These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cloaking Revisited- game balancing- AFK cloakers

Author
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#21 - 2012-10-05 20:11:47 UTC
Think the OP's idea is actually worse than most ideas in threads about removing AFK cloaking.

If a single cloaky in your system is stopping you 100 man corp you really need the sort your life out. HTFU... etc.

+1 to removing local ;) It's why wormholes are awesome!
Panchatantra
Bunnie Slayers
#22 - 2012-10-05 20:24:34 UTC
Nikk Narrel wrote:
Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK..


I fully support this, seriously!

+100

tbh I support removing cloakies from local and local from cloakies too- it would add some depth to the whole business instead.



Now I hope the people encouraging me to bring my suggestion here can at least like the thread or they can go to heck Twisted
Nikk Narrel
Moonlit Bonsai
#23 - 2012-10-05 20:47:15 UTC
Panchatantra wrote:
tbh I support removing cloakies from local and local from cloakies too- it would add some depth to the whole business instead.



Now I hope the people encouraging me to bring my suggestion here can at least like the thread or they can go to heck Twisted

That has been suggested before, and in my opinion would be a sensible approach.
Alundil
Rolled Out
#24 - 2012-10-05 20:50:10 UTC
Removing local (wtf not this again picard.jpg) would resolve this issue.

No one knows who is in system, not you, not the cloaker (who may or may not be there, AFK or otherwise) and they don't know you're there either. Win Win.

If you get hot dropped - then by definition it was not an AFK cloaker who did this to you. In fact, the AFK cloaker is very likely still AFK having missed the hot drop and your juicy kill mail because.......they were AFK.

I'm right behind you

Alx Warlord
The Scope
Gallente Federation
#25 - 2012-10-05 20:51:14 UTC  |  Edited by: Alx Warlord
Panchatantra wrote:

This is what I am suggesting:

POS Module: Cloak Disrupt Pulse Array

Uses: Fuel X

Pulse: Every 5 min - timer visible in local CHANCE X on disrupting cloak (mitigated by cloaking skill)

Requirements: Soverignity X

Limitation: 1 per system, couple of hours fuel bay max.




I really liked your IDEA although:
I think that a CLOAK SYSTEM JAMMER would be more extreme and would work better, There should be benefits for the SOV owners.

Also, can you please post this sugestion, of this new pos function, on this tread on my signature? I think you will have a good chance that someone from CCP to see it there...( As I'm constantly anoying the CSM with it Blink )
Arduemont
Rotten Legion
#26 - 2012-10-05 23:29:52 UTC
Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Doddy
Excidium.
#27 - 2012-10-05 23:44:56 UTC  |  Edited by: Doddy
Panchatantra wrote:


Well if he is at his computer and happens to get decloaked - he can just re-cloak. No prober in the world can get him that fast.

And with the timer visible in local he can just plan his pos scouting a bit.







Right, and if he is slowboating 200k to get on a sniper or blind flying to an off gate safe, or waiting in a plex for a target or even just trying to work is way through bubble spam he gets decloaked and dies for no real reason despite being at the keyboard and fully active.
Goldensaver
Maraque Enterprises
Just let it happen
#28 - 2012-10-06 00:12:19 UTC
Arduemont wrote:
Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker.


That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#29 - 2012-10-06 07:44:44 UTC
Goldensaver wrote:
Arduemont wrote:
Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker.


That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable.

I need to try this, I'll skill up an alt in a covops and go sit in the OP's home system cloaked and watch my killboard grow :D
Alx Warlord
The Scope
Gallente Federation
#30 - 2012-10-06 08:13:14 UTC  |  Edited by: Alx Warlord
Mr Floydy wrote:
Goldensaver wrote:
Arduemont wrote:
Interesting fact. In the years of Eve online, no one has ever died to an AFK cloaker.


That's just absurd, don't you know they are one of the most potent hunters in New Eden? In fact, I've gotten so many kills just from not being at my keyboard while cloaked, that it's unbelievable.

