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Crimewatch pointless on arrival

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#201 - 2012-10-05 05:52:20 UTC
Malcanis wrote:
Destiny Corrupted wrote:
OT Smithers wrote:
After this I suspect that there will be containers all over the place, and plenty of people more than willing to take from them. If not, get a friend to drop one, or you can both drop one, steal from each other, and get busy fighting off all the good guys.

The people who will be hunting for suspects won't be "good guys." They'll be guys like us, who can put an 80,000 volley onto a target every 14 seconds. Unless the suspects are rocking enough buffer and enough logistics to handle that, they ain't going to take that chance.

So, like I said before multiple times, the majority of criminal activity will be done by hardcore groups that can take the heat. All the little guys will be completely marginalized.



Can I see your 80k alpha fit please?

Half a dozen Machariels?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ranger 1
Ranger Corp
Vae. Victis.
#202 - 2012-10-05 06:02:55 UTC
I have faith that our worthy criminal element will be able to persevere, even thrive, in this new environment. It took me about 5 minutes to think of a dozen ways to milk this system for more fights, especially after looking at the particulars of the suspect status as well as the LE rules. It's not really that difficult to work with.

The only difference is that the rules are clearer. If you were depending on inexperience and lack of arcane knowledge in your target to get fights instead of simply out thinking them I have little sympathy.

So far that's about the only thing this thread has been good for... making it painfully clear who is good at what they do and who is not.

For those that are smugly thinking that their safety level just went up significantly Big smileBig smileBig smile. Just remember the old saying...

Be careful what you wish for, you might get it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

James Amril-Kesh
Viziam
Amarr Empire
#203 - 2012-10-05 08:19:36 UTC  |  Edited by: James Amril-Kesh
I initially didn't pay very much attention to the Orca argument since that's not something I do or have ever done, however I don't quite get what you're complaining about.

The only difference with this new system is that you can't park your ship in an Orca when a fight goes south, same as you can't simply jump to another system. You're free to put your ship in the Orca and get another one to fight with as long as you don't aggress until after you do so. The idea is to get you to commit to a fight.
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_flags2consequences.png
This is part of the Weapons flag, which already disables your ability to jump or dock for 60 seconds after firing weapons.

This is, however, a mild nerf to T3 PVP, and will only serve to make people even more risk averse with them than they already are. Removing a level off a subsystem skill for getting a T3 blown up never made a whole lot of sense to begin with, but now that T3 pilot will always be faced with that possibility if they choose to engage in PVP, instead of having a possible escape (that also puts them at risk for having their ship stolen).


As for ganking freighters, Tippia's solution requires an additional ship just to make it almost as viable as before. I guarantee you we're going to see less freighter ganks because of Crimewatch.

Most of the ganks you'll see after this will have more to do with disrupting enemy supply lines and little to do with profit, which I suspect is CCP's motivation to begin with - Soundwave has certainly made his misguided intentions clear.

Enjoying the rain today? ;)

Cryten Jones
Advantage Inc
#204 - 2012-10-05 09:58:17 UTC
CCP Greyscale wrote:
Real life analogies have never convinced anyone of anything ever P

The reason that stealing flags you to everyone is pretty simple: there's not an obviously better solution that doesn't add a ton of complexity. We're kicking around the idea of replacing the suspect flag with an LE in this case, but it's making my spider-sense tingle, and in any case we want to use LEs as little as we can possibly get away with because they make the situation inherently less readable than global flags. We'll have a proper look at it in a couple of weeks when we have time to do a full exploration, but there's a good chance the current plan will go ahead, because it's simple and it's good enough for most of the cases we care about.



I don't see the issue. If you want to come into Hisec and steal / burn / destroy that's fine you still can. Just means that you have to face the collective wrath of the players in the area not just the poor 2 day noob you just stole from.. Sound like a perfect fit to me.

-CJ
Unezka Turigahl
Det Som Engang Var
#205 - 2012-10-05 10:00:11 UTC
Vol Arm'OOO wrote:
What are these crimes?


