systems and really have little bearing on the balance issue since HML's are a medium weapon. HML's are overpowered because they outdps all other medium long range weapons by around 30-40% at 60km.


And they are outdpsd in other areas, AND they are by no means a 1on1 killer AND they are used only because HAMs suck so much. I agree with you that in applied DPS over range (after flight time, though) HML are good. But thats the only thing they can do, so shouldnt they be good at it? :) They cant hit out to falloffs coz there is none, they cant apply insta DPS, and they cant change to more DPS close range.


Garviel Tarrant wrote:

Cruise missiles being broken does not mean HML's should not be nerfed, that is a logical fallacy and a bad one. I'm guessing it never occured to you that CM/torps would get a visit from the balance fairy in the next few sets of changes? You know, since the balance project is on going and is going to change ALL ships in the game? Hmm?


I didnt say HML should be nerfed because CM are broken. I said, HML *seem* to be broken, because their natural counter is broken. If Raven/Cruise would work like they should, you could counter any ranged Drake easily with CM. And counter the Raven/CM with short range DPS (of nearly any class), and counter the short range DPS in a medium range of maybe 50km with Drakes again. The point which makes HML to look like they are OP is the absence of other viable and working PvP missile systems.

In addition thats also why they are used by so many Caldari - they have no other chance to do above frig size missile PvP if they dont use HML.

Garviel Tarrant wrote:

And to the later comment that medium long range weapons do more dps at short range.

I dare you, try to shoot a fast moving target with medium arties at ranges shorter than 20km, enjoy.

Stop being BAD.


Try to fly fast shorter than 20km if your enemy is not dumb and AFK .. I beg you, please ... thats so funny I nearly spilled my coffee :) I bet you didnt mean that tackled moon-size signatured Drake, when you talked about that fast moving target?
Onictus
Federal Navy Academy
Gallente Federation
#4284 - 2012-10-06 09:05:51 UTC
Noemi Nagano wrote:


To claim new HML would be still better than turrets is completely neglecting the fact how they are used. They have less range (much less for t2) and less DPS. All soft stats are nerfed, the only thing which is removed is speed drawback for precisions and signature drawback for furies, while nerfing all of their other stats. To say this t2 ammo would be "usable now" is a bad joke.

Maybe your lack of understanding of Drakes and HML comes from your inability to use them? All I see for you are Gallente ships in PvP (btw, I dont deny some Gallente ships need to be buffed, but thats not the topic here ..) ...


What alternate reality do you live in? Drakes currently have significantly more DPS at range, and they STILL WILL after the adjustement due to fall off, and they do it with a full tank, something NO other non-tier 3 BC can manage, the rest have to trade tank for range to mount top tier T2 guns. ALL of them.

....and please tell me what I don't know about drakes.
SyntaxPD
PowerDucks
PowerDucks Alliance
#4285 - 2012-10-06 09:06:00 UTC  |  Edited by: SyntaxPD
Once in the past there was a thingin United States. It called "Pay as you go" and was about covering backend costs, if you come with an idea.

There is an idea - nerf HML. As HML range is the main ability for Drake\Tengu\NightHawk\Cerberus , lets take one main ability from every tier2 BC.
I'll start with hurricane: add speed and agility penalty to t2 ammo.
Onictus
Federal Navy Academy
Gallente Federation
#4286 - 2012-10-06 09:07:46 UTC
SyntaxPD wrote:
Once in the past there was a thingin United States. It called "Pay as you go" and was about to cover backend, if you come with an idea.

There is an idea - nerf HML. As HML range is the main ability for Drake\Tengu\NightHawk\Cerberus , lets take one main ability from every tier2 BC.
I'll start with hurricane: add speed and agility penalty to t2 ammo.


Did you read the OP? The hurrican is loosing 225grid. so no more 425s plus neuts, and the armor cane looses 20% of its tank because you need to use an ACR to fit guns at all.
SyntaxPD
PowerDucks
PowerDucks Alliance
#4287 - 2012-10-06 09:11:32 UTC
Onictus wrote:

Did you read the OP? The hurrican is loosing 225grid. so no more 425s plus neuts, and the armor cane looses 20% of its tank because you need to use an ACR to fit guns at all.