I need to try this, I'll skill up an alt in a covops and go sit in the OP's home system cloaked and watch my killboard grow :D


Guys... stop trolling... you guys can understand preaty well that this is about that "Cloaked Covert Cyno ship with a player that have enough patience to w8 a week for an oportunity" can't you? The feature and Ideas Discussion is for people that want to discuss game issues, so I sugest that you read THIS before you keep ruining people effort....
Panchatantra
Bunnie Slayers
#31 - 2012-10-06 11:22:28 UTC  |  Edited by: Panchatantra
Well since I still believe in a development on this issue; how about this idea I had from a friend:


New Ship class & skills

Counter intelligence Vessel

Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)

Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.

Is weak and puny

Costs a bundle
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#32 - 2012-10-06 11:47:32 UTC  |  Edited by: Mr Floydy
Alx Warlord wrote:
Guys... stop trolling... you guys can understand preaty well that this is about that "Cloaked Covert Cyno ship with a player that have enough patience to w8 a week for an oportunity" can't you? The feature and Ideas Discussion is for people that want to discuss game issues, so I sugest that you read THIS before you keep ruining people effort....

It's too easy to troll ideas that are this bad. I fail to see how someone can feel so overly threatened by one person who is committed enough to remain cloaked watching you for a week in order to get a kill. The worst that can really happen with this one guy is he'll uncloak and point 1-2 players perhaps? If you aren't terribad you'll be either able to kill him or get most of your ships away before the world ends :p
How enough do you guys cope with a real threat? Like a enemy corp/alliance rolling in a massive blob fleet into your home system. Do you sit and dock up and complain about it, suggesting CCP insert a new feature into the game that makes them all stop picking on you?

No place in Eve should be safe, being safe is no fun for anyone - whether you be the hunter or the hunted.

I'm not against some form of counter to a cloak in its entirety if thought through properly. The comment by Panchatantra above is an example of this. Whilst it isn't the way I would like to see cloaking change it is slightly better than someone whining that a single ship is shutting down their alliance.

Personally I'd like to see cloaked ships not appear in local straight away.
For example, if you jump into a Null System with Sov - having Sov in this system will see that someone jumped in - they'll see the player and put them into local. However this player cloaks - after a few minutes the user disappears from local due to being cloaked. Say a player jumps in from a wormhole or logs in in space, they shouldn't immediately appear in local for null/low sec.

If something like the above was implemented, I'd be more than happy for nullbears to have some sort of mechanic that allows them to scan for a cloaky ship for confirmation that it is indeed there. Alternatively they can avoid scanning and be happy as they won't sit there thinking "omg there is an afk cloaker meaning my alliance can't undock"

As it stands at the moment you're getting free Intel on a person being in your system despite the fact you didn't see him come in. Think about it from the other side - how on earth is that fair?
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#33 - 2012-10-08 21:25:41 UTC  |  Edited by: Stigman Zuwadza
Mr Floydy wrote:
No place in Eve should be safe...


Except for those cloaked up in safes?

Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk.

I'm pro cloaking and the effects it can have but I still think there needs to be a counter / element of risk involved in the activity. So like many others I offer my suggestion. Big smile

I make the following assumptions:

• That the cloaky module timer is set for an infinite amount of time (or something of that nature).
• That the ship has some sort of Visibility flag set.
• That the ship has its signature radius set to 0.

Sooo...

Lets pretend that being cloaked for a prolonged duration of time in the same spot has the effect of creating some sort of super magnetic ionic field around the ship. Over time this increases the signature radius to such a huge size that it can no longer be contained by the cloaking device at which time the cloak fails and the hidden ship is super sized for an undetermined amount of time.

This can be countered purely by moving, a simple go and stop and everything is reset or maybe simply deactivating and reactivating the cloak. The action can be anything as long as it requires some interaction.

The reason for the ballooned ship size ...it can add that element of risk to the cloaker as bigger size means faster to locate, this may provide a very small window of opportunity to the hunters before the cloaked ship is once again hidden and out of harms way.