Well... I steal the deadspace loot from people in 4/10s when I get the chance. That will suddenly become a bit more interesting. Not only will everyone in hi sec be able to shoot me now, but I also can't count on the rats being on my side by simply letting the other player warp in first. So yes, the changes they are making will have an impact.
Signal11th
#206 - 2012-10-05 10:52:14 UTC
War Kitten wrote:
Eve is dying too, right?



Eve (well certain aspects of it) has been dying for years! It's just that it's been a little thing here and little thing there so slow and gradual you just haven't noticed it.

Still it's not going to stop me logging on anytime soon Lol

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

dethleffs
Immortalis Inc.
Shadow Cartel
#207 - 2012-10-05 12:19:54 UTC
Correct me if i'm wrong, but you could still eject from your lame camping t3 if you drop aggression and wait 60 seconds for the W timer to expire?
Minmatar Citizen160812
The LGBT Last Supper
#208 - 2012-10-05 13:06:57 UTC  |  Edited by: Minmatar Citizen160812
Cryten Jones wrote:


Just means that you have to face the collective wrath of the players in the area not just the poor 2 day noob you just stole from.. Sound like a perfect fit to me.

-CJ


Sounds perfect to me, too. For some odd reason people who support Crimewave's global flagging system think 5 year old carebears have any more pvp experience and understanding of flagging mechanics than a 2 day old noob. The only reason I like it is because of all the crafty ways I can use it to exploit a player's stupidity but I still don't think it's a good thing for eve overall.
Vol Arm'OOO
Central Co-Prosperity Union
#209 - 2012-10-05 13:15:25 UTC  |  Edited by: Vol Arm'OOO
Unezka Turigahl wrote:
Vol Arm'OOO wrote:
What are these crimes?


Well... I steal the deadspace loot from people in 4/10s when I get the chance. That will suddenly become a bit more interesting. Not only will everyone in hi sec be able to shoot me now, but I also can't count on the rats being on my side by simply letting the other player warp in first. So yes, the changes they are making will have an impact.


No one is saying that ninjaing missioners is impossible or completely gone for good. But ask yourself this - how many times have you gotten to do it in say the last week and how much combat have you gotten out of it? The ship switching changes that they are imposing are going to make the task of acquiring aggro against a missioner and destorying them even more difficult then it already is. So ninja flipping is going to become even more irrelevant as a source of conflict then it is now.

As for can flipping - well the barge changes made reterivers the afk miner of choice and the mack the choice for everyone else. Because of the large ore hold - its rare as hell to see a can miner any more.

The great myth of eve is that it is an open world pvp game. This myth allows ccp to market the game as being for leet pvp'ers and eve's players to strut around saying we are more hardcore then you guys playing wow. The truth though is that eve has a giant safe area just like all the other games. In this area, empire, there is only a handful of ways to acquire aggro. Most of these ways involved consentual combat - with the only exception suiciding. Can flipping and ninja missioning have always been about getting the other guy to "agree" to combat (whether he wants to or not). But CCP has been making the opportunities for such activities less and less. So they can play with the aggro rules all they want - but its meaningless if you cant reasonably find opportunities for combat in the first place.

Edit:
Someone else in a blog noted as follows:
"I think you missed that can flipping actually just died, if I read that blog correctly."

"but we are adding one additional rule: If I can legally attack the owner of a container, then I can legally take from the container."

"That means that if you 'steal' ore back from somebody that stole your ore, you will not get any flags at all. As it is a LEGAL action (the flipper has the "S" flag so you can legally shoot him meaning you can also legally 'steal' from him). The way I read that, the flipper won't actually be allowed to shoot someone who stole his ore back as it is no longer considered stealing at all."

This is a good catch IMO. I guess now with the up coming changes if you are actually lucky enough to find someone can mining, you should now flip the ore and then blow up the can for good measure.

I don't play, I just fourm warrior.

dethleffs
Immortalis Inc.
Shadow Cartel
#210 - 2012-10-05 14:21:50 UTC  |  Edited by: dethleffs
It has become clear to me that people fail at reading this blog and the subsequent devposts in this thread, and it saddens me.

It was said that you can legally take back the ore just stolen from you.

Nowhere does it say that you can't jump a gate for 15 minutes. Only the 1 min Weapons flag (just like on TQ now).