Okay, then just take some cpu from Drake, so it cannot fir HML without co-cpu. Not to mention you already cannot fir HAM without RCU. P
Onictus
Federal Navy Academy
Gallente Federation
#4288 - 2012-10-06 09:16:53 UTC  |  Edited by: Onictus
SyntaxPD wrote:
Onictus wrote:

Did you read the OP? The hurrican is loosing 225grid. so no more 425s plus neuts, and the armor cane looses 20% of its tank because you need to use an ACR to fit guns at all.


Okay, then just take some cpu from Drake, so it cannot fir HML without co-cpu. Not to mention you already cannot fir HAM without RCU. P



Or just carry ECM drones lol


...and certainly Harbi and Mrym need to be nerfedRoll
SyntaxPD
PowerDucks
PowerDucks Alliance
#4289 - 2012-10-06 09:31:59 UTC  |  Edited by: SyntaxPD
Onictus wrote:

...and certainly Harbi and Mrym need to be nerfedRoll


If it comes to main advantages in weapon systems, so...

Limit dronebay on myrm or replace current drone bonus with "Drones control range bonus" .

Harbinger is non-issue, it's tier1, so compare it with tier1.

Prophecy: umm.... seems fine, how about to add 10 seconds timer to change ammo ?

this is sarcasm post, dont take it serious, i just want ccp to show their real motives for HML nerf. How you weight the factors? what is OP and what is not? Show us the numbers!
Onictus
Federal Navy Academy
Gallente Federation
#4290 - 2012-10-06 09:44:03 UTC
SyntaxPD wrote:
[quote=Onictus]



this is sarcasm post, dont take it serious, i just want ccp to show their real motives for HML nerf. How you weight the factors? what is OP and what is not? Show us the numbers!



Read the thread, its there in the first couple pages.
Noemi Nagano
Perkone
Caldari State
#4291 - 2012-10-06 10:02:01 UTC
SyntaxPD wrote:
Onictus wrote:

...and certainly Harbi and Mrym need to be nerfedRoll


If it comes to main advantages in weapon systems, so...

Limit dronebay on myrm or replace current drone bonus with "Drones control range bonus" .

Harbinger is non-issue, it's tier1, so compare it with tier1.

Prophecy: umm.... seems fine, how about to add 10 seconds timer to change ammo ?

this is sarcasm post, dont take it serious, i just want ccp to show their real motives for HML nerf. How you weight the factors? what is OP and what is not? Show us the numbers!


Harbinger is not tier 1. But about everything else:

- when it comes to turrets , people seem to be willing to accept there has to be one system which is best at certain things. For example no one complains about ACs being OP in some things or Arty in other things to the same degree as they complain about HML. For turrets you get statements like "one has to be the best, and then just adapt (=crosstrain) or die".

For HML however people say "HML are OP, they have to be brought back into line!!" ... I tell you something: the reason why many didnt crosstrain for them is because they are NOT OP. They are useful in a certain way, and the only useful missile system in small gangs/roams/fleets at ALL atm (above frigs, again ..). But they are not OP except being so cheap to use and easy to train for null sec fleets. Thats why Canes outnumber Drakes by 2 or 3 in lowsec (something ANY skilled PvP player in lowsec will confirm!). And you simply dont see any other above frig missile PvP except with HML. HAMs are non existent, Torps are used in bombers (frig size ship) and maybe in an occasional Neut-Torp-Phoon, but not in Caldari hulls, CM are completely broken. Fix those to be in line with their turret brothers, and we will all agree to bring HML in line with med turrets. Until then - adapt or die. Or fix those OP turrets too :)

And to that guy who said something about me trashing " citation to eve-kill statistics" : read what has been explained about eve-kill. The numbers there are not representative, because the way they are made will give disproportional bigger numbers for bigger fleets. Note the Zealot on rank 2, and ask yourself how many Zealots you see do PvP in your environment normally. I dont say there are none. But in my experience Zealots are much less used in lowsec than many other ships, same in highsec. But in nullsec they are a viable counter for Drakeblobs, so a fight of Drakeblobs and Zealots in nullsec is a very viable explanation for those numbers.

