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Cynojammer module

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Author
Gray DeathStalker
DarkShadow Faction
Beyond Redemption.
#141 - 2012-10-04 12:44:31 UTC  |  Edited by: Gray DeathStalker
There is one, it's called a "cyno jammer" and is anchored at a POS. This requires SOV.

[There are tons of alternatives to how to deal with this.

1) cynojammer at a POS; requires SOV
2) Instacanes to pop cynoship
3) More capitals to escalate further.
4) subcapitals to kill dictors to and allow you to extract the capitals before too heavy losses occur

Or, if you've ****** up and don't have any of the aforementioned steps (or they all fail), there's always:

5) Die in a fire.

Capitals are things you don't throw around willy-nilly, and when you do they need to be properly protected. If they aren't, you deserve to lose them. Hope this helps.[/quote]


Ofcourse when you are in a corp/alliance with 1000's of members and 100's of capitals you say stuff like this. In nullsec I can see your point as its null sec with the SOV and ect....,but for lowsec there should but an anti-hotdrop mod for the little corps with just a few capitals. With the current way of things its its too big of a risk for smaller corps/alliances getting hotdrop by the giant corps like your own to even field a capital. There could be a small cap battle between 2 small corps and a huge alliance hotdrop and kill everything just because they have the numbers. Your way of thinking is the big boys stay big and the lil boys stay little. If all the lil boys get discouraged and decide that its not even worth playing eve where does that leave the big boys. Point is if the big alliances control everything what the hell are you going to do? You have all the caps all the sov and noone to fight.
Lord Zim
Gallente Federation
#142 - 2012-10-04 13:01:21 UTC
Gray DeathStalker wrote:
Ofcourse when you are in a corp/alliance with 1000's of members and 100's of capitals you say stuff like this. In nullsec I can see your point as its null sec with the SOV and ect....,but for lowsec there should but an anti-hotdrop mod for the little corps with just a few capitals.

You'll want to read the FW updates, then.

Gray DeathStalker wrote:
With the current way of things its its too big of a risk for smaller corps/alliances getting hotdrop by the giant corps like your own to even field a capital. There could be a small cap battle between 2 small corps and a huge alliance hotdrop and kill everything just because they have the numbers.

I think you'll find that your worst nightmare will be other lowsec corps, not nullsec alliances.

Gray DeathStalker wrote:
Your way of thinking is the big boys stay big and the lil boys stay little. If all the lil boys get discouraged and decide that its not even worth playing eve where does that leave the big boys. Point is if the big alliances control everything what the hell are you going to do? You have all the caps all the sov and noone to fight.

No, my way of thinking is more akin to "know the neighbourhood in which you tread, and prepare thusly". The cynojammer with a 20km reach will do nothing at all to alleviate any of the issues which have been brought up regarding hotdrops.

Also, please, for the love of god, stop it with the "eve is dying" meme. "Big alliances" will come and go, and in any case they'll be much more liable to hotdrop eachother than some scrub lowsec corp with 2 dreads.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jim Hazard
Fury Industry
#143 - 2012-10-04 13:20:42 UTC
Justitia McKingston wrote:
Jumping trough Gate into Highsec with bad Securitiy status is not that good Idea. And what do you do while camping a Gate? You are scanning ships .. looking for Cynos and then try to tacke them? Are you that fast?

The cyno mechnism actually is ganking mechanism without a chance of counter (except open up a cyno by your self and blob too). Everything in this Game have a module based countermechanism but not a Cyno... why?

The only thing a Blob have to do in eve is creating neutral alts that roam around and open cynos.


So you sit on a high sec gate and wait for easy targets and as soon as you spot a gang of the same size of your own fleet most people like you will just hide and vanish.

But when someone outsmarts you by sneaking in a tackler without scaring away your little gate camp you go to the forums and ask for a mechanism to reduce your risk to get killed yourself.... the irony is strong in this one.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#144 - 2012-10-04 15:04:45 UTC
Why not just remove bridging into lowsec?
Allow all the glory of capital fights while simultaneously making Low more unique.
You can jump in and out but there is no bridging.
I mean if bridging into is allowed then why not allow it out of low via pos mods and such.
Justitia McKingston
#145 - 2012-10-05 08:55:45 UTC
Jim Hazard wrote:
Justitia McKingston wrote:
Jumping trough Gate into Highsec with bad Securitiy status is not that good Idea. And what do you do while camping a Gate? You are scanning ships .. looking for Cynos and then try to tacke them? Are you that fast?

The cyno mechnism actually is ganking mechanism without a chance of counter (except open up a cyno by your self and blob too). Everything in this Game have a module based countermechanism but not a Cyno... why?

The only thing a Blob have to do in eve is creating neutral alts that roam around and open cynos.


So you sit on a high sec gate and wait for easy targets and as soon as you spot a gang of the same size of your own fleet most people like you will just hide and vanish.

But when someone outsmarts you by sneaking in a tackler without scaring away your little gate camp you go to the forums and ask for a mechanism to reduce your risk to get killed yourself.... the irony is strong in this one.