Really people. So much miscomprehension I get nerdrage from all of you.


edit: it wasn't the devposts in this thread but in the one accompanying the devblog)
March rabbit
Aliastra
Gallente Federation
#211 - 2012-10-05 14:45:55 UTC
Vimsy Vortis wrote:
Pretty sure we are referred to as "The Bad Guys". Because if you're trying to PVP in this PVP game you obviously deserve to be at every possible disadvantage for engaging in an undesirable activity.

problem with you is not "i try to PVP in this PVP game" but "i want risk-free PVP in this PVP game".

because when I TRY to PVP i engage people who does PVP. And new CW makes it more interesting to me.

GOD it would be nice to just drop can on Dodixie undock with alt and take it with main just to watch whole area shooting at me Lol Because... Because i don't worry about loosing fight. So should you "risk averse PVP gods" Lol

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#212 - 2012-10-05 15:41:23 UTC  |  Edited by: Tippia
James Amril-Kesh wrote:
As for ganking freighters, Tippia's solution requires an additional ship just to make it almost as viable as before. I guarantee you we're going to see less freighter ganks because of Crimewatch.
Given how many ships are being used in a gank, and how easy it is for one of them to pull double duty, my solution for making it as viable as before means any of the auxiliary ships will be able to do the job. So the manpower remains the same. It might give that last guy a bit more exposure, but that's about it…

Interesting side-note: he tactic to get a freighter into warp in 3s flat in order to avoid ganks can be used to get a looting freighter into warp in 3s flat in order to avoid being counter-ganked.
James Amril-Kesh
Viziam
Amarr Empire
#213 - 2012-10-05 17:15:58 UTC
Tippia wrote:
James Amril-Kesh wrote:
As for ganking freighters, Tippia's solution requires an additional ship just to make it almost as viable as before. I guarantee you we're going to see less freighter ganks because of Crimewatch.
Given how many ships are being used in a gank, and how easy it is for one of them to pull double duty, my solution for making it as viable as before means any of the auxiliary ships will be able to do the job. So the manpower remains the same. It might give that last guy a bit more exposure, but that's about it…

Interesting side-note: he tactic to get a freighter into warp in 3s flat in order to avoid ganks can be used to get a looting freighter into warp in 3s flat in order to avoid being counter-ganked.

Did you seriously just say a ganker ship could web the freighter looting the ganked freighter wreck? I don't even know what to say to that.

Not to mention the freighter looting is in more danger than a mere gank. Any Joe Schmo with a warp disrupter will be on that freighter in less time than it takes that webbed freighter to align.

Enjoying the rain today? ;)

Feyd Rautha Harkonnen
Doomheim
#214 - 2012-10-05 17:19:57 UTC
CCP Greyscale wrote:
Myxx wrote:

...
How do you respond to the accusation you specifically want to make Highsec completely safe with no risk whatsoever?


If we wanted to do that then we would've spent a month putting in code that stopped you from committing crimes in the first place, rather than a year overhauling the system that gives interesting consequences for committing crimes.


Seems more like trying to maintain the illusion hisec is still a sandbox, while caving into carebear WoW safety net demands of miners and mission runners. If it was just about making things 'clearer' to the carebears you wouldn't go that extra step in making a theft 'suspect' attackable by EVERYONE for 15 MINUTES (WTF?)

If you had of made the thief a suspect only to those on-grid who 'saw' the theft, then I could buy the notion of balance; or if you had of put the suspect timer at only 1 minute instead of 15 so the entire galaxy didn't have time to re-ship in pvp fits and flood the system at the newbs aid....but no...you have gone WAY overboard in balance fail to effectively nerf flipping in hisec entirely.

Every 'remedy' to an issue you guys conceptualize should be measured by the 'are we nerfing or WoW'ifying EVE' stick, and if you go beyond 'better communication' into the 'nerf' realm you are fail...

IMHO...
Ranger 1
Ranger Corp
Vae. Victis.
#215 - 2012-10-05 17:30:09 UTC  |  Edited by: Ranger 1
James Amril-Kesh wrote:
Tippia wrote:
James Amril-Kesh wrote:
As for ganking freighters, Tippia's solution requires an additional ship just to make it almost as viable as before. I guarantee you we're going to see less freighter ganks because of Crimewatch.
Given how many ships are being used in a gank, and how easy it is for one of them to pull double duty, my solution for making it as viable as before means any of the auxiliary ships will be able to do the job. So the manpower remains the same. It might give that last guy a bit more exposure, but that's about it…

Interesting side-note: he tactic to get a freighter into warp in 3s flat in order to avoid ganks can be used to get a looting freighter into warp in 3s flat in order to avoid being counter-ganked.