People say have gate camps ready and what not, ultimately having to do this gets the cloaker the same results, people aren't playing ...and we all know how easy it is to evade bubbles. Lol

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Nikk Narrel
Moonlit Bonsai
#34 - 2012-10-08 21:45:07 UTC
Stigman Zuwadza wrote:
Mr Floydy wrote:
No place in Eve should be safe...


Except for those cloaked up in safes?

Prolonged cloaking does need a counter of some sort, prolonged cloaking is a risk aversed activity which has real value to the corp, alliance or coalition undertaking the activity. This makes it a valuable activity with no risk, this goes against the risk vs reward idea, and laughs in the face of risk.

I'm pro cloaking and the effects it can have but I still think there needs to be a counter / element of risk involve in the activity. So like many others I offer my suggestion. Big smile

Calling it a valuable activity is the same as saying you are guaranteed to win when you gamble.

It is not under your control, so there can be no such guarantee.

Now, if someone is cloaked in a system, says absolutely nothing for a long period of time, and stays cloaked... they can not cause any effect.

This is NOT to say people won't react to them.
But you must ask yourself, how are they reacting?

Are they forming a fleet, fitting a tank, and putting out bait ships?
If they do this, they can actually still continue PvE activities, albeit at a reduced pace since they won't be fitted for max yield ratting or mining. If they include teamwork in the form of PvP ships ratting as a group, they have taken control and the cloaked vessel is not performing a valuable activity.
(I specify ratting as a group, since that creates income and gives combat pilots something to do while the time goes by)

Hopefully your cloaked friend either leaves or takes the bait. You have not left them any other options, since you are prepared.

Are they retreating to a POS or outpost, and refusing to come out?
It's not the cloak. I am sure you can imagine a few ships with fittings that are hard to catch. Even without a cloak.
If a pilot is not seen in the system, are they even cloaked, or are they just running around between safe spots? What are they flying? It could be just a pod or a shuttle, but unless you find out it is always a covops with a cyno and a fleet waiting to jump in for them.

Fear of the unknown, in the second example, is a reaction.

Wouldn't you rather see your allies using that first example instead?
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#35 - 2012-10-08 22:32:14 UTC  |  Edited by: Stigman Zuwadza
Nikk Narrel wrote:
But you must ask yourself, how are they reacting?


Reacting...to something with no counter, how would you react?

My reaction is one of disappointment that the prolonged cloakers actions cannot be countered and they continue doing it risk free in the most dangerous (supposedly) of known space.

With each zone, hi, low, null and wh the environment becomes harsher, I see no reason why the same level of safety should exist in low, null and wh space as hisec. The advantages of a cloak become greater as one moves through the various enviromments, why does the risk not increase?

One often cited example is the cloaker that waits X hrs to do something, ultimately no-one should have a problem with the result of that wait, no-ones really bothered by the 1 min of activity at the end of those X hrs, but where was the risk to the cloaker for the previous X hrs?

My concern about prolonged cloaking is the lack of risk whilst undertaking the activity. To me it seems pretty obvious that an activity with no risk needs some risk in a supposedly dangerous environment.

I don't see the issue as being 'people are scared', I see it as an activity with no counter and an activity that is done risk free.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2012-10-09 01:58:53 UTC  |  Edited by: Daichi Yamato
Inquisitor Kitchner wrote:
Nikk Narrel wrote:


If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.



Congratulations.

You just removed the problem of "AFK cloaking" and replaced it with a problem whereby you log on straight away after down time, cloak up for 8 hours totally AFK and wait till everyone is ratting/mining without knowing you're there and then you hot drop someone.


yes please

and to the 5 minute timer to ppl getting pushed out of station, let the hilarity begin Twisted

edit - also magic bumps out of POS fields

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Loius Woo
Sebiestor Tribe
Minmatar Republic
#37 - 2012-10-09 03:44:09 UTC
I agree with the suggestion that prolonged periods of complete inactivity should increase the risk of being cloaked.