1. I dont sit on a high sec gate and waiting for ganks.
2. If you read the whole Thread ... maybe then you can understand it better and not repeating already sayed stuff.
3. There is no "smart" in sending out tons of neutral baits and dropping all day victims by outnumbering them > 10:1 (and no i dont mean a Gatecamp)

Lord Zim
Gallente Federation
#146 - 2012-10-05 09:00:24 UTC
Justitia McKingston wrote:
3. There is no "smart" in sending out tons of neutral baits and dropping all day victims by outnumbering them > 10:1 (and no i dont mean a Gatecamp)

And no part of your suggestion hinders this in any way, shape or form.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#147 - 2012-10-05 09:05:44 UTC
Justitia McKingston wrote:

3. There is no "smart" in sending out tons of neutral baits and dropping all day victims by outnumbering them > 10:1 (and no i dont mean a Gatecamp)


there is no "smart" in many aspects of the game, doesnt mean they need to be changed.
Justitia McKingston
#148 - 2012-10-05 09:32:56 UTC
Lord Zim wrote:
Justitia McKingston wrote:
3. There is no "smart" in sending out tons of neutral baits and dropping all day victims by outnumbering them > 10:1 (and no i dont mean a Gatecamp)

And no part of your suggestion hinders this in any way, shape or form.



Why? A single cyno Bait have to be at least 20 km (overheat ok .. 30 km, in case a interceptor is in the gang maybe better 50 km to have enough time for the Bridge) away to lighten a cyno. Yes he can use a Lachesis with a 60km+ Disruptor Range but this will need much more Skillpoints and not a few days old ALT.

On the other Hand they can use more than one single Ship for Baiting. But that will require coordination and Teamwork.
Lord Zim
Gallente Federation
#149 - 2012-10-05 09:47:35 UTC
pop cyno 20km off, everyone (including a dictor) jumps through, hotdropped gang ***** a brick, dictor moves a few kilometers and drops a bubble, everyone gets raped. justitia mckingston demands the range be increased to 50km because it's obviously still "too easy".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Justitia McKingston
#150 - 2012-10-05 09:57:37 UTC
Ok, i see. Then let it Disrupt at 50 Km.
Lord Zim
Gallente Federation
#151 - 2012-10-05 10:01:16 UTC
And then they cyno in a bunch of tier 3's, blap a ton of ships in the hotdrop confusion, and justitia mckingston wants the cyno disruption moved out to 100km.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Justitia McKingston
#152 - 2012-10-05 10:17:07 UTC
Quote:
And then they cyno in a bunch of tier 3's


You have enough Time to react on this.

Quote:
and justitia mckingston wants the cyno disruption moved out to 100km.


No.
20 Km is the Idea to do this Change carefully. If 20 Km dosent work as intended there is still a Posibility to increase the Range in subsequent Patches.
Robert Caldera
Caldera Trading and Investment
#153 - 2012-10-05 10:27:42 UTC
you wont get it anyways, so stop posting finally.
Justitia McKingston
#154 - 2012-10-05 11:30:50 UTC  |  Edited by: Justitia McKingston
Quote:
so stop posting finally.


Erm... no.

Quote:
you wont get it anyways

Great great great argument. So constructive and so right in a "Features & Ideas Discussion" Forum. Impressive.
Lord Zim
Gallente Federation
#155 - 2012-10-05 11:32:25 UTC
Justitia McKingston wrote:
Quote:
And then they cyno in a bunch of tier 3's


You have enough Time to react on this.

You've never been up against a proper fleet of tier 3s, have you? You've completely forgotten the sense of panic you get when your overview unexpectedly light up with hostiles?

Justitia McKingston wrote:
Quote:
and justitia mckingston wants the cyno disruption moved out to 100km.


No.
20 Km is the Idea to do this Change carefully. If 20 Km dosent work as intended there is still a Posibility to increase the Range in subsequent Patches.

20km: no difference at all.
50km: tier 3s to snipe the more valuable ships, or if we're talking about capitals, bring in dreads at 50 would still **** face.
100km: cyno in tier 3s or capitals at 150+, warp in to optimals. still snipe expensive ships. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#156 - 2012-10-05 11:56:36 UTC
Justitia McKingston wrote:
Great great great argument. So constructive and so right in a "Features & Ideas Discussion" Forum. Impressive.

and your "argument" is telling over and over again that you want it despite of all counterarguments being presented. Impressive.
Justitia McKingston
#157 - 2012-10-05 12:03:11 UTC  |  Edited by: Justitia McKingston
Quote:
You've completely forgotten the sense of panic


If you get into panic, then nothing will help you. Maybe Concord if you are in secure High and you are lucky.


Quote:
50km: tier 3s to snipe the more valuable ships, or if we're talking about capitals, bring in dreads at 50 would still **** face.