Fix other missile systems and you will see a drastic change to HML/Drake use, because people have then the ability to really choose something: go on close range roam with your friends Cane in your HAM/Drake, or do nice fleet ranged DPS with a Raven, or do in your face torp stuff.. the Raven will be used then in PvP and it will render the Drake obsolete in nullsec, and in lowsec the Drake is not overpowered at all. Its balanced in imbalance - better at some things, and worse in other. Thats why lowsec is not Drakespace, but Canespace, if you want to name it after the most used ship ....

Best regards.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#4292 - 2012-10-06 10:05:13 UTC
Looks like Noemi got round to hiring those mercs. He was never interested in a 1v1, just all talk and no trousers.
SyntaxPD
PowerDucks
PowerDucks Alliance
#4293 - 2012-10-06 10:17:56 UTC  |  Edited by: SyntaxPD
Okay, here are the numbers. Since the topic is about weapon systems, compare naked ships with only t2 guns set at their maximum range. All BCs got Warden II, to keep the line of firing at around 60km. Drake charged with Nova Fury HML due to fact that we are comparing weapons system, not a single bonus of ship. Myrm have 3x Warden II as it's 50/50 guns-drones platform

Drake(HML): 368 DPS - 75km, about 50% 55% CPU left and 40% PG left
Hurricane(720mm): 213 DPS - 54+21km, a lot of CPU left, about 15% of PG left
Prophecy(HBL): 171.5DPS - 54+10km, 60% CPU left, less than 10% PG left.
Myrmydon(250mm+WardenII): 322DPS - 64.8+15km. 65% CPU left, 20% PG left

Ok, what now?

Drake and Myrmydon are 2 highest DPS available at 60km in tier2 BC class, but they suffer counterparts that do not touch other 2. I do not touch speed, agility etc as these affect every weapon system:

1. Missiles have a flight time and have a risk of not hitting target at all if distance grows while they fly
2. DPS can be lowered by using defenders, and there are plenty of ships with utility high with launcher.
3. Drones can be shot and stop making damage.
4. SmartBombs, save from both.

Not about weapons:
Take also into account, that Drake and Myrm are 2 slowest in their class. And this is fine, because they can hit far but once caught, they can not escape.
Noemi Nagano
Perkone
Caldari State
#4294 - 2012-10-06 10:19:46 UTC
Gypsio III wrote:
Looks like Noemi got round to hiring those mercs. He was never interested in a 1v1, just all talk and no trousers.


Can you tell me what exactly you want to say with that? :)

Explanation for all of those who didnt read the start: Gypsio III claimed the HAM Drake to be best tier 2 close range BC. I objected and offered a 1on1 HAM Drake vs any other tier 2 BC. I said I couldnt do it myself but had to give that to someone else who has time to do it. And then it was not me who refused this 1on1 test, but Gypsio who said "we do it after the patch" which translates for me to "I know I will lose now, but maybe after patch HAM Drake will be better".

It does not matter who flies the ship, I am all l5 with any BC tier 2, as will be the people who will show you how much a HAM Drake gets owned. You decided to not show, so telling I would be all talk and no trousers is kind of funny, hearing it from that guy who didnt take the offer.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#4295 - 2012-10-06 10:49:14 UTC  |  Edited by: Gypsio III
Actually I said the Myrmidon is probably the best in a close-range 1v1, so you're wrong again.

If you were ever serious about your challenge you'd have been in touch with a time and place. You haven't. As I said, all talk and no trousers.

Goodbye. Feel free to carry on being bad.
Noemi Nagano
Perkone
Caldari State
#4296 - 2012-10-06 11:05:35 UTC
Gypsio III wrote:
Actually I said the Myrmidon is probably the best in a close-range 1v1, so you're wrong again.