My suggestion would be this:

Add a new kind of probe, only usable by the cov ops probe ships that can detect "subspace distortions" and that CANNOT detect anything else.
Add a signature radius "subspace disturbance" to all cloaked vessels which grows as long as there is no activity. Any activity resets the signature to 0 (any activity includes typing in chat or checking your Eve Mail). The rate of growth should make the AFK cloaker scannable after about 30-45 minutes, and practically instant after several hours, if using the special probes. Regular combat scan probes will not work.

The result is that a truly AFK cloaker can be scanned down after a period of time IF the inhabitants of the system respond by fielding a special ship fitted for nothing but scanning cloakers. If they are gathering intel, actively hunting, or anything else worthwhile, they are safe as they are now. If they logged in and went out drinking just to acclimate you to them, they will come back to a KM.

Local chat is a whole other ball of wax and not actually intrinsically linked to cloaking. I hate that they are always rolled together.
Shmekla
I Have a Plan
#38 - 2012-10-09 06:48:09 UTC
Jint Hikaru wrote:


Simply remove cloakers from local. And deny that cloaker local.
stuff...

Superb idea. The most important part "And deny that cloaker local"
Only minor iteration on this idea:
this is done to AFK cloakers. so if pilot cloaked but manoeuvring, warping or doing other any actions (the same mechanics as break gate cloak) he is in local and has local himself.
If he if did not done any action in say 5min, he disappears from local and loose his local also.

Lets say cloaker in belt in hot drop position and been afk for a while. He is not in local. When ratter land in belt, he decides to hot drop, tackle or whatever.. as soon as he moves he appears in local - and now everybody knows he is active..
Jint Hikaru
OffWorld Exploration Inc
#39 - 2012-10-09 08:27:30 UTC
Panchatantra wrote:
Well since I still believe in a development on this issue; how about this idea I had from a friend:


New Ship class & skills

Counter intelligence Vessel

Can see covert ships on overview while in "sniffing" mode. Is not precise and may see double (like cargo scanners)

Cannot move or use modules while detecting due to the extreme sensitivity of the equipment. Cannot be within a pos shield.

Is weak and puny

Costs a bundle


This nerfs 'Active' Cloakers.

Also completely breaks Wormholes.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Jint Hikaru
OffWorld Exploration Inc
#40 - 2012-10-09 08:42:45 UTC
Shmekla wrote:
Jint Hikaru wrote:


Simply remove cloakers from local. And deny that cloaker local.
stuff...

Superb idea. The most important part "And deny that cloaker local"
Only minor iteration on this idea:
this is done to AFK cloakers. so if pilot cloaked but manoeuvring, warping or doing other any actions (the same mechanics as break gate cloak) he is in local and has local himself.
If he if did not done any action in say 5min, he disappears from local and loose his local also.

Lets say cloaker in belt in hot drop position and been afk for a while. He is not in local. When ratter land in belt, he decides to hot drop, tackle or whatever.. as soon as he moves he appears in local - and now everybody knows he is active..


Your addidtion wont solve the AFK Cloaking issue. All an AFk cloaker has to do is leave his ship moving, or set a macro that changes his direction once every few mins. If he does that then he will continue to appear active. So once again we have an AFK person scaring a whole system of Zero-bears into statying docked up and crying to the forums.

My post (i wont say idea as it wasnt originaly mine), has all cloakers dropping off local.... completely cloaked.
Now an AFK person cant scare anyone because nobody knows he is there.

To balance that, I suggest that the cloaker has no access to local, he cant know who is in the system (appart from D-scan), he cant find people unless he runs to the belts, or drops probes. Dscan may tell him who is in space, but he isnt going to know who is in a station, for that he needs local. He could drop cloak and check, hope that nobody else is watching local....
This removes the reliance on local to tell you if you are safe in 0.0,

There are some concerns about the cloaker poping a cyno. I admit, I dont have any experience with cynos, so I can only offer a suggestion.... cool down delay after droping cloak before activating a cyno???? Somebody needs to step in and tell me my idea sucks, but if you do how about a suggestion of your own!

Fly safe,

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.