Did you seriously just say a ganker ship could web the freighter looting the ganked freighter wreck? I don't even know what to say to that.

Not to mention the freighter looting is in more danger than a mere gank. Any Joe Schmo with a warp disrupter will be on that freighter in less time than it takes that webbed freighter to align.

Yes, your loot pickup freighter would have a small window of vulnerability, very small if you are doing it right.

Having your freighter at risk of being counter ganked is an amusing risk you'd need to accept.

Your situational awareness of the ships within disruption range would need to improve.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#216 - 2012-10-05 17:53:55 UTC  |  Edited by: Tippia
James Amril-Kesh wrote:
Did you seriously just say a ganker ship could web the freighter looting the ganked freighter wreck?
No, not one of the ganker ships because they'll go poof before they can do anything, but rather a compleeeetely unrelated third party who just so happens to be around anyway because his services are needed for… other things. Blink

Quote:
Not to mention the freighter looting is in more danger than a mere gank. Any Joe Schmo with a warp disrupter will be on that freighter in less time than it takes that webbed freighter to align.
Seeing as how he'll insta-warp as soon as he goes suspect, that will be quite a feat.

Anyway, you know all those gems of wisdom we like to dole out whenever someone comes around to complain about how there was nothing he could do to keep his freighter from being ganked? Yeah, those work both ways, and now it's your freighter that needs to avoid being ganked.

Really, the only problem I can see with this change is that moons in Niarja will become a very rare commodity… Twisted
James Amril-Kesh
Viziam
Amarr Empire
#217 - 2012-10-05 18:01:44 UTC
Fair enough, then. That assuages my concerns.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#218 - 2012-10-05 18:11:59 UTC
…in fact, come to think of it, I should probably go and start copying my Vigil BPs. But shhhh!
Vol Arm'OOO
Central Co-Prosperity Union
#219 - 2012-10-05 18:36:01 UTC
Feyd Rautha Harkonnen wrote:
[quote=CCP Greyscale][quote=Myxx]
...


Seems more like trying to maintain the illusion hisec is still a sandbox, while caving into carebear WoW safety net demands of miners and mission runners.


Yea I think this is point on. CCP wants it both ways - they like saying eve is a cold hard universe, but they want all those wow players - so they soften up the game while still marketing it as open world pvp.

I don't play, I just fourm warrior.

La Nariz
Aliastra
Gallente Federation
#220 - 2012-10-05 18:43:42 UTC
CCP Greyscale wrote:
La Nariz wrote:
CCP Greyscale wrote:
~crimewatch stuff~


How will Crimewatch affect looting of ganked ships? It seems that this suspect flag change will make ganking harder which decreases risk in highsec, will there be a proportional decrease in highsec reward to compensate for this?


Ganking, not at all harder. Looting from ganks, somewhat harder. Not impossible. Yes, your loot haulers are going to be vulnerable in the time between picking up the loot and going into warp. You're EVE players. You can figure out how to minimize that period of vulnerability.


Thanks for the response but, how is nerfing looting after ganks not nerfing ganking itself? Looting is part of the act of ganking, specifically its the reward portion of a gank. Without looting gankers are left with all of the risk yet no reward. This is a pretty clear nerf to ganking which is a decrease in risk for highsec. It really seems like risk : reward is being destroyed with the constant nerfs to highsec risk but no nerfs to highsec reward. What I'm getting at here is myself and several other players don't like to see highsec risk constantly being nerfed while highsec reward remains the same. If this trend continues what exactly is the point of the other security status levels? We could make the same reward but with far less risk so there really isn't a reason for us to exist in the other security status areas. I like how Crimewatch2 is simplifying aggression and cleaning up old code but I don't like the decrease of risk in highsec it brings. I do hope that either the highsec risk or reward will eventually be balanced out so it does not marginalize the other security status areas.

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