Sniping ships is a normal Tactic.
But if they cant point you before they light up the Cyno you can warp away and come at a better Distance (closer maybe) back. And the best is, that you can use the Cyno as a Warpin and sniping Ships have a real Problem at close range.


Quote:
100km: cyno in tier 3s or capitals at 150+, warp in to optimals. still snipe expensive ships.


Enough time to react properly. If you cant React in that 1 Minute you get .. then nothing else could help you.


I dont want a module completley preventing hotrops. Just a module to make it more a tactic than a Killfarming.

The PL Capital fisching fleet for example contains ~20 Ms + ~20 Carriers. They send in a single Cynoship on 1-5 Caps. Jump on it. Destoy everything within 2-3 Volleys and jump out.
You have no chance to react. Absolutley no.

@Robert Caldera: Then stop reading or be constuctive.
Robert Caldera
Caldera Trading and Investment
#158 - 2012-10-05 12:23:24 UTC  |  Edited by: Robert Caldera
Justitia McKingston wrote:

@Robert Caldera: Then stop reading or be constuctive.

you mean be constructive like you and repeat my opinion over and over again regardless?
Stop posting.
Lord Zim
Gallente Federation
#159 - 2012-10-05 12:26:31 UTC  |  Edited by: Lord Zim
Justitia McKingston wrote:
If you get into panic, then nothing will help you. Maybe Concord if you are in secure High and you are lucky.

In other words, you've completely forgotten the sense of panic you get when your overview unexpectedly lights up with reds. It'll happen unless you expect it, it'll slow down your responses, and it will get people killed. It'll also stop them from doing a lot of things that needs to be done to actually survive.

Justitia McKingston wrote:
Sniping ships is a normal Tactic.
But if they cant point you before they light up the Cyno you can warp away and come at a better Distance (closer maybe) back. And the best is, that you can use the Cyno as a Warpin and sniping Ships have a real Problem at close range.

1) Initial state of panic means nothing productive gets done the first 10+ seconds
2) people try to warp every which way, but take too long because they're not aligned and they're trying to do it while in a panic
3) the tier 3s snipe the most expensive ships
4) the tier 3s moonwalk out of the system without a single loss (except the cynoship, probably,. boo hoo.)

Also, hotdropping is also a "normal tactic".

Justitia McKingston wrote:
Quote:
100km: cyno in tier 3s or capitals at 150+, warp in to optimals. still snipe expensive ships.


Enough time to react properly. If you cant React in that 1 Minute you get .. then nothing else could help you.

It doesn't take "1 minute" to get into optimals. People would still die. People would still whine.

And the act of capital ships having their own cynos in case of emergency would also be completely worthless, since the hotdroppers would just be jamming themselves, which means that they'd have even less risk. Yay.

Justitia McKingston wrote:
I dont want a module completley preventing hotrops. Just a module to make it more a tactic than a Killfarming.

The PL Capital fisching fleet for example contains ~20 Ms + ~20 Carriers. They send in a single Cynoship on 1-5 Caps. Jump on it. Destoy everything within 2-3 Volleys and jump out.
You have no chance to react. Absolutley no.

You don't want a module to completely prevent hotdrops, yet you want to try to make it either so unwieldy to do (ref: move it further and further out, until the problem solves itself), or require so much coordination that it doesn't happen. I've seen this tactic before, in the buffing of mining barges and, now, crimewatch 2.0 nerfing ganking.

I've a counterproposal: harden the **** up. Hotdrops are fine, they have counters and counter-counters. Use them.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Justitia McKingston
#160 - 2012-10-05 12:45:50 UTC
Quote:
In other words, you've completely forgotten the sense of panic


If you get into Panic .. nothing will help you. The difference between a standard player and a goot player is that a good player is able to respond in such a situation. But at the Moment you have no chance even as a player that is able to react in such a situation.


Quote:
Initial state of panic means nothing productive gets done the first 10+ seconds
... It doesn't take "1 minute" to get into optimals.


1. You can stop here. That gang has already lost in that second they get into panic. The blobbing Gang have already won and should win in future if the "victims" are not able to react because of Panic.

2. 10 Secounds for Cyno lightning and jumping (session change and so on)
Aligning and warping (you sayed something about capitals like dreads) so this takes 30? seconds
Warping and coming out of warp ... then targeting ~20 seconds? ok maybe 10... then its 50 seconds in total.. yay.

Quote:
Hotdrops are fine, they have counters and counter-counters.

Counters are Counterhotdrop with even more. Perfect.. the only chance to do this is joining Goons. That is intended?

Quote:
now, crimewatch 2.0 nerfing ganking


This has nothing to do with anything in this thread. And no .. the new crimewatch is not nerfing ganking.. maybe it nerf some things in highsec but there you cant hotdrop anyway ... so please stay at topic.

Quote:
move it further and further out, until the problem solves itself ... or require so much coordination that it doesn't happen.


Again.. i have no problem in blobbing or beeing blobbed. Its just the way it happens. It is far to easy and riskless.
I dont think that using 3-4 Ships is "so much coordination" that it will make hotdropping to complex.