If you were ever serious about your challenge you'd have been in touch with a time and place. You haven't. As I said, all talk and no trousers.

Goodbye. Feel free to carry on being bad.


Err no. I was serious, you said you want to postpone it to "after the patch" ... dont twist the facts please :) And the Myrm best may be correct, but you never said so before AFAIK. If you did, please show me where.
Noemi Nagano
Perkone
Caldari State
#4297 - 2012-10-06 11:09:19 UTC
Gypsio III wrote:
Noemi Nagano wrote:
For the records: I never said the Myrm and Brutix are OP (they are not, but still they can beat the sh*t our of a Drake if the fight is taking place under their rules)


You'd be surprised. Equally-skilled Drake should beat both Brutix and Myrm in shield gank configurations even if the fight starts at Void optimal.

Active-rigged dual MAR fits are much harder to model, but the Myrm can certainly win and the Brutix can very likely win too. But these aren't particularly common fits these days.


Thats what I found from you, sir, in this thread in regards of Myrm vs Drake. ( https://forums.eveonline.com/default.aspx?g=posts&m=1974227#post1974227 ) So yes, I agree you said Myrm can win in one configuration.
Noemi Nagano
Perkone
Caldari State
#4298 - 2012-10-06 11:15:03 UTC
Signal11th wrote:
Gypsio III wrote:
Noemi Nagano wrote:
What is the range of the HAM-Drake again? ;) And remember, no falloff, and it will always be way shorter than what EFT says.


About 25 km, more with fancy flying that forces an opponent to chase you, increasing the relative velocity of the missiles. Now you tell me the turret DPS of a dual-TE Hurricane at 25 km, using RF EMP. You may being to see a problem at this point. Of course, you could use Barrage... but you may want to inspect its damage type.

Of course, you know all this, being an experienced Drake pilot. Lol



No offence but I'm pretty much maxed out on skills for both drakes and canes and I'll take a cane over a drake any day of the week for pvp.


Here ... AAA guy with 700+ likes, judge yourself if you think he is a credible source.
Noemi Nagano
Perkone
Caldari State
#4299 - 2012-10-06 11:26:01 UTC
Noemi Nagano wrote:

I invite you to stop modeling things, but play the actual game. I can provide you with people who will gladly burn you down ingame to show how wrong you are. Plain and fair, no links/gang/whatever involved, just 1on1. They will do this as often as you wish, and generate a nice ammount of ISK for you if you keep insuring your Drakes. My offer stands ..


thats my offer.

Here is your answer:

Gypsio III wrote:
Noemi Nagano wrote:

I invite you to stop modeling things, but play the actual game. I can provide you with people who will gladly burn you down ingame to show how wrong you are. Plain and fair, no links/gang/whatever involved, just 1on1. They will do this as often as you wish, and generate a nice ammount of ISK for you if you keep insuring your Drakes. My offer stands ..


Hit me up in game after the Jav changes go through. You may find this thread an interesting read in the mean time.


This means you were not willing to do that before Jav changes, means you are aware of current weakness of HAMs.

Instead of doing that you tried to derail things:

https://forums.eveonline.com/default.aspx?g=posts&m=1989607#post1989607

Gypsio III wrote:
Noemi, you never offered me a 1v1, so stop claiming that you did. As far as I can tell, you threatened to set mercs on me. Shocked


So, sorry, I dont buy that stuff you say anymore. Everyone is free to judge himself.

Best regards.
Harvey James
The Sengoku Legacy
#4300 - 2012-10-06 11:42:50 UTC
@ CCP Fozzie

Have you looked at the missile skills?
they all have 10% bonus where as turrets have 5% for range.
have you considered changing them to 5% bonus's instead?
It might make it easier to balance them and make that excel sheet look more accurate 7500 on HAMS rage looks good but in real terms you have to double it to get near its real distance. it might help with TE's and TC's as-well

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using